OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
@ArtofWar1947 scramble the french fighter plus 2 uk fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
5 armour and 4 mech_infantrys moved from France to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
2 fighters and 2 tactical_bombers moved from Western Germany to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Gibraltar
Battle in Yugoslavia
Germans attack with 5 armour, 1 infantry and 4 mech_infantrys
Neutral_Allies defend with 2 infantry
Germans roll dice for 5 armour, 1 infantry and 4 mech_infantrys in Yugoslavia, round 2 : 1/10 hits, 3.33 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 5 armour and 4 mech_infantrys in Yugoslavia, round 3 : 3/9 hits, 3.17 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Gibraltar from British, taking Yugoslavia from Neutral_Allies with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers, 2 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 battleship, 2 destroyers, 2 fighters and 1 transport; French defend with 1 fighter
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
British roll dice for 1 battleship, 2 destroyers, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
2 destroyers owned by the British, 1 transport owned by the British, 3 submarines owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 2 fighters owned by the British lost in 109 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 3 submarines
Casualties for British: 1 battleship, 2 destroyers, 2 fighters and 1 transport
Casualties for French: 1 fighter
Battle in 99 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Tobruk
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
2 bombers moved from 109 Sea Zone to Western Germany
2 aaGuns moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from France to Western Germany
1 armour and 3 infantry moved from Bulgaria to Romania
1 infantry moved from Norway to Finland
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -0.67
Neutral_Allies : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Belarus
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 6/19 hits, 9.33 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
1 artillery moved from Chahar to Hopei
2 artilleries moved from Hunan to Kweichow
2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 armour moved from Kwangsi to Kweichow
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Hopei
1 artillery moved from Korea to Manchuria
4 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Jehol to Manchuria
1 fighter moved from Yunnan to Kiangsu
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 infantry and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Kiangsu
2 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -3.33
Danny: There is no need to post the combat move, unless your opponent has to make a scramble or intercept decision. Art
@ArtofWar1947 ok. thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 bombers moved from Western United States to Eastern United States
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Sikang
1 fighter and 8 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 bombers moved from Western United States to Eastern United States
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Sikang
1 fighter and 8 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from Malta to 96 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 mech_infantry moved from Eire to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Burma to India
Place Units - British
1 factory_minor placed in Egypt
2 armour and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : 0.83
Italians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
4 infantry and 2 marines moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 2 marines and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 marine moved from 99 Sea Zone to Crete
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports
British defend with 1 cruiser
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Crete
Battle in Cyprus
Non Combat Move - Italians
4 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber and 2 fighters moved from Tobruk to Southern Italy
1 aaGun and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Greece to Romania
1 infantry moved from Kenya to Anglo Egyptian Sudan
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to 96 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
2 fighters moved from Southern Italy to Egypt
2 bombers moved from Western Germany to Egypt
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
Combat - Germans
Air Battle in Egypt
Germans attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/2 hits, 0.33 expected hits
Bombing raid in Egypt rolls: 4,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 119 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 119 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 tactical_bomber moved from 96 Sea Zone to Alexandria
2 fighters moved from Egypt to Alexandria
2 bombers moved from Egypt to Alexandria
1 fighter moved from Western Germany to Alexandria
1 fighter moved from 96 Sea Zone to Syria
1 tactical_bomber moved from 96 Sea Zone to Syria
2 aaGuns, 2 artilleries and 12 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 armour, 3 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 2 infantry moved from Romania to Eastern Poland
1 armour and 2 mech_infantrys moved from Yugoslavia to Romania
4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Holland Belgium to France
1 aaGun and 2 artilleries moved from Western Germany to France
1 bomber moved from 119 Sea Zone to Germany
Place Units - Germans
2 submarines placed in 112 Sea Zone
9 mech_infantrys placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -0.33
AA fire in Egypt : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to 96 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
2 fighters moved from Southern Italy to Egypt
2 bombers moved from Western Germany to Egypt
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
Combat - Germans
Air Battle in Egypt
Germans attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/2 hits, 0.33 expected hits
Bombing raid in Egypt rolls: 4,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 119 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 119 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 tactical_bomber moved from 96 Sea Zone to Alexandria
2 fighters moved from Egypt to Alexandria
2 bombers moved from Egypt to Alexandria
1 fighter moved from Western Germany to Alexandria
1 fighter moved from 96 Sea Zone to Syria
1 tactical_bomber moved from 96 Sea Zone to Syria
2 aaGuns, 2 artilleries and 12 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 armour, 3 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 2 infantry moved from Romania to Eastern Poland
1 armour and 2 mech_infantrys moved from Yugoslavia to Romania
4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Holland Belgium to France
1 aaGun and 2 artilleries moved from Western Germany to France
1 bomber moved from 119 Sea Zone to Germany
Place Units - Germans
2 submarines placed in 112 Sea Zone
9 mech_infantrys placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun
EDIT: Adding units owned by Germans to Romania: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
British : -0.33
AA fire in Egypt : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
11 infantry moved from Novgorod to Archangel
1 armour and 4 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery, 1 fighter and 12 infantry moved from Belarus to Bryansk
1 aaGun, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Yenisey to Timguska
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 artillery and 5 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 2 submarines, 2 tactical_bombers and 4 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Siam
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 armour, 4 artilleries and 4 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 artillery moved from Hopei to Kweichow
1 infantry moved from Kweichow to Hopei
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Manchuria
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 infantry and 1 marine placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Do you want to move the Russian AA gun from the Ukraine to Bryansk? There are no Axis tanks in position to blitz through the Ukraine, and–even if if there were–the minor Industrial complex (mIC) would prevent that anyway.
On the G-3 turn, I did not ask if you wanted to intercept the strategic bomb run on the mIC in Egypt, because the odds seemed overwhelming: two 2s and two 1s vs. one 2. If I assumed incorrectly (for this case or future such cases) and you want to have an air battle, let know.
@ArtofWar1947 I’ll look at the AA gun and edit it if I want to move it. Yea, I didnt want to scramble. I forget that BM mod is attack and defend at 2. I trust you to make smart decisions on that. If you are unsure though just ask.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
Non Combat Move - Americans
5 bombers moved from Eastern United States to Hawaiian Islands
1 fighter moved from Eastern United States to 101 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Adding units owned by Americans to Western United States: 1 armour
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,1,2,1,5,1
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :