@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Crocket vs. Schroeder
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So, I invaded w ger and lost. i expected to. it offered a scramble. i assumed you didn’t want to. And you could have suggested a different OOL. I can redo it if you want.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Western Germany to Germany Combat - Italians Battle in Germany Italians attack with 2 fighters British defend with 2 aaGuns; Americans defend with 2 bombers; Russians defend with 2 armour and 1 factory_minor AA fire in Germany : 0/2 hits, 0.33 expected hits Italians roll dice for 2 fighters in Germany, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 aaGuns, 2 armour and 2 bombers in Germany, round 2 : 1/4 hits, 1.33 expected hits 1 aaGun owned by the British and 1 fighter owned by the Italians lost in Germany Italians roll dice for 1 fighter in Germany, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 aaGun, 2 armour and 2 bombers in Germany, round 3 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Italians lost in Germany Russians win with 1 aaGun, 2 armour and 2 bombers remaining. Battle score for attacker is -15 Casualties for Italians: 2 fighters Casualties for British: 1 aaGun Non Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5,3 Italians collect 2 PUs (6 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : 0.33 AA fire in Germany : : -0.33
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nah everything worked out fine
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 24 Sea Zone 1 bomber moved from New South Wales to Hawaiian Islands 1 bomber moved from Dutch New Guinea to Hawaiian Islands Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 24 Sea Zone 1 bomber moved from New South Wales to Hawaiian Islands 1 bomber moved from Dutch New Guinea to Hawaiian Islands Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 1 armour, 1 artillery, 1 factory_minor and 1 harbour South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry Hawaiian Islands : 2 bombers Dutch New Guinea : 1 flag, 1 infantry 42 Sea Zone : 2 submarines 35 Sea Zone : 1 flag 24 Sea Zone : 1 submarine 22 Sea Zone : 1 flag 17 Sea Zone : 1 flag, 1 submarine 62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 21 / 0 Russians : 30 / 102 Japanese : 97 / 108 Americans : 58 / 80 Chinese : 0 / 1 British : 21 / 21 UK_Pacific : 0 / 0 Italians : 8 / 2 ANZAC : 10 / 17 French : 20 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 348 times 2 was rolled 361 times 3 was rolled 322 times 4 was rolled 383 times 5 was rolled 303 times 6 was rolled 337 times Average roll : 3.459 Median : 3.000 Variance : 1.960 Standard Deviation : 1.400 Total rolls : 2054 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 12 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.510 Median : 4.000 Variance : 0.809 Standard Deviation : 0.899 Total rolls : 49 Germans Combat 1 was rolled 104 times 2 was rolled 82 times 3 was rolled 66 times 4 was rolled 90 times 5 was rolled 81 times 6 was rolled 81 times Average roll : 3.407 Median : 3.500 Variance : 1.555 Standard Deviation : 1.247 Total rolls : 504 British Combat 1 was rolled 22 times 2 was rolled 33 times 3 was rolled 24 times 4 was rolled 25 times 5 was rolled 32 times 6 was rolled 23 times Average roll : 3.509 Median : 4.000 Variance : 0.718 Standard Deviation : 0.848 Total rolls : 159 Italians Combat 1 was rolled 27 times 2 was rolled 24 times 3 was rolled 34 times 4 was rolled 30 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.316 Median : 3.000 Variance : 1.453 Standard Deviation : 1.205 Total rolls : 152 Americans Combat 1 was rolled 34 times 2 was rolled 41 times 3 was rolled 25 times 4 was rolled 36 times 5 was rolled 33 times 6 was rolled 30 times Average roll : 3.417 Median : 3.000 Variance : 0.742 Standard Deviation : 0.861 Total rolls : 199 Neutral_Axis Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Japanese Combat 1 was rolled 70 times 2 was rolled 72 times 3 was rolled 68 times 4 was rolled 74 times 5 was rolled 43 times 6 was rolled 77 times Average roll : 3.443 Median : 3.000 Variance : 1.884 Standard Deviation : 1.373 Total rolls : 404 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 14 times 5 was rolled 7 times 6 was rolled 10 times Average roll : 3.614 Median : 4.000 Variance : 0.598 Standard Deviation : 0.773 Total rolls : 57 ANZAC Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 5 times Average roll : 3.452 Median : 4.000 Variance : 0.439 Standard Deviation : 0.663 Total rolls : 42 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.100 Median : 4.500 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 7 times 6 was rolled 15 times Average roll : 3.618 Median : 3.500 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 68 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.182 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Russians Combat 1 was rolled 61 times 2 was rolled 61 times 3 was rolled 58 times 4 was rolled 74 times 5 was rolled 65 times 6 was rolled 63 times Average roll : 3.550 Median : 4.000 Variance : 0.408 Standard Deviation : 0.639 Total rolls : 382
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 24 Sea Zone 1 bomber moved from New South Wales to Hawaiian Islands 1 bomber moved from Dutch New Guinea to Hawaiian Islands Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 4 infantry moved from France to Western Germany 1 infantry moved from 113 Sea Zone to Western Germany Combat - French Battle in Western Germany French attack with 5 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry French roll dice for 5 infantry in Western Germany, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 3 infantry owned by the French lost in Western Germany French roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Western Germany French roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Western Germany Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for French: 5 infantry Casualties for Germans: 2 infantry Non Combat Move - French Turn Complete - French French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 2.33 French : 0.67
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 1 armour, 1 artillery, 1 factory_minor and 1 harbour South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry Hawaiian Islands : 2 bombers Dutch New Guinea : 1 flag, 1 infantry 42 Sea Zone : 2 submarines 35 Sea Zone : 1 flag 24 Sea Zone : 1 submarine 22 Sea Zone : 1 flag 17 Sea Zone : 1 flag, 1 submarine 62 Sea Zone : 1 transport Normandy Bordeaux : 1 factory_minor and 1 harbour Southern France : 1 factory_minor and 1 harbour France : 1 airfield and 1 factory_minor Holland Belgium : 1 flag Tobruk : 1 flag
Production/PUs Summary :
Germans : 21 / 0 Russians : 30 / 102 Japanese : 97 / 108 Americans : 58 / 80 Chinese : 0 / 1 British : 21 / 21 UK_Pacific : 0 / 0 Italians : 8 / 2 ANZAC : 10 / 17 French : 20 / 20 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 351 times 2 was rolled 366 times 3 was rolled 324 times 4 was rolled 386 times 5 was rolled 304 times 6 was rolled 339 times Average roll : 3.456 Median : 3.000 Variance : 2.086 Standard Deviation : 1.444 Total rolls : 2070 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 12 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.510 Median : 4.000 Variance : 0.809 Standard Deviation : 0.899 Total rolls : 49 Germans Combat 1 was rolled 105 times 2 was rolled 86 times 3 was rolled 66 times 4 was rolled 91 times 5 was rolled 81 times 6 was rolled 83 times Average roll : 3.402 Median : 3.000 Variance : 1.599 Standard Deviation : 1.265 Total rolls : 512 British Combat 1 was rolled 22 times 2 was rolled 33 times 3 was rolled 24 times 4 was rolled 25 times 5 was rolled 32 times 6 was rolled 23 times Average roll : 3.509 Median : 4.000 Variance : 0.718 Standard Deviation : 0.848 Total rolls : 159 Italians Combat 1 was rolled 27 times 2 was rolled 24 times 3 was rolled 34 times 4 was rolled 30 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.316 Median : 3.000 Variance : 1.453 Standard Deviation : 1.205 Total rolls : 152 Americans Combat 1 was rolled 34 times 2 was rolled 41 times 3 was rolled 25 times 4 was rolled 36 times 5 was rolled 33 times 6 was rolled 30 times Average roll : 3.417 Median : 3.000 Variance : 0.742 Standard Deviation : 0.861 Total rolls : 199 Neutral_Axis Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Japanese Combat 1 was rolled 70 times 2 was rolled 72 times 3 was rolled 68 times 4 was rolled 74 times 5 was rolled 43 times 6 was rolled 77 times Average roll : 3.443 Median : 3.000 Variance : 1.884 Standard Deviation : 1.373 Total rolls : 404 French Combat 1 was rolled 9 times 2 was rolled 10 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.523 Median : 4.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 65 ANZAC Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 5 times Average roll : 3.452 Median : 4.000 Variance : 0.439 Standard Deviation : 0.663 Total rolls : 42 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.100 Median : 4.500 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 7 times 6 was rolled 15 times Average roll : 3.618 Median : 3.500 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 68 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.182 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Russians Combat 1 was rolled 61 times 2 was rolled 61 times 3 was rolled 58 times 4 was rolled 74 times 5 was rolled 65 times 6 was rolled 63 times Average roll : 3.550 Median : 4.000 Variance : 0.408 Standard Deviation : 0.639 Total rolls : 382
