I assumed no scramble to Scotland.
2019 Wizmark (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 1 marine and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Philippines to 45 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Hopei 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 3 infantry moved from French Indo China to Yunnan 1 carrier moved from 17 Sea Zone to 6 Sea Zone 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 45 Sea Zone to Philippines 1 marine moved from 36 Sea Zone to French Indo China 1 marine moved from 37 Sea Zone to Shan State Place Units - Japanese 1 carrier and 5 submarines placed in 6 Sea Zone 3 artilleries placed in Manchuria 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry Jehol : 1 flag Manchuria : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 3 infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 4 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 armour and 1 marine Malaya : 1 flag, 1 harbour Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 tactical_bomber Guam : 1 flag, 1 airfield French Indo China : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 1 marine, 3 mech_infantrys and 4 tactical_bombers Celebes : 1 flag Java : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag, 2 infantry 42 Sea Zone : 1 flag 41 Sea Zone : 1 destroyer and 1 submarine 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber 36 Sea Zone : 1 battleship, 1 submarine and 2 transports 25 Sea Zone : 1 submarine 16 Sea Zone : 1 destroyer 6 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 45 / 64 Russians : 29 / 41 Japanese : 63 / 71 Americans : 50 / 75 Chinese : 1 / 4 British : 34 / 37 UK_Pacific : 6 / 9 Italians : 17 / 29 ANZAC : 10 / 18 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 125 times 2 was rolled 120 times 3 was rolled 107 times 4 was rolled 136 times 5 was rolled 126 times 6 was rolled 116 times Average roll : 3.501 Median : 4.000 Variance : 0.666 Standard Deviation : 0.816 Total rolls : 730 Null / Other 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times Average roll : 2.500 Median : 2.500 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 Germans Combat 1 was rolled 39 times 2 was rolled 34 times 3 was rolled 30 times 4 was rolled 35 times 5 was rolled 34 times 6 was rolled 28 times Average roll : 3.375 Median : 3.000 Variance : 0.379 Standard Deviation : 0.615 Total rolls : 200 British Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 20 times 6 was rolled 17 times Average roll : 3.833 Median : 4.000 Variance : 1.084 Standard Deviation : 1.041 Total rolls : 84 Italians Combat 1 was rolled 8 times 2 was rolled 13 times 3 was rolled 9 times 4 was rolled 13 times 5 was rolled 8 times 6 was rolled 15 times Average roll : 3.682 Median : 4.000 Variance : 0.708 Standard Deviation : 0.841 Total rolls : 66 Americans Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.897 Median : 4.000 Variance : 0.601 Standard Deviation : 0.775 Total rolls : 29 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 25 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 32 times 5 was rolled 24 times 6 was rolled 24 times Average roll : 3.493 Median : 4.000 Variance : 0.525 Standard Deviation : 0.725 Total rolls : 152 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.571 Median : 4.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 21 ANZAC Combat 3 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 14 times 6 was rolled 9 times Average roll : 3.372 Median : 3.500 Variance : 0.416 Standard Deviation : 0.645 Total rolls : 78 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 Russians Combat 1 was rolled 17 times 2 was rolled 11 times 3 was rolled 10 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 8 times Average roll : 3.239 Median : 3.000 Variance : 0.669 Standard Deviation : 0.818 Total rolls : 71
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from British Guiana to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 3 fighters moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Queensland to Caroline Islands 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from British Guiana to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 3 fighters moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Queensland to Caroline Islands 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Gibraltar Americans attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 tactical_bomber; Italians defend with 1 harbour, 2 infantry and 2 mech_infantrys Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/8 hits, 3.83 expected hits Italians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits 2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry and 2 mech_infantrys Casualties for Germans: 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 fighters moved from Caroline Islands to 33 Sea Zone 2 bombers moved from Caroline Islands to Gilbert Islands 2 bombers moved from Western United States to Queensland 3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 bombers moved from Gibraltar to British Guiana 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 bombers and 1 fighter placed in Western United States 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery, 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : -1.33 AA fire in Caroline Islands : : 0.50 Japanese : 0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 6 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Chahar Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : 0.50
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 1 fighter moved from Persia to Caucasus
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from British Guiana to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 3 fighters moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Queensland to Caroline Islands 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Gibraltar Americans attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 tactical_bomber; Italians defend with 1 harbour, 2 infantry and 2 mech_infantrys Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/8 hits, 3.83 expected hits Italians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits 2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry and 2 mech_infantrys Casualties for Germans: 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 fighters moved from Caroline Islands to 33 Sea Zone 2 bombers moved from Caroline Islands to Gilbert Islands 2 bombers moved from Western United States to Queensland 3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 bombers moved from Gibraltar to British Guiana 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 bombers and 1 fighter placed in Western United States 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery, 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 6 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Chahar Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 1 fighter moved from Persia to Caucasus Combat - British Battle in Caucasus British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Bryansk 3 infantry moved from Iraq to Northwest Persia 1 armour moved from Iraq to Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from Egypt to Persia 2 armour moved from Egypt to Iraq 1 fighter moved from Morocco to Gibraltar 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to French Equatorial Africa Place Units - British 1 factory_minor placed in Egypt 1 fighter and 2 mech_infantrys placed in Persia 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 33 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50 Italians : -0.83 British : -0.17 Americans : -1.33 AA fire in Caroline Islands : : 0.50 Chinese : 0.83 Japanese : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Belarus 3 mech_infantrys moved from Western Ukraine to Belarus 1 bomber moved from Ukraine to Russia 2 infantry moved from Southern Italy to 97 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 2 transports moved from 92 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Bessarabia to Ukraine Combat - Italians Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Rostov Italians attack with 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 fighter and 3 mech_infantrys Russians defend with 2 artilleries Italians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Belarus Italians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Gibraltar Italians attack with 2 fighters and 2 infantry British defend with 1 armour, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the British, 1 infantry owned by the Italians, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Gibraltar Italians roll dice for 2 fighters and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 fighter and 1 infantry Casualties for British: 1 armour, 1 fighter and 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to 92 Sea Zone 1 bomber moved from Russia to Western Ukraine 1 fighter moved from Belarus to Western Ukraine Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Italians : -0.67 British : -0.50 Russians : -1.33
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry Malta : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry Belarus : 1 flag, 3 mech_infantrys Rostov : 1 flag, 1 infantry and 1 mech_infantry Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 5 infantry Western Ukraine : 1 flag, 1 bomber and 1 fighter 95 Sea Zone : 2 transports Greece : 1 flag, 1 infantry 92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport 98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 64 Russians : 28 / 41 Japanese : 62 / 71 Americans : 50 / 70 Chinese : 2 / 3 British : 34 / 36 UK_Pacific : 6 / 9 Italians : 20 / 30 ANZAC : 10 / 18 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 149 times 2 was rolled 149 times 3 was rolled 134 times 4 was rolled 169 times 5 was rolled 156 times 6 was rolled 155 times Average roll : 3.547 Median : 4.000 Variance : 0.720 Standard Deviation : 0.849 Total rolls : 912 Null / Other 1 was rolled 11 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 13 times 6 was rolled 23 times Average roll : 3.737 Median : 4.000 Variance : 1.056 Standard Deviation : 1.028 Total rolls : 99 Germans Combat 1 was rolled 39 times 2 was rolled 34 times 3 was rolled 30 times 4 was rolled 36 times 5 was rolled 34 times 6 was rolled 28 times Average roll : 3.378 Median : 3.000 Variance : 0.398 Standard Deviation : 0.630 Total rolls : 201 British Combat 1 was rolled 11 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 22 times 6 was rolled 19 times Average roll : 3.870 Median : 4.000 Variance : 1.201 Standard Deviation : 1.096 Total rolls : 92 Italians Combat 1 was rolled 11 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 13 times 6 was rolled 23 times Average roll : 3.737 Median : 4.000 Variance : 1.056 Standard Deviation : 1.028 Total rolls : 99 Americans Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 11 times 5 was rolled 13 times 6 was rolled 8 times Average roll : 3.636 Median : 4.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 55 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 26 times 2 was rolled 28 times 3 was rolled 22 times 4 was rolled 32 times 5 was rolled 26 times 6 was rolled 24 times Average roll : 3.481 Median : 4.000 Variance : 0.378 Standard Deviation : 0.615 Total rolls : 158 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.571 Median : 4.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 21 ANZAC Combat 3 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 17 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.376 Median : 3.000 Variance : 0.272 Standard Deviation : 0.521 Total rolls : 85 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 Russians Combat 1 was rolled 18 times 2 was rolled 12 times 3 was rolled 12 times 4 was rolled 13 times 5 was rolled 15 times 6 was rolled 9 times Average roll : 3.278 Median : 3.000 Variance : 0.600 Standard Deviation : 0.775 Total rolls : 79
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 10 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Norway to Finland 1 tactical_bomber moved from 112 Sea Zone to Finland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 2 artilleries and 2 infantry moved from Baltic States to Novgorod 1 armour moved from Baltic States to Western Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Ukraine to Russia 2 armour moved from Volgograd to Caucasus 1 fighter moved from Eastern Poland to Western Ukraine 1 armour moved from Ukraine to Caucasus 5 armour moved from Ukraine to Western Ukraine 2 armour moved from Ukraine to Caucasus 1 bomber moved from Germany to Novgorod 2 fighters moved from Southern Italy to Western Ukraine Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in Novgorod Germans attack with 3 artilleries, 1 bomber and 3 infantry Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Novgorod, round 2 : 1/7 hits, 2.67 expected hits Russians roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 artilleries, 1 bomber and 2 infantry in Novgorod, round 3 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 artilleries, 1 bomber and 1 infantry in Novgorod, round 4 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Finland Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Caucasus Germans attack with 5 armour British defend with 1 armour and 1 mech_infantry Germans roll dice for 5 armour in Caucasus, round 2 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Western Ukraine 1 destroyer moved from 112 Sea Zone to 127 Sea Zone 1 tactical_bomber moved from Finland to 112 Sea Zone Place Units - Germans 10 infantry placed in Germany Germans undo move 1. 3 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry placed in France 1 bomber, 6 infantry and 1 marine placed in Western Germany 1 destroyer and 1 transport placed in 112 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.83 Germans : 1.33 Russians : -1.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 marine Germany : 1 factory_major Baltic States : 1 flag Eastern Poland : 1 flag, 9 mech_infantrys Bessarabia : 1 flag Ukraine : 5 infantry Western Ukraine : 3 aaGuns, 6 armour, 1 artillery, 1 bomber, 4 fighters, 12 infantry, 18 mech_infantrys and 1 tactical_bomber Volgograd : 1 flag, 1 factory_minor and 3 infantry Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry Caucasus : 1 flag, 5 armour 112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport 125 Sea Zone : 1 submarine Bulgaria : 1 flag 127 Sea Zone : 1 destroyer and 1 transport Yugoslavia : 1 flag Finland : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 49 / 71 Russians : 22 / 41 Japanese : 62 / 71 Americans : 50 / 70 Chinese : 2 / 3 British : 34 / 36 UK_Pacific : 6 / 9 Italians : 20 / 30 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 147 times 2 was rolled 136 times 3 was rolled 135 times 4 was rolled 154 times 5 was rolled 152 times 6 was rolled 137 times Average roll : 3.510 Median : 4.000 Variance : 0.425 Standard Deviation : 0.652 Total rolls : 861 Null / Other 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 2.700 Median : 2.500 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Germans Combat 1 was rolled 45 times 2 was rolled 37 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 39 times 6 was rolled 31 times Average roll : 3.357 Median : 3.000 Variance : 0.446 Standard Deviation : 0.668 Total rolls : 227 British Combat 1 was rolled 11 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 22 times 6 was rolled 19 times Average roll : 3.870 Median : 4.000 Variance : 1.201 Standard Deviation : 1.096 Total rolls : 92 Italians Combat 1 was rolled 11 times 2 was rolled 18 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 13 times 6 was rolled 23 times Average roll : 3.755 Median : 4.000 Variance : 1.024 Standard Deviation : 1.012 Total rolls : 98 Americans Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 11 times 5 was rolled 13 times 6 was rolled 8 times Average roll : 3.636 Median : 4.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 55 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 26 times 2 was rolled 28 times 3 was rolled 22 times 4 was rolled 32 times 5 was rolled 26 times 6 was rolled 24 times Average roll : 3.481 Median : 4.000 Variance : 0.378 Standard Deviation : 0.615 Total rolls : 158 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.571 Median : 4.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 21 ANZAC Combat 3 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 17 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.376 Median : 3.000 Variance : 0.272 Standard Deviation : 0.521 Total rolls : 85 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 Russians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 15 times 5 was rolled 19 times 6 was rolled 10 times Average roll : 3.348 Median : 3.000 Variance : 0.674 Standard Deviation : 0.821 Total rolls : 92
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1 NC edit
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 36 PUs; Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd 1 infantry moved from Samara to Volgograd 3 infantry moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 2 mech_infantrys moved from Russia to Volgograd 1 fighter moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/7 hits, 1.83 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 1.67 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Non Combat Move - Russians 2 aaGuns and 9 infantry moved from Novosibirsk to Samara 1 fighter moved from Volgograd to Bryansk 1 fighter moved from Rostov to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 5 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 9 infantry moved from Amur to Buryatia Place Units - Russians 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.67 Russians : 3.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour, 6 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Philippines to Japan 2 tactical_bombers moved from French Indo China to Philippines 1 destroyer and 1 submarine moved from 41 Sea Zone to 74 Sea Zone 2 carriers, 1 destroyer, 4 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 1 fighter and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Anhwe 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from Yunnan to Kweichow 1 marine moved from French Indo China to Shan State 1 armour moved from Shan State to French Indo China Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 airfield and 1 harbour placed in French Indo China 3 infantry placed in French Indo China 3 transports placed in 19 Sea Zone Japanese undo move 3. Japanese undo move 2. 