Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Whackamatt Allies -vs- dawgoneit Axis
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - French 1 Artillery and 2 Infantrys moved from Amazon to Bolivia Purchase Units - French French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 1 PUs; Combat - French Battle in Bolivia French attack with 1 Artillery and 2 Infantrys Neutral defend with 2 Infantrys French roll dice for 1 Artillery and 2 Infantrys in Bolivia, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 2 Infantrys in Bolivia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 Artillery and 2 Infantrys in Bolivia, round 3 : 1/3 hits, 0.83 expected hits Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Bolivia French roll dice for 1 Artillery and 1 Infantry in Bolivia, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Bolivia French loses 0 PUs for violating Bolivias neutrality. French win, taking Bolivia from Neutral with 1 Artillery remaining. Battle score for attacker is 0 Casualties for French: 2 Infantrys Casualties for Neutral: 2 Infantrys Non Combat Move - French Place Units - French 1 Bunker, 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : 0.33 French : -0.33
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TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Yamamoto 1 Infantry moved from Chubu to Tokyo 1 Submarine moved from 76 Sea Zone to 87 Sea Zone 1 Submarine moved from 94 Sea Zone to 87 Sea Zone Combat - Yamamoto Battle in 87 Sea Zone Yamamoto attack with 2 Submarines Americans defend with 1 B.Transport and 1 Battleship Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 B.Transport and 1 Battleship in 87 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 B.Transport owned by the Americans lost in 87 Sea Zone Americans roll dice for 1 Battleship in 87 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 Battleship owned by the Americans lost in 87 Sea Zone Yamamoto win with 2 Submarines remaining. Battle score for attacker is 28 Casualties for Americans: 1 B.Transport and 1 Battleship Battle in Tokyo Yamamoto attack with 1 Infantry Americans defend with 1 AAGun, 1 Factory and 1 Tank Yamamoto roll dice for 1 Infantry in Tokyo, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Tank in Tokyo, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Tokyo, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Tank in Tokyo, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Tokyo Americans win with 1 Tank remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Yamamoto Turn Complete - Yamamoto
Combat Hit Differential Summary :
Yamamoto : 0.67 Americans : -1.50
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 1 Artillery, 1 Elite and 1 Infantry moved from Kweichow to Hunan 2 ArmoredCars moved from Suiyuan to Chahar 1 Artillery, 1 Elite and 1 Infantry moved from Hupeh to Anhwei 1 Artillery and 1 Marine moved from Shensi to Shansi 1 Artillery and 3 Infantrys moved from Szechwan to Kweichow 1 Adv.Fighter moved from Shensi to Chahar 1 Fighter moved from Shensi to Shansi 2 ArmoredCars moved from Suiyuan to Shensi 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 1 Artillery and 1 Elite moved from Ningsia to Shensi 1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow 1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia 2 ArmoredCars and 2 Tanks moved from Gobi Altai to South Gobi 2 Infantrys moved from Gobi Altai to South Gobi 2 ArmoredCars and 2 Tanks moved from Hsining to Ningsia 1 Artillery and 1 Infantry moved from Hsining to E.Qinghai 1 Artillery and 1 Infantry moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 1 Elite, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 Artillery, 1 Elite and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 Artillery and 1 Elite in Hunan, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 1 Artillery, 1 Fighter and 1 Marine Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 1 Marine in Shansi, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Fighter and 1 Marine remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Chahar Chinese attack with 1 Adv.Fighter and 2 ArmoredCars Hisaichi defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter and 2 ArmoredCars in Chahar, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Chahar Chinese roll dice for 1 Adv.Fighter and 1 ArmoredCar in Chahar, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Infantry Battle in South Gobi Chinese attack with 2 ArmoredCars, 2 Infantrys and 2 Tanks Neutral defend with 2 Infantrys Chinese roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in South Gobi, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi Chinese roll dice for 2 ArmoredCars, 1 Infantry and 2 Tanks in South Gobi, round 3 : 3/5 hits, 1.83 expected hits Neutral roll dice for 1 Infantry in South Gobi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in South Gobi Chinese loses 0 PUs for violating South Gobis neutrality. Chinese win, taking South Gobi from Neutral with 2 ArmoredCars, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Anhwei Chinese attack with 1 Artillery, 1 Elite and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 2 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter moved from Chahar to Shensi 1 Fighter moved from Shansi to Shensi Place Units - Chinese 1 Factory placed in Hupeh 1 Elite and 5 Infantrys placed in Hsining 3 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Hisaichi : 1.00 Chinese : -1.00
