• 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Burma to India
            3 mech_infantrys moved from Yunnan to India
            1 fighter moved from 39 Sea Zone to 80 Sea Zone
            2 fighters moved from 39 Sea Zone to India
            1 tactical_bomber moved from 39 Sea Zone to India
            2 bombers, 6 fighters and 6 tactical_bombers moved from French Indo China to India
            3 armour moved from Malaya to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            3 artilleries moved from Sikang to Kazakhstan
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Sikang to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
            2 battleships moved from 37 Sea Zone to 21 Sea Zone
            2 cruisers moved from 37 Sea Zone to 21 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
            3 infantry moved from 39 Sea Zone to India
            3 armour moved from 39 Sea Zone to India
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 fighter
                British defend with 2 transports
                    2 transports owned by the British lost in 80 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Guam
                Japanese attack with 1 infantry and 1 mech_infantry
                Americans defend with 1 airfield; ANZAC defend with 1 bomber
                    Japanese roll dice for 2 battleships in Guam, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 bomber
            Battle in Kazakhstan
                Japanese attack with 3 artilleries
                ANZAC defend with 1 fighter
                    Japanese roll dice for 3 artilleries in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 fighter in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery
                Casualties for ANZAC: 1 fighter
            Battle in India
                Japanese attack with 3 armour, 1 artillery, 2 bombers, 8 fighters, 6 infantry, 3 mech_infantrys and 7 tactical_bombers
                British defend with 3 artilleries and 5 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 8 fighters, 6 infantry, 3 mech_infantrys and 7 tactical_bombers in India, round 2 : 11/30 hits, 13.50 expected hits
                    UK_Pacific roll dice for 3 artilleries and 6 infantry in India, round 2 : 3/9 hits, 3.00 expected hits
                    3 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 3 artilleries owned by the British and 5 infantry owned by the British lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 2 bombers, 8 fighters, 3 infantry, 3 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 infantry
                Casualties for British: 3 artilleries and 5 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from India to 39 Sea Zone
            2 tactical_bombers moved from India to 39 Sea Zone
            2 bombers moved from India to Szechwan
            1 fighter moved from India to 37 Sea Zone
            1 tactical_bomber moved from India to 37 Sea Zone
            2 mech_infantrys moved from Kwangtung to Yunnan
            3 armour moved from French Indo China to Burma
            1 artillery moved from Siam to Shan State
            1 artillery moved from Malaya to Shan State
            6 fighters moved from India to Burma
            4 tactical_bombers moved from India to Burma
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 artilleries placed in Shantung
            3 armour placed in Kiangsu
            1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    UK_Pacific : 0.00
    Russians : 0.33
    Japanese : -2.17
    

    Savegame

  • 2024 2023 '22 '19 '18

    4.19.19final.tsvg scramble orders to protect w. ger from bombing or to protect the transport?


  • scramble against the bombers

  • 2024 2023 '22 '19 '18

  • 2024 2023 '22 '19 '18

    had to edit. the game let me attack your ships in the Baltic with no legal landing spot. Thought I could make it to Kar, but I was wrong.

  • 2024 2023 '22 '19 '18

    also edited ownership of n per. tried to hold back that fourth mech in persia last time for that purpose, but the game wouldn’t allow me. any problem with that?

  • 2024 2023 '22 '19 '18

    4.20.19c.tsvg Italy’s turn.


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Southern Italy to Northern Italy
            3 artilleries moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Yugoslavia to Northern Italy
            2 fighters moved from Northern Italy to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1
            Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • no problem

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            6 armour moved from Belarus to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            2 armour moved from Novgorod to Smolensk
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 6 armour and 1 mech_infantry
                Russians defend with 2 armour and 4 infantry
                    Germans roll dice for 6 armour and 1 mech_infantry in Bryansk, round 2 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 2 armour and 4 infantry in Bryansk, round 2 : 2/6 hits, 2.33 expected hits
                    4 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 5 armour in Bryansk, round 3 : 0/5 hits, 2.50 expected hits
                    Russians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 4 armour in Bryansk, round 4 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is 2
                Casualties for Germans: 3 armour and 1 mech_infantry
                Casualties for Russians: 2 armour and 4 infantry
            Battle in Smolensk
                Germans attack with 2 armour
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 2 armour in Smolensk, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Smolensk
                    Germans roll dice for 2 armour in Smolensk, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Rostov
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 5 armour
                    Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 5 armour in Rostov, round 2 : 1/5 hits, 2.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 4 armour in Rostov, round 3 : 0/4 hits, 2.00 expected hits
                    1 armour owned by the Russians lost in Rostov
                    Germans roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 3 armour in Rostov, round 4 : 2/3 hits, 1.50 expected hits
                    1 armour owned by the Russians and 2 armour owned by the Germans lost in Rostov
                Russians win with 2 armour remaining. Battle score for attacker is 2
                Casualties for Germans: 2 armour and 1 mech_infantry
                Casualties for Russians: 3 armour
    
        Non Combat Move - Germans
            1 infantry moved from Denmark to Western Germany
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            2 destroyers, 2 submarines and 3 transports moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun moved from Belarus to Bryansk
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            7 mech_infantrys placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Russians : -4.00
    

    Savegame

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens; 
            Japanese buy 6 armour, 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour moved from India to 39 Sea Zone
            3 infantry moved from India to 39 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            2 armour moved from 80 Sea Zone to Persia
            2 infantry moved from 80 Sea Zone to Persia
            1 artillery and 3 mech_infantrys moved from India to West India
            3 armour moved from Burma to West India
            2 bombers moved from Szechwan to Russia
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 armour moved from 72 Sea Zone to Tanganyika Territory
            1 fighter moved from 39 Sea Zone to Persia
            1 tactical_bomber moved from 39 Sea Zone to Persia
            1 mech_infantry moved from Guam to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 destroyer moved from 15 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Tanganyika Territory
            Battle in Korea
            Battle in West India
                Japanese attack with 3 armour, 1 artillery and 3 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 artillery and 3 mech_infantrys in West India, round 2 : 3/7 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking Tanganyika Territory from British, taking Korea from Russians, taking West India from UK_Pacific with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Japanese attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 aaGun, 2 armour and 1 factory_minor
                    AA fire in Persia : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 aaGun and 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 armour owned by the British lost in Persia
                    Japanese roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Persia
                Japanese win, taking Persia from British with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 aaGun and 2 armour
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Shensi
            3 mech_infantrys moved from French Indo China to Szechwan
            3 mech_infantrys moved from Kwangtung to Yunnan
            2 artilleries moved from Shan State to Yunnan
            3 artilleries moved from Shantung to Jehol
            3 armour moved from Kiangsu to Jehol
            2 battleships and 2 cruisers moved from 21 Sea Zone to 6 Sea Zone
            6 fighters and 4 tactical_bombers moved from Burma to Kansu
            1 infantry moved from Timguska to Kansu
            1 carrier moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            1 tactical_bomber moved from Persia to 80 Sea Zone
            1 fighter moved from 39 Sea Zone to Kenya
            1 tactical_bomber moved from 39 Sea Zone to Kenya
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            2 bombers moved from Russia to Ukraine
    
        Place Units - Japanese
            1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
            1 armour placed in Japan
            3 armour placed in Shantung
            2 armour placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,2,6,4,4
            Japanese collect 69 PUs (2 lost to blockades); end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    AA fire in Persia : : -0.33
    British : -0.50
    Americans : -0.33
    UK_Pacific : -0.33
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '19 '18

  • 2024 2023 '22 '19 '18

    editing in 3 men in Normandy for American purchases.

  • 2024 2023 '22 '19 '18

    and in Eastern US, 4.23.19schroederd.tsvg

  • 2024 2023 '22 '19 '18

    Italy’s turn


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Italians
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Northern Italy to Holland Belgium
            1 infantry moved from France to Southern France
            1 artillery moved from France to Southern France
            3 infantry moved from Northern Italy to Western Germany
            2 artilleries moved from France to Western Germany
            1 bomber moved from Southern Italy to Holland Belgium
            1 infantry moved from Kenya to Ethiopia
                  Italians take Ethiopia from French
            2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 2 artilleries and 3 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 artilleries and 3 infantry in Western Germany, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                    Italians roll dice for 2 artilleries and 2 infantry in Western Germany, round 3 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Western Germany
                Italians win, taking Western Germany from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Holland Belgium
                Italians attack with 2 armour and 1 bomber
                Americans defend with 1 mech_infantry
                    Italians roll dice for 2 armour and 1 bomber in Holland Belgium, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 mech_infantry
            Battle in Southern France
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            1 aaGun moved from Northern Italy to France
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.33
    Americans : 0.67
    

    Savegame

  • 2024 2023 '22 '19 '18

    Edited in a combat move, the capture of an island.4.28.19.tsvg

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