Giallo (Allies) vs BobbaRossa (Axis) BM3


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 bomber and 2 fighters moved from Southern Italy to Morocco
            1 armour moved from Baltic States to Archangel
                  Italians take Archangel from Russians
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Morocco, round 2 : 3/7 hits, 2.67 expected hits
                    Americans roll dice for 2 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/5 hits, 2.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Morocco, round 3 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 2 armour in Morocco, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Morocco, round 4 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Morocco
                Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
                Casualties for Italians: 3 infantry
                Casualties for Americans: 1 armour, 1 artillery and 1 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Morocco to Algeria
            1 bomber moved from Morocco to Libya
            1 infantry moved from Libya to Tobruk
            1 armour and 1 mech_infantry moved from Tobruk to Libya
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
            2 fighters moved from Western Germany to Algeria
            2 armour moved from Baltic States to Bryansk
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Americans : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 bomber and 2 fighters moved from Southern Italy to Morocco
            1 armour moved from Baltic States to Archangel
                  Italians take Archangel from Russians
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Morocco, round 2 : 3/7 hits, 2.67 expected hits
                    Americans roll dice for 2 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/5 hits, 2.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Morocco, round 3 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 2 armour in Morocco, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Morocco, round 4 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Morocco
                Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
                Casualties for Italians: 3 infantry
                Casualties for Americans: 1 armour, 1 artillery and 1 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Morocco to Algeria
            1 bomber moved from Morocco to Libya
            1 infantry moved from Libya to Tobruk
            1 armour and 1 mech_infantry moved from Tobruk to Libya
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
            2 fighters moved from Western Germany to Algeria
            2 armour moved from Baltic States to Bryansk
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Southern France: 1 artillery and 1 infantry
            EDIT: Removing units owned by Neutral_Axis from 93 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Removing units owned by Neutral_Axis from French West Africa: 1 infantry
            EDIT: Changing ownership of Southern France from Neutral_Axis to Italians
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Southern France: 1 infantry
            EDIT: Changing PUs for Italians from 30 to 33
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Americans : -0.50
    

    Savegame


  • @Giallo said in Giallo (Allies) vs BobbaRossa (Axis) BM3:

    the frenzy vs the japanese has ended, for now

    Ugh. That went way better for you than I expected… Pacific is going to be really rough…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 37 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                Japanese defend with 2 battleships, 1 destroyer and 1 transport
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 45
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 2 battleships, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,50
    Japanese : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 37 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                Japanese defend with 2 battleships, 1 destroyer and 1 transport
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 45
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 2 battleships, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,50
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Tambov from Russians
            4 bombers moved from Western Ukraine to Volgograd
            1 mech_infantry moved from Belarus to Vologda
                  Germans take Vologda from Russians
            8 infantry moved from Bryansk to Russia
            1 bomber, 5 fighters and 3 tactical_bombers moved from Western Ukraine to Russia
            2 fighters and 2 tactical_bombers moved from Baltic States to Russia
            4 bombers moved from Western Germany to Russia
            17 armour moved from Bryansk to Rostov
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            4 infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 armour, 4 bombers and 1 mech_infantry
                Russians defend with 2 armour and 1 factory_minor
                    Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Volgograd, round 2 : 3/6 hits, 3.33 expected hits
                    Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 2 armour
            Battle in Rostov
                Germans attack with 17 armour and 4 infantry
                Russians defend with 2 infantry and 1 mech_infantry
                    Germans roll dice for 17 armour and 4 infantry in Rostov, round 2 : 11/21 hits, 9.17 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 17 armour and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry and 1 mech_infantry
            Battle in Russia
                Germans attack with 5 bombers, 7 fighters, 8 infantry and 5 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major and 10 infantry
                    Germans roll dice for 5 bombers, 7 fighters, 8 infantry and 5 tactical_bombers in Russia, round 2 : 10/25 hits, 11.50 expected hits
                    Russians roll dice for 10 infantry in Russia, round 2 : 3/10 hits, 3.33 expected hits
                    10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                Germans captures 36PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 5 bombers, 7 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Germans: 3 infantry
                Casualties for Russians: 10 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Algeria: 2 fighters
            EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
            1 aaGun moved from Belarus to Eastern Poland
            1 infantry moved from Novgorod to Karelia
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            2 aaGuns moved from Bryansk to Western Ukraine
            4 bombers moved from Volgograd to Ukraine
            1 bomber, 5 fighters and 3 tactical_bombers moved from Russia to Ukraine
            4 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Bryansk
            EDIT: Germans undo move 1.
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            2 bombers and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 93 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.33
    

    Savegame


  • Sorry for all the edits. Having heartburn on the Italian placements :P .

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
                  Russians take Tambov from Germans
            1 artillery and 2 infantry moved from Samara to Volgograd
            3 artilleries and 2 infantry moved from Samara to Russia
            1 infantry moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
            1 fighter moved from Suiyuyan to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 5 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                1 artillery owned by the Russians retreated to Samara
                Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Anhwe
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Russians win, taking Anhwe from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Russia
                Russians attack with 3 artilleries and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 5 infantry
                    Russians roll dice for 3 artilleries and 2 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 5 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                    Russians roll dice for 3 artilleries in Russia, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 3 infantry in Russia, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Russia
                    Russians roll dice for 3 artilleries in Russia, round 4 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Russia, round 4 : 2/2 hits, 0,67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Russians roll dice for 1 artillery in Russia, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Russia, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Russia, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Russia, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Russia, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Russia, round 7 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Russia, round 8 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Russia, round 8 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 3 artilleries and 2 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Novosibirsk to Samara
            2 aaGuns and 14 infantry moved from Jehol to Chahar
            2 fighters and 1 tactical_bomber moved from Anhwe to Hopei
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -3,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 armour moved from Shantung to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to 17 Sea Zone
            1 tactical_bomber moved from Japan to Anhwe
            1 fighter moved from Shantung to Anhwe
            1 carrier, 2 fighters and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Shan State to 42 Sea Zone
            1 bomber moved from Shan State to 42 Sea Zone
            2 tactical_bombers moved from Yunnan to 42 Sea Zone
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 fighter moved from Yunnan to 43 Sea Zone
            1 artillery moved from Shantung to Anhwe
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Korea
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 1 carrier, 3 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; Americans defend with 1 battleship, 1 cruiser and 1 transport; ANZAC defend with 1 fighter
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the British
                    Japanese roll dice for 2 bombers, 1 carrier, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/7 hits, 4.17 expected hits
                    British roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits
                    1 destroyer owned by the British, 1 carrier owned by the Japanese and 1 carrier owned by the British lost in 42 Sea Zone
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 6/7 hits, 4.17 expected hits
                    British roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    British roll dice for 2 battleships, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the British, 1 submarine owned by the Japanese, 1 transport owned by the Americans, 1 battleship owned by the British, 1 fighter owned by the British and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Korea from Russians, taking 42 Sea Zone from Neutral with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 71
                Casualties for Japanese: 1 carrier, 1 submarine and 2 tactical_bombers
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Casualties for Americans: 1 battleship, 1 cruiser and 1 transport
                Casualties for ANZAC: 1 fighter
            Battle in Anhwe
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Kwangsi to Hunan
            3 fighters moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from Yunnan to Shan State
            1 fighter moved from Anhwe to Shan State
            2 bombers moved from 42 Sea Zone to Shan State
            1 tactical_bomber moved from Anhwe to Hunan
            1 fighter moved from 17 Sea Zone to Japan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Shan State to Yunnan
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            1 destroyer and 1 submarine placed in 6 Sea Zone
            2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,2,6
            Japanese collect 38 PUs (6 lost to blockades); end with 38 PUs
    

    Combat Hit Differential Summary :