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 2 Artillerys and 3 Infantrys moved from Lombok to Java 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java 1 Artillery, 1 Elite and 2 Infantrys moved from Flores to Soembawa 3 Infantrys moved from Kwangtung to Hunan 1 Infantry moved from Kwangtung to Kwangsi 1 Infantry moved from Kwangtung to Hunan 1 Infantry moved from Kwangtung to Hunan 1 Artillery and 1 Infantry moved from Kiangsi to Hunan 1 Mech.Inf moved from Hong Kong to Shanghai 1 Mech.Inf moved from Shanghai to Anhwei 1 Infantry moved from Shantung to Anhwei 1 ArmoredCar moved from Shantung to Anhwei 1 Infantry and 1 Marine moved from Shantung to Shansi 1 ArmoredCar moved from Shantung to Shansi 1 Infantry moved from Shantung to Chahar 1 Artillery moved from Shantung to Chahar 1 ArmoredCar moved from Peking to Chahar 4 Infantrys moved from Heilungchiang to Ayan 1 Infantry moved from Chita to Ayan 2 Infantrys moved from Chita to S.Buryat Mongolia 7 Infantrys moved from Kirin to Vladivostok 1 Mech.Inf moved from Chita to Vladivostok 2 Adv.Fighters moved from Chita to Vladivostok 1 Artillery moved from Chita to S.Buryat Mongolia 1 Artillery moved from Chita to Ayan Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 1 Elite, 24 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Buryat Mongolia Hisaichi attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in S.Buryat Mongolia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in S.Buryat Mongolia, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Ayan Hisaichi attack with 1 Artillery and 5 Infantrys Russians defend with 3 Infantrys Hisaichi roll dice for 1 Artillery and 5 Infantrys in Ayan, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 3 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Artillery and 4 Infantrys in Ayan, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 3 Infantrys Battle in Anhwei Hisaichi attack with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Anhwei, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Anhwei, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese lost in Anhwei Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Anhwei, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Anhwei, round 5 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 8 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 8 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Artillery and 1 Elite Casualties for Hisaichi: 1 Infantry Battle in Vladivostok Hisaichi attack with 2 Adv.Fighters, 7 Infantrys and 1 Mech.Inf Americans defend with 5 Fighters; Russians defend with 1 Bunker Hisaichi roll dice for 2 Adv.Fighters, 7 Infantrys and 1 Mech.Inf in Vladivostok, round 2 : 3/10 hits, 2.67 expected hits Russians roll dice for 1 Bunker and 5 Fighters in Vladivostok, round 2 : 3/6 hits, 3.00 expected hits 1 Fighter owned by the Americans, 1 Bunker owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Vladivostok Hisaichi roll dice for 2 Adv.Fighters, 4 Infantrys and 1 Mech.Inf in Vladivostok, round 3 : 4/7 hits, 2.17 expected hits Russians roll dice for 4 Fighters in Vladivostok, round 3 : 2/4 hits, 2.00 expected hits 4 Fighters owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Vladivostok Hisaichi win, taking Vladivostok from Russians with 2 Adv.Fighters, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 36 Casualties for Hisaichi: 5 Infantrys Casualties for Americans: 5 Fighters Casualties for Russians: 1 Bunker Battle in Chahar Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Chahar, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Chahar, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Chahar, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Hunan Hisaichi attack with 1 Artillery and 6 Infantrys Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 1 Artillery and 6 Infantrys in Hunan, round 2 : 2/7 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 1 Elite Battle in Shansi Hisaichi attack with 1 ArmoredCar, 1 Infantry and 1 Marine Chinese defend with 1 Artillery and 1 Marine Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Marine in Shansi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Shansi, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery and 1 Marine in Shansi, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shansi 1 Marine retreated to Shantung Chinese win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Battle in Java Hisaichi attack with 3 Artillerys and 5 Infantrys Anzac defend with 4 Infantrys Hisaichi roll dice for 3 Artillerys and 5 Infantrys in Java, round 2 : 2/8 hits, 2.33 expected hits Dutch roll dice for 4 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Java, round 3 : 2/6 hits, 2.00 expected hits Dutch roll dice for 2 Infantrys in Java, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java Hisaichi win, taking Java from Dutch with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 3 Infantrys Casualties for Anzac: 4 Infantrys Non Combat Move - Hisaichi 2 Adv.Fighters moved from Vladivostok to Kirin 4 Infantrys moved from Changchun to Kirin 4 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Adv.Fighter and 2 Infantrys placed in Chita 8 Infantrys placed in Changchun 3 Infantrys placed in Peking 1 Elite, 1 Infantry and 1 Tank placed in Shantung 6 Infantrys placed in Hong Kong 4 Infantrys placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : -4.33 Chinese : -1.33 Russians : 1.00 Dutch : 1.00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - British 1 unit repaired. 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from 21 Sea Zone to 23 Sea Zone 1 Battleship and 5 Destroyers moved from 22 Sea Zone to 23 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Manchester to 23 Sea Zone 1 Bomber moved from Manchester to 23 Sea Zone 3 Tanks moved from W.Iran to Syria 3 Tanks moved from Syria to Lower Egypt 1 Infantry and 2 Tanks moved from Peru to N.Chile 1 Tank moved from N.Thailand to S.French Indochina French take S.French Indochina from Hisaichi 1 Tank moved from S.French Indochina to S.Thailand 3 ArmoredCars and 1 Tank moved from Assam to S.Thailand 3 ArmoredCars and 3 Tanks moved from Burma to S.Thailand 1 Mech.Inf and 1 Tank moved from N.Thailand to S.Thailand 2 Mech.Infs and 5 Tanks moved from N.French Indochina to S.Thailand 2 Infantrys moved from Bombay to 59 Sea Zone 2 Infantrys moved from Mysore to 59 Sea Zone 3 Infantrys moved from Madras to Mysore 1 Infantry moved from Bihar to Hyderabad 4 Infantrys and 2 Transports moved from 59 Sea Zone to 66 Sea Zone 4 Infantrys moved from 66 Sea Zone to Sumatra 1 Adv.Fighter moved from Madras to Sumatra Purchase Units - British British buy 2 Artillerys, 2 Bunkers, 1 Destroyer, 3 Elites, 1 Factory, 2 Infantrys and 9 Tanks; Remaining resources: 1 PUs; Combat - British Battle in 23 Sea Zone British attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Carrier, 6 Destroyers, 4 Fighters and 1 Submarine Germans defend with 2 Adv.Fighters, 2 Battleships, 1 Carrier, 1 Destroyer and 2 S.Submarines British roll dice for 1 Submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Germans Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Carrier, 6 Destroyers and 4 Fighters in 23 Sea Zone, round 2 : 4/14 hits, 5.33 expected hits Units damaged: 1 Battleship owned by the Germans Germans roll dice for 2 Adv.Fighters, 2 Battleships, 1 Carrier and 1 Destroyer in 23 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits 1 Destroyer owned by the Germans, 1 Submarine owned by the British, 2 Destroyers owned by the British and 2 S.Submarines owned by the Germans lost in 23 Sea Zone British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Carrier, 4 Destroyers and 4 Fighters in 23 Sea Zone, round 3 : 3/12 hits, 4.67 expected hits Germans roll dice for 2 Adv.Fighters, 2 Battleships and 1 Carrier in 23 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits 1 Carrier owned by the British, 3 Destroyers owned by the British, 2 Adv.Fighters owned by the Germans and 1 Carrier owned by the Germans lost in 23 Sea Zone British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Destroyer and 4 Fighters in 23 Sea Zone, round 4 : 5/8 hits, 3.50 expected hits Germans roll dice for 2 Battleships in 23 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 Destroyer owned by the British and 2 Battleships owned by the Germans lost in 23 Sea Zone British win with 1 Adv.Fighter, 1 Battleship, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 33 Casualties for British: 1 Carrier, 6 Destroyers and 1 Submarine Casualties for Germans: 2 Adv.Fighters, 2 Battleships, 1 Carrier, 1 Destroyer and 2 S.Submarines Battle in N.Chile British attack with 1 Infantry and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Infantry and 2 Tanks in N.Chile, round 2 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in N.Chile British roll dice for 1 Infantry and 2 Tanks in N.Chile, round 3 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Artillery in N.Chile, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in N.Chile British loses 0 PUs for violating N.Chiles neutrality. British win, taking N.Chile from Neutral with 2 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for British: 1 Infantry Battle in S.Thailand British attack with 6 ArmoredCars, 3 Mech.Infs and 11 Tanks Thai defend with 1 Infantry British roll dice for 6 ArmoredCars, 3 Mech.Infs and 11 Tanks in S.Thailand, round 2 : 5/20 hits, 8.50 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 6 ArmoredCars, 3 Mech.Infs and 11 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 AAGun moved from Assam to Calcutta 6 Infantrys moved from Cairo to Lower Egypt 1 Adv.Fighter moved from 23 Sea Zone to Oslo 2 Fighters moved from 23 Sea Zone to Leningrad 1 Bomber and 2 Fighters moved from 23 Sea Zone to Oslo 1 Transport moved from 119 Sea Zone to 83 Sea Zone 2 Infantrys moved from Scotland to Manchester 5 Infantrys and 2 Tanks moved from Manchester to Dover 1 Artillery and 4 Infantrys moved from Wales to Dover Place Units - British 1 Bunker placed in Lower Egypt 1 Bunker and 6 Tanks placed in Cairo 2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi 1 Factory placed in E.Iran 3 Tanks placed in W.Iran 1 Destroyer placed in 21 Sea Zone 2 Elites placed in Bombay Turn Complete - British British collect 100 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 0.00 Neutral : -0.33 British : -2.67 Thai : -0.33
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TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Anzac 2 Elites and 1 Marine moved from Broome to 67 Sea Zone 1 Elite moved from Western Australia to 67 Sea Zone 1 Artillery, 2 Elites, 3 Infantrys and 1 Marine moved from Sumatra to 66 Sea Zone 1 Battleship, 4 Cruisers, 1 Destroyer, 3 Elites and 1 Marine moved from 67 Sea Zone to 65 Sea Zone 1 Artillery, 3 Cruisers, 1 Destroyer, 2 Elites, 3 Infantrys, 1 Marine and 2 Transports moved from 66 Sea Zone to 65 Sea Zone 1 Artillery, 5 Elites, 3 Infantrys and 2 Marines moved from 65 Sea Zone to Malaya 1 Destroyer moved from 122 Sea Zone to 66 Sea Zone 3 Elites moved from Townsville to Northern Territory 3 Infantrys moved from Northern Territory to Western Australia 3 Elites moved from Port Moresby to West Papua 1 Infantry moved from New South Wales to South Australia Purchase Units - Anzac Anzac buy 1 Cruiser, 4 Elites and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Malaya Anzac attack with 1 Artillery, 5 Elites, 3 Infantrys and 2 Marines Thai defend with 1 AAGun, 2 Artillerys, 3 Elites, 1 Factory, 4 Infantrys and 1 Tank Anzac roll dice for 1 Battleship and 7 Cruisers in Malaya, round 2 : 4/8 hits, 4.17 expected hits Anzac roll dice for 1 Artillery, 5 Elites, 3 Infantrys and 2 Marines in Malaya, round 2 : 6/11 hits, 3.67 expected hits Thai roll dice for 2 Artillerys, 3 Elites, 4 Infantrys and 1 Tank in Malaya, round 2 : 4/10 hits, 3.50 expected hits 3 Infantrys owned by the Anzac, 4 Infantrys owned by the Thai, 3 Elites owned by the Thai, 1 Elite owned by the Anzac, 1 Tank owned by the Thai and 2 Artillerys owned by the Thai lost in Malaya Anzac win, taking Malaya from Thai with 1 Artillery, 4 Elites and 2 Marines remaining. Battle score for attacker is 21 Casualties for Anzac: 1 Elite and 3 Infantrys Casualties for Thai: 2 Artillerys, 3 Elites, 4 Infantrys and 1 Tank Non Combat Move - Anzac Place Units - Anzac 1 Cruiser and 2 Transports placed in 113 Sea Zone 3 Elites placed in Broome 1 Elite placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : 2.17 Thai : 0.50
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Purchase Units - Dutch Dutch buy 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Place Units - Dutch 3 Infantrys placed in Suriname 2 Tanks placed in Sumatra Turn Complete - Dutch Dutch collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 1 Infantry moved from Vyborg to S.Karelia Finns take S.Karelia from Russians 5 Elites, 1 Fighter and 15 Infantrys moved from Oulu to Vyborg 1 Elite and 3 Infantrys moved from Tampere to Kotka 1 Elite and 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 2 Infantrys moved from Donetsk to Crimea 1 Tank moved from Crimea to Donetsk 4 Tanks moved from Donetsk to Kiev 1 Tank moved from Tula to Kiev 2 Elites moved from Vinnytsia to Kiev 1 Artillery moved from Donetsk to Kiev 1 Elite and 5 Infantrys moved from E.Romania to Vinnytsia 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Romanians Place Units - Romanians 2 Artillerys and 1 Elite placed in Kiev 2 ArmoredCars and 1 Tank placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Purchase Units - Thai Thai buy 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Place Units - Thai 1 Elite, 3 Infantrys and 2 Tanks placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 4 units repaired. 2 Artillerys moved from Iwo Jima to 94 Sea Zone 2 Artillerys and 1 B.Transport moved from 94 Sea Zone to 107 Sea Zone 2 Artillerys moved from 107 Sea Zone to Davao 1 Tank moved from Tokyo to 85 Sea Zone 1 Tank and 1 Transport moved from 85 Sea Zone to 107 Sea Zone 1 Tank moved from 107 Sea Zone to Davao 3 Adv.Fighters moved from 94 Sea Zone to Davao 1 Adv.Fighter moved from 85 Sea Zone to Davao 1 Destroyer moved from 85 Sea Zone to 87 Sea Zone 3 Battleships moved from 85 Sea Zone to 107 Sea Zone 1 S.Bomber moved from Iwo Jima to Davao 1 Destroyer moved from 94 Sea Zone to 87 Sea Zone 3 S.Submarines moved from 85 Sea Zone to 87 Sea Zone 1 B.Carrier moved from 85 Sea Zone to 87 Sea Zone 1 B.Transport moved from 85 Sea Zone to 101 Sea Zone 1 Tank moved from Yap to 101 Sea Zone 1 Tank moved from 101 Sea Zone to Guam Americans take Guam from Yamamoto 1 Transport moved from 85 Sea Zone to 101 Sea Zone 1 Tank moved from Yap to 101 Sea Zone 1 Tank moved from 101 Sea Zone to Peleliu Americans take Peleliu from Yamamoto 1 B.Carrier moved from 94 Sea Zone to 101 Sea Zone 1 Infantry moved from Woleai to Ulithi 3 Infantrys moved from Dublin to 18 Sea Zone 1 Destroyer, 3 Infantrys and 2 Transports moved from 18 Sea Zone to 17 Sea Zone 3 Infantrys moved from 17 Sea Zone to Azores Purchase Units - Americans Americans buy 2 ArmoredCars, 3 B.Transports, 2 Destroyers, 2 Elites, 2 Factorys, 4 Infantrys, 5 Marines, 4 S.Submarines and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 1 B.Carrier, 2 Destroyers and 3 S.Submarines Yamamoto defend with 2 Submarines Americans roll dice for 3 S.Submarines in 87 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 B.Carrier and 2 Destroyers in 87 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits 1 Submarine owned by the Yamamoto lost in 87 Sea Zone Americans roll dice for 3 S.Submarines in 87 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 87 Sea Zone Americans win with 1 B.Carrier, 2 Destroyers and 3 S.Submarines remaining. Battle score for attacker is 14 Casualties for Yamamoto: 2 Submarines Battle in Davao Americans attack with 4 Adv.Fighters, 2 Artillerys, 1 S.Bomber and 1 Tank Yamamoto defend with 1 AAGun, 1 Factory and 5 Infantrys AA fire in Davao : 1/5 hits, 0.83 expected hits 1 S.Bomber owned by the Americans lost in Davao Americans roll dice for 3 Battleships in Davao, round 2 : 3/3 hits, 2.00 expected hits Americans roll dice for 4 Adv.Fighters, 2 Artillerys and 1 Tank in Davao, round 2 : 1/7 hits, 3.17 expected hits Yamamoto roll dice for 5 Infantrys in Davao, round 2 : 2/5 hits, 1.67 expected hits 4 Infantrys owned by the Yamamoto and 2 Artillerys owned by the Americans lost in Davao Americans roll dice for 4 Adv.Fighters and 1 Tank in Davao, round 3 : 3/5 hits, 2.50 expected hits Yamamoto roll dice for 1 Infantry in Davao, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Davao Americans win, taking Davao from Yamamoto with 4 Adv.Fighters and 1 Tank remaining. Battle score for attacker is -16 Casualties for Americans: 2 Artillerys and 1 S.Bomber Casualties for Yamamoto: 5 Infantrys Battle in Azores Americans attack with 3 Infantrys Neutral defend with 1 Infantry Americans roll dice for 3 Infantrys in Azores, round 2 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Azores Americans roll dice for 2 Infantrys in Azores, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in Azores, round 4 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in Azores, round 5 : 1/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores Americans loses 0 PUs for violating Azoress neutrality. Americans win, taking Azores from Neutral with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 B.Carrier moved from 87 Sea Zone to 107 Sea Zone EDIT: 1 B.Carrier moved from 101 Sea Zone to 107 Sea Zone 4 Adv.Fighters moved from Davao to 107 Sea Zone Place Units - Americans 1 Factory placed in Dublin 1 Factory placed in Iceland 1 S.Submarine placed in 18 Sea Zone 1 Marine placed in Munster 2 ArmoredCars placed in Tokyo 2 B.Transports placed in 87 Sea Zone 3 S.Submarines placed in 101 Sea Zone 2 Destroyers and 1 Submarine placed in 26 Sea Zone 1 B.Transport and 2 Submarines placed in 25 Sea Zone 2 Elites and 4 Infantrys placed in South Central USA 4 Marines placed in Tokyo Americans undo move 10. 2 Elites placed in Tokyo 4 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 127 PUs; end with 127 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Yamamoto : -1.00 Americans : -3.00 AA fire in Davao : : 0.17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 10 HeavyTanks moved from Rostov to Stalingrad 1 Infantry moved from Kiev to Kursk 14 Infantrys and 4 Tanks moved from East Prussia to Latvia 6 Infantrys moved from Danzig to 24 Sea Zone 6 Infantrys moved from 24 Sea Zone to Leningrad 1 HeavyTank, 24 Infantrys and 4 Tanks moved from Latvia to Leningrad 2 Artillerys and 17 Infantrys moved from Vyborg to Leningrad 4 Infantrys moved from Minsk to Novgorod 1 Infantry moved from Kiev to Donetsk 1 Elite and 8 Infantrys moved from Vinnytsia to Kiev 5 Infantrys moved from Krakow to Vinnytsia 4 Infantrys moved from Warsaw to Brest 5 Infantrys moved from Bohemia to Krakow Purchase Units - Germans Germans buy 2 Elites, 1 HeavyTank, 45 Infantrys, 2 Stukas and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Stalingrad Germans attack with 10 HeavyTanks Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 10 Infantrys Germans roll dice for 10 HeavyTanks in Stalingrad, round 2 : 7/10 hits, 6.