Whackamatt Good -vs- dawgoneit Evil L.O.R. #2

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dale
            Dale buy 2 heavyCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            3 heavyCavalrys moved from W. Mirkwood to Drimrill Dale
            1 heavyCavalry moved from Anduin East Bank to Drimrill Dale
            2 heavyCavalrys and 1 lightCavalry moved from Lake Town to W. Mirkwood
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 heavyCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry and 2 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess and 1 xbowInfantry moved from Harad Road to S. Ithilien
            2 warWolvess and 1 xbowInfantry moved from S. Ithilien to E. Osg.
            1 warWolves moved from S. Brown Lands to Anduin East Bank
                  Khand take N. Brown Lands from Elves
                  Khand take Anduin East Bank from Dale
            1 warWolves moved from S. Rhovanion to E. Rhovanion
                  Khand take E. Rhovanion from Dale
            1 raiderCavalry, 7 raiderss and 4 xbowInfantrys moved from N. Ithilien to E. Osg.
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiderCavalry and 2 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dwarves
            Dwarves buy 1 berzerkers and 1 mortar; Remaining resources: 7 PUs; 
    
        Combat Move - Dwarves
            3 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 3 phalanxs moved from S. Mirkwood to Dol Goldur
            1 berzerkers and 1 mortar moved from Rhovanion to S. Mirkwood
            1 berzerkers and 1 mortar moved from W. Mirkwood to S. Mirkwood
            2 axeInfantrys, 1 berzerkers and 1 mortar moved from Celduin to Rhovanion
            2 axeInfantrys moved from Lonely Mtn. to N. Dale
            1 mortar moved from N. Dale to Celduin
    
        Combat - Dwarves
            Battle in Dol Goldur
                Dwarves attack with 3 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 3 phalanxs
                Mordor defend with 1 castle, 2 fortificationss, 7 orcss, 2 siegeTowers and 1 tower
                    Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 3 phalanxs in Dol Goldur, round 2 : 3/11 hits, 4.67 expected hits
                    Mordor roll dice for 2 fortificationss, 7 orcss, 2 siegeTowers and 1 tower in Dol Goldur, round 2 : 4/12 hits, 2.50 expected hits
                    3 axeInfantrys owned by the Dwarves, 1 orcs owned by the Mordor, 2 fortificationss owned by the Mordor and 1 phalanx owned by the Dwarves lost in Dol Goldur
                    Dwarves roll dice for 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs in Dol Goldur, round 3 : 4/7 hits, 3.83 expected hits
                    Mordor roll dice for 6 orcss, 2 siegeTowers and 1 tower in Dol Goldur, round 3 : 2/9 hits, 2.00 expected hits
                    4 orcss owned by the Mordor and 2 phalanxs owned by the Dwarves lost in Dol Goldur
                    Dwarves roll dice for 2 berzerkerss, 2 cannons and 1 mortar in Dol Goldur, round 4 : 2/5 hits, 3.00 expected hits
                    Mordor roll dice for 2 orcss, 2 siegeTowers and 1 tower in Dol Goldur, round 4 : 2/5 hits, 1.33 expected hits
                    2 berzerkerss owned by the Dwarves and 2 orcss owned by the Mordor lost in Dol Goldur
                    Dwarves roll dice for 2 cannons and 1 mortar in Dol Goldur, round 5 : 1/3 hits, 1.67 expected hits
                    Mordor roll dice for 2 siegeTowers and 1 tower in Dol Goldur, round 5 : 1/3 hits, 1.00 expected hits
                    1 cannon owned by the Dwarves and 1 siegeTower owned by the Mordor lost in Dol Goldur
                    Dwarves roll dice for 1 cannon and 1 mortar in Dol Goldur, round 6 : 1/2 hits, 1.17 expected hits
                    Mordor roll dice for 1 siegeTower and 1 tower in Dol Goldur, round 6 : 1/2 hits, 0.83 expected hits
                    1 cannon owned by the Dwarves and 1 siegeTower owned by the Mordor lost in Dol Goldur
                    Dwarves roll dice for 1 mortar in Dol Goldur, round 7 : 0/1 hits, 0.67 expected hits
                    Mordor roll dice for 1 tower in Dol Goldur, round 7 : 1/1 hits, 0.67 expected hits
                    1 mortar owned by the Dwarves lost in Dol Goldur
                Mordor win with 1 tower remaining. Battle score for attacker is -23
                Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 3 phalanxs
                Casualties for Mordor: 2 fortificationss, 7 orcss and 2 siegeTowers
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 berzerkers and 1 mortar placed in Celduin
    
