Initial test. First time tries.
Dawgoneit (Allies+20) vs Simon33 (Axis) BM3
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from Northern Territory to 55 Sea Zone 1 armour and 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Purchase Units - ANZAC ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC Battle in Malaya Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Malaya from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 infantry moved from Northwest Persia to Iraq 10 armour, 3 artilleries, 4 infantry and 12 mech_infantrys moved from Northwest Persia to Persia 5 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia 1 bomber moved from Caucasus to Iraq 3 tactical_bombers moved from Caucasus to Persia 3 bombers moved from Western Germany to United Kingdom 3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 3,5,7 and causes: 15 damage to unit: factory_major Bombing raid in United Kingdom causes 15 damage total. Battle in Persia Germans attack with 10 armour, 3 artilleries, 4 infantry, 17 mech_infantrys and 4 tactical_bombers British defend with 6 armour, 4 artilleries, 1 factory_minor, 1 fighter, 10 infantry and 6 mech_infantrys; ANZAC defend with 1 infantry Germans roll dice for 10 armour, 3 artilleries, 4 infantry, 17 mech_infantrys and 4 tactical_bombers in Persia, round 2 : 19/38 hits, 12.67 expected hits British roll dice for 6 armour, 4 artilleries, 1 fighter, 11 infantry and 6 mech_infantrys in Persia, round 2 : 10/28 hits, 10.67 expected hits 6 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 4 infantry owned by the Germans, 2 artilleries owned by the British, 6 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Persia Germans roll dice for 10 armour, 3 artilleries, 11 mech_infantrys and 4 tactical_bombers in Persia, round 3 : 11/28 hits, 11.00 expected hits British roll dice for 6 armour, 2 artilleries and 1 fighter in Persia, round 3 : 7/9 hits, 4.33 expected hits 2 artilleries owned by the British, 7 mech_infantrys owned by the Germans, 1 fighter owned by the British and 6 armour owned by the British lost in Persia Germans win, taking Persia from British with 10 armour, 3 artilleries, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Germans: 4 infantry and 13 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for British: 6 armour, 4 artilleries, 1 fighter, 10 infantry and 6 mech_infantrys Battle in 110 Sea Zone Germans attack with 3 fighters and 1 tactical_bomber British defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 3 fighters Casualties for Americans: 1 destroyer Casualties for British: 1 cruiser and 1 transport Battle in Iraq Germans attack with 1 bomber and 1 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq Germans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Southern Italy 9 artilleries moved from Caucasus to Northwest Persia 2 aaGuns moved from Northwest Persia to Persia 4 tactical_bombers moved from Persia to Northwest Persia 2 artilleries, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber moved from Iraq to Southern Italy 3 artilleries moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Caucasus 3 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from France to Western Germany Place Units - Germans 3 artilleries placed in Caucasus 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 2 artilleries placed in France 2 fighters and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Germans collect 66 PUs (1 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 6.17 British : 4.33 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 6 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 artillery moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 2 tactical_bombers moved from Burma to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 armour, 4 artilleries and 1 mech_infantry moved from Yunnan to Kwangsi 2 infantry moved from Hunan to Kwangsi 1 armour moved from Kiangsu to Kwangsi Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 1 PUs; 5 SuicideAttackTokens; Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 submarines and 1 transport 2 submarines owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 2 armour, 4 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 5 bombers; Chinese defend with 6 infantry Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 8/12 hits, 5.33 expected hits Chinese roll dice for 5 bombers and 6 infantry in Kwangsi, round 2 : 2/11 hits, 2.83 expected hits 2 infantry owned by the Japanese, 5 bombers owned by the Americans and 3 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 5/10 hits, 4.67 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour, 4 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 72 Casualties for Japanese: 2 infantry Casualties for Americans: 5 bombers Casualties for Chinese: 6 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 2 tactical_bombers moved from Kwangsi to Kiangsu 1 bomber moved from Kwangsi to French Indo China 1 bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 1 infantry placed in Kiangsu 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 24 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3,5,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,2,4,2,4,4 Japanese collect 25 PUs (24 lost to blockades); end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : -1.83 Japanese : 2.