G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

  • Liaison TripleA '11 '10

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 artillery moved from New Zealand to 63 Sea Zone
            1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 6 Sea Zone to 15 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 37 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            4 infantry moved from South Australia to Queensland
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
            EDIT: Changing PUs for ANZAC from 17 to 16
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Tambov: 4 armour, 1 bomber, 2 fighters and 1 mech_infantry
            EDIT: Adding units owned by Italians to Bryansk: 3 armour, 1 bomber, 2 fighters and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Bryansk: 1 armour
            EDIT: Removing units owned by Italians from Rostov: 2 aaGuns
            EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns
            EDIT: Removing units owned by Italians from Baltic States: 1 armour and 3 mech_infantrys
            EDIT: Adding units owned by Italians to Western Ukraine: 1 armour and 3 mech_infantrys
            EDIT: Removing units owned by Italians from Southern Italy: 3 fighters
            EDIT: Adding units owned by Italians to Bryansk: 3 fighters
            EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
            EDIT: Adding units owned by Italians to Western Germany: 3 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Novosibirsk: 1 artillery and 1 infantry
            EDIT: Adding units owned by Italians to Samara: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Egypt: 1 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • Liaison TripleA '11 '10

    Italian NCM updated.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Ukraine to Belarus
            2 infantry moved from France to Holland Belgium
            1 bomber moved from Baltic States to Holland Belgium
            1 bomber moved from Baltic States to Holland Belgium
            2 fighters moved from Baltic States to Novgorod
            2 tactical_bombers moved from Baltic States to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys
                Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits
                    12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus
                4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk
                Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
                Casualties for Germans: 11 infantry and 9 mech_infantrys
                Casualties for Russians: 4 aaGuns and 12 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Novgorod
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Baltic States to Eastern Poland
            1 aaGun moved from Baltic States to 115 Sea Zone
            2 bombers moved from Holland Belgium to Germany
            1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 aaGun moved from 114 Sea Zone to Germany
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy
            1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany
            1 infantry moved from France to Southern France
            2 aaGuns and 5 infantry moved from France to Western Germany
            7 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk
            3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
            1 bomber moved from Philippines to India
    
        Place Units - Germans
            4 bombers and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.17
    Americans : 0.67
    Russians : -12.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Ukraine to Belarus
            2 infantry moved from France to Holland Belgium
            1 bomber moved from Baltic States to Holland Belgium
            1 bomber moved from Baltic States to Holland Belgium
            2 fighters moved from Baltic States to Novgorod
            2 tactical_bombers moved from Baltic States to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys
                Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits
                    12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus
                4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk
                Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
                Casualties for Germans: 11 infantry and 9 mech_infantrys
                Casualties for Russians: 4 aaGuns and 12 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Novgorod
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Baltic States to Eastern Poland
            1 aaGun moved from Baltic States to 115 Sea Zone
            2 bombers moved from Holland Belgium to Germany
            1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 aaGun moved from 114 Sea Zone to Germany
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy
            1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany
            1 infantry moved from France to Southern France
            2 aaGuns and 5 infantry moved from France to Western Germany
            7 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk
            3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
            1 bomber moved from Philippines to India
    
        Place Units - Germans
            4 bombers and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from India: 1 bomber
            EDIT: Adding units owned by Germans to West India: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -5.17
    Americans : 0.67
    Russians : -12.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Ukraine to Belarus
            2 infantry moved from France to Holland Belgium
            1 bomber moved from Baltic States to Holland Belgium
            1 bomber moved from Baltic States to Holland Belgium
            2 fighters moved from Baltic States to Novgorod
            2 tactical_bombers moved from Baltic States to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys
                Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits
                    12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus
                4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk
                Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
                Casualties for Germans: 11 infantry and 9 mech_infantrys
                Casualties for Russians: 4 aaGuns and 12 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Novgorod
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Baltic States to Eastern Poland
            1 aaGun moved from Baltic States to 115 Sea Zone
            2 bombers moved from Holland Belgium to Germany
            1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 aaGun moved from 114 Sea Zone to Germany
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy
            1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany
            1 infantry moved from France to Southern France
            2 aaGuns and 5 infantry moved from France to Western Germany
            7 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk
            3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
            1 bomber moved from Philippines to India
    
