No scramble
Ksmckay (Axis) vs MrCunego (Allies +3) BM3
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that is what I would have done if I had been thinking. Again I dont really care about the game result, you can claim it if you want I just like playing and dont want to waste the entire game over a simple mistake. I knew you could get into the using the US and was trying to decide how to defend and decided on a simple sub since you have no UK ships. I just rushed and forgot you could get to 114.
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not sure why the forum keeps blocking baltic bal tic
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ok i guess i forgot the word twice…
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Hi Ksmckay
I’m on my phone. So cant see the game.
But regarding the japan sub. Not a problem. I have a friend that some times as japan saves money for some unknown reason. And that is the only person in real life or online I have witnessed doing that.
And regarding you missing the need for duo subs your edits it fine by me. Its a weird game we are having. Wants to see this one play out.
The last thing about a blovking baltic bal tic. I dont get that one. Need to clerify that for me.
Best regards
MrCunego -
Hi Kamckay
OK I get the Baltic part now.
But as I said. Both sub edits for germany and Japan is fine by me. There was nothing in my russian turn I would have done differently.
So I’ll just use the last file you posted with all edits included.
Best regards
Mrcunego -
Ok great, I appreciate it. Been a fun and interesting game and would hate to ruin it with a careless move. If you change your mind about any Russian moves feel free to edit as needed.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 89 Sea Zone to Gibraltar 1 bomber moved from New South Wales to 47 Sea Zone
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need scramble and/or intercept orders from Gibraltar.
Best regards
MrCunego -
No intercept or scramble
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 89 Sea Zone to Gibraltar 1 bomber moved from New South Wales to 47 Sea Zone Combat - Americans Air Battle in Gibraltar Americans attacks with 5 units heading to Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Gibraltar causes 1 damage total. Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Italians defend with 1 mech_infantry Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 fighter moved from 89 Sea Zone to 10 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 bomber moved from 47 Sea Zone to Gilbert Islands 3 fighters moved from New South Wales to Queensland 2 mech_infantrys moved from Southeast Mexico to Western United States 2 infantry moved from Southeast Mexico to Central United States 2 aaGuns moved from Eastern United States to Central United States 2 transports moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0,17 Italians : -0,33 Americans : 0,83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter in Kweichow, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei 16 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 0,00
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 bomber moved from United Kingdom to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis
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Scramble from gibraltar. And do you just want full defense or do you want me to post the dice results for you to decide.
I really hoped that tac bomber would have rolled a 3-4-5 or 6 on that airfield. The TUV swing would have been 70-90 in favor of the allies without those three fighters and now around 40.
Best regards
MrCunego -
i wish you had hit so i didnt have to decide. will let you know in a sec
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yeah ill scramble, 2 german ftrs 1 italian.
OOL: bb/cv hits, dd, ca, tac, bb, ftrs. Expect to lose everything so nationality order doesnt matter that much but italian before german.I dont need round by round.
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forgot cvs in there, but they go before dd’s
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- or dd rather
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 89 Sea Zone to Gibraltar 1 bomber moved from New South Wales to 47 Sea Zone Combat - Americans Air Battle in Gibraltar Americans attacks with 5 units heading to Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Gibraltar causes 1 damage total. Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Italians defend with 1 mech_infantry Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 fighter moved from 89 Sea Zone to 10 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 bomber moved from 47 Sea Zone to Gilbert Islands 3 fighters moved from New South Wales to Queensland 2 mech_infantrys moved from Southeast Mexico to Western United States 2 infantry moved from Southeast Mexico to Central United States 2 aaGuns moved from Eastern United States to Central United States 2 transports moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter in Kweichow, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei 16 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis Combat - British Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Sumatra Battle in 92 Sea Zone British attack with 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship, 1 carrier, 2 cruisers and 3 fighters British roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 7/15 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Italians Germans roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 6/15 hits, 8,33 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Italians, 1 carrier owned by the Germans, 1 carrier owned by the Italians and 3 carriers owned by the British lost in 92 Sea Zone British roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits 1 cruiser owned by the Italians and 1 cruiser owned by the Germans lost in 92 Sea Zone British roll dice for 1 bomber, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 6/15 hits, 7,33 expected hits Germans roll dice for 6 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits Germans roll dice for 2 battleships and 1 transport in 92 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 1 battleship owned by the Germans, 3 destroyers owned by the British, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 3 fighters owned by the Italians, 1 battleship owned by the Italians and 2 submarines owned by the British lost in 92 Sea Zone British roll dice for 1 bomber, 1 cruiser, 8 fighters and 1 tactical_bomber in 92 Sea Zone, round 4 : 4/11 hits, 5,83 expected hits Germans roll dice for 3 fighters and 1 transport in 92 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Germans, 1 cruiser owned by the British, 1 transport owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone British win, taking Sumatra from Japanese with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76 Casualties for British: 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers and 3 fighters Non Combat Move - British 1 bomber moved from 92 Sea Zone to Morocco 1 tactical_bomber moved from 92 Sea Zone to Morocco 3 fighters moved from 92 Sea Zone to 91 Sea Zone 4 fighters moved from 92 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eire to United Kingdom 1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern Persia to West India 1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Alexandria to Tobruk Place Units - British 3 submarines placed in 98 Sea Zone 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone British undo move 3. British undo move 1. 1 destroyer and 2 submarines placed in 98 Sea Zone British undo move 2. 3 submarines placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -2,17 AA fire in Gibraltar : : -0,17 Italians : -0,33 British : -2,83 Americans : 0,83 Chinese : -0,83 Japanese : 0,00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 armour moved from Western Ukraine to Bessarabia 1 aaGun moved from Western Ukraine to Bessarabia 1 fighter moved from Western Germany to Southern Italy 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Northern Italy to France 1 fighter moved from Southern Italy to 97 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Algeria to Tunisia Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to Western Australia ANZAC take Western Australia from Japanese 1 submarine moved from 56 Sea Zone to 42 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 2 aaGuns, 1 artillery, 6 fighters and 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 75 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Adding units owned by French to Morocco: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :