Ksmckay (Axis) vs MrCunego (Allies +3) BM3

  • '19

    would have just bought a sub with german buy to block that since there is nothing you could do but i was just not thinking

  • '19

    if you want to end the game like that, thats fine but I would like to continue the game as if I had bought a sub as it was just a simple thought mistake and dont want to waste our entire game for that.

  • '19

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands
            2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in New Britain
            Battle in Wake Island
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
            1 bomber moved from Caroline Islands to Philippines
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria
            1 infantry moved from Yunnan to Kweichow
            3 mech_infantrys moved from Hunan to Burma
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from Burma to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Burma
            1 submarine moved from 78 Sea Zone to 74 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 armour placed in French Indo China
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Changing PUs for Japanese from 6 to 0
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 0.67
    

    Savegame

  • '19

    that is what I would have done if I had been thinking. Again I dont really care about the game result, you can claim it if you want I just like playing and dont want to waste the entire game over a simple mistake. I knew you could get into the using the US and was trying to decide how to defend and decided on a simple sub since you have no UK ships. I just rushed and forgot you could get to 114.

  • '19

    not sure why the forum keeps blocking baltic bal tic

  • '19

    ok i guess i forgot the word twice…


  • Hi Ksmckay
    I’m on my phone. So cant see the game.
    But regarding the japan sub. Not a problem. I have a friend that some times as japan saves money for some unknown reason. And that is the only person in real life or online I have witnessed doing that.
    And regarding you missing the need for duo subs your edits it fine by me. Its a weird game we are having. Wants to see this one play out.
    The last thing about a blovking baltic bal tic. I dont get that one. Need to clerify that for me.
    Best regards
    MrCunego


  • Hi Kamckay
    OK I get the Baltic part now.
    But as I said. Both sub edits for germany and Japan is fine by me. There was nothing in my russian turn I would have done differently.
    So I’ll just use the last file you posted with all edits included.
    Best regards
    Mrcunego

  • '19

    Ok great, I appreciate it. Been a fun and interesting game and would hate to ruin it with a careless move. If you change your mind about any Russian moves feel free to edit as needed.


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 89 Sea Zone to Gibraltar
            1 bomber moved from New South Wales to 47 Sea Zone
    

    Savegame


  • need scramble and/or intercept orders from Gibraltar.
    Best regards
    MrCunego

  • '19

    No intercept or scramble


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 89 Sea Zone to Gibraltar
            1 bomber moved from New South Wales to 47 Sea Zone
    
        Combat - Americans
            Air Battle in Gibraltar
                Americans attacks with 5 units heading to Gibraltar
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0,17 expected hits
                Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield
                Bombing raid in Gibraltar causes 1 damage total. 
            Battle in 47 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 89 Sea Zone to 10 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            1 bomber moved from 47 Sea Zone to Gilbert Islands
            3 fighters moved from New South Wales to Queensland
            2 mech_infantrys moved from Southeast Mexico to Western United States
            2 infantry moved from Southeast Mexico to Central United States
            2 aaGuns moved from Eastern United States to Central United States
            2 transports moved from 64 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Gibraltar : : -0,17
    Italians : -0,33
    Americans : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter in Kweichow, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            16 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : 0,00
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            1 bomber moved from United Kingdom to 92 Sea Zone
            3 fighters moved from 91 Sea Zone to 92 Sea Zone
            3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 mech_infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
    

    Savegame


  • Scramble from gibraltar. And do you just want full defense or do you want me to post the dice results for you to decide.
    I really hoped that tac bomber would have rolled a 3-4-5 or 6 on that airfield. The TUV swing would have been 70-90 in favor of the allies without those three fighters and now around 40.
    Best regards
    MrCunego

  • '19

    i wish you had hit so i didnt have to decide. will let you know in a sec

  • '19

    yeah ill scramble, 2 german ftrs 1 italian.
    OOL: bb/cv hits, dd, ca, tac, bb, ftrs. Expect to lose everything so nationality order doesnt matter that much but italian before german.

    I dont need round by round.

  • '19

    forgot cvs in there, but they go before dd’s

  • '19

    • or dd rather

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