No scrambles
Odonis (Allies) vs Lebowsky (Axis) BM3L19
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer and 8 transports; Remaining resources: 2 PUs; Combat Move - Germans 3 mech_infantrys moved from France to Normandy Bordeaux 3 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 2 bombers and 3 fighters moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 2 infantry moved from Norway to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0,33 expected hits Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 3 mech_infantrys and 4 tactical_bombers French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 2 : 1/7 hits, 2,50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 3 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 3 : 1/7 hits, 2,50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Germans 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 fighter moved from Southern Italy to Western Germany 2 fighters moved from United Kingdom to 111 Sea Zone 2 fighters moved from United Kingdom to Holland Belgium 2 bombers moved from United Kingdom to Western Germany 1 armour moved from Holland Belgium to Western Germany 5 armour and 2 artilleries moved from France to Western Germany 5 infantry moved from Finland to Norway 3 armour, 2 artilleries and 8 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 5 infantry moved from Poland to Germany 2 armour moved from Slovakia Hungary to Germany Place Units - Germans 1 destroyer and 8 transports placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -3,00 French : -1,00 AA fire in United Kingdom : : -0,33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 aaGun, 2 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Novgorod to Baltic States 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry moved from Belarus to Baltic States 1 artillery and 5 infantry moved from Western Ukraine to Bessarabia 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 armour moved from Russia to Western Ukraine 1 fighter moved from Russia to Ukraine 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 harbour and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsi to Yunnan 2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kiangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 9 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 12/20 hits, 10,67 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 0/6 hits, 2,00 expected hits 6 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 9 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Chinese: 6 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kiangsi to Hunan 2 artilleries and 5 infantry moved from Anhwe to Hopei 1 artillery moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 marine moved from Japan to 6 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung 1 harbour placed in Hainan 1 marine placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : -2,00 Japanese : 1,33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 destroyer moved from 54 Sea Zone to 49 Sea Zone Place Units - Americans 1 fighter, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 infantry placed in Western United States Americans undo move 4. 1 infantry placed in Eastern United States Americans undo move 1. Americans undo move 1. 2 fighters placed in Eastern United States 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai 6 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 destroyer moved from 54 Sea Zone to 49 Sea Zone Place Units - Americans 1 fighter, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 infantry placed in Western United States Americans undo move 4. 1 infantry placed in Eastern United States Americans undo move 1. Americans undo move 1. 2 fighters placed in Eastern United States 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai 6 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 28 PUs; British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 8 infantry moved from United Kingdom to Scotland 1 bomber moved from Quebec to Scotland 1 fighter moved from Malta to 96 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 2 tactical_bombers moved from 76 Sea Zone to Iraq 1 artillery moved from Ethiopia to Italian Somaliland 1 mech_infantry moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 2/6 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour and 2 tactical_bombers in Iraq, round 3 : 1/3 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Battle in 96 Sea Zone British attack with 2 fighters Italians defend with 1 destroyer British roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Italian Somaliland British attack with 1 artillery Italians defend with 1 infantry British roll dice for 1 artillery in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Scotland British attack with 1 bomber, 2 fighters and 8 infantry Germans defend with 1 airfield, 2 artilleries and 4 infantry British roll dice for 1 bomber, 2 fighters and 8 infantry in Scotland, round 2 : 4/11 hits, 3.00 expected hits Germans roll dice for 2 artilleries and 4 infantry in Scotland, round 2 : 0/6 hits, 2.00 expected hits 4 infantry owned by the Germans lost in Scotland British roll dice for 1 bomber, 2 fighters and 8 infantry in Scotland, round 3 : 4/11 hits, 3.00 expected hits Germans roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 bomber, 2 fighters and 7 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 2 artilleries and 4 infantry Casualties for British: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 carrier and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 2 tactical_bombers moved from Iraq to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State 1 fighter moved from 96 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt Place Units - British 1 artillery and 8 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.67 British : 2.00 Italians : -0.67 Chinese : 0.33 Neutral_Axis : 1.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 4 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Southern Italy to Morocco 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria 2 infantry moved from Albania to Greece 2 armour moved from Yugoslavia to Greece 3 fighters moved from Southern Italy to Greece Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 2 armour, 3 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 3 fighters and 2 infantry in Greece, round 2 : 3/7 hits, 2,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour, 3 fighters and 2 infantry in Greece, round 3 : 0/7 hits, 2,83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 armour, 3 fighters and 2 infantry in Greece, round 4 : 2/7 hits, 2,83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Algeria Italians attack with 1 armour, 1 artillery and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 2 : 2/3 hits, 1,17 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1,33 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 3 fighters moved from Greece to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary 2 aaGuns moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern France to Northern Italy 1 artillery and 3 infantry moved from Libya to Tobruk 1 bomber moved from Morocco to Southern France Place Units - Italians 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -3,00 French : -0,67 Neutral_Allies : -2,00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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Missing French turn
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 fighter moved from Western Germany to Eastern Poland 1 infantry moved from Poland to Eastern Poland 2 fighters moved from Holland Belgium to United Kingdom 2 bombers and 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from 111 Sea Zone to United Kingdom 1 fighter moved from 111 Sea Zone to 110 Sea Zone 3 transports moved from 111 Sea Zone to 112 Sea Zone 1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 3 armour moved from Germany to 113 Sea Zone 5 armour moved from Western Germany to 113 Sea Zone 1 armour and 2 artilleries moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 6 infantry moved from Germany to 113 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 8 armour, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 9 armour, 2 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in Eastern Poland Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 9 armour, 2 artilleries, 2 bombers, 3 fighters, 11 infantry and 3 tactical_bombers British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 0/8 hits, 1,33 expected hits Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 9 armour, 2 artilleries, 2 bombers, 3 fighters, 11 infantry and 3 tactical_bombers in United Kingdom, round 2 : 14/30 hits, 12,17 expected hits British roll dice for 5 aaGuns, 2 artilleries, 1 bomber, 3 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 2 : 10/18 hits, 6,83 expected hits 5 aaGuns owned by the British, 10 infantry owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 9 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in United Kingdom, round 3 : 11/20 hits, 10,33 expected hits British roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/8 hits, 3,67 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the French, 2 artilleries owned by the British, 2 infantry owned by the British and 2 fighters owned by the British lost in United Kingdom Germans captures 42PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 8 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 65 Casualties for Germans: 1 armour, 2 artilleries and 11 infantry Casualties for British: 5 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium 3 aaGuns moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 bombers moved from United Kingdom to Western Germany 3 aaGuns, 1 artillery and 6 infantry moved from Poland to Slovakia Hungary 4 infantry moved from Romania to Slovakia Hungary 1 fighter moved from Eastern Poland to Germany Place Units - Germans 8 artilleries and 2 infantry placed in Germany 3 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 45 PUs; end with 87 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 2,00 British : 3,50 Russians : 0,00 AA fire in United Kingdom : : -1,33
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Assumed no scramble from UK.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 5 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 artillery and 1 infantry moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 1 armour moved from Novgorod to Finland Russians take Finland from Germans 1 artillery and 2 infantry moved from Baltic States to Poland 1 fighter moved from Ukraine to Romania 1 fighter moved from Baltic States to Poland 1 tactical_bomber moved from Baltic States to Poland Combat - Russians Battle in Poland Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Romania to Eastern Poland 1 mech_infantry moved from Novgorod to Finland 2 aaGuns, 1 armour, 1 artillery, 17 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland 1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland 2 infantry moved from Ukraine to Bessarabia 3 armour moved from Ukraine to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 1 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey 1 fighter moved from Baltic States to Eastern Poland 1 fighter moved from Eastern Poland to Bessarabia 1 fighter moved from Eastern Poland to Bessarabia Place Units - Russians 3 armour placed in Novgorod 2 armour and 1 artillery placed in Ukraine 1 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -0.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 mech_infantry moved from Yunnan to Shensi 3 artilleries and 6 infantry moved from Hopei to Shensi 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kweichow to Szechwan 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 2 bombers moved from Kwangsi to Malaya 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to 37 Sea Zone Combat - Japanese Battle in Borneo Battle in Celebes Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 carrier, 2 destroyers and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 46 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kwangtung Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Malaya Japanese attack with 1 armour, 2 bombers and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Malaya, round 2 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 3 artilleries, 6 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Shensi, round 2 : 1/10 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi 1 aaGun moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 2 bombers moved from Malaya to Kwangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Chahar to Anhwe 1 infantry moved from Manchuria to Jehol Place Units - Japanese 2 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : -0,33 ANZAC : -0,33 Americans : -0,67 Chinese : 1,33 UK_Pacific : -1,67 Japanese : -1,50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 49 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry moved from 123 Sea Zone to Iceland 3 mech_infantrys moved from Western United States to Central United States 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 harbour placed in Southeast Mexico 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Southeast Mexico: 1 harbour EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : 0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 fighter and 10 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 11 infantry Japanese defend with 3 artilleries, 5 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 2 : 3/12 hits, 2.33 expected hits Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 2 : 4/9 hits, 3.00 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 3 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 4 : 0/6 hits, 1.33 expected hits Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 4 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 5 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 artilleries and 1 mech_infantry in Shensi, round 6 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win, taking Chahar from Japanese with 3 artilleries remaining. Battle score for attacker is -14 Casualties for Chinese: 11 infantry Casualties for Japanese: 5 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 49 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry moved from 123 Sea Zone to Iceland 3 mech_infantrys moved from Western United States to Central United States 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 harbour placed in Southeast Mexico 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Southeast Mexico: 1 harbour EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 fighter and 10 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 11 infantry Japanese defend with 3 artilleries, 5 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 2 : 3/12 hits, 2.33 expected hits Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 2 : 4/9 hits, 3.00 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 3 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 4 : 0/6 hits, 1.33 expected hits Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 4 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 5 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 artilleries and 1 mech_infantry in Shensi, round 6 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win, taking Chahar from Japanese with 3 artilleries remaining. Battle score for attacker is -14 Casualties for Chinese: 11 infantry Casualties for Japanese: 5 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 battleship moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 fighters moved from Egypt to 81 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery moved from Italian Somaliland to Ethiopia 2 tactical_bombers moved from Egypt to Eastern Persia 1 armour moved from Iraq to Persia 3 infantry moved from Scotland to Eire British take Eire from Neutral_Allies 2 infantry moved from Scotland to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 1 cruiser and 1 destroyer moved from 106 Sea Zone to 123 Sea Zone Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.33 Americans : -1.00 Chinese : -1.17 Japanese : 1.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 94 Sea Zone 3 fighters moved from Southern Italy to 94 Sea Zone 2 infantry moved from Slovakia Hungary to Romania 1 bomber moved from Southern France to Romania Combat - Italians Battle in 94 Sea Zone Italians attack with 3 fighters and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 3 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 3 fighters in 94 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Romania Italians attack with 1 bomber and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Romania Italians roll dice for 1 bomber and 2 infantry in Romania, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Romania to Southern Italy 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 battleship, 1 carrier and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from 94 Sea Zone to Southern Italy 1 armour and 1 mech_infantry moved from Algeria to Libya 2 aaGuns moved from Yugoslavia to Slovakia Hungary 2 armour moved from Greece to Yugoslavia Place Units - Italians 1 carrier and 2 transports placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -2,67 French : -0,67 Russians : -1,00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 2 armour EDIT: Adding units owned by Italians to Greece: 2 armour EDIT: Turning off Edit Mode Germans buy 1 artillery, 1 carrier, 1 destroyer, 21 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Poland 2 bombers moved from Western Germany to Poland 2 fighters and 2 tactical_bombers moved from Holland Belgium to Poland 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Poland Germans attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Poland, round 2 : 6/9 hits, 4,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Poland to Slovakia Hungary 2 bombers moved from Poland to Western Germany 8 artilleries moved from Germany to Slovakia Hungary 1 fighter moved from Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour moved from United Kingdom to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 3 armour moved from United Kingdom to 110 Sea Zone 3 armour and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 armour moved from 112 Sea Zone to Western Germany 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry moved from 110 Sea Zone to United Kingdom 2 mech_infantrys moved from Western Germany to Slovakia Hungary 3 aaGuns moved from Western Germany to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone 3 infantry placed in United Kingdom 1 artillery and 9 infantry placed in Germany 3 infantry placed in Normandy Bordeaux 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 2,00 Russians : -0,83