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 artillery moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany Combat - Germans Battle in Germany Germans attack with 1 artillery and 1 infantry British defend with 1 aaGun; Americans defend with 2 bombers; Russians defend with 2 armour and 1 factory_minor Germans roll dice for 1 artillery and 1 infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 aaGun, 2 armour and 2 bombers in Germany, round 2 : 1/4 hits, 1.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Germans lost in Germany 1 artillery owned by the Germans retreated to Western Germany Russians win with 2 armour and 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun Non Combat Move - Germans 4 infantry moved from Norway to Finland Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Russians Russians buy 6 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 1 armour moved from Russia to Samara 1 armour moved from Bryansk to Rostov Combat - Russians Battle in Smolensk Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 armour and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 2 armour moved from Germany to Romania Place Units - Russians 6 armour and 4 fighters placed in Russia 1 mech_infantry and 2 tactical_bombers placed in Ukraine Russians undo move 2. Russians undo move 1. 4 armour, 4 fighters and 2 tactical_bombers placed in Russia 2 armour and 1 mech_infantry placed in Ukraine Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.50 Japanese : -0.33
Territory Summary for Russians :
Greater Southern Germany : 1 flag Slovakia Hungary : 1 flag Romania : 1 flag, 2 armour Germany : 1 flag, 1 factory_minor Rostov : 1 armour Russia : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major, 4 fighters and 2 tactical_bombers Tambov : 1 infantry Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry Smolensk : 1 armour and 1 infantry Samara : 1 armour and 2 infantry
Production/PUs Summary :
Germans : 19 / 0 Russians : 33 / 45 Japanese : 96 / 108 Americans : 58 / 80 Chinese : 0 / 1 British : 21 / 21 UK_Pacific : 0 / 0 Italians : 8 / 2 ANZAC : 10 / 17 French : 20 / 20 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 352 times 2 was rolled 370 times 3 was rolled 325 times 4 was rolled 388 times 5 was rolled 305 times 6 was rolled 343 times Average roll : 3.458 Median : 3.000 Variance : 2.161 Standard Deviation : 1.470 Total rolls : 2083 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 12 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.510 Median : 4.000 Variance : 0.809 Standard Deviation : 0.899 Total rolls : 49 Germans Combat 1 was rolled 106 times 2 was rolled 86 times 3 was rolled 66 times 4 was rolled 92 times 5 was rolled 82 times 6 was rolled 83 times Average roll : 3.402 Median : 3.000 Variance : 1.675 Standard Deviation : 1.294 Total rolls : 515 British Combat 1 was rolled 22 times 2 was rolled 33 times 3 was rolled 24 times 4 was rolled 25 times 5 was rolled 32 times 6 was rolled 23 times Average roll : 3.509 Median : 4.000 Variance : 0.718 Standard Deviation : 0.848 Total rolls : 159 Italians Combat 1 was rolled 27 times 2 was rolled 24 times 3 was rolled 34 times 4 was rolled 30 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.316 Median : 3.000 Variance : 1.453 Standard Deviation : 1.205 Total rolls : 152 Americans Combat 1 was rolled 34 times 2 was rolled 41 times 3 was rolled 25 times 4 was rolled 36 times 5 was rolled 33 times 6 was rolled 30 times Average roll : 3.417 Median : 3.000 Variance : 0.742 Standard Deviation : 0.861 Total rolls : 199 Neutral_Axis Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Japanese Combat 1 was rolled 70 times 2 was rolled 72 times 3 was rolled 68 times 4 was rolled 75 times 5 was rolled 43 times 6 was rolled 77 times Average roll : 3.444 Median : 3.000 Variance : 1.915 Standard Deviation : 1.384 Total rolls : 405 French Combat 1 was rolled 9 times 2 was rolled 10 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.523 Median : 4.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 65 ANZAC Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 5 times Average roll : 3.452 Median : 4.000 Variance : 0.439 Standard Deviation : 0.663 Total rolls : 42 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.100 Median : 4.500 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 7 times 6 was rolled 15 times Average roll : 3.618 Median : 3.500 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 68 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.182 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Russians Combat 1 was rolled 61 times 2 was rolled 65 times 3 was rolled 59 times 4 was rolled 74 times 5 was rolled 65 times 6 was rolled 67 times Average roll : 3.558 Median : 4.000 Variance : 0.351 Standard Deviation : 0.592 Total rolls : 391
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@Panther thanks
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been away for a while. is it your turn Schroeder?