        Place Units - Germans
            4 bombers and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from India: 1 bomber
            EDIT: Adding units owned by Germans to West India: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -5.17
    Americans : 0.67
    Russians : -12.17
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Eastern Poland
            2 armour, 3 artilleries, 63 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
            7 infantry moved from Smolensk to Bryansk
            2 fighters and 9 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Eastern Poland
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Bryansk
                Russians attack with 2 armour, 3 artilleries, 2 fighters, 79 infantry, 11 mech_infantrys and 1 tactical_bomber
                Germans defend with 21 armour, 5 artilleries, 7 fighters, 2 infantry, 36 mech_infantrys and 5 tactical_bombers; Italians defend with 2 aaGuns, 4 armour, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry
                    AA fire in Bryansk : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 79 infantry, 11 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 19/98 hits, 19.67 expected hits
                    Italians roll dice for 2 aaGuns, 25 armour, 5 artilleries, 1 bomber, 12 fighters, 4 infantry, 37 mech_infantrys and 5 tactical_bombers in Bryansk, round 2 : 40/89 hits, 38.50 expected hits
                    40 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 2 aaGuns owned by the Italians, 2 infantry owned by the Germans, 1 bomber owned by the Italians, 5 fighters owned by the Italians, 2 mech_infantrys owned by the Germans, 2 infantry owned by the Italians and 4 armour owned by the Italians lost in Bryansk
                11 mech_infantrys owned by the Russians, 39 infantry owned by the Russians, 2 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
                Italians win with 21 armour, 5 artilleries, 7 fighters, 34 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Russians: 40 infantry
                Casualties for Germans: 2 infantry and 2 mech_infantrys
                Casualties for Italians: 2 aaGuns, 4 armour, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 6 mech_infantrys
            EDIT: Adding units owned by Italians to Bryansk: 1 bomber and 5 fighters
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            EDIT: Russians undo move 1.
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Bryansk : : -0.50
    Italians : 1.50
    Russians : -0.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 5,5 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            4 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 15 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Tsinghai to Vologda
                  Japanese take Vologda from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Sikang to Kansu
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 15 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 15 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 4 submarines
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                British defend with 1 battleship
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            1 bomber moved from 15 Sea Zone to Japan
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 fighter placed in India
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    ANZAC : -0.33
    Japanese : -1.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 5,5 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            4 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 15 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Tsinghai to Vologda
                  Japanese take Vologda from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Sikang to Kansu
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 15 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 15 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 4 submarines
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                British defend with 1 battleship
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            1 bomber moved from 15 Sea Zone to Japan
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 fighter placed in India
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 bomber
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.33
    ANZAC : -0.33
    Japanese : -1.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 5,5 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            4 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 15 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Tsinghai to Vologda
                  Japanese take Vologda from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Sikang to Kansu
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 15 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 15 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 4 submarines
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                British defend with 1 battleship
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            1 bomber moved from 15 Sea Zone to Japan
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 fighter placed in India
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 bomber
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 6 armour, 6 bombers, 12 infantry and 1 marine
            EDIT: Removing units owned by Germans from Germany: 2 aaGuns
            EDIT: Removing units owned by Germans from Germany: 6 armour, 6 bombers, 12 infantry and 1 marine
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 armour
            EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys
            EDIT: Adding units owned by Germans to Southern Italy: 3 armour and 5 mech_infantrys
            EDIT: Removing units owned by Germans from Southern Italy: 8 infantry
            EDIT: Adding units owned by Germans to Western Germany: 8 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.33
    ANZAC : -0.33
    Japanese : -1.67
    

    Savegame

  • Liaison TripleA '11 '10

    Updated with NCM per Karl7.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 5 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 mech_infantry moved from Hunan to Burma
                  Americans take Burma from Japanese
            1 infantry moved from Normandy Bordeaux to Southern France
            1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
            6 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to 113 Sea Zone
            8 fighters moved from United Kingdom to Southern France
    
