• 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens; 
            Japanese buy 6 armour, 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour moved from India to 39 Sea Zone
            3 infantry moved from India to 39 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            2 armour moved from 80 Sea Zone to Persia
            2 infantry moved from 80 Sea Zone to Persia
            1 artillery and 3 mech_infantrys moved from India to West India
            3 armour moved from Burma to West India
            2 bombers moved from Szechwan to Russia
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 armour moved from 72 Sea Zone to Tanganyika Territory
            1 fighter moved from 39 Sea Zone to Persia
            1 tactical_bomber moved from 39 Sea Zone to Persia
            1 mech_infantry moved from Guam to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 destroyer moved from 15 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Tanganyika Territory
            Battle in Korea
            Battle in West India
                Japanese attack with 3 armour, 1 artillery and 3 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 artillery and 3 mech_infantrys in West India, round 2 : 3/7 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking Tanganyika Territory from British, taking Korea from Russians, taking West India from UK_Pacific with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Japanese attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 aaGun, 2 armour and 1 factory_minor
                    AA fire in Persia : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 aaGun and 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 armour owned by the British lost in Persia
                    Japanese roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Persia
                Japanese win, taking Persia from British with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 aaGun and 2 armour
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Shensi
            3 mech_infantrys moved from French Indo China to Szechwan
            3 mech_infantrys moved from Kwangtung to Yunnan
            2 artilleries moved from Shan State to Yunnan
            3 artilleries moved from Shantung to Jehol
            3 armour moved from Kiangsu to Jehol
            2 battleships and 2 cruisers moved from 21 Sea Zone to 6 Sea Zone
            6 fighters and 4 tactical_bombers moved from Burma to Kansu
            1 infantry moved from Timguska to Kansu
            1 carrier moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            1 tactical_bomber moved from Persia to 80 Sea Zone
            1 fighter moved from 39 Sea Zone to Kenya
            1 tactical_bomber moved from 39 Sea Zone to Kenya
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            2 bombers moved from Russia to Ukraine
    
        Place Units - Japanese
            1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
            1 armour placed in Japan
            3 armour placed in Shantung
            2 armour placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,2,6,4,4
            Japanese collect 69 PUs (2 lost to blockades); end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    AA fire in Persia : : -0.33
    British : -0.50
    Americans : -0.33
    UK_Pacific : -0.33
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '19 '18

  • 2024 2023 '22 '19 '18

    editing in 3 men in Normandy for American purchases.

  • 2024 2023 '22 '19 '18

    and in Eastern US, 4.23.19schroederd.tsvg

  • 2024 2023 '22 '19 '18

    Italy’s turn


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Italians
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Northern Italy to Holland Belgium
            1 infantry moved from France to Southern France
            1 artillery moved from France to Southern France
            3 infantry moved from Northern Italy to Western Germany
            2 artilleries moved from France to Western Germany
            1 bomber moved from Southern Italy to Holland Belgium
            1 infantry moved from Kenya to Ethiopia
                  Italians take Ethiopia from French
            2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 2 artilleries and 3 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 artilleries and 3 infantry in Western Germany, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                    Italians roll dice for 2 artilleries and 2 infantry in Western Germany, round 3 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Western Germany
                Italians win, taking Western Germany from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Holland Belgium
                Italians attack with 2 armour and 1 bomber
                Americans defend with 1 mech_infantry
                    Italians roll dice for 2 armour and 1 bomber in Holland Belgium, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 mech_infantry
            Battle in Southern France
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            1 aaGun moved from Northern Italy to France
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.33
    Americans : 0.67
    

    Savegame

  • 2024 2023 '22 '19 '18

    Edited in a combat move, the capture of an island.4.28.19.tsvg


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 0 techTokens; 
            Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 armour moved from Smolensk to Bryansk
            3 armour moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 5 armour
                Russians defend with 3 armour and 3 infantry
                    Germans roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 3 armour and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Russians win with 1 armour remaining. Battle score for attacker is -9
                Casualties for Germans: 5 armour
                Casualties for Russians: 2 armour and 3 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Germany to France
            1 infantry moved from Karelia to Novgorod
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            3 infantry placed in France
            2 infantry and 1 mech_infantry placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 0 techTokens; 
            Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 armour moved from Smolensk to Bryansk
            3 armour moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 5 armour
                Russians defend with 3 armour and 3 infantry
                    Germans roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 3 armour and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Russians win with 1 armour remaining. Battle score for attacker is -9
                Casualties for Germans: 5 armour
                Casualties for Russians: 2 armour and 3 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Germany to France
            1 infantry moved from Karelia to Novgorod
    
        Place Units - Germans
            3 armour placed in Ukraine
            6 armour and 4 infantry placed in Germany
            1 infantry placed in Ukraine
            2 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.33
    

    Savegame


  • I realized my game deciding mistake right after I posted, so I changed my unit placement if that’s ok with you.


