NO scramble.
VonAlba (Allies+3) vs Simon33 (Axis) BM3 Game I
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UK, is that still coming?
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uk was just doing, look the file, it’s italian turn
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@VonAlba said in VonAlba (Allies+3) vs Simon33 (Axis) BM3 Game I:
uk was just doing, look the file, it’s italian turn
Hmm, it says Chinese turn. Must be some bug in there.
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Italians Italians buy 2 artilleries, 3 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria 1 bomber moved from Algeria to Alexandria Combat - Italians Battle in Alexandria Italians attack with 2 bombers and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 bombers and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria Italians win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 3 infantry moved from France to Southern France 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 bombers moved from Alexandria to Tunisia 1 artillery and 1 infantry moved from Tunisia to Algeria 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 carriers, 1 destroyer and 3 fighters moved from 97 Sea Zone to 96 Sea Zone Place Units - Italians 1 transport placed in 95 Sea Zone 1 artillery placed in Southern France 1 artillery placed in Northern Italy 3 fighters placed in Southern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.67
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TripleA Turn Summary: ANZAC round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 19 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 41 Sea Zone to 35 Sea Zone 1 fighter moved from Java to Philippines 1 armour moved from Paulau Island to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung Combat - ANZAC Battle in Kwangtung Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 39 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 19 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 41 Sea Zone to 35 Sea Zone 1 fighter moved from Java to Philippines 1 armour moved from Paulau Island to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung Combat - ANZAC Battle in Kwangtung Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 39 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 25
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 13 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 109 Sea Zone to 110 Sea Zone 12 fighters moved from Caucasus to Northwest Persia 1 bomber and 12 fighters moved from Northwest Persia to Iraq 3 fighters moved from 96 Sea Zone to Iraq Combat - Germans Air Battle in Iraq
Combat Hit Differential Summary :
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Intercept in Iraq?
15 ftrs+1bomb on 16 interceptors.
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no, thanks
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 13 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 109 Sea Zone to 110 Sea Zone 12 fighters moved from Caucasus to Northwest Persia 1 bomber and 12 fighters moved from Northwest Persia to Iraq 3 fighters moved from 96 Sea Zone to Iraq Combat - Germans Air Battle in Iraq Germans attacks with 16 units heading to Iraq Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Iraq to Northwest Persia 12 fighters moved from Iraq to Caucasus 3 fighters moved from Iraq to Northwest Persia 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 4 submarines moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from Western Germany to Northern Italy 3 infantry moved from Russia to Tambov 3 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus 3 artilleries and 9 mech_infantrys moved from Caucasus to Northwest Persia 1 artillery moved from Algeria to Tunisia 1 aaGun moved from Volgograd to Caucasus 3 fighters moved from Western Germany to Caucasus Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Russia 3 artilleries placed in Ukraine 3 artilleries placed in Volgograd 3 artilleries placed in Caucasus 1 armour, 4 artilleries and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0.17
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 7 fighters moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 2 battleships, 1 cruiser, 1 destroyer and 1 marine moved from 36 Sea Zone to 39 Sea Zone 3 fighters moved from French Indo China to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 4 bombers moved from French Indo China to 21 Sea Zone Combat - Japanese Battle in 39 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer and 3 fighters in 39 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 destroyer and 7 fighters Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer and 7 fighters in 20 Sea Zone, round 2 : 7/8 hits, 3.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Ceylon Battle in 19 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 4 bombers and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 4 bombers and 1 destroyer in 21 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 4 bombers moved from 21 Sea Zone to French Indo China 7 fighters moved from 20 Sea Zone to French Indo China 5 fighters moved from 36 Sea Zone to French Indo China 6 carriers and 3 transports moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from 37 Sea Zone to French Indo China 3 fighters moved from 39 Sea Zone to India 25 artilleries and 30 infantry moved from West India to India 3 fighters moved from 19 Sea Zone to French Indo China Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 Japanese collect 49 PUs (4 lost to blockades); end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.83 Japanese : 2.33
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TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Americans Americans buy 2 carriers and 7 fighters; Remaining resources: 3 PUs; Combat Move - Americans 5 fighters moved from Eastern United States to French West Africa 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 submarine moved from 80 Sea Zone to 78 Sea Zone 4 bombers moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 4 infantry moved from Trans-Jordan to Iraq 1 bomber moved from Sumatra to 20 Sea Zone 1 fighter moved from Caroline Islands to 21 Sea Zone 1 submarine moved from 38 Sea Zone to 36 Sea Zone Americans take 36 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 43 Sea Zone to 21 Sea Zone 1 bomber moved from 20 Sea Zone to 21 Sea Zone 4 fighters moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 18 Sea Zone to 19 Sea Zone 5 artilleries and 7 infantry moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to Guam 1 fighter moved from 21 Sea Zone to Guam 4 fighters moved from 20 Sea Zone to 41 Sea Zone 5 artilleries, 10 carriers, 1 cruiser, 3 destroyers, 11 fighters, 7 infantry, 4 submarines, 4 tactical_bombers and 6 transports moved from 35 Sea Zone to 41 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 19 Sea Zone to Guam Place Units - Americans 2 carriers placed in 101 Sea Zone 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans : -1,00 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Americans Americans buy 2 carriers and 7 fighters; Remaining resources: 3 PUs; Combat Move - Americans 5 fighters moved from Eastern United States to French West Africa 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 submarine moved from 80 Sea Zone to 78 Sea Zone 4 bombers moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 4 infantry moved from Trans-Jordan to Iraq 1 