9L G40 BM3 ArtofWar1947 (Axis) vs. DannyDuck716 (Allies)


  • @ArtofWar1947 scramble the french fighter plus 2 uk fighters


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            3 submarines moved from 112 Sea Zone to 109 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            5 armour and 4 mech_infantrys moved from France to Yugoslavia
            1 infantry moved from Bulgaria to Yugoslavia
            2 fighters and 2 tactical_bombers moved from Western Germany to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in Gibraltar
            Battle in Yugoslavia
                Germans attack with 5 armour, 1 infantry and 4 mech_infantrys
                Neutral_Allies defend with 2 infantry
                    Germans roll dice for 5 armour, 1 infantry and 4 mech_infantrys in Yugoslavia, round 2 : 1/10 hits, 3.33 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 5 armour and 4 mech_infantrys in Yugoslavia, round 3 : 3/9 hits, 3.17 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Gibraltar from British, taking Yugoslavia from Neutral_Allies with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 2 infantry
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 2 fighters, 3 submarines and 2 tactical_bombers
                British defend with 1 battleship, 2 destroyers, 2 fighters and 1 transport; French defend with 1 fighter
                    Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                    British roll dice for 1 battleship, 2 destroyers, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    2 destroyers owned by the British, 1 transport owned by the British, 3 submarines owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 2 fighters owned by the British lost in 109 Sea Zone
                Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Germans: 3 submarines
                Casualties for British: 1 battleship, 2 destroyers, 2 fighters and 1 transport
                Casualties for French: 1 fighter
            Battle in 99 Sea Zone
                Germans attack with 3 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Tobruk
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
            2 bombers moved from 109 Sea Zone to Western Germany
            2 aaGuns moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from France to Western Germany
            1 armour and 3 infantry moved from Bulgaria to Romania
            1 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.67
    Neutral_Allies : 0.00
    

    Savegame


  • TripleA Move Summary: Russians round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Rostov to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            3 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Belarus
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            1 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Hunan to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter moved from Kiangsu to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 6/19 hits, 9.33 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Chahar to Hopei
            2 artilleries moved from Hunan to Kweichow
            2 artilleries and 5 infantry moved from Anhwe to Kweichow
            1 armour moved from Kwangsi to Kweichow
            1 artillery moved from Kwangsi to Hunan
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Chahar to Hopei
            1 artillery moved from Korea to Manchuria
            4 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
            1 aaGun moved from Jehol to Manchuria
            1 fighter moved from Yunnan to Kiangsu
            2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 infantry and 1 mech_infantry placed in Kiangsu
            1 mech_infantry placed in Kiangsu
            2 infantry placed in Japan
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -3.33
    

    Savegame


  • Danny: There is no need to post the combat move, unless your opponent has to make a scramble or intercept decision. Art


  • @ArtofWar1947 ok. thanks


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 bombers moved from Western United States to Eastern United States
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            1 fighter and 8 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Kansu
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 bombers moved from Western United States to Eastern United States
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            1 fighter and 8 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Kansu
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
            1 cruiser moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 bomber moved from Malta to 96 Sea Zone
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 96 Sea Zone
                British win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
            1 mech_infantry moved from Eire to United Kingdom
            1 bomber, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            3 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Burma to India
    
        Place Units - British
            1 factory_minor placed in Egypt
            2 armour and 1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 28 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    British : 0.83
    Italians : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
            4 infantry and 2 marines moved from Southern Italy to 97 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 2 marines and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 marine moved from 99 Sea Zone to Crete
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports
                British defend with 1 cruiser
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Crete
            Battle in Cyprus
    
        Non Combat Move - Italians
            4 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
            1 bomber and 2 fighters moved from Tobruk to Southern Italy
            1 aaGun and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 armour moved from Greece to Romania
            1 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Tobruk to 96 Sea Zone
            1 bomber moved from Western Germany to 119 Sea Zone
            2 fighters moved from Southern Italy to Egypt
            2 bombers moved from Western Germany to Egypt
            1 tactical_bomber moved from Southern Italy to 96 Sea Zone
    