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker and 10 Infantrys in Stalingrad, round 2 : 2/11 hits, 3.83 expected hits 6 Infantrys owned by the Russians and 2 HeavyTanks owned by the Germans lost in Stalingrad Germans roll dice for 8 HeavyTanks in Stalingrad, round 3 : 5/8 hits, 5.33 expected hits Russians roll dice for 1 Bunker and 4 Infantrys in Stalingrad, round 3 : 2/5 hits, 1.83 expected hits 4 Infantrys owned by the Russians, 2 HeavyTanks owned by the Germans and 1 Bunker owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 6 HeavyTanks remaining. Battle score for attacker is -2 Casualties for Germans: 4 HeavyTanks Casualties for Russians: 1 Bunker and 10 Infantrys Battle in Leningrad Germans attack with 2 Artillerys, 1 HeavyTank, 47 Infantrys and 4 Tanks British defend with 2 Fighters; Russians defend with 1 AAGun, 1 Artillery, 6 Bunkers, 2 Elites, 1 Factory, 4 HeavyTanks and 15 Infantrys Germans roll dice for 2 Artillerys, 1 HeavyTank, 47 Infantrys and 4 Tanks in Leningrad, round 2 : 8/54 hits, 11.50 expected hits Units damaged: 6 Bunkers owned by the Russians Russians roll dice for 1 Artillery, 6 Bunkers, 2 Elites, 2 Fighters, 4 HeavyTanks and 15 Infantrys in Leningrad, round 2 : 17/30 hits, 12.67 expected hits 2 Infantrys owned by the Russians and 17 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 30 Infantrys and 4 Tanks in Leningrad, round 3 : 11/37 hits, 8.67 expected hits Russians roll dice for 1 Artillery, 6 Bunkers, 2 Elites, 2 Fighters, 4 HeavyTanks and 13 Infantrys in Leningrad, round 3 : 11/28 hits, 12.00 expected hits 11 Infantrys owned by the Russians and 11 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 19 Infantrys and 4 Tanks in Leningrad, round 4 : 8/26 hits, 6.83 expected hits Russians roll dice for 1 Artillery, 6 Bunkers, 2 Elites, 2 Fighters, 4 HeavyTanks and 2 Infantrys in Leningrad, round 4 : 11/17 hits, 8.33 expected hits 2 Elites owned by the Russians, 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 11 Infantrys owned by the Germans and 3 Bunkers owned by the Russians lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 8 Infantrys and 4 Tanks in Leningrad, round 5 : 5/15 hits, 5.00 expected hits Russians roll dice for 3 Bunkers, 2 Fighters and 4 HeavyTanks in Leningrad, round 5 : 5/9 hits, 5.17 expected hits 2 Fighters owned by the British, 5 Infantrys owned by the Germans and 3 Bunkers owned by the Russians lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 3 Infantrys and 4 Tanks in Leningrad, round 6 : 3/10 hits, 4.17 expected hits Russians roll dice for 4 HeavyTanks in Leningrad, round 6 : 0/4 hits, 2.67 expected hits 3 HeavyTanks owned by the Russians lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 3 Infantrys and 4 Tanks in Leningrad, round 7 : 2/10 hits, 4.17 expected hits Russians roll dice for 1 HeavyTank in Leningrad, round 7 : 0/1 hits, 0.67 expected hits 1 HeavyTank owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 Artillerys, 1 HeavyTank, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 32 Casualties for Germans: 44 Infantrys Casualties for Russians: 1 Artillery, 6 Bunkers, 2 Elites, 4 HeavyTanks and 15 Infantrys Casualties for British: 2 Fighters Battle in Novgorod Germans attack with 4 Infantrys Russians defend with 1 Infantry Germans roll dice for 4 Infantrys in Novgorod, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Infantry moved from Odessa to Donetsk 1 ArmoredCar and 9 Infantrys moved from Danzig to East Prussia 4 Infantrys moved from Hamburg to Denmark 1 Infantry moved from Pomerania to Hamburg 24 Infantrys moved from Pomerania to Danzig 15 Infantrys moved from Brandenburg to Bohemia 13 Infantrys moved from Berlin to Brandenburg Place Units - Germans 4 Infantrys and 2 Stukas placed in Hamburg 1 Elite, 1 HeavyTank and 2 Tanks placed in Vinnytsia 1 Elite and 3 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 15 Infantrys placed in Berlin 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 8 Infantrys placed in Paris 3 Infantrys placed in Normandy Turn Complete - Germans Germans collect 138 PUs; end with 138 PUs
Combat Hit Differential Summary :
Germans : -3.00 Russians : 0.50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 6 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Yakutsk to Ayan 2 Fighters moved from N.Buryat Mongolia to Ayan 3 Infantrys moved from N.Buryat Mongolia to Ayan 1 Infantry moved from Penza to Saratov 1 Infantry moved from Georgia to Rostov Russians take Rostov from Germans 1 Artillery and 1 Infantry moved from Yaroslavl to S.Karelia 2 Infantrys moved from Arkhangelsk to S.Karelia 1 Mech.Rocket moved from Moscow to Tula Russians take Tula from Romanians 1 Mech.Rocket moved from Tula to Moscow 1 Destroyer and 1 Submarine moved from 12 Sea Zone to 23 Sea Zone 2 Artillerys and 1 Infantry moved from Oslo to Stockholm 2 Transports moved from 12 Sea Zone to 23 Sea Zone 2 Infantrys moved from Novosibirsk to Ufa Purchase Units - Russians Russians buy 4 Bunkers, 25 Infantrys and 3 Tanks; Remaining resources: 1 PUs; Combat - Russians Battle in Stockholm Russians attack with 2 Artillerys and 1 Infantry Neutral defend with 1 Bunker Russians roll dice for 2 Artillerys and 1 Infantry in Stockholm, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Artillerys and 1 Infantry in Stockholm, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Stockholm, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Artillerys and 1 Infantry in Stockholm, round 4 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Stockholm Russians roll dice for 2 Artillerys in Stockholm, round 5 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Stockholm Russians loses 0 PUs for violating Stockholms