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 2 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Timguska Japanese take Yenisey from Russians Japanese take Timguska from Russians 1 mech_infantry moved from Vologda to Smolensk 1 fighter moved from Novosibirsk to Smolensk 1 tactical_bomber moved from Novosibirsk to Smolensk 1 mech_infantry moved from Volgograd to Samara 3 armour moved from Volgograd to Tambov 1 mech_infantry moved from Caucasus to Rostov 3 armour moved from Caucasus to Tambov 1 mech_infantry moved from Caucasus to Samara 1 tactical_bomber moved from Novosibirsk to Samara 1 armour moved from Ethiopia to French Equatorial Africa Japanese take French Equatorial Africa from French 2 tactical_bombers moved from Yugoslavia to Romania 1 fighter moved from Novosibirsk to Rostov 2 fighters moved from Yugoslavia to Romania 1 fighter moved from Novosibirsk to Samara 1 fighter moved from Novosibirsk to Rostov Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in Romania Japanese attack with 2 fighters and 2 tactical_bombers Russians defend with 2 armour Japanese roll dice for 2 fighters and 2 tactical_bombers in Romania, round 2 : 0/4 hits, 2.33 expected hits Russians roll dice for 2 armour in Romania, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Romania Japanese roll dice for 1 fighter and 2 tactical_bombers in Romania, round 3 : 3/3 hits, 1.67 expected hits Russians roll dice for 2 armour in Romania, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese and 2 armour owned by the Russians lost in Romania Japanese win, taking 35 Sea Zone from ANZAC with 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 2 fighters Casualties for Russians: 2 armour Battle in Tambov Japanese attack with 6 armour Russians defend with 1 infantry Japanese roll dice for 6 armour in Tambov, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Tambov Japanese win, taking Tambov from Russians with 5 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Rostov Japanese attack with 2 fighters and 1 mech_infantry Russians defend with 1 armour Japanese roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Rostov Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour Battle in Smolensk Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Smolensk Japanese roll dice for 1 fighter and 1 tactical_bomber in Smolensk, round 3 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Smolensk Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour and 1 infantry Battle in Samara Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 armour and 2 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 armour and 2 infantry in Samara, round 3 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Japanese 1 fighter moved from Samara to Volgograd 1 tactical_bomber moved from Samara to Volgograd 2 fighters moved from Rostov to Volgograd 2 tactical_bombers moved from Romania to Volgograd 1 artillery moved from Sakha to Amur 1 armour moved from Soviet Far East to Amur 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 2 transports moved from 20 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter moved from Smolensk to Novgorod 2 artilleries moved from Korea to 6 Sea Zone 4 armour moved from Korea to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Japan 4 armour moved from 6 Sea Zone to Japan Place Units - Japanese 4 transports placed in 6 Sea Zone 2 artilleries and 4 infantry placed in Japan 3 destroyers placed in 36 Sea Zone Japanese undo move 3. 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 20 Sea Zone 3 armour placed in Persia 3 armour placed in Volgograd Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,6,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4 Japanese collect 94 PUs (7 lost to blockades); end with 94 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Russians : -0.50 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 4 bombers, 1 harbour and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 8 submarines moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Hawaiian Islands to 6 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 3 infantry moved from Northern Italy to 97 Sea Zone 2 bombers moved from Germany to Southern Italy 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from 97 Sea Zone to Southern Italy 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Western Germany 6 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 armour, 1 artillery, 2 infantry and 3 transports moved from 64 Sea Zone to 12 Sea Zone 1 battleship moved from 109 Sea Zone to 113 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 carriers moved from 92 Sea Zone to 89 Sea Zone 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 106 Sea Zone to 64 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in Iwo Jima Battle in 6 Sea Zone Americans attack with 4 bombers, 2 infantry, 8 submarines and 1 transport Japanese defend with 1 battleship, 2 destroyers, 1 fighter and 13 transports Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits Americans roll dice for 4 bombers and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 2 destroyers, 1 fighter and 13 transports in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone 12 transports owned by the Japanese lost in 6 Sea