        Turn Complete - Dwarves
            Dwarves collect 18 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Mordor : 2.67
    Dwarves : -4.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults, 2 hobbitss and 5 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 lightCavalrys moved from S. Caves to Moria
            1 archers, 5 catapults, 10 hobbitss, 3 lightCavalrys and 1 spearInfantry moved from Eregion to Moria
            2 lightCavalrys moved from Lond Daer to Moria
            3 lightCavalrys moved from S. Caves to Moria
    
        Combat - Freefolk
            Battle in Moria
                Freefolk attack with 1 archers, 5 catapults, 10 hobbitss, 10 lightCavalrys and 1 spearInfantry
                Goblins defend with 1 castle, 10 shooterss, 2 stabberss, 1 trolls and 1 wargs
                    Freefolk roll dice for 1 archers, 5 catapults, 10 hobbitss, 10 lightCavalrys and 1 spearInfantry in Moria, round 2 : 7/23 hits, 6.33 expected hits
                    Goblins roll dice for 10 shooterss, 2 stabberss, 1 trolls and 1 wargs in Moria, round 2 : 3/14 hits, 4.33 expected hits
                    1 wargs owned by the Goblins, 4 shooterss owned by the Goblins, 3 hobbitss owned by the Freefolk and 2 stabberss owned by the Goblins lost in Moria
                    Freefolk roll dice for 1 archers, 5 catapults, 7 hobbitss, 10 lightCavalrys and 1 spearInfantry in Moria, round 3 : 4/23 hits, 6.33 expected hits
                    Goblins roll dice for 6 shooterss and 1 trolls in Moria, round 3 : 2/7 hits, 2.50 expected hits
                    4 shooterss owned by the Goblins and 2 hobbitss owned by the Freefolk lost in Moria
                    Freefolk roll dice for 1 archers, 5 catapults, 5 hobbitss, 10 lightCavalrys and 1 spearInfantry in Moria, round 4 : 7/22 hits, 6.33 expected hits
                    Goblins roll dice for 2 shooterss and 1 trolls in Moria, round 4 : 1/3 hits, 1.17 expected hits
                    2 shooterss owned by the Goblins, 1 hobbits owned by the Freefolk and 1 trolls owned by the Goblins lost in Moria
                Freefolk captures 12PUs while taking Goblins capital
                Freefolk win, taking Moria from Goblins with 1 archers, 5 catapults, 4 hobbitss, 10 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 23
                Casualties for Freefolk: 6 hobbitss
                Casualties for Goblins: 10 shooterss, 2 stabberss, 1 trolls and 1 wargs
    
        Non Combat Move - Freefolk
            1 catapult and 1 spearInfantry moved from N. Enedwaith to Enedwaith
            2 spearInfantrys moved from S. Caves to Celebran
            1 archers, 2 catapults, 2 hobbitss and 1 spearInfantry moved from Cardolan to Eregion
    
        Place Units - Freefolk
            1 catapult and 1 hobbits placed in S. Caves
            1 catapult and 1 hobbits placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            3 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 35 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Goblins : -2.00
    Freefolk : -1.00
    

    Savegame


  • TripleA Turn Summary: Mordor round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Mordor
            Mordor buy 6 orcss and 2 siegeTowers; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from S. Brown Lands to Wold
            1 orcs moved from Udun to Dagorlad
            4 orcss and 1 trolls moved from Minas Morgul to N. Ithilien
            1 orcs moved from Dagorlad to S. Brown Lands
    
        Combat - Mordor
            Battle in Wold
                Mordor attack with 1 orcs
                Gondor defend with 1 heavyCavalry
                    Mordor roll dice for 1 orcs in Wold, round 2 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 heavyCavalry in Wold, round 2 : 1/1 hits, 0.33 expected hits
                    1 orcs owned by the Mordor lost in Wold
                Rohan win with 1 heavyCavalry remaining. Battle score for attacker is -3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            4 orcss placed in Dol Goldur
            2 orcss placed in E. Osg.
            2 siegeTowers placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Rohan : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Rohan
            Rohan buy 1 lightCavalry, 3 spearInfantrys and 5 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            8 spearInfantrys and 2 trebuches moved from Eastfold to Anorien
            4 spearInfantrys moved from Anorien to W. Osg.
            8 spearInfantrys moved from Celebran to Lorien
            7 spearInfantrys and 3 trebuches moved from E. Emnet to S. Brown Lands
    