neutrality. Russians win, taking Stockholm from Neutral with 2 Artillerys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Neutral: 1 Bunker Battle in S.Karelia Russians attack with 1 Artillery and 3 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Artillery and 3 Infantrys in S.Karelia, round 2 : 2/4 hits, 1.00 expected hits Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in S.Karelia Russians win, taking S.Karelia from Finns with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Ayan Russians attack with 2 Fighters and 5 Infantrys Hisaichi defend with 1 Artillery and 3 Infantrys Russians roll dice for 2 Fighters and 5 Infantrys in Ayan, round 2 : 4/7 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 4/4 hits, 1.33 expected hits 4 Infantrys owned by the Russians, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 4 Infantrys Casualties for Hisaichi: 1 Artillery and 3 Infantrys Non Combat Move - Russians 2 Fighters moved from Ayan to N.Buryat Mongolia Place Units - Russians 1 Bunker and 3 Tanks placed in Georgia 1 Bunker and 4 Infantrys placed in Arkhangelsk 1 Bunker and 2 Infantrys placed in Tashkent 1 Bunker and 10 Infantrys placed in Moscow 5 Infantrys placed in Sverdlovsk 4 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 79 PUs; end with 80 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Hisaichi : 2.67 Finns : -0.33 Russians : 1.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 1 ArmoredCar moved from Tobruk to 48 Sea Zone 15 Infantrys moved from Tobruk to 48 Sea Zone 1 ArmoredCar, 1 Battleship, 2 Destroyers, 15 Infantrys, 1 Submarine and 8 Transports moved from 48 Sea Zone to 56 Sea Zone 1 ArmoredCar and 15 Infantrys moved from 56 Sea Zone to Lower Egypt 4 Adv.Fighters, 7 ArmoredCars, 1 Artillery, 2 Elites, 2 Fighters, 3 HeavyTanks, 55 Infantrys and 2 Tanks moved from Mersa Matruh to Lower Egypt 1 Infantry moved from New Valley to Lower Egypt 1 Tank moved from South Africa to Cape Town Italians take Cape Town from British 3 Mech.Infs moved from South Africa to Italian East Africa 1 Artillery and 1 Elite moved from Kenya to Italian East Africa 2 ArmoredCars moved from Equatoria to Italian East Africa 1 Tank moved from South Africa to Mozambique Italians take Mozambique from British 1 Tank moved from Mozambique to Kenya 1 HeavyTank and 5 Tanks moved from South Africa to Kenya 1 Infantry moved from Angola to Belgian Congo 1 Tank moved from French Equatorial Africa to Italian East Africa 2 Artillerys and 2 Infantrys moved from French Equatorial Africa to Darfur Purchase Units - Italians Italians buy 2 Artillerys, 8 Infantrys, 4 Mech.Infs and 4 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Italian East Africa Italians attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Mech.Infs and 1 Tank British defend with 1 Infantry Italians roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Mech.Infs and 1 Tank in Italian East Africa, round 2 : 1/8 hits, 3.00 expected hits British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Italian East Africa Italians win, taking Italian East Africa from British with 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Lower Egypt Italians attack with 4 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 2 Fighters, 3 HeavyTanks, 71 Infantrys and 2 Tanks British defend with 3 ArmoredCars, 3 Bunkers, 1 Elite, 36 Infantrys and 8 Tanks; French defend with 1 AAGun and 2 Infantrys AA fire in Lower Egypt : 3/6 hits, 1.00 expected hits 1 Fighter owned by the Italians and 2 Adv.Fighters owned by the Italians lost in Lower Egypt Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 71 Infantrys and 2 Tanks in Lower Egypt, round 2 : 21/90 hits, 20.00 expected hits Units damaged: 3 Bunkers owned by the British British roll dice for 3 ArmoredCars, 3 Bunkers, 1 Elite, 38 Infantrys and 8 Tanks in Lower Egypt, round 2 : 20/53 hits, 19.00 expected hits 3 ArmoredCars owned by the British, 2 Infantrys owned by the French, 20 Infantrys owned by the Italians and 13 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 51 Infantrys and 2 Tanks in Lower Egypt, round 3 : 14/70 hits, 16.67 expected hits British roll dice for 3 Bunkers, 1 Elite, 23 Infantrys and 8 Tanks in Lower Egypt, round 3 : 10/35 hits, 13.50 expected hits 10 Infantrys owned by the Italians and 14 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 41 Infantrys and 2 Tanks in Lower Egypt, round 4 : 15/60 hits, 15.00 expected hits British roll dice for 3 Bunkers, 1 Elite, 9 Infantrys and 8 Tanks in Lower Egypt, round 4 : 8/21 hits, 8.83 expected hits 1 Elite owned by the British, 5 Tanks owned by the British, 8 Infantrys owned by the Italians and 9 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 33 Infantrys and 2 Tanks in Lower Egypt, round 5 : 16/52 hits, 13.67 expected hits British roll dice for 3 Bunkers and 3 Tanks in Lower Egypt, round 5 : 2/6 hits, 3.00 expected hits 3 Bunkers owned by the British, 3 Tanks owned by the British and 2 Infantrys owned by the Italians lost in Lower Egypt Italians win, taking Lower Egypt from British with 