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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 1 marine and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
3 infantry moved from French Indo China to Yunnan
1 carrier moved from 17 Sea Zone to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 marine moved from 36 Sea Zone to French Indo China
1 marine moved from 37 Sea Zone to Shan State
Place Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
3 artilleries placed in Manchuria
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 3 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 4 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 armour and 1 marine
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 tactical_bomber
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 1 marine, 3 mech_infantrys and 4 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 destroyer and 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber
36 Sea Zone : 1 battleship, 1 submarine and 2 transports
25 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 45 / 64
Russians : 29 / 41
Japanese : 63 / 71
Americans : 50 / 75
Chinese : 1 / 4
British : 34 / 37
UK_Pacific : 6 / 9
Italians : 17 / 29
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 125 times
2 was rolled 120 times
3 was rolled 107 times
4 was rolled 136 times
5 was rolled 126 times
6 was rolled 116 times
Average roll : 3.501
Median : 4.000
Variance : 0.666
Standard Deviation : 0.816
Total rolls : 730
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 39 times
2 was rolled 34 times
3 was rolled 30 times
4 was rolled 35 times
5 was rolled 34 times
6 was rolled 28 times
Average roll : 3.375
Median : 3.000
Variance : 0.379
Standard Deviation : 0.615
Total rolls : 200
British Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 20 times
6 was rolled 17 times
Average roll : 3.833
Median : 4.000
Variance : 1.084
Standard Deviation : 1.041
Total rolls : 84
Italians Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3.682
Median : 4.000
Variance : 0.708
Standard Deviation : 0.841
Total rolls : 66
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.897
Median : 4.000
Variance : 0.601
Standard Deviation : 0.775
Total rolls : 29
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 25 times
2 was rolled 27 times
3 was rolled 20 times
4 was rolled 32 times
5 was rolled 24 times
6 was rolled 24 times
Average roll : 3.493
Median : 4.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 152
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 9 times
Average roll : 3.372
Median : 3.500
Variance : 0.416
Standard Deviation : 0.645
Total rolls : 78
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.239
Median : 3.000
Variance : 0.669
Standard Deviation : 0.818
Total rolls : 71
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from British Guiana to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Queensland to Caroline Islands
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from British Guiana to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Queensland to Caroline Islands
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 harbour, 2 infantry and 2 mech_infantrys
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/8 hits, 3.83 expected hits
Italians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry and 2 mech_infantrys
Casualties for Germans: 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from Caroline Islands to 33 Sea Zone
2 bombers moved from Caroline Islands to Gilbert Islands
2 bombers moved from Western United States to Queensland
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 bombers moved from Gibraltar to British Guiana
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 bombers and 1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : -1.33
AA fire in Caroline Islands : : 0.50
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
6 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Chahar
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 fighter moved from Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from British Guiana to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Queensland to Caroline Islands
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 harbour, 2 infantry and 2 mech_infantrys
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/8 hits, 3.83 expected hits
Italians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry and 2 mech_infantrys
Casualties for Germans: 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from Caroline Islands to 33 Sea Zone
2 bombers moved from Caroline Islands to Gilbert Islands
2 bombers moved from Western United States to Queensland
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 bombers moved from Gibraltar to British Guiana
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 bombers and 1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
6 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Chahar
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 fighter moved from Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter moved from Caucasus to Bryansk
3 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Persia
2 armour moved from Egypt to Iraq
1 fighter moved from Morocco to Gibraltar
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to French Equatorial Africa
Place Units - British
1 factory_minor placed in Egypt
1 fighter and 2 mech_infantrys placed in Persia
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
Italians : -0.83
British : -0.17
Americans : -1.33
AA fire in Caroline Islands : : 0.50
Chinese : 0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Belarus
3 mech_infantrys moved from Western Ukraine to Belarus
1 bomber moved from Ukraine to Russia
2 infantry moved from Southern Italy to 97 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Bessarabia to Ukraine
Combat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Rostov
Italians attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 2 artilleries
Italians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Belarus
Italians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Gibraltar
Italians attack with 2 fighters and 2 infantry
British defend with 1 armour, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1.83 expected hits
1 infantry owned by the British, 1 infantry owned by the Italians, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians roll dice for 2 fighters and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter and 1 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Russia to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Italians : -0.67