        Combat - Germans
            Air Battle in Egypt
                Germans attacks with 4 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/2 hits, 0.33 expected hits
                Bombing raid in Egypt rolls: 4,6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in 119 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 119 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Morocco
                  Germans take Morocco from Neutral_Axis
            1 tactical_bomber moved from 96 Sea Zone to Alexandria
            2 fighters moved from Egypt to Alexandria
            2 bombers moved from Egypt to Alexandria
            1 fighter moved from Western Germany to Alexandria
            1 fighter moved from 96 Sea Zone to Syria
            1 tactical_bomber moved from 96 Sea Zone to Syria
            2 aaGuns, 2 artilleries and 12 infantry moved from Poland to Eastern Poland
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun, 1 armour, 3 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour and 2 infantry moved from Romania to Eastern Poland
            1 armour and 2 mech_infantrys moved from Yugoslavia to Romania
            4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland
            2 aaGuns, 1 artillery and 1 infantry moved from Holland Belgium to France
            1 aaGun and 2 artilleries moved from Western Germany to France
            1 bomber moved from 119 Sea Zone to Germany
    
        Place Units - Germans
            2 submarines placed in 112 Sea Zone
            9 mech_infantrys placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.33
    AA fire in Egypt : : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Tobruk to 96 Sea Zone
            1 bomber moved from Western Germany to 119 Sea Zone
            2 fighters moved from Southern Italy to Egypt
            2 bombers moved from Western Germany to Egypt
            1 tactical_bomber moved from Southern Italy to 96 Sea Zone
    
        Combat - Germans
            Air Battle in Egypt
                Germans attacks with 4 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/2 hits, 0.33 expected hits
                Bombing raid in Egypt rolls: 4,6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in 119 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 119 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Morocco
                  Germans take Morocco from Neutral_Axis
            1 tactical_bomber moved from 96 Sea Zone to Alexandria
            2 fighters moved from Egypt to Alexandria
            2 bombers moved from Egypt to Alexandria
            1 fighter moved from Western Germany to Alexandria
            1 fighter moved from 96 Sea Zone to Syria
            1 tactical_bomber moved from 96 Sea Zone to Syria
            2 aaGuns, 2 artilleries and 12 infantry moved from Poland to Eastern Poland
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun, 1 armour, 3 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour and 2 infantry moved from Romania to Eastern Poland
            1 armour and 2 mech_infantrys moved from Yugoslavia to Romania
            4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland
            2 aaGuns, 1 artillery and 1 infantry moved from Holland Belgium to France
            1 aaGun and 2 artilleries moved from Western Germany to France
            1 bomber moved from 119 Sea Zone to Germany
    
        Place Units - Germans
            2 submarines placed in 112 Sea Zone
            9 mech_infantrys placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun
            EDIT: Adding units owned by Germans to Romania: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.33
    AA fire in Egypt : : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            11 infantry moved from Novgorod to Archangel
            1 armour and 4 infantry moved from Russia to Bryansk
            2 aaGuns, 1 artillery, 1 fighter and 12 infantry moved from Belarus to Bryansk
            1 aaGun, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
            2 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            9 infantry and 1 mech_infantry placed in Russia
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            1 artillery and 5 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 2 submarines, 2 tactical_bombers and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Siam
            1 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Hunan to Kwangsi
            1 armour, 4 artilleries and 4 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Hopei to Yunnan
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Hopei
            2 mech_infantrys moved from Kiangsu to Hunan
            1 fighter moved from Kiangsu to Manchuria
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 infantry and 1 marine placed in Japan
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Do you want to move the Russian AA gun from the Ukraine to Bryansk? There are no Axis tanks in position to blitz through the Ukraine, and–even if if there were–the minor Industrial complex (mIC) would prevent that anyway.

    On the G-3 turn, I did not ask if you wanted to intercept the strategic bomb run on the mIC in Egypt, because the odds seemed overwhelming: two 2s and two 1s vs. one 2. If I assumed incorrectly (for this case or future such cases) and you want to have an air battle, let know.


  • @ArtofWar1947 I’ll look at the AA gun and edit it if I want to move it. Yea, I didnt want to scramble. I forget that BM mod is attack and defend at 2. I trust you to make smart decisions on that. If you are unsure though just ask.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
    
        Non Combat Move - Americans
            5 bombers moved from Eastern United States to Hawaiian Islands
            1 fighter moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 transport placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 armour
            EDIT: Adding units owned by Americans to Western United States: 1 armour
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 infantry placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,1,2,1,5,1
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame

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