    British : -2.50
    Chinese : -0.67
    Japanese : 0.33
    

    Savegame


  • Ugh, I nearly had a conniption fit after that first Japanese attack :P . Looks like the Pacific is all about aggression this game…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 3 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to Morocco
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 carriers, 1 cruiser and 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Morocco
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Morocco, round 2 : 3/6 hits, 2,67 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 42 Sea Zone
                Americans attack with 1 carrier, 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from Dutch New Guinea to India
            2 carriers moved from 26 Sea Zone to 54 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            4 fighters moved from Morocco to 92 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Central United States
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : 1,00
    Japanese : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            6 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 8 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 8 infantry in Anhwe, round 2 : 2/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 8 infantry in Anhwe, round 3 : 3/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 3 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to Morocco
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 carriers, 1 cruiser and 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Morocco
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Morocco, round 2 : 3/6 hits, 2,67 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 42 Sea Zone
                Americans attack with 1 carrier, 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from Dutch New Guinea to India
            2 carriers moved from 26 Sea Zone to 54 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            4 fighters moved from Morocco to 92 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Central United States
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            6 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 8 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 8 infantry in Anhwe, round 2 : 2/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 8 infantry in Anhwe, round 3 : 3/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Egypt to Algeria
            1 bomber moved from Egypt to Algeria
            1 mech_infantry moved from Ethiopia to British Somaliland
            1 infantry moved from Italian Somaliland to British Somaliland
            1 fighter and 1 tactical_bomber moved from Egypt to British Somaliland
    
        Combat - British
            Battle in British Somaliland
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in British Somaliland, round 2 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Algeria
                British attack with 2 bombers, 1 fighter and 2 infantry
                Italians defend with 2 fighters
                    British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 2 bombers, 1 fighter and 2 infantry in Algeria, round 2 : 2/5 hits, 2,17 expected hits
                    Italians roll dice for 2 fighters in Algeria, round 2 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Italians and 2 infantry owned by the British lost in Algeria
                British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Italians: 2 fighters
    
        Non Combat Move - British
            1 fighter moved from Algeria to Gibraltar
            2 bombers moved from Algeria to Gibraltar
            1 infantry moved from Syria to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter and 1 tactical_bomber moved from British Somaliland to Ethiopia
            3 aaGuns, 3 artilleries and 14 infantry moved from India to Burma
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            1 fighter moved from Java to 37 Sea Zone
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana
    
        Place Units - British
            1 airfield placed in Gibraltar
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 artillery and 4 infantry
            EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
            3 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 3 artilleries
    

    Combat Hit Differential Summary :

    Italians : 1,00
    British : 0,17
    Americans : 1,00
    Chinese : 2,33
    Japanese : -0,50
    

    Savegame


  • @BobbaRossa said in Giallo (Allies) vs BobbaRossa (Axis) BM3:

    Ugh, I nearly had a conniption fit after that first Japanese attack :P . Looks like the Pacific is all about aggression this game…

    I had that one comming!


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Bryansk to Caucasus
                  Italians take Caucasus from Russians
            1 armour moved from Archangel to Urals
                  Italians take Nenetsia from Russians
                  Italians take Urals from Russians
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 bomber moved from Libya to Southern Italy
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            2 aaGuns moved from Northern Italy to Southern Italy
            1 infantry moved from Southern France to Northern Italy
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 bomber and 1 fighter placed in Southern Italy
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Queensland to 54 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Queensland to 54 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 bombers, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            17 armour moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 infantry moved from Bryansk to Tambov
            2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
            2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
            1 destroyer moved from 113 Sea Zone to 105 Sea Zone
            2 bombers moved from Western Germany to 105 Sea Zone
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Tambov, round 2 : 3/10 hits, 5.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 105 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 bombers moved from 105 Sea Zone to Southern Italy
            2 artilleries moved from Western Germany to France
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Karelia to Finland
            5 bombers, 3 fighters and 1 tactical_bomber moved from Ukraine to Southern Italy
            4 bombers moved from Bryansk to Southern Italy
            4 fighters and 4 tactical_bombers moved from Tambov to Ukraine
            2 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Bryansk to Caucasus
            1 infantry moved from Russia to Vologda
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            2 aaGuns moved from Western Ukraine to Bryansk
            1 aaGun moved from Eastern Poland to Poland
    
        Place Units - Germans
            3 infantry placed in Russia
            3 infantry placed in Volgograd
            3 infantry placed in France
            1 armour and 2 mech_infantrys placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
            4 bombers and 1 fighter placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Samara to Novosibirsk
            1 armour and 1 mech_infantry moved from Samara to Novosibirsk
            1 artillery and 2 infantry moved from Samara to Volgograd
            1 artillery and 2 infantry moved from Samara to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Russia
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                    Russians roll dice for 1 artillery and 2 infantry in Russia, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Russia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Samara to Russia
            1 aaGun moved from Samara to Volgograd
            1 mech_infantry moved from Samara to Timguska
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 3,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

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