        Combat - Americans
            Battle in 113 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 113 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Holland Belgium
                Americans attack with 9 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 9 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 4,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 8 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4,17 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win with 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            9 fighters moved from Holland Belgium to Normandy Bordeaux
            8 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from 113 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from Shantung to Hunan
            3 mech_infantrys moved from Korea to Jehol
            2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Korea to Hawaiian Islands
            1 fighter moved from Korea to Hawaiian Islands
            1 fighter moved from Korea to Hunan
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 airfield and 3 infantry placed in Normandy Bordeaux
            3 mech_infantrys placed in Korea
            1 submarine placed in 10 Sea Zone
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4
            Americans collect 59 PUs (3 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Americans : -1,83
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Tsinghai
            1 fighter moved from Hopei to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
            Battle in Kansu
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kweichow
            2 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Hopei
            9 infantry moved from Yunnan to Burma
            6 infantry moved from Kiangsi to Kwangsi
    
        Place Units - Chinese
            7 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -2,00
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 5 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 mech_infantry moved from Hunan to Burma
                  Americans take Burma from Japanese
            1 infantry moved from Normandy Bordeaux to Southern France
            1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
            6 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to 113 Sea Zone
            8 fighters moved from United Kingdom to Southern France
    
        Combat - Americans
            Battle in 113 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 113 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Holland Belgium
                Americans attack with 9 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 9 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 4,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 8 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4,17 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win with 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            9 fighters moved from Holland Belgium to Normandy Bordeaux
            8 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from 113 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from Shantung to Hunan
            3 mech_infantrys moved from Korea to Jehol
            2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Korea to Hawaiian Islands
            1 fighter moved from Korea to Hawaiian Islands
            1 fighter moved from Korea to Hunan
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 airfield and 3 infantry placed in Normandy Bordeaux
            3 mech_infantrys placed in Korea
            1 submarine placed in 10 Sea Zone
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4
            Americans collect 59 PUs (3 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Tsinghai
            1 fighter moved from Hopei to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
            Battle in Kansu
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kweichow
            2 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Hopei
            9 infantry moved from Yunnan to Burma
            6 infantry moved from Kiangsi to Kwangsi
    
        Place Units - Chinese
            7 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            4 infantry moved from Belgian Congo to Tanganyika Territory
            1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory
            8 mech_infantrys moved from Belgian Congo to Tanganyika Territory
            1 armour moved from Union of South Africa to Tanganyika Territory
            1 infantry moved from Normandy Bordeaux to Southern France
                  British take Southern France from Germans
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Tanganyika Territory
                British attack with 1 armour, 4 infantry and 9 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 4 infantry and 9 mech_infantrys in Tanganyika Territory, round 2 : 5/14 hits, 2,67 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 armour, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Libya to Tunisia
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Quebec
            3 armour placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3,2,1,3
            British collect 26 PUs (3 lost to blockades); end with 28 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 2,33
    Italians : -0,33
    Americans : -1,83
    Chinese : 0,00
    Japanese : -2,00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians roll 5,6 and gets 1 hit
            Italians removing all Technology Tokens after successful research.
            Italians discover AA Radar
    
        Activate Technology - Italians
            Italians activating AA Radar
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Samara to Russia
            3 infantry moved from Tambov to Russia
            3 armour moved from Volgograd to Russia
            1 armour and 3 mech_infantrys moved from Western Ukraine to Russia
            3 mech_infantrys moved from Ukraine to Russia
            2 infantry moved from Western Ukraine to Eastern Poland
            1 bomber and 5 fighters moved from Bryansk to Eastern Poland
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to British Somaliland
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 mech_infantry moved from Tobruk to Libya
                  Italians take Libya from British
            1 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in British Somaliland
            Battle in Italian Somaliland
            Battle in Southern France
                Italians attack with 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                British win, taking British Somaliland from British, taking Italian Somaliland from British with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Eastern Poland
                Italians attack with 1 bomber, 5 fighters and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Russia, round 2 : 3/16 hits, 4.33 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/68 hits, 23.83 expected hits
                    3 infantry owned by the Russians, 6 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 armour owned by the Italians lost in Russia
                Russians win with 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -58
                Casualties for Italians: 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            5 armour and 3 mech_infantrys moved from Iraq to Egypt
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Caucasus to Iraq
            2 artilleries and 1 infantry moved from Rostov to Bryansk
            1 bomber and 4 fighters moved from Eastern Poland to Germany
            1 bomber moved from Germany to Western Germany
            2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 fighters moved from 71 Sea Zone to Egypt
            1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 submarine moved from 98 Sea Zone to 72 Sea Zone
            1 fighter moved from Eastern Poland to Germany
    