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 31 Infantrys and 2 Tanks remaining. Battle score for attacker is 41 Casualties for Italians: 2 Adv.Fighters, 1 Fighter and 40 Infantrys Casualties for British: 3 ArmoredCars, 3 Bunkers, 1 Elite, 36 Infantrys and 8 Tanks Casualties for French: 2 Infantrys Non Combat Move - Italians 1 Infantry moved from Tobruk to Mersa Matruh 1 HeavyTank and 2 Tanks moved from Hun to Mersa Matruh 1 Infantry moved from Tripoli to El Agheila 1 AAGun and 10 Infantrys moved from Rome to Campania 3 Infantrys moved from E.Morocco to W.Morocco 2 Infantrys moved from S.Tunisia to Tripoli 4 Infantrys moved from Tunis to S.Tunisia 1 AAGun moved from South Africa to Cape Town 2 Adv.Fighters moved from Lower Egypt to Mersa Matruh 1 Fighter moved from Lower Egypt to Mersa Matruh Place Units - Italians 4 Transports placed in 48 Sea Zone 4 Infantrys placed in E.Morocco 1 Artillery and 2 Infantrys placed in French Equatorial Africa 3 Mech.Infs placed in Hun 1 Artillery, 2 Infantrys and 1 Mech.Inf placed in Tunis Turn Complete - Italians Italians collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : -4.67 AA fire in Lower Egypt : : 2.00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 1 Artillery moved from Bolivia to Argentina Purchase Units - French French buy 1 Bunker and 2 Tanks; Remaining resources: 1 PUs; Combat - French Battle in Argentina French attack with 1 Artillery Neutral defend with 3 Infantrys French roll dice for 1 Artillery in Argentina, round 2 : 0/1 hits, 0.33 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the French lost in Argentina Neutral win with 3 Infantrys remaining. Battle score for attacker is -4 Casualties for French: 1 Artillery Non Combat Move - French Place Units - French 1 Bunker and 2 Tanks placed in Syria Turn Complete - French French collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral : 0.00 French : -0.33
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Turn Complete - Yamamoto
Combat Hit Differential Summary :
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@dawgoneit japan don’t have a chance in this war if the u.s. puts its focus on the pacific
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Kweichow to Hunan 1 Artillery and 1 Infantry moved from Suiyuan to Chahar 2 ArmoredCars and 2 Tanks moved from South Gobi to Chahar 2 ArmoredCars and 2 Tanks moved from Ningsia to Chahar 1 Artillery and 1 Marine moved from Shansi to Anhwei 1 Tank moved from Hupeh to Hunan 1 Adv.Fighter and 1 Fighter moved from Shensi to Hunan 2 ArmoredCars moved from Shensi to Hunan 1 Infantry moved from South Gobi to Suiyuan 1 Artillery and 2 Infantrys moved from Lanchow to Szechwan 1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 1 Artillery and 1 Infantry moved from E.Sinkiang to Gobi Altai 3 Infantrys moved from Urumqi to E.Sinkiang 1 Elite moved from Shensi to Shansi 1 Artillery moved from Shensi to Hupeh 1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks; Remaining resources: 1 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 6 Infantrys Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Hunan, round 2 : 6/9 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery and 6 Infantrys in Hunan, round 2 : 0/7 hits, 2.33 expected hits 6 Infantrys owned by the Hisaichi lost in Hunan Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Hunan, round 3 : 2/9 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 16 Casualties for Hisaichi: 1 Artillery and 6 Infantrys Battle in Chahar Chinese attack with 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks Hisaichi defend with 1 ArmoredCar and 1 Artillery Chinese roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks in Chahar, round 2 : 3/10 hits, 4.00 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Chahar, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery Battle in Anhwei Chinese attack with 1 Artillery and 1 Marine Hisaichi defend with 1 ArmoredCar and 1 Mech.Inf Chinese roll dice for 1 Artillery and 1 Marine in Anhwei, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Anhwei Chinese roll dice for 1 Artillery and 1 Marine in Anhwei, round 3 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Mech.Inf in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Marine remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 ArmoredCar and 1 Mech.Inf Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Hunan to Hupeh 1 AAGun moved from Szechwan to Hupeh 1 AAGun moved from Shensi to Suiyuan Place Units - Chinese 1 Artillery and 2 Elites placed in Hupeh 1 Artillery, 2 Infantrys and 3 Tanks placed in Hsining 2 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : -4.00 Chinese : 2.00
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@Whackamatt this one is done also
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Thanks for playing! I don’t think it was quite in the bag yet, but yeah I have the advantage with Japan out but Russia still in.
I do think you would have crushed Cairo and the middle East as Italy, though. Moscow would have gone on to tall before America came in.