        Combat - Rohan
            Battle in Lorien
                Rohan attack with 8 spearInfantrys
                Goblins defend with 1 castle and 3 shooterss
                    Rohan roll dice for 8 spearInfantrys in Lorien, round 2 : 1/8 hits, 1.33 expected hits
                    Goblins roll dice for 3 shooterss in Lorien, round 2 : 2/3 hits, 1.00 expected hits
                    1 shooters owned by the Goblins and 2 spearInfantrys owned by the Rohan lost in Lorien
                    Rohan roll dice for 6 spearInfantrys in Lorien, round 3 : 0/6 hits, 1.00 expected hits
                    Goblins roll dice for 2 shooterss in Lorien, round 3 : 0/2 hits, 0.67 expected hits
                    Rohan roll dice for 6 spearInfantrys in Lorien, round 4 : 2/6 hits, 1.00 expected hits
                    Goblins roll dice for 2 shooterss in Lorien, round 4 : 0/2 hits, 0.67 expected hits
                    2 shooterss owned by the Goblins lost in Lorien
                Rohan win, taking Lorien from Goblins with 6 spearInfantrys remaining. Battle score for attacker is 0
                Casualties for Rohan: 2 spearInfantrys
                Casualties for Goblins: 3 shooterss
            Battle in S. Brown Lands
                Rohan attack with 7 spearInfantrys and 3 trebuches
                Mordor defend with 1 orcs
                    Rohan roll dice for 7 spearInfantrys and 3 trebuches in S. Brown Lands, round 2 : 1/10 hits, 3.17 expected hits
                    Khand roll dice for 1 orcs in S. Brown Lands, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Brown Lands
                Rohan win, taking S. Brown Lands from Khand with 7 spearInfantrys and 3 trebuches remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 spearInfantrys and 2 trebuches placed in Eastfold
            1 lightCavalry, 1 spearInfantry and 3 trebuches placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Khand : -0.17
    Rohan : -2.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Elves
            Elves buy 2 hobbitss, 4 hunterss and 2 wizards; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            2 hunterss moved from N. Caves to Anduin East Bank
            4 hunterss moved from Drimrill Dale to S. Mirkwood
            1 hobbits moved from Drimrill Dale to Anduin East Bank
            4 hunterss moved from Rivendell to N. Caves
            1 hobbits moved from Eregion to Moria
            3 hunterss moved from High Mirkwood to Gladden
            2 hunterss moved from Rhun to E. Rhovanion
    
        Combat - Elves
            Battle in Anduin East Bank
                Elves attack with 1 hobbits and 2 hunterss
                Khand defend with 1 warWolves
                    Elves roll dice for 1 hobbits and 2 hunterss in Anduin East Bank, round 2 : 0/3 hits, 0.83 expected hits
                    Khand roll dice for 1 warWolves in Anduin East Bank, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits and 2 hunterss in Anduin East Bank, round 3 : 0/3 hits, 0.83 expected hits
                    Khand roll dice for 1 warWolves in Anduin East Bank, round 3 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits and 2 hunterss in Anduin East Bank, round 4 : 1/3 hits, 0.83 expected hits
                    Khand roll dice for 1 warWolves in Anduin East Bank, round 4 : 0/1 hits, 0.17 expected hits
                    1 warWolves owned by the Khand lost in Anduin East Bank
                Elves win, taking Anduin East Bank from Khand with 1 hobbits and 2 hunterss remaining. Battle score for attacker is 3
                Casualties for Khand: 1 warWolves
            Battle in E. Rhovanion
                Elves attack with 2 hunterss
                Khand defend with 1 warWolves
                    Elves roll dice for 2 hunterss in E. Rhovanion, round 2 : 2/2 hits, 0.67 expected hits
                    Khand roll dice for 1 warWolves in E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    1 warWolves owned by the Khand lost in E. Rhovanion
                Elves win, taking E. Rhovanion from Khand with 2 hunterss remaining. Battle score for attacker is 3
                Casualties for Khand: 1 warWolves
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 hobbitss and 4 hunterss placed in Rhun
            2 wizards placed in N. Caves
    
