scramble in holland ? factor in that i could also include the bombardment
19L Odonis (Axis) vs StuckTojo (Allies+24) No VC
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Northern Territory to Queensland 1 artillery moved from Northern Territory to South Australia 2 fighters moved from Northern Territory to Queensland 3 fighters moved from Northern Territory to South Australia 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 bombers moved from French Indo China to Sikang 1 armour moved from Hopei to Shensi 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Chahar to Shensi 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia Combat - Japanese Battle in Western Australia Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Australia, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 armour in Western Australia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Western Australia Japanese win, taking Western Australia from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in Eastern Persia Japanese attack with 1 armour and 2 mech_infantrys British defend with 1 aaGun and 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in Eastern Persia Japanese roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 aaGun and 1 mech_infantry Battle in Sikang Japanese attack with 2 bombers Russians defend with 2 armour Japanese roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1.33 expected hits Chinese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 bombers owned by the Japanese lost in Sikang Chinese win with no units remaining. Battle score for attacker is -12 Casualties for Japanese: 2 bombers Casualties for Russians: 2 armour Battle in Queensland Japanese attack with 2 fighters and 1 infantry ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in South Australia Japanese attack with 1 artillery and 3 fighters Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 3 fighters in South Australia, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in South Australia Japanese roll dice for 1 artillery and 3 fighters in South Australia, round 3 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in South Australia Japanese win, taking South Australia from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Hopei to Szechwan 3 mech_infantrys moved from Kiangsu to Kweichow 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 3 transports moved from 42 Sea Zone to 20 Sea Zone 3 transports moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from 56 Sea Zone to 39 Sea Zone 4 carriers moved from 56 Sea Zone to 42 Sea Zone 2 transports moved from 56 Sea Zone to 42 Sea Zone 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 56 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Australia to 42 Sea Zone 3 fighters moved from South Australia to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 battleship moved from 56 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 destroyer moved from 56 Sea Zone to 62 Sea Zone Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Manchuria 1 armour, 1 fighter and 1 infantry placed in India 1 destroyer and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
British : 1.33 ANZAC : -0.83 Chinese : 0.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 2 fighters and 1 tactical_bomber moved from 63 Sea Zone to Queensland 3 bombers moved from New Zealand to South Australia 1 bomber moved from New Zealand to 56 Sea Zone 2 bombers moved from New Zealand to Western Australia 1 battleship, 4 carriers and 3 destroyers moved from 63 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Finland to Karelia 1 infantry moved from Morocco to Algeria 2 fighters moved from Morocco to Algeria Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers and 3 destroyers in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 62 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Queensland Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Queensland Americans roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in South Australia Americans attack with 3 bombers Japanese defend with 1 artillery Americans roll dice for 3 bombers in South Australia, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in South Australia Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Western Australia Americans attack with 2 bombers Japanese defend with 1 artillery Americans roll dice for 2 bombers in Western Australia, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Western Australia Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Karelia Americans attack with 2 fighters and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Algeria Americans attack with 2 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Algeria to Morocco 1 tactical_bomber moved from Eastern United States to Morocco 2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Western United States to New Zealand 2 bombers moved from South Australia to New South Wales 1 bomber moved from Western Australia to New South Wales 1 bomber moved from 56 Sea Zone to New South Wales 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 63 Sea Zone to 46 Sea Zone 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Karelia to Norway Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 Americans : -1.67 Japanese : 2.67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 2 fighters and 1 tactical_bomber moved from 63 Sea Zone to Queensland 3 bombers moved from New Zealand to South Australia 1 bomber moved from New Zealand to 56 Sea Zone 2 bombers moved from New Zealand to Western Australia 1 battleship, 4 carriers and 3 destroyers moved from 63 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Finland to Karelia 1 infantry moved from Morocco to Algeria 2 fighters moved from Morocco to Algeria Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers and 3 destroyers in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 62 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Queensland Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Queensland Americans roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in South Australia Americans attack with 3 bombers Japanese defend with 1 artillery Americans roll dice for 3 bombers in South Australia, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in South Australia Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Western Australia Americans attack with 2 bombers Japanese defend with 1 artillery Americans roll dice for 2 bombers in Western Australia, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Western