Ksmckay (Axis) vs MrCunego (Allies +3) BM3


  • Hi Ksmckay
    I’m on my phone. So cant see the game.
    But regarding the japan sub. Not a problem. I have a friend that some times as japan saves money for some unknown reason. And that is the only person in real life or online I have witnessed doing that.
    And regarding you missing the need for duo subs your edits it fine by me. Its a weird game we are having. Wants to see this one play out.
    The last thing about a blovking baltic bal tic. I dont get that one. Need to clerify that for me.
    Best regards
    MrCunego


  • Hi Kamckay
    OK I get the Baltic part now.
    But as I said. Both sub edits for germany and Japan is fine by me. There was nothing in my russian turn I would have done differently.
    So I’ll just use the last file you posted with all edits included.
    Best regards
    Mrcunego

  • '19

    Ok great, I appreciate it. Been a fun and interesting game and would hate to ruin it with a careless move. If you change your mind about any Russian moves feel free to edit as needed.


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 89 Sea Zone to Gibraltar
            1 bomber moved from New South Wales to 47 Sea Zone
    

    Savegame


  • need scramble and/or intercept orders from Gibraltar.
    Best regards
    MrCunego

  • '19

    No intercept or scramble


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 89 Sea Zone to Gibraltar
            1 bomber moved from New South Wales to 47 Sea Zone
    
        Combat - Americans
            Air Battle in Gibraltar
                Americans attacks with 5 units heading to Gibraltar
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0,17 expected hits
                Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield
                Bombing raid in Gibraltar causes 1 damage total. 
            Battle in 47 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 89 Sea Zone to 10 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            1 bomber moved from 47 Sea Zone to Gilbert Islands
            3 fighters moved from New South Wales to Queensland
            2 mech_infantrys moved from Southeast Mexico to Western United States
            2 infantry moved from Southeast Mexico to Central United States
            2 aaGuns moved from Eastern United States to Central United States
            2 transports moved from 64 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Gibraltar : : -0,17
    Italians : -0,33
    Americans : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter in Kweichow, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            16 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : 0,00
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            1 bomber moved from United Kingdom to 92 Sea Zone
            3 fighters moved from 91 Sea Zone to 92 Sea Zone
            3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 mech_infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
    

    Savegame


  • Scramble from gibraltar. And do you just want full defense or do you want me to post the dice results for you to decide.
    I really hoped that tac bomber would have rolled a 3-4-5 or 6 on that airfield. The TUV swing would have been 70-90 in favor of the allies without those three fighters and now around 40.
    Best regards
    MrCunego

  • '19

    i wish you had hit so i didnt have to decide. will let you know in a sec

  • '19

    yeah ill scramble, 2 german ftrs 1 italian.
    OOL: bb/cv hits, dd, ca, tac, bb, ftrs. Expect to lose everything so nationality order doesnt matter that much but italian before german.

    I dont need round by round.

  • '19

    forgot cvs in there, but they go before dd’s

  • '19

    • or dd rather

  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 89 Sea Zone to Gibraltar
            1 bomber moved from New South Wales to 47 Sea Zone
    
        Combat - Americans
            Air Battle in Gibraltar
                Americans attacks with 5 units heading to Gibraltar
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0,17 expected hits
                Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield
                Bombing raid in Gibraltar causes 1 damage total. 
            Battle in 47 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 89 Sea Zone to 10 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            1 bomber moved from 47 Sea Zone to Gilbert Islands
            3 fighters moved from New South Wales to Queensland
            2 mech_infantrys moved from Southeast Mexico to Western United States
            2 infantry moved from Southeast Mexico to Central United States
            2 aaGuns moved from Eastern United States to Central United States
            2 transports moved from 64 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter in Kweichow, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            16 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 92 Sea Zone
            3 fighters moved from 91 Sea Zone to 92 Sea Zone
            3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 mech_infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
    
        Combat - British
            Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Sumatra
            Battle in 92 Sea Zone
                British attack with 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship, 1 carrier, 2 cruisers and 3 fighters
                    British roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 7/15 hits, 7,33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Germans roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 6/15 hits, 8,33 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Italians, 1 carrier owned by the Germans, 1 carrier owned by the Italians and 3 carriers owned by the British lost in 92 Sea Zone
                    British roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    1 cruiser owned by the Italians and 1 cruiser owned by the Germans lost in 92 Sea Zone
                    British roll dice for 1 bomber, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 6/15 hits, 7,33 expected hits
                    Germans roll dice for 6 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits
                    Germans roll dice for 2 battleships and 1 transport in 92 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    1 battleship owned by the Germans, 3 destroyers owned by the British, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 3 fighters owned by the Italians, 1 battleship owned by the Italians and 2 submarines owned by the British lost in 92 Sea Zone
                    British roll dice for 1 bomber, 1 cruiser, 8 fighters and 1 tactical_bomber in 92 Sea Zone, round 4 : 4/11 hits, 5,83 expected hits
                    Germans roll dice for 3 fighters and 1 transport in 92 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
                    3 fighters owned by the Germans, 1 cruiser owned by the British, 1 transport owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone
                British win, taking Sumatra from Japanese with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76
                Casualties for British: 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers and 3 fighters
    
