Ferrousgryphon(Axis) vs. Aldoraine (Allies) BM3

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Volgograd to Caucasus
            3 fighters moved from Volgograd to Caucasus
            3 tactical_bombers moved from Bryansk to Caucasus
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Southern Italy to 110 Sea Zone
            1 mech_infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @AldoRaine scramble SZ110?

  • '19

    no scramble

  • '19 '18 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Volgograd to Caucasus
            3 fighters moved from Volgograd to Caucasus
            3 tactical_bombers moved from Bryansk to Caucasus
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Southern Italy to 110 Sea Zone
            1 mech_infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 1 fighter, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 3 bombers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Caucasus
                Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Caucasus, round 2 : 2/9 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Western Germany to Southern Italy
            2 fighters moved from Ukraine to Southern Italy
            3 aaGuns, 7 armour, 11 artilleries, 32 infantry and 46 mech_infantrys moved from Bryansk to Rostov
            3 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
            3 artilleries moved from Ukraine to Rostov
            5 mech_infantrys moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Novgorod to Belarus
            4 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Urals to Vologda
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 bombers moved from 110 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 artilleries placed in Ukraine
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Novgorod
            1 armour, 2 infantry and 3 mech_infantrys placed in Western Germany
            Germans undo move 6.
            Germans undo move 5.
            3 mech_infantrys placed in Novgorod
            Germans undo move 5.
            1 armour and 2 mech_infantrys placed in Novgorod
            2 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -0.33
    Russians : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Ulaanbaatar
                  Russians take Ulaanbaatar from Japanese
            2 infantry moved from Yakut S.S.R. to Dzavhan
                  Russians take Dzavhan from Japanese
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            2 fighters moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            2 fighters moved from Smolensk to Russia
            1 aaGun moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
            16 infantry moved from Russia to Vologda
            4 artilleries moved from Russia to Vologda
            10 infantry moved from Russia to Vologda
            5 artilleries moved from Russia to Vologda
    
        Place Units - Russians
            1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.33
    

    Savegame

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            2 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 bomber moved from Shantung to Burma
            3 infantry moved from Anhwe to Hopei
            1 bomber moved from Shantung to Hopei
            1 mech_infantry moved from Central Mongolia to Dzavhan
            2 mech_infantrys moved from Buyant-Uhaa to Dzavhan
            1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 mech_infantry moved from Amur to Ulaanbaatar
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 fighter moved from Buryatia to Dzavhan
            1 fighter moved from Buryatia to Ulaanbaatar
    

    Combat Hit Differential Summary :

    Savegame


  • @AldoRaine Scramble in SZ 54?

    Also I am going away for a week. I am going to take my laptop so hopefully I will be able to keep up on my turns but just in case you know why. I also want to say I have been super busy lately and I know I have been slow to post. I apologize and thank you for your patience.

  • '19

    no scramble. Thanks for the heads up. It is no problem at all. Thanks for the game.

