• TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Eastern Persia to West India
            2 infantry moved from Iraq to Persia
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to South Australia
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Iraq to Persia
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            7 armour and 3 mech_infantrys moved from Rostov to Caucasus
            3 artilleries and 1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Eastern Poland to Baltic States
            1 bomber moved from Greater Southern Germany to Baltic States
            17 armour and 2 mech_infantrys moved from Eastern Poland to Germany
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 artilleries and 1 infantry
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 3 artilleries and 1 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Baltic States
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Germany
                Germans attack with 17 armour and 2 mech_infantrys
                Americans defend with 1 armour, 2 artilleries, 1 factory_minor and 1 infantry
                    Germans roll dice for 17 armour and 2 mech_infantrys in Germany, round 2 : 7/19 hits, 8,83 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Germany, round 2 : 2/4 hits, 1,50 expected hits
                    1 armour owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany
                Germans win, taking Germany from Americans, taking Western Germany from Italians with 17 armour remaining. Battle score for attacker is 9
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 armour, 2 artilleries and 1 infantry
            Battle in Caucasus
                Germans attack with 7 armour and 3 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 7 armour and 3 mech_infantrys in Caucasus, round 2 : 2/10 hits, 4,00 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Western Ukraine to Ukraine
            1 aaGun moved from Rostov to Caucasus
            1 bomber moved from Baltic States to Yugoslavia
            1 fighter moved from France to Southern Italy
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Americans : 0,50
    Russians : -0,17
    

    Savegame


  • Så fik jeg berlin tilbage for en stund… Men puha det var en kedelig ofring:sob:


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Novgorod to Poland
                  Russians take Poland from Germans
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Japanese
            1 artillery moved from Vologda to Urals
            1 infantry moved from Vologda to Urals
            1 armour moved from Russia to Urals
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 artilleries and 9 infantry moved from Tambov to Volgograd
            3 artilleries and 6 infantry moved from Russia to Bryansk
            1 artillery moved from Archangel to Belarus
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Volgograd
            1 armour and 1 mech_infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer Ja, så mange tanks kan alligevel udrette en del…


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 83 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 carrier, 4 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 bomber moved from French Indo China to Szechwan
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • VIl du scramble ved hawaii


  • @Maxiheimer Bliver på jorden, tak :-).


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 83 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 carrier, 4 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 bomber moved from French Indo China to Szechwan
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer and 4 submarines
                4 submarines owned by the Americans Submerged
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Szechwan to India
            1 aaGun moved from Burma to India
            3 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            2 mech_infantrys moved from Kansu to Suiyuyan
            3 mech_infantrys moved from Hunan to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            2 carriers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
            1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 45 Sea Zone to 49 Sea Zone
            1 cruiser moved from 45 Sea Zone to 55 Sea Zone
            1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 battleship moved from 45 Sea Zone to 36 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 carriers, 9 destroyers, 4 infantry, 7 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 bomber moved from Szechwan to French Indo China
    
        Place Units - Japanese
            3 infantry placed in India
            1 carrier, 4 destroyers, 2 fighters and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Chinese : -0,67
    Japanese : 0,00
    

    Savegame


  • Hva… har du helt mistet lysten, eller er du bare travl:thinking_face:


  • @Maxiheimer Bare travl. Rykker i aften👍.
    Du gav mig jo lidt at tænke over…


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Queensland to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 49 Sea Zone
            4 fighters moved from Queensland to 49 Sea Zone
            3 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            3 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 26 Sea Zone
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Celebes
            Battle in Southern France
            Battle in 49 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 26 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports
                    Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    Americans : -3,67
    Japanese : 0,17
    

    Savegame


  • @Enigma Jeg går ud fra at du tager subs som tab - ellers ændrer du det bare i edit mode…