British : -0.50
Russians : -1.33
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Belarus : 1 flag, 3 mech_infantrys
Rostov : 1 flag, 1 infantry and 1 mech_infantry
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag, 1 bomber and 1 fighter
95 Sea Zone : 2 transports
Greece : 1 flag, 1 infantry
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 64
Russians : 28 / 41
Japanese : 62 / 71
Americans : 50 / 70
Chinese : 2 / 3
British : 34 / 36
UK_Pacific : 6 / 9
Italians : 20 / 30
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 149 times
2 was rolled 149 times
3 was rolled 134 times
4 was rolled 169 times
5 was rolled 156 times
6 was rolled 155 times
Average roll : 3.547
Median : 4.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 912
Null / Other
1 was rolled 11 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 13 times
6 was rolled 23 times
Average roll : 3.737
Median : 4.000
Variance : 1.056
Standard Deviation : 1.028
Total rolls : 99
Germans Combat
1 was rolled 39 times
2 was rolled 34 times
3 was rolled 30 times
4 was rolled 36 times
5 was rolled 34 times
6 was rolled 28 times
Average roll : 3.378
Median : 3.000
Variance : 0.398
Standard Deviation : 0.630
Total rolls : 201
British Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 22 times
6 was rolled 19 times
Average roll : 3.870
Median : 4.000
Variance : 1.201
Standard Deviation : 1.096
Total rolls : 92
Italians Combat
1 was rolled 11 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 13 times
6 was rolled 23 times
Average roll : 3.737
Median : 4.000
Variance : 1.056
Standard Deviation : 1.028
Total rolls : 99
Americans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.636
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 55
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 26 times
2 was rolled 28 times
3 was rolled 22 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.481
Median : 4.000
Variance : 0.378
Standard Deviation : 0.615
Total rolls : 158
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.376
Median : 3.000
Variance : 0.272
Standard Deviation : 0.521
Total rolls : 85
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.278
Median : 3.000
Variance : 0.600
Standard Deviation : 0.775
Total rolls : 79
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 10 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Norway to Finland
1 tactical_bomber moved from 112 Sea Zone to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
2 artilleries and 2 infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Ukraine to Russia
2 armour moved from Volgograd to Caucasus
1 fighter moved from Eastern Poland to Western Ukraine
1 armour moved from Ukraine to Caucasus
5 armour moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Caucasus
1 bomber moved from Germany to Novgorod
2 fighters moved from Southern Italy to Western Ukraine
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Novgorod
Germans attack with 3 artilleries, 1 bomber and 3 infantry
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Novgorod, round 2 : 1/7 hits, 2.67 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 artilleries, 1 bomber and 2 infantry in Novgorod, round 3 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 artilleries, 1 bomber and 1 infantry in Novgorod, round 4 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Finland
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Caucasus
Germans attack with 5 armour
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 5 armour in Caucasus, round 2 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Western Ukraine
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from Finland to 112 Sea Zone
Place Units - Germans
10 infantry placed in Germany
Germans undo move 1.
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry placed in France
1 bomber, 6 infantry and 1 marine placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.83
Germans : 1.33
Russians : -1.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 marine
Germany : 1 factory_major
Baltic States : 1 flag
Eastern Poland : 1 flag, 9 mech_infantrys
Bessarabia : 1 flag
Ukraine : 5 infantry
Western Ukraine : 3 aaGuns, 6 armour, 1 artillery, 1 bomber, 4 fighters, 12 infantry, 18 mech_infantrys and 1 tactical_bomber
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 5 armour
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
127 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 49 / 71
Russians : 22 / 41
Japanese : 62 / 71
Americans : 50 / 70
Chinese : 2 / 3
British : 34 / 36
UK_Pacific : 6 / 9
Italians : 20 / 30
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 147 times
2 was rolled 136 times
3 was rolled 135 times
4 was rolled 154 times
5 was rolled 152 times
6 was rolled 137 times
Average roll : 3.510
Median : 4.000
Variance : 0.425
Standard Deviation : 0.652
Total rolls : 861
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.500
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
Germans Combat
1 was rolled 45 times
2 was rolled 37 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 39 times
6 was rolled 31 times
Average roll : 3.357
Median : 3.000
Variance : 0.446
Standard Deviation : 0.668
Total rolls : 227
British Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 22 times
6 was rolled 19 times
Average roll : 3.870
Median : 4.000
Variance : 1.201
Standard Deviation : 1.096
Total rolls : 92
Italians Combat
1 was rolled 11 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 13 times
6 was rolled 23 times
Average roll : 3.755
Median : 4.000
Variance : 1.024
Standard Deviation : 1.012
Total rolls : 98
Americans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.636
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 55
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 26 times
2 was rolled 28 times
3 was rolled 22 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.481
Median : 4.000
Variance : 0.378
Standard Deviation : 0.615
Total rolls : 158
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.376
Median : 3.000
Variance : 0.272
Standard Deviation : 0.521
Total rolls : 85
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 10 times
Average roll : 3.348
Median : 3.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 92
1 NC edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 36 PUs;
Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
3 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
2 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/7 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 1.67 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Novosibirsk to Samara
1 fighter moved from Volgograd to Bryansk
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
9 infantry moved from Amur to Buryatia
Place Units - Russians
1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.67
Russians : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour, 6 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Philippines to Japan
2 tactical_bombers moved from French Indo China to Philippines
1 destroyer and 1 submarine moved from 41 Sea Zone to 74 Sea Zone
2 carriers, 1 destroyer, 4 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Yunnan to Kweichow
1 marine moved from French Indo China to Shan State
1 armour moved from Shan State to French Indo China
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 airfield and 1 harbour placed in French Indo China
3 infantry placed in French Indo China
3 transports placed in 19 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
3 transports placed in 36 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 6 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 2 marines
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 2 tactical_bombers
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 5 submarines, 4 tactical_bombers and 7 transports
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
74 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 47 / 71
Russians : 26 / 30
Japanese : 63 / 73
Americans : 50 / 70
Chinese : 1 / 3
British : 34 / 36
UK_Pacific : 6 / 9
Italians : 18 / 30
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 152 times
2 was rolled 137 times
3 was rolled 139 times
4 was rolled 157 times
5 was rolled 156 times
6 was rolled 137 times
Average roll : 3.500
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 878
Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.545
Median : 2.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Germans Combat
1 was rolled 46 times
2 was rolled 37 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 31 times
Average roll : 3.361
Median : 3.000
Variance : 0.539
Standard Deviation : 0.734
Total rolls : 230
British Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 22 times
6 was rolled 19 times
Average roll : 3.870
Median : 4.000
Variance : 1.201
Standard Deviation : 1.096
Total rolls : 92
Italians Combat
1 was rolled 11 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 20 times
5 was rolled 14 times
6 was rolled 23 times
Average roll : 3.770
Median : 4.000
Variance : 1.003
Standard Deviation : 1.002
Total rolls : 100
Americans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.636
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 55
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 26 times
2 was rolled 28 times
3 was rolled 22 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.481
Median : 4.000
Variance : 0.378
Standard Deviation : 0.615
Total rolls : 158
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.376
Median : 3.000
Variance : 0.272
Standard Deviation : 0.521
Total rolls : 85
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 22 times
2 was rolled 14 times
3 was rolled 20 times
4 was rolled 17 times
5 was rolled 20 times
6 was rolled 10 times
Average roll : 3.282
Median : 3.000
Variance : 0.989
Standard Deviation : 0.994
Total rolls : 103
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 bombers moved from British Guiana to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 bombers moved from British Guiana to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/8 hits, 4.17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Guam from Japanese, taking Gibraltar from Italians with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Changing ownership of Marianas from Japanese to Americans
EDIT: Adding units owned by Americans to Marianas: 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
2 bombers moved from Gilbert Islands to Queensland
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 marine moved from Western United States to Central United States
3 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 bombers moved from Gibraltar to British Guiana
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 bombers placed in Western United States
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -4.67
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Chahar to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
2 armour moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 bombers moved from British Guiana to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/8 hits, 4.17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Guam from Japanese, taking Gibraltar from Italians with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Changing ownership of Marianas from Japanese to Americans
EDIT: Adding units owned by Americans to Marianas: 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
2 bombers moved from Gilbert Islands to Queensland
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 marine moved from Western United States to Central United States
3 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 bombers moved from Gibraltar to British Guiana
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 bombers placed in Western United States
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
2 armour moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
Combat - British
Battle in Caucasus
British attack with 4 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour
British roll dice for 4 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/12 hits, 4.50 expected hits
Germans roll dice for 5 armour in Caucasus, round 2 : 2/5 hits, 2.50 expected hits
5 armour owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 infantry
Casualties for Germans: 5 armour
Non Combat Move - British
3 infantry moved from Persia to Northwest Persia
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
1 bomber moved from French Equatorial Africa to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
1 airfield placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 32 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
Italians : -0.33
British : 1.50
Americans : -4.67
Chinese : 0.17
Japanese : 1.33