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            2 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 bomber moved from Shantung to Burma
            3 infantry moved from Anhwe to Hopei
            1 bomber moved from Shantung to Hopei
            1 mech_infantry moved from Central Mongolia to Dzavhan
            2 mech_infantrys moved from Buyant-Uhaa to Dzavhan
            1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 mech_infantry moved from Amur to Ulaanbaatar
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 fighter moved from Buryatia to Dzavhan
            1 fighter moved from Buryatia to Ulaanbaatar
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 3/10 hits, 5.83 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Ulaanbaatar
                Japanese attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Ulaanbaatar, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Ulaanbaatar
                Japanese win, taking Ulaanbaatar from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Dzavhan
                Japanese attack with 1 fighter and 3 mech_infantrys
                Russians defend with 2 infantry
                    Japanese roll dice for 1 fighter and 3 mech_infantrys in Dzavhan, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Dzavhan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Dzavhan
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Dzavhan, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Dzavhan, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Dzavhan
                1 mech_infantry owned by the Japanese retreated to Central Mongolia
                Russians win with 2 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Burma
                Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in Hopei, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 battleships, 5 carriers and 2 cruisers moved from 42 Sea Zone to 33 Sea Zone
            5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
            4 destroyers and 6 submarines moved from 42 Sea Zone to 33 Sea Zone
            4 submarines moved from 20 Sea Zone to 33 Sea Zone
            1 destroyer moved from 45 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
            1 destroyer moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from Ulaanbaatar to 6 Sea Zone
            1 fighter moved from Philippines to 6 Sea Zone
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Shantung to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Hopei to Kiangsu
            1 bomber moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
            1 fighter moved from Dzavhan to Central Mongolia
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
            Japanese undo move 2.
            Japanese undo move 1.
            3 infantry placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 fighter and 1 marine placed in Japan
            1 carrier, 1 cruiser and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : 0.00
    UK_Pacific : 0.67
    Russians : 1.33
    Japanese : -5.50
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 1 marine and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 cruiser and 1 marine moved from 26 Sea Zone to 8 Sea Zone
            1 marine moved from 8 Sea Zone to Aleutian Islands
            1 bomber moved from British Columbia to Aleutian Islands
            2 fighters moved from Western United States to Aleutian Islands
            1 submarine moved from 63 Sea Zone to 54 Sea Zone
            4 fighters moved from Queensland to 54 Sea Zone
            2 bombers moved from Egypt to Malta
            2 submarines moved from 91 Sea Zone to 96 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            3 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer and 1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Egypt to 92 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 2 submarines and 1 transport
                Italians defend with 1 submarine and 1 transport
                    Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 submarine and 1 transport
            Battle in 54 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine
                Japanese defend with 2 infantry
                    Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine in Aleutian Islands, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Malta
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Malta, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Malta
                Americans win, taking Malta from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Algeria: 1 mech_infantry
            EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry
            EDIT: Changing ownership of Tunisia from Italians to Americans
            EDIT: Turning off Edit Mode
            1 armour, 2 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            8 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 8 infantry, 1 mech_infantry, 2 submarines and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 bombers moved from Malta to Gibraltar
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            6 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            4 fighters moved from 54 Sea Zone to Queensland
            1 destroyer moved from 63 Sea Zone to 55 Sea Zone
            4 submarines moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            2 carriers moved from 26 Sea Zone to 8 Sea Zone
            2 fighters moved from Aleutian Islands to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Queensland
            3 carriers moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Aleutian Islands to British Columbia
            1 armour moved from Egypt to Iraq
            3 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 bomber placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 armour and 1 marine placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 8 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Italians : 0.17
    Americans : 0.83
    Japanese : 0.00
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Suiyuyan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            12 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Northwest Persia to Caucasus
            1 tactical_bomber moved from Northwest Persia to Caucasus
            4 infantry moved from Egypt to 81 Sea Zone
            4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            2 infantry moved from 99 Sea Zone to Cyprus
            1 bomber moved from Northwest Persia to Cyprus
            2 fighters moved from Egypt to Crete
            2 artilleries and 2 infantry moved from India to Burma
            1 artillery and 1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 battleship moved from 26 Sea Zone to 8 Sea Zone
    
        Combat - British
            Battle in Crete
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Crete, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Cyprus
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Cyprus, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 2 infantry in Cyprus, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                British win, taking Cyprus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/9 hits, 3.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Caucasus to Russia
            2 fighters moved from Northwest Persia to Egypt
            1 bomber moved from Cyprus to Syria
            2 fighters moved from Crete to Syria
            3 artilleries and 3 infantry moved from Northwest Persia to Iraq
            8 armour and 14 mech_infantrys moved from Northwest Persia to Eastern Persia
            2 infantry moved from Persia to Iraq
            2 fighters and 1 tactical_bomber moved from Burma to India
            2 artilleries moved from India to Burma
            20 infantry moved from India to Burma
            2 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
            2 aaGuns moved from India to Burma
            1 mech_infantry moved from Eastern Persia to India
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 carrier and 2 cruisers moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Libya to Alexandria
            3 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from India to Burma
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
            3 infantry placed in Iraq
            1 fighter placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.50
    Italians : 0.00
    Japanese : 0.67
    

    Savegame

  • '19

    I assumed you wanted a defense in sz96 for speed sake. I will let you choose the outcome or you can submerge. Just edit if you want. Very fun and interesting game so far. Thanks for playing.

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 marines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from Rostov to 99 Sea Zone
            4 fighters moved from 95 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            3 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @AldoRaine I edited back. Even though I got a hit had you asked I would’ve submerged.

    Scrambles in 98 and 92?

  • '19

    scramble full sz 92

  • '19 '18 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 marines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from Rostov to 99 Sea Zone
            4 fighters moved from 95 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            3 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 2 transports
                    2 transports owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 4 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 2 submarines and 1 transport
                    Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Italians and 1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 11
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 2 submarines and 1 transport
            Battle in 92 Sea Zone
                Italians attack with 3 submarines
                British defend with 1 fighter; Americans defend with 1 destroyer and 2 fighters
                    Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -10
                Casualties for Italians: 3 submarines
                Casualties for Americans: 1 destroyer
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 fighters moved from 96 Sea Zone to Southern Italy
            4 fighters moved from 98 Sea Zone to 95 Sea Zone
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 aaGun, 2 armour, 1 artillery and 4 mech_infantrys moved from Rostov to Volgograd
    
        Place Units - Italians
            3 marines placed in Southern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.67
    Americans : 2.33
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
            EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour and 2 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: French round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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