bomber moved from Sumatra to 20 Sea Zone 1 fighter moved from Caroline Islands to 21 Sea Zone 1 submarine moved from 38 Sea Zone to 36 Sea Zone Americans take 36 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 43 Sea Zone to 21 Sea Zone 1 bomber moved from 20 Sea Zone to 21 Sea Zone 4 fighters moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 18 Sea Zone to 19 Sea Zone 5 artilleries and 7 infantry moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to Guam 1 fighter moved from 21 Sea Zone to Guam 4 fighters moved from 20 Sea Zone to 41 Sea Zone 5 artilleries, 10 carriers, 1 cruiser, 3 destroyers, 11 fighters, 7 infantry, 4 submarines, 4 tactical_bombers and 6 transports moved from 35 Sea Zone to 41 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 19 Sea Zone to Guam Place Units - Americans 2 carriers placed in 101 Sea Zone 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 19 PUs; British buy 6 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 2 destroyers, 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone Non Combat Move - British Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,1,1,2,4,3,1,4,5,2,4,3,3 British collect 31 PUs (4 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -1,00 Japanese : -1,00
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 harbour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 artillery and 1 infantry moved from Algeria to Tunisia 2 bombers moved from Tunisia to Southern Italy 1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Place Units - Italians 1 harbour placed in Tobruk 1 armour, 2 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 14 PUs; Combat Move - ANZAC 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Kiangsi to Kwangtung 1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from Malaya to Shan State ANZAC take Shan State from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from 34 Sea Zone to Paulau Island 1 fighter moved from Philippines to 41 Sea Zone Place Units - ANZAC 1 factory_minor placed in Kwangtung 1 fighter placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 35 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 14 PUs; Combat Move - ANZAC 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Kiangsi to Kwangtung 1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from Malaya to Shan State ANZAC take Shan State from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from 34 Sea Zone to Paulau Island 1 fighter moved from Philippines to 41 Sea Zone Place Units - ANZAC 1 factory_minor placed in Kwangtung 1 fighter placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 35 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 artilleries, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 3 fighters moved from Northwest Persia to Iraq 1 fighter moved from Caucasus to Iraq 14 fighters moved from Caucasus to Iraq Combat - Germans Air Battle in Iraq Germans attacks with 19 units heading to Iraq Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Cleaning up after air battles Non Combat Move - Germans 18 fighters moved from Iraq to Caucasus 1 bomber moved from Iraq to Northwest Persia 6 artilleries moved from Caucasus to Northwest Persia 3 artilleries moved from Volgograd to Caucasus 3 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 3 artilleries moved from Ukraine to Rostov 3 infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Russia to Rostov 1 aaGun moved from Caucasus to Rostov 1 aaGun moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Novgorod to Bryansk 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Tunisia to Libya 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 armour and 4 artilleries moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to 96 Sea Zone Place Units - Germans 3 armour placed in Caucasus 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 artilleries, 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0.17
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 6 fighters and 1 infantry moved from French Indo China to Shan State 5 fighters moved from French Indo China to Malaya 1 bomber moved from French Indo China to 34 Sea Zone 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 3 bombers, 6 fighters and 1 infantry moved from French Indo China to Kwangsi Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 5 fighters ANZAC defend with 1 artillery and 1 harbour Japanese roll dice for 5 fighters in Malaya, round 2 : 4/5 hits, 2.50 expected hits ANZAC roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win with 5 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shan State Japanese attack with 6 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 6 fighters and 1 infantry in Shan State, round 2 : 2/7 hits, 3.17 expected hits ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from ANZAC with 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangsi Japanese attack with 3 bombers, 6 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 3 bombers, 6 fighters and 1 infantry in Kwangsi, round 2 : 5/10 hits, 5.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi Japanese win with 3 bombers and 6 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber moved from 34 Sea Zone to French Indo China 6 fighters moved from Shan State to 36 Sea Zone 5 fighters moved from Malaya to 36 Sea Zone 4 fighters moved from Kwangsi to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 3 bombers and 2 fighters moved from Kwangsi to French Indo China 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 cruiser moved from 39 Sea Zone to 43 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 2 battleships, 6 carriers, 1 marine and 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 5 artilleries and 5 infantry moved from Kiangsu to Kiangsi Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 20 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,2,3,1,2,1 Japanese collect 32 PUs (20 lost to blockades); end with 32 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : 0.67 Japanese : 0.17
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TripleA Manual Gamesave Post: Americans round 26
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans buy 1 armour, 6 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Iraq to Sumatra 1 bomber moved from Iraq to Java 10 fighters moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 78 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Americans take 39 Sea Zone from Japanese 4 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone 5 fighters moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 5 artilleries, 10 carriers, 1 cruiser, 2 destroyers, 7 infantry, 2 submarines and 6 transports moved from 41 Sea Zone to 35 Sea Zone 1 bomber moved from Guam to 6 Sea Zone 2 fighters moved from Guam to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 5 fighters moved from French West Africa to Egypt 4 infantry moved from Eastern United States to 101 Sea Zone 2 carriers, 2 destroyers, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 87 Sea Zone 4 fighters moved from Eastern United States to 87 Sea Zone 3 fighters moved from Eastern United States to French West Africa 2 mech_infantrys moved from Central America to Central United States 4 infantry moved from Central America to Southeast Mexico 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 41 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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scramble from jap?