        Place Units - Italians
            3 armour placed in Egypt
            1 fighter placed in Southern Italy
            8 infantry placed in Northern Italy
            Italians undo move 2.
            1 fighter placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 39 PUs; end with 39 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    British : -0.33
    Russians : -7.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians roll 5,6 and gets 1 hit
            Italians removing all Technology Tokens after successful research.
            Italians discover AA Radar
    
        Activate Technology - Italians
            Italians activating AA Radar
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Samara to Russia
            3 infantry moved from Tambov to Russia
            3 armour moved from Volgograd to Russia
            1 armour and 3 mech_infantrys moved from Western Ukraine to Russia
            3 mech_infantrys moved from Ukraine to Russia
            2 infantry moved from Western Ukraine to Eastern Poland
            1 bomber and 5 fighters moved from Bryansk to Eastern Poland
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to British Somaliland
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 mech_infantry moved from Tobruk to Libya
                  Italians take Libya from British
            1 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in British Somaliland
            Battle in Italian Somaliland
            Battle in Southern France
                Italians attack with 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                British win, taking British Somaliland from British, taking Italian Somaliland from British with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Eastern Poland
                Italians attack with 1 bomber, 5 fighters and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Russia, round 2 : 3/16 hits, 4.33 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/68 hits, 23.83 expected hits
                    3 infantry owned by the Russians, 6 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 armour owned by the Italians lost in Russia
                Russians win with 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -58
                Casualties for Italians: 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            5 armour and 3 mech_infantrys moved from Iraq to Egypt
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Caucasus to Iraq
            2 artilleries and 1 infantry moved from Rostov to Bryansk
            1 bomber and 4 fighters moved from Eastern Poland to Germany
            1 bomber moved from Germany to Western Germany
            2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 fighters moved from 71 Sea Zone to Egypt
            1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 submarine moved from 98 Sea Zone to 72 Sea Zone
            1 fighter moved from Eastern Poland to Germany
    
        Place Units - Italians
            3 armour placed in Egypt
            1 fighter placed in Southern Italy
            8 infantry placed in Northern Italy
            Italians undo move 2.
            1 fighter placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 39 PUs; end with 39 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Gold Coast: 1 infantry
            EDIT: Adding units owned by Italians to Nigeria: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.50
    British : -0.33
    Russians : -7.17
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 4 submarines
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
                    1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                 retreated to 42 Sea Zone
                Japanese win, taking New Guinea from Japanese with 2 submarines remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,2,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
            ANZAC collect 10 PUs (5 lost to blockades); end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : 1,33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 5,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Rockets Advance
    
        Activate Technology - Germans
            Germans activating Rockets Advance
    
        Purchase Units - Germans
            Germans buy 20 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 5 damage to airfield owned by British
                Rockets in Western Germany roll: 5
            Rocket attack in Normandy Bordeaux does 4 damage to factory_minor owned by Americans
                Rockets in France roll: 4
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            20 armour, 5 artilleries, 7 fighters, 28 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            1 bomber moved from West India to Russia
            6 bombers moved from Western Germany to Russia
            1 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Germany to 114 Sea Zone
            1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from 115 Sea Zone to Baltic States
            2 mech_infantrys moved from Germany to Baltic States
            2 mech_infantrys moved from Southern Italy to Southern France
            1 mech_infantry moved from Southern Italy to Southern France
    