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 5 bombers moved from Algeria to Morocco 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to Morocco 2 fighters moved from Morocco to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Syria to Iraq 4 artilleries and 3 infantry moved from Syria to Trans-Jordan 1 artillery and 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Central United States Americans undo move 1. 1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 1 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,1,4 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries moved from Alexandria to Egypt 1 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from India to Eastern Persia 1 armour moved from India to Shan State UK_Pacific take Burma from Japanese UK_Pacific take Shan State from Japanese 1 armour and 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from India to West India 1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone Purchase Units - British British buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in Yunnan British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British Place Units - British 3 armour placed in Egypt 3 armour placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -1.00 Chinese : -0.83 Japanese : -0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Italians 1 artillery moved from Northwest Persia to Iraq 1 mech_infantry moved from Caucasus to Iraq 1 bomber moved from Bulgaria to Iraq Purchase Units - Italians Italians buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Iraq Italians attack with 1 artillery, 1 bomber and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iraq Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Persia 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 bomber, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.33
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TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - French
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from Americans 2 mech_infantrys and 4 tactical_bombers moved from Northwest Persia to Trans-Jordan 10 armour and 4 mech_infantrys moved from Persia to Trans-Jordan 1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan 3 artilleries moved from Persia to Eastern Persia 4 artilleries, 4 infantry and 2 marines moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 3 bombers moved from Western Germany to 110 Sea Zone 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 infantry, 2 marines and 4 transports moved from 112 Sea Zone to 111 Sea Zone Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 92 PUs; Germans buy 5 artilleries, 1 fighter, 4 infantry, 2 marines and 10 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Eastern Persia Germans attack with 3 artilleries British defend with 1 mech_infantry Germans roll dice for 3 artilleries in Eastern Persia, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 artilleries in Eastern Persia, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 artilleries in Eastern Persia, round 4 : 2/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 3 artilleries remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Trans-Jordan Germans attack with 10 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 4 tactical_bombers British defend with 2 infantry and 3 mech_infantrys; Americans defend with 4 artilleries, 2 fighters and 3 infantry Germans roll dice for 10 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 10/22 hits, 9.83 expected hits British roll dice for 4 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 4/14 hits, 5.33 expected hits 3 mech_infantrys owned by the British, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan Germans roll dice for 10 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 3 : 7/18 hits, 9.17 expected hits British roll dice for 2 artilleries and 2 fighters in Trans-Jordan, round 3 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Germans lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 10 armour, 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 6 mech_infantrys Casualties for Americans: 4 artilleries, 2 fighters and 3 infantry Casualties for British: 2 infantry and 3 mech_infantrys Battle in 110 Sea Zone Germans attack with 3 bombers, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Scotland from British to Germans EDIT: Turning off Edit Mode 4 artilleries, 4 infantry and 2 marines moved from 111 Sea Zone to Scotland 2 fighters moved from 110 Sea Zone to 111 Sea Zone 3 bombers and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 artilleries and 1 infantry moved from France to Western Germany 1 aaGun and 9 artilleries moved from Northwest Persia to Iraq 3 mech_infantrys moved from Caucasus to Iraq 8 artilleries and 5 infantry moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 2 aaGuns moved from Persia to Eastern Persia 1 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 bomber, 1 fighter and 4 tactical_bombers moved from Trans-Jordan to Iraq Place Units - Germans 2 artilleries, 1 fighter, 2 infantry and 2 marines placed in Western Germany 3 mech_infantrys placed in Persia 3 artilleries placed in Caucasus 3 mech_infantrys placed in Volgograd 2 infantry and 1 mech_infantry placed in France 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -2.67 British : -2.33 Americans : -0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Russians 3 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 3 infantry moved from Amur to Manchuria 2 infantry moved from Amur to Buryatia Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@simon33 i do believe you have this game. Another?
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It definitely is.
I reckon we take a break.