Zone Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 2/7 hits, 2.33 expected hits Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 4 bombers, 7 submarines and 1 transport remaining. Battle score for attacker is 131 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship, 2 destroyers, 1 fighter and 13 transports Battle in Western Germany Americans attack with 1 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 battleship in Western Germany, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Germany Americans win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Southern Italy Americans attack with 2 bombers and 3 infantry Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry Americans roll dice for 2 bombers and 3 infantry in Southern Italy, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 6 infantry in Southern Italy, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Italians win with 4 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 3 infantry Casualties for Italians: 2 infantry 2 bombers owned by the Americans retreated Non Combat Move - Americans 2 fighters moved from Russia to 97 Sea Zone 2 bombers moved from Southern Italy to Northern Italy 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 5 fighters moved from Hawaiian Islands to Queensland 1 aaGun moved from Western United States to Mexico 1 aaGun moved from Algeria to Tunisia 4 bombers moved from 6 Sea Zone to Midway Place Units - Americans 3 infantry placed in Northern Italy 2 infantry placed in Central United States 1 harbour placed in Southeast Mexico 4 bombers placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 tactical_bombers moved from United Kingdom to Northern Italy 4 infantry moved from Northern Italy to Southern Italy 1 fighter moved from United Kingdom to Northern Italy 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 armour, 2 infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 armour moved from 113 Sea Zone to Norway 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 2 infantry moved from Syria to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 2 infantry moved from France to Northern Italy 3 transports moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway 3 infantry moved from Quebec to Eastern United States 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone UK_Pacific take 37 Sea Zone from Japanese Combat - British Battle in Norway Battle in Southern Italy British attack with 6 infantry Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry British roll dice for 6 infantry in Southern Italy, round 2 : 0/6 hits, 1.00 expected hits Italians roll dice for 4 infantry in Southern Italy, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the British lost in Southern Italy 1 infantry retreated to Northern Italy British roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 4 infantry in Southern Italy, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in Southern Italy British roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 4 infantry in Southern Italy, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in Southern Italy Italians win, taking Norway from Germans with 4 infantry remaining. Battle score for attacker is -15 Casualties for British: 5 infantry Non Combat Move - British 2 aaGuns moved from France to Northern Italy Place Units - British 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : 2.00 British : -1.50 Americans : 0.83 Japanese : -1.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Iwo Jima : 1 flag, 1 artillery and 1 infantry Queensland : 5 fighters Mexico : 1 aaGun Wake Island : 1 airfield Western United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour Hawaiian Islands : 1 aaGun, 1 airfield, 6 fighters, 1 harbour, 6 infantry and 1 mech_infantry Midway : 1 airfield and 4 bombers 37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 2 destroyers 26 Sea Zone : 1 flag, 1 transport 25 Sea Zone : 1 destroyer 12 Sea Zone : 1 aaGun, 1 armour, 1 artillery, 2 infantry and 3 transports 17 Sea Zone : 1 transport 6 Sea Zone : 1 flag, 2 infantry, 7 submarines and 1 transport Central United States : 1 factory_major and 2 infantry Southeast Mexico : 1 harbour Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 harbour Scotland : 1 airfield Malta : 1 aaGun United Kingdom : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry Tunisia : 1 aaGun Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Poland : 1 flag Norway : 1 flag, 3 armour and 3 infantry Denmark : 1 flag Tobruk : 1 aaGun Northern Italy : 1 flag, 2 aaGuns, 2 bombers, 1 factory_minor, 1 fighter, 6 infantry and 2 tactical_bombers Libya : 1 flag 112 Sea Zone : 1 transport 113 Sea Zone : 1 battleship, 4 cruisers and 5 transports 106 Sea Zone : 1 flag 89 Sea Zone : 2 carriers and 1 transport 64 Sea Zone : 1 infantry and 3 transports 97 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 2 fighters and 3 transports 92 Sea Zone : 1 destroyer 71 Sea Zone : 1 flag Brazil : 1 flag 98 Sea Zone : 1 flag, 2 submarines 110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 11 / 0 Russians : 29 / 45 Japanese : 100 / 104 Americans : 64 / 86 Chinese : 0 / 1 British : 24 / 24 UK_Pacific : 0 / 0 Italians : 8 / 2 ANZAC : 10 / 17 French : 19 / 20 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 363 times 2 was rolled 393 times 3 was rolled 344 times 4 was rolled 401 times 5 was rolled 319 times 6 was rolled 364 times Average roll : 3.463 Median : 3.000 Variance : 2.124 Standard Deviation : 1.457 Total rolls : 2184 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 12 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.510 Median : 4.000 Variance : 0.809 Standard Deviation : 0.899 Total rolls : 49 Germans Combat 1 was rolled 106 times 2 was rolled 86 times 3 was rolled 66 times 4 was rolled 92 times 5 was rolled 82 times 6 was rolled 84 times Average roll : 3.407 Median : 3.500 Variance : 1.662 Standard Deviation : 1.289 Total rolls : 516 British Combat 1 was rolled 22 times 2 was rolled 36 times 3 was rolled 25 times 4 was rolled 26 times 5 was rolled 33 times 6 was rolled 26 times Average roll : 3.536 Median : 4.000 Variance : 0.850 Standard Deviation : 0.922 Total rolls : 168 Italians Combat 1 was rolled 31 times 2 was rolled 28 times 3 was rolled 41 times 4 was rolled 30 times 5 was rolled 16 times 6 was rolled 24 times Average roll : 3.259 Median : 3.000 Variance : 2.020 Standard Deviation : 1.421 Total rolls : 170 Americans Combat 1 was rolled 36 times 2 was rolled 48 times 3 was rolled 29 times 4 was rolled 39 times 5 was rolled 38 times 6 was rolled 34 times Average roll : 3.433 Median : 3.000 Variance : 0.894 Standard Deviation : 0.945 Total rolls : 224 Neutral_Axis Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Japanese Combat 1 was rolled 73 times 2 was rolled 78 times 3 was rolled 72 times 4 was rolled 82 times 5 was rolled 46 times 6 was rolled 87 times Average roll : 3.482 Median : 3.000 Variance : 2.362 Standard Deviation : 1.537 Total rolls : 438 French Combat 1 was rolled 9 times 2 was rolled 10 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.523 Median : 4.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 65 ANZAC Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 5 times Average roll : 3.452 Median : 4.000 Variance : 0.439 Standard Deviation : 0.663 Total rolls : 42 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.100 Median : 4.500 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 7 times 6 was rolled 15 times Average roll : 3.618 Median : 3.500 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 68 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.182 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Russians Combat 1 was rolled 63 times 2 was rolled 68 times 3 was rolled 62 times 4 was rolled 76 times 5 was rolled 69 times 6 was rolled 68 times Average roll : 3.552 Median : 4.000 Variance : 0.309 Standard Deviation : 0.556 Total rolls : 406
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Combat - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,5,2,6 Italians collect 6 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 42 Sea Zone to 36 Sea Zone 2 bombers moved from Hawaiian Islands to Iwo Jima 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 24 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from New South Wales to South Australia 3 armour, 5 artilleries and 7 infantry moved from South Australia to Queensland Combat - ANZAC Battle in Java Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 2 destroyers and 1 transport ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 36 Sea Zone Japanese win, taking Java from Japanese with 1 transport remaining. Battle score for attacker is 4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 2 destroyers Non Combat Move - ANZAC 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 1.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 42 Sea Zone to 36 Sea Zone 2 bombers moved from Hawaiian Islands to Iwo Jima 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 24 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from New South Wales to South Australia 3 armour, 5 artilleries and 7 infantry moved from South Australia to Queensland Combat - ANZAC Battle in Java Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 2 destroyers and 1 transport ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 36 Sea Zone Japanese win, taking Java from Japanese with 1 transport remaining. Battle score for attacker is 4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 2 destroyers Non Combat Move - ANZAC 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Purchase Units - French French buy 2 fighters; Remaining resources: 0 PUs; Combat Move - French Place Units - French 2 fighters placed in France Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 1.