Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 factory_minors and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
2 armour moved from Kiangsu to Kweichow
2 infantry moved from Anhwe to Hopei
2 artilleries and 4 infantry moved from Anhwe to Kweichow
1 fighter and 2 tactical_bombers moved from Anhwe to Hopei
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to India
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
1 artillery moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in Sumatra
Battle in Celebes
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Hopei from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hopei to Jehol
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 bombers moved from India to Yunnan
1 tactical_bomber moved from Caroline Islands to Japan
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese : 0.67
AA fire in India : : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from Malta to Egypt
2 bombers moved from Algeria to Egypt
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 fighters moved from New Guinea to Queensland
Combat - Americans
Battle in Egypt
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Americans roll dice for 3 bombers and 1 fighter in Egypt, round 2 : 3/4 hits, 2.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 5/9 hits, 3.83 expected hits
1 fighter owned by the Americans, 3 bombers owned by the Americans and 3 infantry owned by the Italians lost in Egypt
Italians win with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -37
Casualties for Americans: 3 bombers and 1 fighter
Casualties for Italians: 3 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
13 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from Malta to Egypt
2 bombers moved from Algeria to Egypt
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 fighters moved from New Guinea to Queensland
Combat - Americans
Battle in Egypt
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Americans roll dice for 3 bombers and 1 fighter in Egypt, round 2 : 3/4 hits, 2.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 5/9 hits, 3.83 expected hits
1 fighter owned by the Americans, 3 bombers owned by the Americans and 3 infantry owned by the Italians lost in Egypt
Italians win with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -37
Casualties for Americans: 3 bombers and 1 fighter
Casualties for Italians: 3 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
13 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from Malta to Egypt
2 armour and 1 artillery moved from Trans-Jordan to Egypt
1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
British roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 7/9 hits, 4.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 3/6 hits, 2.83 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Germans: 1 fighter and 2 tactical_bombers
Non Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Burma to India
2 fighters moved from United Kingdom to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 factory_minor placed in Persia
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Italians : 1.33
British : 2.50
Americans : 0.50
Chinese : 0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Baltic States
1 bomber moved from Southern Italy to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Baltic States
1 bomber moved from Southern Italy to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 armour moved from Northern Italy to Romania
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.83
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Western Australia to Queensland
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Western Australia to Queensland
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Western Germany to Belarus
2 infantry moved from Eastern Poland to Bessarabia
14 armour, 5 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
1 infantry moved from Nenetsia to Urals
1 tactical_bomber moved from Western Germany to Finland
2 armour moved from Slovakia Hungary to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Bessarabia
1 armour moved from Slovakia Hungary to Western Ukraine
1 armour moved from Slovakia Hungary to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Western Germany to Belarus
2 infantry moved from Eastern Poland to Bessarabia
14 armour, 5 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
1 infantry moved from Nenetsia to Urals
1 tactical_bomber moved from Western Germany to Finland
2 armour moved from Slovakia Hungary to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Bessarabia
1 armour moved from Slovakia Hungary to Western Ukraine
1 armour moved from Slovakia Hungary to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 17 armour, 5 artilleries, 25 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 17 armour, 5 artilleries, 25 infantry and 1 mech_infantry in Western Ukraine, round 2 : 15/48 hits, 15.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 17 armour, 5 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Bessarabia to Eastern Poland
3 aaGuns moved from Slovakia Hungary to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
Place Units - Germans
2 destroyers placed in 112 Sea Zone
2 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 2.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 2 infantry moved from Archangel to Belarus
1 infantry moved from Yenisey to Evenkiyskiy
1 fighter moved from Vologda to Evenkiyskiy
3 infantry moved from Vologda to Urals
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Urals
Combat - Russians
Battle in Evenkiyskiy
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Evenkiyskiy, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
retreated to Evenkiyskiy
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 fighter in Belarus, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Urals
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Urals, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 2 infantry and 1 tactical_bomber in Urals, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 1 infantry and 1 tactical_bomber in Urals, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Urals, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Urals to Vologda
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Evenkiyskiy to Vologda
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
4 aaGuns, 2 armour, 7 artilleries, 18 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Belarus to Vologda
3 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 3.50
Russians : -2.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Java
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Anhwe
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries moved from Kweichow to Yunnan
1 armour moved from Kweichow to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 artillery and 1 infantry moved from Yunnan to Shan State
3 fighters moved from Yunnan to Shan State
2 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Jehol to Chahar
1 transport moved from 19 Sea Zone to 20 Sea Zone
@dawgoneit go up to defend bombing of factory in India?
@yanksaldaway max intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Java
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Anhwe
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries moved from Kweichow to Yunnan
1 armour moved from Kweichow to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 artillery and 1 infantry moved from Yunnan to Shan State
3 fighters moved from Yunnan to Shan State
2 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Jehol to Chahar
1 transport moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 2/2 hits, 0.33 expected hits
2 bombers owned by the Japanese lost in India
Air Battle is over, the attackers have all died
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 3/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Chahar, round 2 : 3/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Shan State, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from Java to 42 Sea Zone
1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
3 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from Chahar to Yunnan
Place Units - Japanese
1 factory_minor placed in Manchuria
3 infantry placed in French Indo China
3 armour placed in Malaya
3 armour placed in Kiangsu
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 1.67
ANZAC : 0.33
Chinese : -0.33
Attackers Fire, : : -0.33
UK_Pacific : -0.33
Japanese : 3.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Queensland to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from 47 Sea Zone to New Britain
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
@yanksaldaway scramble in sz33?
@dawgoneit yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Queensland to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from 47 Sea Zone to New Britain
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 25 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Britain
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in New Britain, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Britain
Americans roll dice for 1 artillery and 3 infantry in New Britain, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in New Britain, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New Britain
Americans win, taking New Britain from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 4 fighters, 1 submarine and 3 tactical_bombers
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 11/15 hits, 7.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 carriers and 2 cruisers in 33 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
3 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 7/10 hits, 5.83 expected hits
Japanese roll dice for 2 battleships and 4 fighters in 33 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
4 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
Americans win with 1 battleship, 3 bombers, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 80
Casualties for Americans: 1 bomber, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 4 fighters, 1 submarine and 3 tactical_bombers
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from 33 Sea Zone to Queensland
3 bombers moved from 25 Sea Zone to Wake Island
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 bombers placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 6.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Hopei
1 fighter and 12 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 14 infantry in Chahar, round 2 : 2/15 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Chinese undo move 1.
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : -0.67