        Non Combat Move - British
            1 bomber moved from 92 Sea Zone to Morocco
            1 tactical_bomber moved from 92 Sea Zone to Morocco
            3 fighters moved from 92 Sea Zone to 91 Sea Zone
            4 fighters moved from 92 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Eire to United Kingdom
            1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Eastern Persia to West India
            1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Alexandria to Tobruk
    
        Place Units - British
            3 submarines placed in 98 Sea Zone
            1 fighter placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
            British undo move 3.
            British undo move 1.
            1 destroyer and 2 submarines placed in 98 Sea Zone
            British undo move 2.
            3 submarines placed in 98 Sea Zone
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 11 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -2,17
    AA fire in Gibraltar : : -0,17
    Italians : -0,33
    British : -2,83
    Americans : 0,83
    Chinese : -0,83
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 armour moved from Western Ukraine to Bessarabia
            1 aaGun moved from Western Ukraine to Bessarabia
            1 fighter moved from Western Germany to Southern Italy
            1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Northern Italy to France
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to Western Australia
                  ANZAC take Western Australia from Japanese
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            2 aaGuns, 1 artillery, 6 fighters and 4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 75 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 1 fighter
            EDIT: Adding units owned by French to Morocco: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            1 submarine moved from 122 Sea Zone to 106 Sea Zone
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            5 armour, 11 artilleries, 22 infantry and 17 mech_infantrys moved from Western Ukraine to Ukraine
            1 bomber moved from Southern Italy to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 5 armour, 11 artilleries, 22 infantry and 17 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 5 armour, 11 artilleries, 22 infantry and 17 mech_infantrys in Ukraine, round 2 : 16/55 hits, 14.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 armour, 11 artilleries, 22 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            4 artilleries, 1 fighter and 4 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Western Germany to Southern Italy
            2 fighters moved from Western Germany to Gibraltar
            7 mech_infantrys moved from Western Germany to Poland
            1 aaGun, 1 artillery and 4 infantry moved from Western Germany to France
            3 aaGuns moved from Western Ukraine to Ukraine
            1 bomber moved from Novgorod to Karelia
    
        Place Units - Germans
            9 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 artillery, 1 fighter and 1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -1.67
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 6 artilleries and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            2 infantry moved from Archangel to Novgorod
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            3 fighters moved from Bryansk to Novgorod
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Novgorod
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            3 fighters moved from Novgorod to Bryansk
            1 fighter moved from Russia to Hopei
            3 fighters moved from Shensi to Hopei
            1 armour moved from Kazakhstan to Shensi
            2 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Bryansk to Rostov
            1 armour moved from Caucasus to Bryansk
            3 artilleries and 5 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            4 armour moved from Archangel to Smolensk
            4 armour moved from Smolensk to Bryansk
            1 fighter moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Rostov
    
        Place Units - Russians
            1 artillery placed in Volgograd
            1 armour, 5 artilleries and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : 0,83
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser and 1 marine moved from 26 Sea Zone to 48 Sea Zone
            1 marine moved from 48 Sea Zone to Gilbert Islands
            1 bomber moved from Caroline Islands to Gilbert Islands
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Philippines to 42 Sea Zone
            1 submarine moved from 56 Sea Zone to 41 Sea Zone
            1 submarine moved from 74 Sea Zone to 75 Sea Zone
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in Midway
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Johnston Island from Americans, taking Midway from Americans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 75 Sea Zone
                Japanese attack with 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 75 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Gilbert Islands
                Japanese attack with 1 bomber and 1 marine
                Americans defend with 1 bomber
                    Japanese roll dice for 1 cruiser in Gilbert Islands, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber and 1 marine in Gilbert Islands, round 2 : 1/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 bomber in Gilbert Islands, round 2 : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese and 1 bomber owned by the Americans lost in Gilbert Islands
                Japanese win, taking Gilbert Islands from UK_Pacific with 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 bomber
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            2 fighters moved from Caroline Islands to 26 Sea Zone
            1 carrier moved from 33 Sea Zone to 26 Sea Zone
            3 fighters moved from Japan to Hawaiian Islands
            1 armour and 2 mech_infantrys moved from Hunan to Yunnan
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            3 artilleries moved from Yunnan to Burma
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Yunnan to Hunan
            1 fighter moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan
            1 armour moved from Burma to Yunnan
            1 armour moved from French Indo China to Burma
            2 armour moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 submarine and 1 transport placed in 6 Sea Zone
            1 armour placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 artillery, 1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    ANZAC : -0.17
    UK_Pacific : 0.83
    Japanese : 0.83
    

    Savegame

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