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Combat Move - Germans Non Combat Move - Germans 4 infantry moved from Finland to Karelia Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Russians Russians buy 1 aaGun, 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Vologda Russians take Vologda from Japanese 1 armour moved from Vologda to Samara 1 armour moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 armour moved from Ukraine to Tambov 1 armour moved from Russia to Tambov 1 armour moved from Russia to Tambov 4 fighters moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 mech_infantry moved from Ukraine to Romania 1 armour moved from Ukraine to Tambov Combat - Russians Battle in Tambov Russians attack with 4 armour, 4 fighters and 1 tactical_bomber Japanese defend with 5 armour Russians roll dice for 4 armour, 4 fighters and 1 tactical_bomber in Tambov, round 2 : 7/9 hits, 4.67 expected hits Japanese roll dice for 5 armour in Tambov, round 2 : 2/5 hits, 2.50 expected hits 2 armour owned by the Russians and 5 armour owned by the Japanese lost in Tambov Russians win, taking Tambov from Japanese with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 2 armour Casualties for Japanese: 5 armour Battle in Samara Russians attack with 2 armour and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 2 armour and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Samara Russians win, taking Samara from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 4 fighters moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Tambov 1 tactical_bomber moved from Samara to Russia Place Units - Russians 1 aaGun, 1 armour and 1 mech_infantry placed in Ukraine 3 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians : 2.67 Japanese : 0.17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 6 armour and 22 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone Japanese take 22 Sea Zone from ANZAC 1 armour moved from Timguska to Vologda Japanese take Vologda from Russians 1 armour moved from Volgograd to Bryansk Japanese take Rostov from Russians Japanese take Bryansk from Russians 2 armour moved from Volgograd to Ukraine 2 fighters moved from Volgograd to Ukraine 2 tactical_bombers moved from Volgograd to Ukraine 2 armour moved from Egypt to Tobruk Japanese take Alexandria from British 1 armour moved from French Equatorial Africa to French West Africa Japanese take Nigeria from British Japanese take French West Africa from French 1 mech_infantry moved from Egypt to Syria Japanese take Syria from French 1 tactical_bomber moved from Novgorod to Samara 1 fighter moved from Novgorod to Samara 1 tactical_bomber moved from Volgograd to Samara 1 fighter moved from Volgograd to Samara 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Tobruk Japanese attack with 2 armour British defend with 1 aaGun 1 aaGun owned by the British lost in Tobruk Japanese win, taking Tobruk from French with 2 armour remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Samara Japanese attack with 2 fighters and 2 tactical_bombers Russians defend with 1 aaGun and 1 armour AA fire in Samara : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Samara, round 2 : 4/4 hits, 2.33 expected hits Russians roll dice for 1 aaGun and 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Samara Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 1 armour Battle in Dutch New Guinea Japanese attack with 1 artillery ANZAC defend with 1 infantry Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Ukraine Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers Russians defend with 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry AA fire in Ukraine : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 3.33 expected hits Russians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Ukraine, round 3 : 3/6 hits, 3.33 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Ukraine Japanese win, taking Ukraine from Russians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Russians: 1 aaGun, 1 armour and 1 mech_infantry Battle in 6 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports Americans defend with 2 infantry, 7 submarines and 1 transport; ANZAC defend with 2 submarines Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 1/9 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Americans roll dice for 8 submarines in 6 Sea Zone, round 3 : 2/8 hits, 1.33 expected hits 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Americans roll dice for 5 submarines in 6 Sea Zone, round 4 : 0/5 hits, 0.83 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 5 : 0/4 hits, 0.67 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 6 : 3/3 hits, 1.50 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits 2 infantry owned by the Americans, 1 transport owned by the Americans and 2 submarines owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 43 Casualties for Americans: 2 infantry, 7 submarines and 1 transport Casualties for Japanese: 1 carrier and 1 destroyer Casualties for ANZAC: 2 submarines Non Combat Move - Japanese 2 fighters moved from Samara to Volgograd 2 tactical_bombers moved from Samara to Volgograd 2 tactical_bombers moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 3 armour moved from Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 armour moved from Amur to Korea 1 artillery moved from Amur to Korea Place Units - Japanese 10 infantry placed in Japan 3 armour placed in Volgograd 3 armour placed in Persia 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in India 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,2 Japanese collect 95 PUs (7 lost to blockades); end with 97 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Americans : -1.67 AA fire in Samara : : -0.50 AA fire in Ukraine : : -0.50 Russians : -1.83 Japanese : 1.83
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I did the turn anyway but I surrender, Japan will never be able to capture both Honolulu and Sydney. Good Game.