Australia Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Karelia Americans attack with 2 fighters and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Algeria Americans attack with 2 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Algeria to Morocco 1 tactical_bomber moved from Eastern United States to Morocco 2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Western United States to New Zealand 2 bombers moved from South Australia to New South Wales 1 bomber moved from Western Australia to New South Wales 1 bomber moved from 56 Sea Zone to New South Wales 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 63 Sea Zone to 46 Sea Zone 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Karelia to Norway Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Iraq to Eastern Persia 1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Germans 1 submarine moved from 81 Sea Zone to 99 Sea Zone Combat - British Battle in Eastern Persia British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 1 armour moved from Iraq to Persia 1 tactical_bomber moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from United Kingdom to Morocco 1 bomber moved from Eastern Persia to Northwest Persia Place Units - British 1 submarine placed in 81 Sea Zone 1 armour and 1 mech_infantry placed in Egypt 1 artillery and 1 fighter placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 British : -0.17 Americans : -1.67 Japanese : 2.17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 91 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Eastern Poland Place Units - Italians 1 armour and 3 mech_infantrys placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.50 Americans : -0.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 armour; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 1 armour moved from New South Wales to Western Australia ANZAC take South Australia from Japanese ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to 54 Sea Zone Place Units - ANZAC 2 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 armour; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 1 armour moved from New South Wales to Western Australia ANZAC take South Australia from Japanese ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to 54 Sea Zone Place Units - ANZAC 2 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 3 fighters moved from Western Germany to United Kingdom 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Novgorod to Finland Germans take Finland from Russians 1 artillery moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Battle in 105 Sea Zone Germans attack with 1 destroyer Americans defend with 1 submarine Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in United Kingdom Germans attack with 2 artilleries, 3 fighters and 2 infantry British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in United Kingdom, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in United Kingdom Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in United Kingdom, round 3 : 3/6 hits, 2.50 expected hits British roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in United Kingdom Germans captures 37PUs while taking British capital Germans win, taking United Kingdom from British with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Germans 3 fighters moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 1 destroyer moved from 92 Sea Zone to 87 Sea Zone 3 armour and 3 mech_infantrys moved from Novgorod to Finland 1 fighter moved from Archangel to Novgorod 4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine Place Units - Germans 1 armour and 2 artilleries placed in Ukraine 1 fighter placed in Western Germany 1 artillery and 2 mech_infantrys placed in Novgorod 1 artillery placed in Western Germany 1 mech_infantry placed in Western Germany 1 destroyer and 1 transport placed in 105 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -0.67 Americans : -0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Archangel 1 mech_infantry moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Smolensk to Archangel 1 artillery moved from Bryansk to Western Ukraine 5 fighters and 3 tactical_bombers moved from Bryansk to Eastern Poland 1 infantry moved from Bryansk to Belarus 5 armour and 5 mech_infantrys moved from Bryansk to Belarus Combat - Russians Battle in Archangel Russians attack with 1 artillery and 2 mech_infantrys Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 5 armour, 1 infantry and 5 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 3/11 hits, 3.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 5 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 5 fighters and 3 tactical_bombers Italians defend with 1 aaGun and 1 fighter AA fire in Eastern Poland : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Eastern Poland Russians roll dice for 4 fighters and 3 tactical_bombers in Eastern Poland, round 2 : 6/7 hits, 4.00 expected hits Germans roll dice for 1 aaGun and 1 fighter in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians, 1 aaGun owned by the Italians and 1 fighter owned by the Italians lost in Eastern Poland Russians win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Russians: 2 fighters Casualties for Italians: 1 aaGun and 1 fighter Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Alexandria: 2 infantry EDIT: Adding units owned by Russians to Tobruk: 2 infantry EDIT: Changing ownership of Tobruk from Italians to Russians EDIT: Turning off Edit Mode 3 fighters and 3 tactical_bombers moved from Eastern Poland to Smolensk 11 artilleries moved from Bryansk to Smolensk 1 mech_infantry moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel 4 armour and 4 mech_infantrys moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Belarus 1 armour and 2 mech_infantrys moved from Bryansk to Belarus 5 armour moved from Bryansk to Tambov 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kazakhstan to Sikang 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Rostov to Caucasus 2 infantry moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 armour moved from Russia to Kazakhstan 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 armour moved from Tambov to Volgograd 1 armour moved from Tambov to Volgograd 1 armour moved from Tambov to Volgograd Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Eastern Poland : : 0.50 Russians : 2.17
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 2 destroyers, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Shensi to Novosibirsk Japanese take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 2 mech_infantrys moved from Kweichow to Sikang 1 mech_infantry moved from Szechwan to Sikang Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 1 armour and 2 mech_infantrys British defend with 1 aaGun; Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Tsinghai Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Philippines to Caroline Islands 2 fighters moved from 46 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 battleships, 4 carriers and 4 fighters moved from 42 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 transports moved from 42 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier and 2 fighters moved from 39 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from Kiangsu to Kweichow Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 destroyer placed in 20 Sea Zone 1 artillery and 1 infantry placed in Kwangtung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 armour, 1 fighter and 1 mech_infantry placed in India 2 mech_infantrys placed in Manchuria 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -1.00 Japanese : 1.33
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 bombers moved from New South Wales to 55 Sea Zone 2 bombers moved from New South Wales to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Germans 1 submarine moved from 86 Sea Zone to 87 Sea Zone 1 destroyer moved from 86 Sea Zone to 88 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Western United States to 88 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 87 Sea Zone 1 fighter moved from Morocco to 88 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Combat - Americans Battle in 110 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 46 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 destroyer in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in 87 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 87 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 88 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 88 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 88 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 89 Sea Zone 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone 1 fighter moved from 110 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from Norway to Eire 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 32 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 bombers moved from 46 Sea Zone to New South Wales 1 bomber moved from 55 Sea Zone to New South Wales 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 54 Sea Zone to New South Wales 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 2 bombers moved from New Zealand to Hawaiian Islands 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from Morocco to Algeria Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 1.17 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 bombers moved from New South Wales to 55 Sea Zone 2 bombers moved from New South Wales to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Germans 1 submarine moved from 86 Sea Zone to 87 Sea Zone 1 destroyer moved from 86 Sea Zone to 88 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Western United States to 88 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 87 Sea Zone 1 fighter moved from Morocco to 88 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Combat - Americans Battle in 110 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 46 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 destroyer in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in 87 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 87 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 88 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 88 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 88 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 89 Sea Zone 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone 1 fighter moved from 110 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from Norway to Eire 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 32 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 bombers moved from 46 Sea Zone to New South Wales 1 bomber moved from 55 Sea Zone to New South Wales 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 54 Sea Zone to New South Wales 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 2 bombers moved from New Zealand to Hawaiian Islands 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from Morocco to Algeria Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Combat Move - British 1 fighter moved from Iraq to 98 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 tactical_bomber moved from Iraq to Trans-Jordan 1 bomber moved from Northwest Persia to Ukraine 1 mech_infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Trans-Jordan British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Eastern Persia to Persia 1 armour and 2 mech_infantrys moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Morocco to Tunisia 1 fighter moved from Union of South Africa to Egypt 1 bomber moved from Ukraine to Northwest Persia 1 fighter moved from Trans-Jordan to Egypt 1 infantry moved from Gold Coast to French West Africa Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 artillery EDIT: Adding units owned by British to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 British : 1.50 Italians : 0.33 Americans : 1.17 AA fire in Ukraine : : -0.17 Japanese : 0.33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Scotland 1 destroyer moved from 91 Sea Zone to 101 Sea Zone Combat - Italians Battle in Scotland Battle in 101 Sea Zone Italians attack with 1 destroyer Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 destroyer in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 101 Sea Zone Americans win, taking Scotland from British with 1 transport remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 fighters moved from Gibraltar to United Kingdom 1 armour and 3 mech_infantrys moved from Northern Italy to Romania 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 0.67
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Western Australia to Northern Territory ANZAC take Northern Territory from Japanese 1 armour moved from Northern Territory to South Australia Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to New Zealand 1 infantry moved from Queensland to South Australia Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Western Australia to Northern Territory ANZAC take Northern Territory from Japanese 1 armour moved from Northern Territory to South Australia Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to New Zealand 1 infantry moved from Queensland to South Australia Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 98 PUs; Germans buy 3 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 1 infantry moved from Ukraine to Rostov 2 artilleries and 1 infantry moved from Ukraine to Bryansk 22 armour and 30 mech_infantrys moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Rostov 3 armour and 2 mech_infantrys moved from Finland to Norway 1 fighter moved from Western Germany to Eire 1 transport moved from 105 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 3 fighters moved from Normandy Bordeaux to Eire 1 fighter moved from Novgorod to Norway Combat - Germans Battle in Bryansk Germans attack with 2 artilleries and 1 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Norway Germans attack with 3 armour, 1 fighter and 2 mech_infantrys Russians defend with 1 armour, 1 artillery and 1 mech_infantry Germans roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Norway, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Norway, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Norway Germans roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Norway, round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Norway Germans win, taking Norway from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry Battle in Eire Germans attack with 1 artillery, 4 fighters and 1 infantry Americans defend with 2 fighters and 1 tactical_bomber Germans roll dice for 1 artillery, 4 fighters and 1 infantry in Eire, round 2 : 4/6 hits, 2.67 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in Eire, round 2 : 1/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Americans, 1 infantry owned by the Germans and 2 fighters owned by the Americans lost in Eire Germans win, taking Eire from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 1 infantry Casualties for Americans: 2 fighters and 1 tactical_bomber Battle in Western Ukraine Germans attack with 22 armour and 30 mech_infantrys Russians defend with 1 artillery, 1 infantry and 1 mech_infantry Germans roll dice for 22 armour and 30 mech_infantrys in Western Ukraine, round 2 : 17/52 hits, 16.00 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 22 armour and 28 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry Battle in Rostov Germans attack with 1 armour, 2 artilleries and 1 infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Rostov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 1 armour and 2 artilleries in Rostov, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 artilleries in Rostov, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Germans roll dice for 1 armour and 1 artillery in Rostov, round 5 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Western Ukraine 1 mech_infantry moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Karelia 2 mech_infantrys moved from Finland to Karelia 1 fighter moved from Norway to Western Germany 1 mech_infantry moved from Western Germany to Poland 1 destroyer moved from 105 Sea Zone to 109 Sea Zone 1 destroyer moved from 105 Sea Zone to 109 Sea Zone 2 fighters moved from Eire to Scotland 2 fighters moved from Eire to 109 Sea Zone Place Units - Germans 1 carrier placed in 109 Sea Zone 1 transport placed in 112 Sea Zone 1 destroyer placed in 109 Sea Zone 3 infantry placed in Novgorod 3 armour placed in Ukraine 6 artilleries and 4 infantry placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.00 Americans : -0.83 Russians : -1.67
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Sikang 1 infantry moved from Kazakhstan to Tsinghai 1 armour moved from Kazakhstan to Sikang 1 mech_infantry moved from Volgograd to Sikang 2 armour moved from Volgograd to Tsinghai 1 armour moved from Volgograd to Tsinghai 1 armour moved from Volgograd to Sikang 2 armour moved from Tambov to Novosibirsk 1 infantry moved from Caucasus to Rostov 1 infantry moved from Volgograd to Rostov 1 artillery and 3 mech_infantrys moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Rostov 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Rostov 2 infantry moved from Tobruk to Libya Russians take Libya from Italians Combat - Russians Battle in Tsinghai Russians attack with 3 armour and 1 infantry Japanese defend with 1 armour and 2 mech_infantrys Russians roll dice for 3 armour and 1 infantry in Tsinghai, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 3 armour in Tsinghai, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 3 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese and 2 armour owned by the Russians lost in Tsinghai Russians roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Russians: 3 armour and 1 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in Sikang Russians attack with 2 armour, 1 infantry and 1 mech_infantry Japanese defend with 3 mech_infantrys Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians roll dice for 2 armour and 1 mech_infantry in Sikang, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Sikang, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Sikang, round 5 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Japanese: 3 mech_infantrys Battle in Novosibirsk Russians attack with 2 armour Japanese defend with 1 mech_infantry Russians roll dice for 2 armour in Novosibirsk, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour and 1 artillery Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 artillery in Rostov, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 artillery Battle in Novgorod Russians attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 2 mech_infantrys moved from Belarus to Vologda 2 fighters and 2 tactical_bombers moved from Rostov to Russia 11 artilleries moved from Smolensk to Russia 10 armour and 10 mech_infantrys moved from Belarus to Russia Place Units - Russians 1 armour and 1 mech_infantry placed in Volgograd 1 artillery, 2 infantry and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : -0.33 Japanese : 0.83
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Frig. Completely forgot to do my Briansk attack. Add that to the pile of brain farts I’ve made this game. You’ve thrown me a few looks I haven’t dealt with before. And it shows. :grin:
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@StuckTojo
Please go ahead and do the Briansk move - no worries at all. -
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