        Combat - Germans
            Battle in Russia
                Germans attack with 21 armour, 5 artilleries, 7 bombers, 7 fighters, 28 mech_infantrys and 5 tactical_bombers
                Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 21 armour, 5 artilleries, 7 bombers, 7 fighters, 28 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/73 hits, 29.17 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/65 hits, 22.83 expected hits
                    30 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 21 armour, 5 artilleries, 7 bombers, 7 fighters, 8 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 27/53 hits, 25.83 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 15 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/35 hits, 12.83 expected hits
                    11 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 1 artillery owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 20 armour, 7 bombers, 7 fighters and 5 tactical_bombers in Russia, round 4 : 22/39 hits, 21.50 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits, 3.83 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
                Germans captures 25PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 16 armour, 7 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 76
                Casualties for Germans: 5 armour, 5 artilleries and 28 mech_infantrys
                Casualties for Russians: 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber
            Battle in Southern France
                Germans attack with 3 mech_infantrys
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 mech_infantrys in Southern France, round 3 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Baltic States
                Germans attack with 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 battleship in Baltic States, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Baltic States, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
            EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            7 bombers moved from Russia to Bryansk
            7 fighters and 5 tactical_bombers moved from Russia to Novgorod
            4 armour moved from Western Germany to Germany
            1 armour moved from Western Germany to Germany
            10 infantry moved from Western Germany to Germany
            2 aaGuns moved from Western Germany to Germany
            3 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 81 Sea Zone
    
        Place Units - Germans
            11 infantry placed in Germany
            9 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,3,4
            Germans collect 48 PUs (3 lost to blockades); end with 73 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    British : -0.67
    Russians : -1.83
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Hunan to Yunnan
            1 submarine moved from 105 Sea Zone to 125 Sea Zone
    
        Non Combat Move - Russians
            1 infantry moved from Hunan to Kiangsi
            1 aaGun and 2 infantry moved from Hunan to Kwangsi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 1,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Caroline Islands to 33 Sea Zone
            1 bomber and 2 submarines moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 22 Sea Zone to 46 Sea Zone
            1 armour moved from Yenisey to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Vologda to Nenetsia
                  Japanese take Nenetsia from Russians
            1 infantry moved from Timguska to Yenisey
            1 bomber moved from Japan to Yunnan
            1 fighter moved from India to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from Japan to French Indo China
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 bomber and 3 submarines
                ANZAC defend with 2 destroyers
                    Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber in 62 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 bomber and 2 submarines remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 2 destroyers
    
        Non Combat Move - Japanese
            1 bomber moved from 62 Sea Zone to Solomon Islands
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery moved from Shan State to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            1 bomber and 1 fighter moved from Yunnan to French Indo China
    
        Place Units - Japanese
            2 fighters and 1 infantry placed in French Indo China
            1 carrier placed in 39 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Malaya
            2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 48 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : -0.33
    Japanese : 1.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 1,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Caroline Islands to 33 Sea Zone
            1 bomber and 2 submarines moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 22 Sea Zone to 46 Sea Zone
            1 armour moved from Yenisey to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Vologda to Nenetsia
                  Japanese take Nenetsia from Russians
            1 infantry moved from Timguska to Yenisey
            1 bomber moved from Japan to Yunnan
            1 fighter moved from India to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from Japan to French Indo China
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 bomber and 3 submarines
                ANZAC defend with 2 destroyers
                    Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber in 62 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 bomber and 2 submarines remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 2 destroyers
    
        Non Combat Move - Japanese
            1 bomber moved from 62 Sea Zone to Solomon Islands
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery moved from Shan State to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            1 bomber and 1 fighter moved from Yunnan to French Indo China
    
        Place Units - Japanese
            2 fighters and 1 infantry placed in French Indo China
            1 carrier placed in 39 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Malaya
            2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 48 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
            EDIT: Adding units owned by Japanese to Malaya: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : -0.33
    Japanese : 1.67
    

    Savegame

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