@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Caucasus to Ukraine 3 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine 1 infantry moved from Buryatia S.S.R. to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Belorussia to East Poland 1 infantry moved from Belorussia to East Poland 1 armour moved from Russia to East Poland 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 infantry moved from Eastern Ukraine to East Poland Combat - Russians Battle in East Poland Russians attack with 1 armour and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Russians roll dice for 1 armour and 2 infantry in East Poland, round 3 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Ukraine Russians attack with 2 armour, 1 artillery and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 3 : 1/1 hits, 1.83 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 6 infantry moved from Caucasus to Ukraine 4 infantry moved from Russia to Belorussia Place Units - Russians 1 artillery placed in Karelia S.S.R. 1 armour placed in Caucasus 6 infantry placed in Russia 1 armour and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.67
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 6 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Burma to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 fighters moved from French Indo-China Thailand to India 1 artillery moved from Burma to India 2 fighters moved from 37 Sea Zone to 30 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from 63 Sea Zone to Soviet Far East 2 fighters moved from 63 Sea Zone to Soviet Far East 1 battleship moved from 50 Sea Zone to 62 Sea Zone 1 carrier moved from 60 Sea Zone to 62 Sea Zone 2 fighters moved from 60 Sea Zone to Manchuria 2 infantry moved from Suiyuan to Manchuria 1 fighter moved from Kiangsu to Manchuria 1 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 2 infantry moved from Hupeh to Ningxia 1 armour moved from Fukien to Ningxia 1 infantry moved from Yunnan to French Indo-China Thailand Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery, 2 fighters and 3 infantry Americans defend with 1 bomber; Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 0/1 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Americans lost in Soviet Far East Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 3 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 1 bomber Casualties for Russians: 2 infantry Battle in Manchuria Japanese attack with 3 fighters and 2 infantry Russians defend with 4 infantry Japanese roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 2/1 hits, 1.83 expected hits Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Japanese roll dice for 3 fighters and 1 infantry in Manchuria, round 3 : 2/1 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Japanese win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Russians: 4 infantry Battle in Ningxia Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 2 : 0/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 3 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 artillery, 2 fighters and 4 infantry British defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry AA fire in India : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in India, round 2 : 2/1 hits, 2.17 expected hits British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in India, round 3 : 2/1 hits, 1.83 expected hits British roll dice for 1 artillery and 1 fighter in India, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in India Japanese win, taking India from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for British: 1 artillery, 1 fighter and 2 infantry Battle in 30 Sea Zone Japanese attack with 2 fighters British defend with 1 artillery, 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 30 Sea Zone 1 transport owned by the British and 1 artillery owned by the British lost in 30 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 19 Casualties for British: 1 artillery, 1 destroyer and 1 transport Non Combat Move - Japanese 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 31 Sea Zone 2 fighters moved from 30 Sea Zone to 31 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from Soviet Far East to 63 Sea Zone 1 fighter moved from Manchuria to French Indo-China Thailand 2 fighters moved from Manchuria to 62 Sea Zone 2 fighters moved from India to French Indo-China Thailand Place Units - Japanese 2 transports placed in 62 Sea Zone 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -0.00 Japanese rolls : : 0.00 Chinese : -0.67 Russians : -1.17 AA fire in India : : -0.33 Japanese : -0.17
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Back to the UK. 11:19pm, May 19th.
