Wizmark (Allies) vs Dawgoneit (LAxis) BM3

  • '20 '19

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
            1 armour, 2 fighters, 5 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
            5 mech_infantrys moved from Iraq to Caucasus
            3 fighters and 1 tactical_bomber moved from Egypt to Caucasus
            1 bomber moved from Persia to Caucasus
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            2 bombers moved from India to French Indo China
            2 bombers moved from India to Malaya
            1 bomber moved from Western United States to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/2 hits, 0.33 expected hits
                Bombing raid in French Indo China rolls: 5,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Malaya causes 4 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from Malaya to India
            2 bombers moved from French Indo China to India
            2 bombers moved from Queensland to India
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 carriers and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 16 Sea Zone to 25 Sea Zone
            1 bomber moved from 16 Sea Zone to Midway
            1 fighter moved from Western United States to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Tunisia to Libya
            2 mech_infantrys moved from Karelia to Finland
            1 infantry moved from Finland to Karelia
            1 armour, 1 artillery and 2 infantry moved from Norway to Finland
            1 fighter moved from Finland to Norway
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Finland
            1 armour, 1 fighter and 1 mech_infantry placed in Norway
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 bomber placed in Western United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 2 infantry and 2 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to Gibraltar: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 2 fighters, 5 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
            5 mech_infantrys moved from Iraq to Caucasus
            3 fighters and 1 tactical_bomber moved from Egypt to Caucasus
            1 bomber moved from Persia to Caucasus
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 bomber, 5 fighters, 5 infantry, 8 mech_infantrys and 1 tactical_bomber
                Germans defend with 8 mech_infantrys
                    British roll dice for 1 armour, 1 bomber, 5 fighters, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/21 hits, 6.50 expected hits
                    Germans roll dice for 8 mech_infantrys in Caucasus, round 2 : 3/8 hits, 2.67 expected hits
                    6 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus
                    British roll dice for 1 armour, 1 bomber, 5 fighters, 2 infantry, 8 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 7/18 hits, 6.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 bomber, 5 fighters, 2 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for British: 3 infantry
                Casualties for Germans: 8 mech_infantrys
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 artillery, 2 infantry and 1 mech_infantry moved from India to Burma
            1 infantry moved from Persia to Eastern Persia
            2 infantry moved from Persia to Northwest Persia
            1 bomber moved from Caucasus to Northwest Persia
            1 fighter moved from Caucasus to Persia
            1 fighter moved from Caucasus to Iraq
            1 fighter moved from Caucasus to Northwest Persia
            1 fighter moved from Caucasus to Northwest Persia
            1 tactical_bomber moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            2 mech_infantrys moved from Alexandria to Trans-Jordan
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns moved from 112 Sea Zone to Norway
            2 infantry moved from 112 Sea Zone to Norway
            1 aaGun, 2 infantry and 1 mech_infantry moved from Norway to Finland
            1 fighter moved from Caucasus to Northwest Persia
            1 fighter moved from Shan State to Burma
    
        Place Units - British
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 artillery, 4 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 1.67
    AA fire in Malaya : : 0.67
    Americans : 1.00
    Japanese : 0.33
    AA fire in French Indo China : : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Kazakhstan to Caucasus
            1 bomber and 1 fighter moved from Volgograd to Caucasus
            1 armour and 1 artillery moved from Rostov to Caucasus
            1 armour moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 4 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 1 armour, 2 infantry and 8 mech_infantrys
                    Italians roll dice for 4 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 4/8 hits, 3.83 expected hits
                    British roll dice for 1 armour, 2 infantry and 8 mech_infantrys in Caucasus, round 2 : 6/11 hits, 3.83 expected hits
                    2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 4 armour owned by the Italians lost in Caucasus
                 retreated to Caucasus
                British win with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -18
                Casualties for Italians: 4 armour, 1 artillery and 1 mech_infantry
                Casualties for British: 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Caucasus to Rostov
            1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Rostov
            1 aaGun moved from Bryansk to Rostov
            1 aaGun and 1 infantry moved from Romania to Bessarabia
            1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from Northern Italy to Yugoslavia
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
            1 infantry placed in Southern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Italians collect 17 PUs (7 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 2.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Borneo
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Borneo
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers moved from Volgograd to Caucasus
            2 bombers moved from Russia to Caucasus
            1 bomber moved from Germany to Caucasus
            4 fighters and 3 tactical_bombers moved from Novgorod to Caucasus
            1 fighter moved from Germany to Novgorod
            16 infantry and 1 mech_infantry moved from Baltic States to Novgorod
            1 artillery and 2 infantry moved from Poland to Baltic States
            3 infantry and 1 mech_infantry moved from Germany to Poland
            1 mech_infantry moved from Poland to Baltic States
            1 artillery and 1 infantry moved from France to Southern France
            1 artillery and 1 infantry moved from France to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to France
            1 infantry moved from France to Southern France
            1 mech_infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 mech_infantry moved from Timguska to Suiyuyan
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 artillery, 3 bombers, 5 fighters, 2 infantry and 6 tactical_bombers
                British defend with 1 armour and 6 mech_infantrys; ANZAC defend with 1 infantry
                    Germans roll dice for 1 artillery, 3 bombers, 5 fighters, 2 infantry and 6 tactical_bombers in Caucasus, round 2 : 10/17 hits, 9.17 expected hits
                    British roll dice for 1 armour, 1 infantry and 6 mech_infantrys in Caucasus, round 2 : 2/8 hits, 2.83 expected hits
                    6 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 2 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 1 artillery, 3 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 6 mech_infantrys
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 3 tactical_bombers moved from Caucasus to Russia
            1 bomber, 4 fighters and 3 tactical_bombers moved from Caucasus to Rostov
            1 bomber moved from Rostov to Ukraine
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Russia: 1 armour, 2 artilleries and 3 infantry
            EDIT: Adding units owned by Germans to Tambov: 2 artilleries and 3 infantry
            EDIT: Adding units owned by Germans to Volgograd: 1 armour
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Volgograd
            1 armour, 1 artillery and 1 infantry placed in Russia
            3 artilleries placed in Novgorod
            4 infantry placed in Western Germany
            1 artillery and 7 infantry placed in Germany
            Germans undo move 4.
            1 infantry placed in Germany
            3 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,3,6,3
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Amur to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 40 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Shan State
            2 bombers moved from Malaya to Shan State
            4 tactical_bombers moved from Yunnan to Shan State
            1 fighter moved from Yunnan to Shan State
            1 artillery moved from French Indo China to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Shan State, round 2 : 6/10 hits, 4.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 4 tactical_bombers moved from Shan State to Yunnan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Korea: 2 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 1.33
    Japanese : 1.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Norway to 112 Sea Zone
            1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to Normandy Bordeaux
            2 fighters moved from Norway to France
            2 bombers moved from India to Caucasus
            1 bomber moved from India to French Indo China
            1 bomber moved from India to Malaya
            1 bomber moved from India to Shan State
            1 fighter moved from Norway to Normandy Bordeaux
            1 fighter moved from Norway to Holland Belgium
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Norway to 112 Sea Zone
            1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to Normandy Bordeaux
            2 fighters moved from Norway to France
            2 bombers moved from India to Caucasus
            1 bomber moved from India to French Indo China
            1 bomber moved from India to Malaya
            1 bomber moved from India to Shan State
            1 fighter moved from Norway to Normandy Bordeaux
            1 fighter moved from Norway to Holland Belgium
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in Caucasus
                Americans attack with 2 bombers
                Germans defend with 1 artillery
                    Americans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 artillery
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 2 fighters and 4 submarines
                Japanese defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 4 fighters and 1 transport remaining. Battle score for attacker is -28
                Casualties for Americans: 2 bombers, 2 fighters and 4 submarines
                Casualties for Japanese: 2 carriers and 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour and 3 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 3 fighters in Holland Belgium, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in France
                Americans attack with 2 fighters
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Americans roll dice for 2 fighters in France, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 fighters in France, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in France
                    Americans roll dice for 2 fighters in France, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the Americans lost in France
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
                4 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Malaya to India
            1 bomber moved from French Indo China to India
            1 bomber moved from Caucasus to Persia
            1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
            1 mech_infantry moved from Norway to Finland
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Libya to Tobruk
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Norway
            1 armour, 1 fighter and 1 mech_infantry placed in Finland
            1 bomber placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    AA fire in Malaya : : -0.17
    Americans : -1.17
    Japanese : 1.67
    AA fire in French Indo China : : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Politics - Chinese
            Chinese takes Political Action: Political Action Chinese To War With Germans
                Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Chinese
            7 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Politics - Chinese
            Chinese takes Political Action: Political Action Chinese To War With Germans
                Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Chinese
            7 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - British
            1 bomber moved from Northwest Persia to Ukraine
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Norway to 112 Sea Zone
            1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to Normandy Bordeaux
            2 fighters moved from Norway to France
            2 bombers moved from India to Caucasus
            1 bomber moved from India to French Indo China
            1 bomber moved from India to Malaya
            1 bomber moved from India to Shan State
            1 fighter moved from Norway to Normandy Bordeaux
            1 fighter moved from Norway to Holland Belgium
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in Caucasus
                Americans attack with 2 bombers
                Germans defend with 1 artillery
                    Americans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 artillery
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 2 fighters and 4 submarines
                Japanese defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 4 fighters and 1 transport remaining. Battle score for attacker is -28
                Casualties for Americans: 2 bombers, 2 fighters and 4 submarines
                Casualties for Japanese: 2 carriers and 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour and 3 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 3 fighters in Holland Belgium, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in France
                Americans attack with 2 fighters
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Americans roll dice for 2 fighters in France, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 fighters in France, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in France
                    Americans roll dice for 2 fighters in France, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the Americans lost in France
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
                4 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Malaya to India
            1 bomber moved from French Indo China to India
            1 bomber moved from Caucasus to Persia
            1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
            1 mech_infantry moved from Norway to Finland
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Libya to Tobruk
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Norway
            1 armour, 1 fighter and 1 mech_infantry placed in Finland
            1 bomber placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Politics - Chinese
            Chinese takes Political Action: Political Action Chinese To War With Germans
                Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Chinese
            7 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Northwest Persia to Ukraine