3 transports placed in 36 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry, 1 mech_infantry and 2 tactical_bombers Jehol : 1 flag Manchuria : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 6 infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 3 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 2 marines Malaya : 1 flag, 1 harbour Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 2 tactical_bombers Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys Celebes : 1 flag Java : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag, 2 infantry 42 Sea Zone : 1 flag 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 5 submarines, 4 tactical_bombers and 7 transports 16 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 74 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 47 / 71 Russians : 26 / 30 Japanese : 63 / 73 Americans : 50 / 70 Chinese : 1 / 3 British : 34 / 36 UK_Pacific : 6 / 9 Italians : 18 / 30 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 152 times 2 was rolled 137 times 3 was rolled 139 times 4 was rolled 157 times 5 was rolled 156 times 6 was rolled 137 times Average roll : 3.500 Median : 4.000 Variance : 0.533 Standard Deviation : 0.730 Total rolls : 878 Null / Other 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 2.545 Median : 2.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Germans Combat 1 was rolled 46 times 2 was rolled 37 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 41 times 6 was rolled 31 times Average roll : 3.361 Median : 3.000 Variance : 0.539 Standard Deviation : 0.734 Total rolls : 230 British Combat 1 was rolled 11 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 22 times 6 was rolled 19 times Average roll : 3.870 Median : 4.000 Variance : 1.201 Standard Deviation : 1.096 Total rolls : 92 Italians Combat 1 was rolled 11 times 2 was rolled 18 times 3 was rolled 14 times 4 was rolled 20 times 5 was rolled 14 times 6 was rolled 23 times Average roll : 3.770 Median : 4.000 Variance : 1.003 Standard Deviation : 1.002 Total rolls : 100 Americans Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 11 times 5 was rolled 13 times 6 was rolled 8 times Average roll : 3.636 Median : 4.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 55 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 26 times 2 was rolled 28 times 3 was rolled 22 times 4 was rolled 32 times 5 was rolled 26 times 6 was rolled 24 times Average roll : 3.481 Median : 4.000 Variance : 0.378 Standard Deviation : 0.615 Total rolls : 158 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.571 Median : 4.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 21 ANZAC Combat 3 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 17 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.376 Median : 3.000 Variance : 0.272 Standard Deviation : 0.521 Total rolls : 85 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 Russians Combat 1 was rolled 22 times 2 was rolled 14 times 3 was rolled 20 times 4 was rolled 17 times 5 was rolled 20 times 6 was rolled 10 times Average roll : 3.282 Median : 3.000 Variance : 0.989 Standard Deviation : 0.994 Total rolls : 103
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 bombers moved from British Guiana to Gibraltar 1 submarine moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 25 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 bombers moved from British Guiana to Gibraltar 1 submarine moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 25 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Gibraltar Americans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/8 hits, 4.17 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Guam from Japanese, taking Gibraltar from Italians with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Changing ownership of Marianas from Japanese to Americans EDIT: Adding units owned by Americans to Marianas: 1 infantry EDIT: Turning off Edit Mode 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Queensland 2 bombers moved from Gilbert Islands to Queensland 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 marine moved from Western United States to Central United States 3 fighters moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 bombers moved from Gibraltar to British Guiana 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 2 bombers placed in Western United States 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -4.67 Japanese : 0.67
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Anhwe
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Persia to Caucasus 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 2 armour moved from Persia to Caucasus 2 armour moved from Iraq to Caucasus
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 bombers moved from British Guiana to Gibraltar 1 submarine moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 25 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Gibraltar Americans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/8 hits, 4.17 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Guam from Japanese, taking Gibraltar from Italians with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Changing ownership of Marianas from Japanese to Americans EDIT: Adding units owned by Americans to Marianas: 1 infantry EDIT: Turning off Edit Mode 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Queensland 2 bombers moved from Gilbert Islands to Queensland 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 marine moved from Western United States to Central United States 3 fighters moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 bombers moved from Gibraltar to British Guiana 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 2 bombers placed in Western United States 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Persia to Caucasus 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 2 armour moved from Persia to Caucasus 2 armour moved from Iraq to Caucasus Combat - British Battle in Caucasus British attack with 4 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 5 armour British roll dice for 4 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/12 hits, 4.50 expected hits Germans roll dice for 5 armour in Caucasus, round 2 : 2/5 hits, 2.50 expected hits 5 armour owned by the Germans and 2 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 2 infantry Casualties for Germans: 5 armour Non Combat Move - British 3 infantry moved from Persia to Northwest Persia 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 1 bomber moved from French Equatorial Africa to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - British 1 airfield placed in Egypt 1 armour, 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 British collect 32 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50 Italians : -0.33 British : 1.50 Americans : -4.67 Chinese : 0.17 Japanese : 1.33