  • Ja det er fint


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Queensland to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 49 Sea Zone
            4 fighters moved from Queensland to 49 Sea Zone
            3 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            3 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 26 Sea Zone
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Celebes
            Battle in Southern France
            Battle in 49 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 26 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports
                    Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
                    Japanese roll dice for 4 carriers, 9 destroyers, 4 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 9/21 hits, 9,00 expected hits
                    3 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
                Japanese win with 4 carriers, 9 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 4 submarines
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - Americans
            1 bomber moved from 55 Sea Zone to Queensland
            7 fighters and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 battleship moved from 54 Sea Zone to 63 Sea Zone
            2 carriers moved from 54 Sea Zone to 63 Sea Zone
            1 battleship, 2 carriers and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from 112 Sea Zone to 93 Sea Zone
            2 bombers moved from Norway to Eastern United States
            1 fighter moved from Norway to 112 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Karelia to Belarus
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            3 transports moved from 113 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            7 fighters and 3 tactical_bombers placed in Western United States
            1 armour and 2 infantry placed in Normandy Bordeaux
            4 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,3,1,4,4,4,1,4,5,6,6,3,1,2,4,4,5,2,3,3,5,1,4,4,2,2,4,5,3,5,6,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,3,4,4,3,3,5,4,6,1,5,2,6,5,5,5
            Americans collect 69 PUs (4 lost to blockades); end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : -3,67
    Japanese : 0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Shensi to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,17
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Queensland to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 49 Sea Zone
            4 fighters moved from Queensland to 49 Sea Zone
            3 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            3 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 26 Sea Zone
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Celebes
            Battle in Southern France
            Battle in 49 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 26 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports
                    Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
                    Japanese roll dice for 4 carriers, 9 destroyers, 4 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 9/21 hits, 9,00 expected hits
                    3 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
                Japanese win with 4 carriers, 9 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 4 submarines
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - Americans
            1 bomber moved from 55 Sea Zone to Queensland
            7 fighters and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 battleship moved from 54 Sea Zone to 63 Sea Zone
            2 carriers moved from 54 Sea Zone to 63 Sea Zone
            1 battleship, 2 carriers and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from 112 Sea Zone to 93 Sea Zone
            2 bombers moved from Norway to Eastern United States
            1 fighter moved from Norway to 112 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Karelia to Belarus
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            3 transports moved from 113 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            7 fighters and 3 tactical_bombers placed in Western United States
            1 armour and 2 infantry placed in Normandy Bordeaux
            4 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,3,1,4,4,4,1,4,5,6,6,3,1,2,4,4,5,2,3,3,5,1,4,4,2,2,4,5,3,5,6,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,3,4,4,3,3,5,4,6,1,5,2,6,5,5,5
            Americans collect 69 PUs (4 lost to blockades); end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Shensi to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            4 armour moved from 112 Sea Zone to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to Western Germany
            3 fighters moved from Norway to Western Germany
    
        Combat - British
            Battle in Western Germany
                British attack with 4 armour, 1 bomber, 4 fighters and 4 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 aaGun, 3 artilleries and 8 infantry
                    AA fire in Western Germany : 0/3 hits, 0,50 expected hits
                    British roll dice for 4 armour, 1 bomber, 4 fighters and 4 infantry in Western Germany, round 2 : 5/13 hits, 5,33 expected hits
                    Germans roll dice for 1 aaGun, 3 artilleries and 8 infantry in Western Germany, round 2 : 5/11 hits, 3,67 expected hits
                    1 aaGun owned by the Italians, 4 infantry owned by the Italians, 4 infantry owned by the British and 1 armour owned by the British lost in Western Germany
                    British roll dice for 3 armour, 1 bomber and 4 fighters in Western Germany, round 3 : 4/8 hits, 4,17 expected hits
                    Germans roll dice for 3 artilleries and 4 infantry in Western Germany, round 3 : 1/7 hits, 2,33 expected hits
                    4 infantry owned by the Italians and 1 armour owned by the British lost in Western Germany
                    British roll dice for 2 armour, 1 bomber and 4 fighters in Western Germany, round 4 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 3 artilleries in Western Germany, round 4 : 1/3 hits, 1,00 expected hits
                    3 artilleries owned by the Italians and 1 armour owned by the British lost in Western Germany
                British win, taking Western Germany from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 11
                Casualties for British: 3 armour and 4 infantry
                Casualties for Italians: 1 aaGun, 3 artilleries and 8 infantry
    
        Non Combat Move - British
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to Norway
            1 bomber moved from Western Germany to United Kingdom
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from Russia to West India
            3 armour moved from Persia to Eastern Persia
            1 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Volgograd to Kazakhstan
            2 mech_infantrys moved from Volgograd to Tsinghai
    
        Place Units - British
            3 artilleries and 4 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Persia
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : -0,17
    Americans : -3,67
    AA fire in Western Germany : : -0,50
    Chinese : -2,17
    Japanese : 0,17
    

    Savegame


  • @Maxiheimer Det var ikke meningen jeg ville angribe ved Hawaii - troede jeg kunne trække mine subs ud i non combat. Så lærte jeg det!


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Germany, round 2 : 3/3 hits, 1,17 expected hits
                    British roll dice for 1 armour in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Western Germany
                Italians win, taking Western Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,83
    British : -0,50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Java
            Battle in Malaya
    
        Non Combat Move - ANZAC
            2 fighters moved from 54 Sea Zone to Hawaiian Islands
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from Queensland to New Zealand
            2 fighters moved from West India to Ceylon
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

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