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 transport moved from 33 Sea Zone to 28 Sea Zone 2 infantry moved from Union of South Africa to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 27 Sea Zone 1 destroyer moved from 33 Sea Zone to 27 Sea Zone 1 infantry moved from Kwangtung to Fukien Chinese take Fukien from Japanese Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Non Combat Move - British Place Units - British 1 carrier and 2 destroyers placed in 2 Sea Zone 2 fighters placed in 2 Sea Zone Turn Complete - British British collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
British rolls : : 0.00 AA fire in Germany : : 0.83
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Egypt to Italian Africa Italians take Anglo-Egypt Sudan from British Italians take Italian Africa from British 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Libya to Trans-Jordan 1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 artillery and 1 infantry Russians defend with 1 aaGun, 2 armour, 1 factory and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Caucasus, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Caucasus Russians win with 1 armour remaining. Battle score for attacker is 1 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Trans-Jordan Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to India 1 armour moved from Czechoslovakia Hungary to Baltic States 1 infantry moved from Bulgaria Romania to Poland 1 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Balkans to Czechoslovakia Hungary 1 infantry moved from Italy to Balkans Place Units - Italians 1 armour and 4 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.33 Russians : -0.33
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And back to USA, I think. How much longer you got for gaming tonight? it’s 11:36 pm my time, May 19th.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 destroyers moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from Hawaiian Islands to Philippine Islands 1 fighter moved from Alaska to Manchuria 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 2 fighters moved from 56 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 fighters Japanese defend with 1 infantry Americans roll dice for 2 fighters in Caroline Islands, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Morocco Algeria Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 destroyers moved from 56 Sea Zone to 51 Sea Zone 1 carrier moved from 56 Sea Zone to 51 Sea Zone 1 submarine moved from 56 Sea Zone to 51 Sea Zone 2 fighters moved from Caroline Islands to 51 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 armour and 1 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Americans Americans collect 41 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans rolls : : 0.00 Americans : 0.33 Japanese : -0.33
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Germany’s turn. I’m done for the night. I made a mistake, I meant to invade Carolina, but forgot to offload the troops there. Hope it doesn’t bite me in the butt.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 5 armour and 5 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 5 armour moved from Germany to East Poland 6 armour, 1 artillery and 6 infantry moved from Baltic States to East Poland 4 infantry moved from Norway to Finland 2 bombers moved from Norway to East Poland 1 fighter moved from Norway to Finland 1 submarine moved from 2 Sea Zone to 8 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Finland 1 infantry moved from 5 Sea Zone to Finland 2 fighters moved from Egypt to Germany 1 artillery and 2 infantry moved from Germany to Poland Combat - Germans Battle in Finland Germans attack with 1 fighter and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 6 infantry in Finland, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in East Poland Germans attack with 11 armour, 1 artillery, 2 bombers and 6 infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 11 armour, 1 artillery, 2 bombers and 6 infantry in East Poland, round 2 : 9/1 hits, 8.33 expected hits Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 2/1 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 11 armour, 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Germans 1 fighter moved from Finland to Germany 2 bombers moved from East Poland to Germany Place Units - Germans 5 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 34 PUs Germans collect 1 PU from War Bonds; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.33 Germans rolls : : 0.00 Russians : 1.50
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Back to the USSR, 12:03, 20th May.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 12 Sea Zone to 6 Sea Zone 5 infantry moved from Karelia S.S.R. to Finland 2 artilleries moved from Karelia S.S.R. to Finland 2 infantry moved from Novosibirsk to Chinghai Combat - Russians Battle in Finland Russians attack with 2 artilleries and 5 infantry Germans defend with 5 infantry Russians roll dice for 2 artilleries and 5 infantry in Finland, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 5 infantry in Finland, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 3 infantry in Finland, round 3 : 1/1 hits, 1.50 expected hits Germans roll dice for 3 infantry in Finland, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 2 infantry in Finland, round 4 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Finland, round 4 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 2 infantry in Finland, round 5 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Russia 2 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Belorussia to Russia 1 infantry moved from Belorussia to Russia 1 infantry moved from Russia to Caucasus Place Units - Russians 1 armour placed in Karelia S.S.R. 1 armour placed in Russia 4 infantry placed in Caucasus 1 infantry placed in Karelia S.S.R. 2 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -1.00
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Paratroopers Activate Technology - Japanese Japanese activating Paratroopers Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from 63 Sea Zone to 51 Sea Zone 2 fighters moved from 62 Sea Zone to 51 Sea Zone 3 fighters moved from French Indo-China Thailand to 51 Sea Zone 2 fighters moved from 31 Sea Zone to 51 Sea Zone 8 infantry moved from Japan to 62 Sea Zone 8 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Soviet Far East to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 artillery and 1 infantry moved from Soviet Far East to Buryatia S.S.R. Combat - Japanese Battle in Manchuria Japanese attack with 8 infantry Americans defend with 1 fighter; Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 8 infantry in Manchuria, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 7 infantry in Manchuria, round 3 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 7 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Americans: 1 fighter Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 51 Sea Zone Japanese attack with 9 fighters Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 9 fighters in 51 Sea Zone, round 2 : 4/1 hits, 4.50 expected hits Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 51 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits 3 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 51 Sea Zone Japanese roll dice for 6 fighters in 51 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits Americans roll dice for 1 fighter and 1 transport in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 5 fighters remaining. Battle score for attacker is 23 Casualties for Japanese: 4 fighters Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport Non Combat Move - Japanese 2 fighters moved from 51 Sea Zone to 62 Sea Zone 3 fighters moved from 51 Sea Zone to Caroline Islands 1 carrier moved from 63 Sea Zone to 62 Sea Zone 1 carrier moved from 31 Sea Zone to 37 Sea Zone 3 transports moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 3 armour placed in India 1 bomber and 2 infantry placed in Japan 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : 1.00 Chinese : -0.67 Russians : 1.33 Japanese : -2.67
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@gribble I just now saw this @2:40 pm, and that is after it did indeed bite. I was wondering why you didn’t just drop off your guys there, as there were no defenders, and that would have prevented 5 of the 9 fighters i used to sink the US Pacific Fleet.
What do you want to do about this? If we redo your turn, then we would have to go back and replay all the turns since then. Or, we could just make a new game? This game is the first time I feel like I’m actually in the running, but I too have made mistakes this game.
So, new game, or what?
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Let’s just roll with it. Mistakes happen.
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 4 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 destroyer moved from 27 Sea Zone to 23 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 2 infantry moved from 23 Sea Zone to Belgian Congo 1 fighter moved from Karelia S.S.R. to Caucasus 1 fighter moved from Karelia S.S.R. to Chinghai Non Combat Move - British Place Units - British 4 infantry placed in United Kingdom 2 transports placed in 2 Sea Zone Turn Complete - British British collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour and 1 factory; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Trans-Jordan to Persia Italians take Persia from British 1 battleship, 2 cruisers and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from India to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Italian Africa to Rhodesia Italians take Rhodesia from British 1 armour moved from Rhodesia to Union of South Africa Italians take Union of South Africa from British 3 infantry moved from Italy to Balkans 1 infantry moved from Balkans to Czechoslovakia Hungary 1 armour moved from Baltic States to Poland 1 infantry moved from Poland to Baltic States Combat - Italians Non Combat Move - Italians Place Units - Italians 1 factory placed in Egypt 2 armour placed in Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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Ok, back to the USA. 11:32pm, May 20th.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,2 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Australia to India Combat - Americans Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory Bombing raid in India causes 3 damage total. Non Combat Move - Americans 1 bomber moved from India to Caucasus 1 submarine moved from 51 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 fighter placed in 10 Sea Zone 2 armour placed in Eastern United States Place Units - Chinese 1 infantry placed in Fukien Turn Complete - Americans Americans collect 41 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in India : : -0.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Ukraine 11 armour, 1 artillery and 3 infantry moved from East Poland to Ukraine 1 submarine moved from 8 Sea Zone to 12 Sea Zone 2 bombers moved from Germany to 12 Sea Zone 3 fighters moved from Germany to Ukraine Combat - Germans Battle in Ukraine Germans attack with 11 armour, 1 artillery, 3 fighters and 4 infantry Russians defend with 2 armour, 1 artillery and 8 infantry Germans roll dice for 11 armour, 1 artillery, 3 fighters and 4 infantry in Ukraine, round 2 : 8/1 hits, 8.17 expected hits Russians roll dice for 2 armour, 1 artillery and 8 infantry in Ukraine, round 2 : 4/0 hits, 4.00 expected hits 8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Ukraine Germans roll dice for 11 armour, 1 artillery and 3 fighters in Ukraine, round 3 : 8/1 hits, 7.33 expected hits Russians roll dice for 2 armour and 1 artillery in Ukraine, round 3 : 2/1 hits, 1.33 expected hits 2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 10 armour and 3 fighters remaining. Battle score for attacker is 17 Casualties for Germans: 1 armour, 1 artillery and 4 infantry Casualties for Russians: 2 armour, 1 artillery and 8 infantry Battle in 12 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 2 destroyers and 3 transports Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 12 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 2 destroyers and 3 transports in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 2 bombers in 12 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 3 transports in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone 3 transports owned by the Americans lost in 12 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for Americans: 2 destroyers and 3 transports Non Combat Move - Germans 2 bombers moved from 12 Sea Zone to Germany 3 fighters moved from Ukraine to East Poland 2 infantry moved from Poland to East Poland 5 armour moved from Germany to East Poland 1 artillery moved from Poland to East Poland 5 infantry moved from Germany to Poland Place Units - Germans 5 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Germans collect 2 PUs from War Bonds; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 0.00 Germans rolls : : 0.00 Russians : 0.67
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And to Russia. 11:52pm, May 20th.