Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
L.O.T.R. - Whack Evil - dawg Good
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TripleA Turn Summary: Goblins round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Goblins Goblins buy 4 stabberss; Remaining resources: 1 PUs; Place Units - Goblins 4 stabberss placed in Moria Turn Complete - Goblins Goblins collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Elves round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Elves Elves buy 1 eagles, 2 griffins, 6 hobbitss and 1 hunters; Remaining resources: 0 PUs; Combat Move - Elves 1 hobbits moved from Drimrill Dale to Celebran 2 hobbitss moved from S. Caves to Celebran 1 hobbits moved from Carrock to Gladden Elves take Gladden from Mordor 1 ents and 1 hobbits moved from Anduin West Bank to Gladden 1 hunters moved from High Mirkwood to W. Mirkwood 1 hunters moved from High Mirkwood to Gladden 1 hobbits moved from High Mirkwood to N. Mirkwood 1 hunters moved from W. Mirkwood to Gladden 3 hobbitss moved from Rivendell to Eregion 1 hunters moved from N. Caves to Gladden 1 hobbits moved from N. Caves to Drimrill Dale 1 hobbits, 12 hunterss and 6 wizards moved from Fangorn to Celebran Combat - Elves Battle in Celebran Elves attack with 4 hobbitss, 12 hunterss and 6 wizards Mordor defend with 1 orcs Elves roll dice for 4 hobbitss, 12 hunterss and 6 wizards in Celebran, round 2 : 13/22 hits, 8.67 expected hits Mordor roll dice for 1 orcs in Celebran, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in Celebran Elves win, taking Celebran from Mordor with 4 hobbitss, 12 hunterss and 6 wizards remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Non Combat Move - Elves Place Units - Elves 4 hobbitss placed in Lorien 1 hobbits and 1 hunters placed in High Mirkwood 2 griffins placed in S. Caves 1 eagles and 1 hobbits placed in N. Caves Turn Complete - Elves Elves collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Mordor : -0.17 Elves : 4.33
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TripleA Turn Summary: Haradrim round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Haradrim Haradrim buy 2 corsairss, 8 spearInfantrys and 2 towers; Remaining resources: 1 PUs; Combat Move - Haradrim 7 corsairss and 11 spearInfantrys moved from Westfold to Fangorn 5 spearInfantrys moved from Helms Deep to Westfold 3 rafts moved from Andrast Coast to Lefnui 3 spearInfantrys moved from Anfalas to Lefnui 3 spearInfantrys moved from Lefnui to Andrast 3 corsairss moved from Lamedon to Morthond 3 corsairss and 3 galleons moved from Morthond to Lefnui 3 corsairss moved from Lefnui to Pinnath Gelin 1 spearInfantry moved from Umbar to Debatable Land Combat - Haradrim Battle in Fangorn Haradrim attack with 7 corsairss and 11 spearInfantrys Elves defend with 1 hobbits Haradrim roll dice for 7 corsairss and 11 spearInfantrys in Fangorn, round 2 : 4/18 hits, 5.33 expected hits Elves roll dice for 1 hobbits in Fangorn, round 2 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Fangorn Haradrim win, taking Fangorn from Elves with 7 corsairss and 11 spearInfantrys remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Non Combat Move - Haradrim Place Units - Haradrim 1 spearInfantry and 1 tower placed in Pinnath Gelin 1 spearInfantry and 1 tower placed in Andrast 3 spearInfantrys placed in Anfalas 2 corsairss and 3 spearInfantrys placed in Helms Deep Turn Complete - Haradrim Haradrim collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Elves : -0.17 Haradrim : -1.33
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TripleA Turn Summary: Gondor round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Gondor Gondor buy 2 spearInfantrys and 2 towerGuards; Remaining resources: 0 PUs; Place Units - Gondor 2 spearInfantrys and 2 towerGuards placed in Minas Tirith Turn Complete - Gondor Gondor collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Rhun Rhun buy 4 fortificationss, 3 spearInfantrys and 1 tower; Remaining resources: 0 PUs; Combat Move - Rhun 2 chariotArcherss, 3 spearInfantrys and 1 trebuche moved from Rhun to S. Dale 1 spearInfantry and 1 trebuche moved from N. Rhun to S. Dale Combat - Rhun Battle in S. Dale Rhun attack with 2 chariotArcherss, 4 spearInfantrys and 2 trebuches Dwarves defend with 5 axeInfantrys, 1 berzerkers and 1 phalanx Rhun roll dice for 2 chariotArcherss, 4 spearInfantrys and 2 trebuches in S. Dale, round 2 : 3/8 hits, 3.00 expected hits Dale roll dice for 5 axeInfantrys, 1 berzerkers and 1 phalanx in S. Dale, round 2 : 3/7 hits, 3.50 expected hits 3 spearInfantrys owned by the Rhun, 1 berzerkers owned by the Dwarves and 2 axeInfantrys owned by the Dwarves lost in S. Dale Rhun roll dice for 2 chariotArcherss, 1 spearInfantry and 2 trebuches in S. Dale, round 3 : 1/5 hits, 2.00 expected hits Dale roll dice for 3 axeInfantrys and 1 phalanx in S. Dale, round 3 : 2/4 hits, 2.17 expected hits 1 spearInfantry owned by the Rhun, 1 chariotArchers owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in S. Dale Rhun roll dice for 1 chariotArchers and 2 trebuches in S. Dale, round 4 : 2/3 hits, 1.33 expected hits Dale roll dice for 2 axeInfantrys and 1 phalanx in S. Dale, round 4 : 3/3 hits, 1.67 expected hits 2 trebuches owned by the Rhun, 1 chariotArchers owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in S. Dale Dale win with 1 phalanx remaining. Battle score for attacker is -5 Casualties for Rhun: 2 chariotArcherss, 4 spearInfantrys and 2 trebuches Casualties for Dwarves: 5 axeInfantrys and 1 berzerkers Non Combat Move - Rhun Place Units - Rhun 2 fortificationss, 3 spearInfantrys and 1 tower placed in Rhun 2 fortificationss placed in Iron Hills Turn Complete - Rhun Rhun collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Dale : 0.67 Rhun : -0.33
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TripleA Turn Summary: Dale round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Dale Dale buy 1 archers, 1 heavyCavalry and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Dale 1 lightCavalry moved from Celduin to E. Rhovanion Dale take E. Rhovanion from Rhun 1 lightCavalry moved from E. Rhovanion to S. E. Rhovanion Dale take S. E. Rhovanion from Mordor 1 lightCavalry moved from S. E. Rhovanion to S. Rhun Dale take S. Rhun from Rhun 1 lightCavalry moved from N. Dale to N. Rhun Dale take N. Rhun from Rhun 1 lightCavalry moved from N. Rhun to N. Dale 1 archers moved from N. Dale to Celduin 1 archers, 1 heavyCavalry and 2 spearInfantrys moved from Lake Town to N. Dale Combat - Dale Non Combat Move - Dale Place Units - Dale 1 archers, 1 heavyCavalry and 1 spearInfantry placed in Lake Town Turn Complete - Dale Dale collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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@Whackamatt this 1 is still up in the air. weighing more on your side though.
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TripleA Turn Summary: Khand round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Khand Khand buy 3 raiderCavalrys; Remaining resources: 0 PUs; Combat Move - Khand 1 trebuche moved from S. Ithilien to N. Ithilien 2 raiderss and 1 xbowInfantry moved from Khand to Harad Road 1 xbowInfantry moved from Harad Road to S. Ithilien 1 warWolves moved from S. Ithilien to Anorien 1 raiders and 2 xbowInfantrys moved from N. Ithilien to Anorien Combat - Khand Non Combat Move - Khand Place Units - Khand 1 raiderCavalry placed in S. Ithilien 2 raiderCavalrys placed in Khand Turn Complete - Khand Khand collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Dwarves Dwarves buy 1 mortar and 1 phalanx; Remaining resources: 0 PUs; Combat Move - Dwarves 2 axeInfantrys and 1 berzerkers moved from Lonely Mtn. to N. Dale Non Combat Move - Dwarves Place Units - Dwarves 1 mortar and 1 phalanx placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Saruman Saruman buy 2 orcss and 2 siegeTowers; Remaining resources: 0 PUs; Combat Move - Saruman 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls moved from Isengard to S. Dunland 1 siegeTower moved from E. Emnet to Wold Combat - Saruman Battle in S. Dunland Saruman attack with 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls Neutral defend with 1 spearInfantry Saruman roll dice for 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls in S. Dunland, round 2 : 5/11 hits, 4.33 expected hits Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in S. Dunland Saruman loses 0 PUs for violating S. Dunlands neutrality. Saruman win, taking S. Dunland from Neutral with 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Saruman Place Units - Saruman 2 orcss and 2 siegeTowers placed in Isengard Turn Complete - Saruman Saruman collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Saruman : 0.67 Neutral : -0.33
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TripleA Turn Summary: Freefolk round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Freefolk Freefolk buy 1 archers, 4 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 3 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys moved from Druwaith Laur to Andrast 4 lightCavalrys moved from Lond Daer to Andrast 2 archerss moved from Tharbad to Eregion 1 hobbits moved from Cardolan to Eregion 1 hobbits moved from S. Downs to Cardolan 2 hobbitss moved from Bree to S. Downs 1 spearInfantry moved from Bree to S. Downs Combat - Freefolk Battle in Andrast Freefolk attack with 3 archerss, 4 hobbitss, 10 lightCavalrys and 4 spearInfantrys Haradrim defend with 1 castle, 2 corsairss, 8 spearInfantrys and 1 tower Freefolk roll dice for 3 archerss, 4 hobbitss, 10 lightCavalrys and 4 spearInfantrys in Andrast, round 2 : 4/20 hits, 5.00 expected hits Haradrim roll dice for 2 corsairss, 8 spearInfantrys and 1 tower in Andrast, round 2 : 3/11 hits, 3.67 expected hits 2 corsairss owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 3 hobbitss owned by the Freefolk lost in Andrast Freefolk roll dice for 3 archerss, 1 hobbits, 10 lightCavalrys and 4 spearInfantrys in Andrast, round 3 : 5/18 hits, 5.00 expected hits Haradrim roll dice for 6 spearInfantrys and 1 tower in Andrast, round 3 : 2/7 hits, 2.67 expected hits 5 spearInfantrys owned by the Haradrim, 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast Freefolk roll dice for 3 archerss, 10 lightCavalrys and 3 spearInfantrys in Andrast, round 4 : 3/16 hits, 4.83 expected hits Haradrim roll dice for 1 spearInfantry and 1 tower in Andrast, round 4 : 0/2 hits, 1.00 expected hits 1 spearInfantry owned by the Haradrim and 1 tower owned by the Haradrim lost in Andrast Freefolk win, taking Andrast from Haradrim with 3 archerss, 10 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 26 Casualties for Freefolk: 4 hobbitss and 1 spearInfantry Casualties for Haradrim: 2 corsairss, 8 spearInfantrys and 1 tower Non Combat Move - Freefolk 1 archers moved from Enedwaith Coast to N. Enedwaith 1 hobbits moved from Eregion to N. Dunland Place Units - Freefolk 2 lightCavalrys placed in Lond Daer 1 archers and 1 spearInfantry placed in Tharbad 3 hobbitss placed in Bree 1 hobbits placed in Fornost Turn Complete - Freefolk Freefolk collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Freefolk : -2.83 Haradrim : -2.33
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TripleA Turn Summary: Mordor round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Mordor Mordor buy 5 orcss and 4 trollss; Remaining resources: 0 PUs; Combat Move - Mordor 1 orcs moved from Wold to Anduin East Bank 1 orcs moved from Rhovanion to S. E. Rhovanion Mordor take S. E. Rhovanion from Dale 1 orcs moved from S. Mirkwood to Rhovanion 1 orcs moved from S. Mirkwood to Dol Goldur 2 siegeTowers moved from E. Osg. to W. Osg. 2 siegeTowers moved from W. Osg. to Anorien 2 siegeTowers moved from Eastfold to Anorien 3 trollss moved from Belfalas to Anfalas Combat - Mordor Non Combat Move - Mordor Place Units - Mordor 2 trollss placed in E. Osg. 2 orcss placed in W. Osg. 2 trollss placed in Eastfold 3 orcss placed in Dol Goldur Turn Complete - Mordor Mordor collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Goblins Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; Place Units - Goblins 1 stabbers and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Elves round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Elves Elves buy 1 eagles, 1 griffin, 4 hobbitss, 1 hunters and 1 wizard; Remaining resources: 0 PUs; Combat Move - Elves 3 eagless and 7 griffins moved from S. Caves to Fangorn 4 hobbitss, 12 hunterss and 6 wizards moved from Celebran to Fangorn 1 hobbits moved from Lorien to Celebran 2 hobbitss moved from Lorien to Anduin East Bank 1 hunters moved from Gladden to Anduin East Bank 1 hobbits moved from Gladden to S. Mirkwood 1 hunters moved from W. Mirkwood to S. Mirkwood 1 hobbits moved from Gladden to S. Mirkwood 1 hobbits moved from N. Mirkwood to W. Mirkwood 1 hobbits moved from High Mirkwood to N. Mirkwood 1 hunters moved from High Mirkwood to Gladden 1 eagles moved from N. Caves to Fangorn Combat - Elves Battle in Fangorn Elves attack with 4 eagless, 7 griffins, 4 hobbitss, 12 hunterss and 6 wizards Haradrim defend with 7 corsairss and 11 spearInfantrys Elves roll dice for 4 eagless, 7 griffins, 4 hobbitss, 12 hunterss and 6 wizards in Fangorn, round 2 : 14/33 hits, 13.50 expected hits Haradrim roll dice for 7 corsairss and 11 spearInfantrys in Fangorn, round 2 : 6/18 hits, 4.83 expected hits 7 corsairss owned by the Haradrim, 2 hunterss owned by the Elves, 4 hobbitss owned by the Elves and 7 spearInfantrys owned by the Haradrim lost in Fangorn Elves roll dice for 4 eagless, 7 griffins, 10 hunterss and 6 wizards in Fangorn, round 3 : 12/27 hits, 12.17 expected hits Haradrim roll dice for 4 spearInfantrys in Fangorn, round 3 : 1/4 hits, 1.33 expected hits 1 hunters owned by the Elves and 4 spearInfantrys owned by the Haradrim lost in Fangorn Elves win, taking Fangorn from Haradrim with 4 eagless, 7 griffins, 9 hunterss and 6 wizards remaining. Battle score for attacker is 41 Casualties for Elves: 4 hobbitss and 3 hunterss Casualties for Haradrim: 7 corsairss and 11 spearInfantrys Battle in Anduin East Bank Elves attack with 2 hobbitss and 1 hunters Mordor defend with 1 orcs Elves roll dice for 2 hobbitss and 1 hunters in Anduin East Bank, round 2 : 0/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 2 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Anduin East Bank Elves roll dice for 1 hobbits and 1 hunters in Anduin East Bank, round 3 : 0/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 3 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits and 1 hunters in Anduin East Bank, round 4 : 0/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 4 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Anduin East Bank Elves roll dice for 1 hunters in Anduin East Bank, round 5 : 1/1 hits, 0.33 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 5 : 1/1 hits, 0.17 expected hits 1 hunters owned by the Elves and 1 orcs owned by the Mordor lost in Anduin East Bank Mordor win with no units remaining. Battle score for attacker is -5 Casualties for Elves: 2 hobbitss and 1 hunters Casualties for Mordor: 1 orcs Battle in S. Mirkwood Elves attack with 2 hobbitss and 1 hunters Mordor defend with 1 orcs Elves roll dice for 2 hobbitss and 1 hunters in S. Mirkwood, round 2 : 0/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits Elves roll dice for 2 hobbitss and 1 hunters in S. Mirkwood, round 3 : 1/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in S. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in S. Mirkwood Elves win, taking S. Mirkwood from Mordor with 2 hobbitss and 1 hunters remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Non Combat Move - Elves 1 ents and 2 hunterss moved from Gladden to S. Mirkwood 1 hobbits moved from N. Caves to Eregion 4 eagless and 7 griffins moved from Fangorn to S. Caves Place Units - Elves 1 griffin and 1 wizard placed in S. Caves 1 eagles, 2 hobbitss and 1 hunters placed in Lorien 2 hobbitss placed in N. Caves Turn Complete - Elves Elves collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Mordor : 2.00 Elves : -0.50 Haradrim : 0.83
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TripleA Turn Summary: Haradrim round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Haradrim Haradrim buy 6 corsairss and 6 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 3 spearInfantrys moved from Anfalas to Andrast 5 corsairss and 5 spearInfantrys moved from Pinnath Gelin to Andrast 3 galleons moved from Lefnui to S. E. Central Sea Zone 1 spearInfantry moved from Debatable Land to S. Ithilien 2 corsairss and 3 spearInfantrys moved from Helms Deep to Westfold Combat - Haradrim Battle in Andrast Haradrim attack with 5 corsairss and 8 spearInfantrys Freefolk defend with 3 archerss, 10 lightCavalrys and 3 spearInfantrys; Gondor defend with 1 castle Haradrim roll dice for 5 corsairss and 8 spearInfantrys in Andrast, round 2 : 4/13 hits, 3.83 expected hits Gondor roll dice for 3 archerss, 10 lightCavalrys and 3 spearInfantrys in Andrast, round 2 : 3/16 hits, 3.67 expected hits 4 lightCavalrys owned by the Freefolk and 3 spearInfantrys owned by the Haradrim lost in Andrast Haradrim roll dice for 5 corsairss and 5 spearInfantrys in Andrast, round 3 : 4/10 hits, 3.33 expected hits Gondor roll dice for 3 archerss, 6 lightCavalrys and 3 spearInfantrys in Andrast, round 3 : 2/12 hits, 3.00 expected hits 4 lightCavalrys owned by the Freefolk and 2 spearInfantrys owned by the Haradrim lost in Andrast Haradrim roll dice for 5 corsairss and 3 spearInfantrys in Andrast, round 4 : 3/8 hits, 3.00 expected hits Gondor roll dice for 3 archerss, 2 lightCavalrys and 3 spearInfantrys in Andrast, round 4 : 1/8 hits, 2.33 expected hits 2 lightCavalrys owned by the Freefolk, 1 spearInfantry owned by the Haradrim and 1 archers owned by the Freefolk lost in Andrast Haradrim roll dice for 5 corsairss and 2 spearInfantrys in Andrast, round 5 : 2/7 hits, 2.83 expected hits Gondor roll dice for 2 archerss and 3 spearInfantrys in Andrast, round 5 : 1/5 hits, 1.67 expected hits 1 spearInfantry owned by the Haradrim and 2 archerss owned by the Freefolk lost in Andrast Haradrim roll dice for 5 corsairss and 1 spearInfantry in Andrast, round 6 : 1/6 hits, 2.67 expected hits Gondor roll dice for 3 spearInfantrys in Andrast, round 6 : 2/3 hits, 1.00 expected hits 1 corsairs owned by the Haradrim, 1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Freefolk lost in Andrast Haradrim roll dice for 4 corsairss in Andrast, round 7 : 3/4 hits, 2.00 expected hits Gondor roll dice for 2 spearInfantrys in Andrast, round 7 : 0/2 hits, 0.67 expected hits 2 spearInfantrys owned by the Freefolk lost in Andrast Haradrim win, taking Andrast from Gondor with 4 corsairss remaining. Battle score for attacker is 30 Casualties for Haradrim: 1 corsairs and 8 spearInfantrys Casualties for Freefolk: 3 archerss, 10 lightCavalrys and 3 spearInfantrys Non Combat Move - Haradrim Place Units - Haradrim 2 corsairss placed in Pinnath Gelin 3 corsairss placed in Anfalas 6 spearInfantrys placed in Helms Deep 1 corsairs placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Haradrim : -0.67 Gondor : -3.33
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TripleA Turn Summary: Gondor round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Gondor Gondor buy 3 spearInfantrys and 1 towerGuard; Remaining resources: 0 PUs; Place Units - Gondor 3 spearInfantrys and 1 towerGuard placed in Minas Tirith Turn Complete - Gondor Gondor collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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@dawgoneit i dont no how th heck you took andrast from me
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TripleA Turn Summary: Rhun round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Rhun Rhun buy 2 spearInfantrys, 1 tower and 1 warChariot; Remaining resources: 1 PUs; Combat Move - Rhun 1 spearInfantry moved from Rhun to E. Rhovanion Rhun take E. Rhovanion from Dale 2 spearInfantrys moved from Rhun to Celduin 1 spearInfantry moved from Iron Hills to N. Rhun Rhun take N. Rhun from Dale Combat - Rhun Battle in Celduin Rhun attack with 2 spearInfantrys Dale defend with 1 archers Rhun roll dice for 2 spearInfantrys in Celduin, round 2 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 2 : 0/1 hits, 0.33 expected hits Rhun roll dice for 2 spearInfantrys in Celduin, round 3 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 3 : 0/1 hits, 0.33 expected hits Rhun roll dice for 2 spearInfantrys in Celduin, round 4 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 4 : 0/1 hits, 0.33 expected hits Rhun roll dice for 2 spearInfantrys in Celduin, round 5 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 5 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun lost in Celduin Rhun roll dice for 1 spearInfantry in Celduin, round 6 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 archers in Celduin, round 6 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun lost in Celduin Dale win with 1 archers remaining. Battle score for attacker is -6 Casualties for Rhun: 2 spearInfantrys Non Combat Move - Rhun Place Units - Rhun 2 spearInfantrys, 1 tower and 1 warChariot placed in Rhun Turn Complete - Rhun Rhun collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Dale : 0.33 Rhun : -1.50
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@dawgoneit said in L.O.T.R. - Whack Evil - dawg Good:
@dawgoneit i dont no how th heck you took andrast from me
Yeah, had a bit of luck there. I just wanted to thin you down.
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TripleA Turn Summary: Dale round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Dale Dale buy 1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Dale 1 archers, 1 heavyCavalry, 2 lightCavalrys and 3 spearInfantrys moved from N. Dale to N. Rhun 1 heavyCavalry moved from Lake Town to N. Rhun 1 archers moved from Celduin to E. Rhovanion 1 archers and 1 spearInfantry moved from Lake Town to N. Dale 1 lightCavalry moved from S. Rhun to S. Rhovanion Dale take S. Rhovanion from Mordor 1 lightCavalry moved from S. Rhovanion to S. Brown Lands Dale take S. Brown Lands from Mordor 1 lightCavalry moved from S. Brown Lands to E. Emnet Dale take E. Emnet from Saruman Combat - Dale Battle in E. Rhovanion Dale attack with 1 archers Rhun defend with 1 spearInfantry Dale roll dice for 1 archers in E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits Dale roll dice for 1 archers in E. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 1/1 hits, 0.33 expected hits 1 archers owned by the Dale lost in E. Rhovanion Rhun win with 1 spearInfantry remaining. Battle score for attacker is -3 Casualties for Dale: 1 archers Battle in N. Rhun Dale attack with 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 3 spearInfantrys Rhun defend with 1 spearInfantry Dale roll dice for 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 3 spearInfantrys in N. Rhun, round 2 : 1/8 hits, 2.50 expected hits Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Rhun Dale win, taking N. Rhun from Rhun with 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 0 Casualties for Dale: 1 spearInfantry Casualties for Rhun: 1 spearInfantry Non Combat Move - Dale Place Units - Dale 1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry placed in Lake Town Turn Complete - Dale Dale collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Dale : -1.83 Rhun : 1.00