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Ukraine to Northwest Persia
            1 infantry moved from Eastern Persia to Turkmenistan
            3 infantry moved from Persia to Northwest Persia
            1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Tobruk to Alexandria
            1 artillery, 4 infantry and 1 mech_infantry moved from India to Burma
            1 cruiser and 1 destroyer moved from 79 Sea Zone to 58 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Finland to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns and 2 infantry moved from Norway to Finland
    
        Place Units - British
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
            UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    AA fire in Malaya : : -0.17
    Americans : -1.17
    AA fire in Ukraine : : -0.17
    Japanese : 1.67
    AA fire in French Indo China : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 3x factory_minor; Remaining resources: 14 PUs; 
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 bomber and 1 fighter moved from Rostov to Caucasus
            2 mech_infantrys moved from Yugoslavia to Southern France
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Caucasus to Ukraine
            1 mech_infantry moved from Ukraine to Caucasus
            2 aaGuns, 1 artillery and 1 infantry moved from Rostov to Caucasus
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 aaGun and 1 infantry moved from Bessarabia to Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
            1 infantry moved from Southern Italy to Northern Italy
            3 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern France
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,3,2,2
            Italians collect 14 PUs (10 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Borneo to Philippines
            1 fighter moved from Caroline Islands to Philippines
            1 artillery moved from Queensland to 54 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Borneo to Philippines
            1 fighter moved from Caroline Islands to Philippines
            1 artillery moved from Queensland to 54 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Philippines, round 2 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 4 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 5 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                Casualties for ANZAC: 3 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - ANZAC
            1 carrier and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            2 fighters moved from 54 Sea Zone to Sumatra
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
            ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Borneo to Philippines
            1 fighter moved from Caroline Islands to Philippines
            1 artillery moved from Queensland to 54 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Philippines, round 2 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 4 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 5 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                Casualties for ANZAC: 3 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - ANZAC
            1 carrier and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            2 fighters moved from 54 Sea Zone to Sumatra
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
            ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 58 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Northwest Persia
            4 fighters and 3 tactical_bombers moved from Rostov to Northwest Persia
            1 armour moved from Volgograd to Northwest Persia
            3 infantry moved from Novgorod to Vyborg
            1 fighter moved from Novgorod to Vyborg
            7 armour, 10 artilleries, 25 infantry and 1 mech_infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Baltic States to Karelia
            1 artillery and 2 infantry moved from Baltic States to Novgorod
            3 infantry moved from Poland to Baltic States
            5 infantry moved from Western Germany to Holland Belgium
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            3 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Ukraine to Northwest Persia
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 1 fighter and 3 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vyborg
                Germans win, taking Vyborg from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 armour, 3 bombers, 5 fighters and 6 tactical_bombers
                British defend with 1 armour, 1 bomber, 3 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 1 armour, 3 bombers, 5 fighters and 6 tactical_bombers in Northwest Persia, round 2 : 8/15 hits, 9.00 expected hits
                    British roll dice for 1 armour, 1 bomber, 3 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 4/15 hits, 6.17 expected hits
                    3 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the British, 2 tactical_bombers owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in Northwest Persia, round 3 : 7/11 hits, 6.67 expected hits
                    British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 4/7 hits, 3.67 expected hits
                    2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Northwest Persia
                Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 1 armour, 3 fighters and 4 tactical_bombers
                Casualties for British: 1 armour, 1 bomber, 3 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
            Battle in Holland Belgium
                Germans attack with 5 infantry
                Americans defend with 1 armour
                    Germans roll dice for 5 infantry in Holland Belgium, round 2 : 1/5 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour
            Battle in Karelia
                Germans attack with 7 armour, 10 artilleries, 25 infantry and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 7 armour, 10 artilleries, 25 infantry and 2 mech_infantrys in Karelia, round 2 : 15/44 hits, 13.00 expected hits
                    Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Americans with 7 armour, 10 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Vyborg to Novgorod
            1 aaGun, 1 artillery and 8 infantry moved from Germany to Western Germany
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            3 bombers, 2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
            2 artilleries and 3 infantry moved from Tambov to Volgograd
            1 armour moved from Russia to Kazakhstan
            1 artillery and 1 infantry moved from Russia to Tambov
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 armour, 1 artillery and 1 infantry placed in Volgograd
            1 armour, 1 artillery and 1 infantry placed in Russia
            7 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3,5,6
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : -1.83
    Americans : 0.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Buryatia to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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