  • @Schroeder yeah, I was reading it and got a little excited. The sub prevent last turn was brilliant. I think I could have done it two turns ago, but I’m trying to practice endgame with multiple amphibious incursions and didn’t want to pull the trigger. Then I had a synapse lapse and spent my air force on those mechs in Berlin.

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 armour moved from Tanganyika Territory to Union of South Africa
                  Japanese take Rhodesia from British
            1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 armour moved from Persia to Trans-Jordan
                  Japanese take Iraq from British
            1 armour moved from Persia to Trans-Jordan
            1 infantry moved from Persia to Northwest Persia
                  Japanese take Northwest Persia from British
            1 armour and 1 mech_infantry moved from West India to Turkmenistan
                  Japanese take Eastern Persia from British
            1 infantry moved from Kansu to Timguska
            3 armour, 3 artilleries and 3 infantry moved from Jehol to Manchuria
            3 armour moved from Shantung to Manchuria
            1 mech_infantry moved from Shensi to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Szechwan to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 fighter moved from Kansu to Timguska
            1 tactical_bomber moved from Kansu to Timguska
    
        Combat - Japanese
            Battle in Timguska
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Timguska
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Manchuria
                Japanese attack with 6 armour, 3 artilleries and 3 infantry
                Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 1 infantry
                    Japanese roll dice for 6 armour, 3 artilleries and 3 infantry in Manchuria, round 2 : 9/12 hits, 5.00 expected hits
                    Chinese roll dice for 2 aaGuns and 4 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 6 armour and 3 artilleries remaining. Battle score for attacker is 13
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 2 aaGuns and 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Union of South Africa
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
                Japanese win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Trans-Jordan
                Japanese attack with 2 armour
                British defend with 1 infantry
                    Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Turkmenistan
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Turkmenistan
                Japanese win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Yunnan to Sikang
            2 artilleries moved from Yunnan to Burma
            2 armour and 2 mech_infantrys moved from West India to Persia
            2 armour moved from India to Eastern Persia
            1 artillery moved from West India to Eastern Persia
            1 tactical_bomber moved from Timguska to Kansu
            1 fighter moved from Timguska to Kansu
            1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Kenya to Persia
            1 tactical_bomber moved from Kenya to Persia
            1 tactical_bomber moved from Kansu to Persia
            1 fighter moved from Kansu to Persia
            1 tactical_bomber moved from Kansu to Persia
            1 fighter moved from Kansu to Persia
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            4 transports placed in 6 Sea Zone
            3 artilleries and 3 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in India
            Japanese undo move 3.
            2 destroyers placed in 39 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3,5,6,5,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3
            Japanese collect 69 PUs (5 lost to blockades); end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Chinese : 1.67
    Russians : 0.33
    Japanese : 4.33
    

    Savegame


  • Yep, I think this game is looking good for the Axis

  • 2024 2023 '22 '19 '18

    i think i’m going to take Berlin.

  • 2024 2023 '22 '19 '18

    4.30.19.tsvg yep, Americans took over wger. emptied ger for the brits.

  • 2024 2023 '22 '19 '18


  • TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Italy to Germany
            3 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Southern Italy to Germany
            2 fighters moved from Southern Italy to Western Germany
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Italy to Germany
            3 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Southern Italy to Germany
            2 fighters moved from Southern Italy to Western Germany
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 2 fighters and 3 infantry
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 2 fighters and 3 infantry in Western Germany, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                Italians win, taking Western Germany from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Germany
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Germany, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Germany
                Italians win, taking Germany from British, taking Western Germany from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Germany to Southern Italy
            2 fighters moved from Western Germany to Southern Italy
            2 infantry moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Northern Italy
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Northern Italy
            Italians undo move 1.
            1 armour placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,2
            Italians collect 10 PUs (6 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -0.33
    Americans : 0.67
    

    Savegame

Suggested Topics

  • 1
  • 38
  • 5
  • 19
  • 123
  • 42
  • 175
  • 338
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.0k

Users

39.3k

Topics

1.7m

Posts