        Turn Complete - Elves
            Elves collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.17
    Khand : -0.67
    

    Savegame


  • TripleA Turn Summary: Haradrim round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Haradrim
            Haradrim buy 1 caravel, 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 caravel moved from Bay of Harad to Umbar Peninsula Coast
            2 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
            2 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land
            2 corsairss and 2 spearInfantrys moved from Debatable Land to S. Ithilien
            2 corsairss and 1 spearInfantry moved from S. Ithilien to N. Ithilien
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            3 corsairss and 2 spearInfantrys placed in City of Corsairs
            1 caravel placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Gondor
            Gondor buy 1 galleon, 3 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            3 trebuches moved from Minas Tirith to Anorien
            2 spearInfantrys moved from Anorien to W. Osg.
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            1 galleon placed in Anfalas Coast
            2 spearInfantrys placed in W. Osg.
            1 spearInfantry and 3 trebuches placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Dale
            Dale buy 3 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            2 heavyCavalrys moved from Lake Town to Celduin
            2 heavyCavalrys and 1 lightCavalry moved from W. Mirkwood to S. Mirkwood
            4 heavyCavalrys moved from Drimrill Dale to S. Mirkwood
            1 lightCavalry moved from S. Mirkwood to N. Brown Lands
                  Dale take N. Brown Lands from Khand
            1 lightCavalry moved from N. Brown Lands to S. Rhovanion
                  Dale take S. Rhovanion from Khand
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys and 1 warWolves; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry and 2 warWolvess moved from Khand to Harad Road
            1 raiderCavalry, 2 warWolvess and 1 xbowInfantry moved from Harad Road to S. Ithilien
            1 raiderCavalry, 2 warWolvess and 1 xbowInfantry moved from S. Ithilien to E. Osg.
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys and 1 warWolves placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Dwarves
            Dwarves buy 2 berzerkerss and 2 mortars; Remaining resources: 3 PUs; 
    
        Combat Move - Dwarves
            2 berzerkerss and 2 mortars moved from S. Mirkwood to Dol Goldur
            2 axeInfantrys moved from N. Dale to Celduin
    
        Combat - Dwarves
            Battle in Dol Goldur
                Dwarves attack with 2 berzerkerss and 2 mortars
                Mordor defend with 1 castle, 4 orcss and 1 tower
                    Dwarves roll dice for 2 berzerkerss and 2 mortars in Dol Goldur, round 2 : 0/4 hits, 2.67 expected hits
                    Mordor roll dice for 4 orcss and 1 tower in Dol Goldur, round 2 : 3/5 hits, 1.33 expected hits
                    2 berzerkerss owned by the Dwarves and 1 mortar owned by the Dwarves lost in Dol Goldur
                1 mortar retreated to S. Mirkwood
                Mordor win with 4 orcss and 1 tower remaining. Battle score for attacker is -16
                Casualties for Dwarves: 2 berzerkerss and 1 mortar
    
        Non Combat Move - Dwarves
            2 axeInfantrys, 1 berzerkers and 1 mortar moved from Rhovanion to S. Mirkwood
            1 berzerkers and 2 mortars moved from Celduin to Rhovanion
    
        Place Units - Dwarves
            2 mortars placed in Celduin
            2 berzerkerss placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 18 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.67
    Dwarves : -2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Freefolk
            Freefolk buy 5 catapults, 3 lightCavalrys and 5 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 catapult and 1 spearInfantry moved from Enedwaith to S. Dunland
            2 lightCavalrys moved from Lond Daer to S. Dunland
            4 catapults and 2 hobbitss moved from Tharbad to Eregion
            1 archers, 2 catapults, 2 hobbitss and 1 spearInfantry moved from Eregion to Moria
            2 spearInfantrys moved from Celebran to Anduin East Bank
            1 archers, 5 catapults, 4 hobbitss, 10 lightCavalrys and 1 spearInfantry moved from Moria to Celebran
            10 lightCavalrys moved from Celebran to S. Mirkwood
            1 catapult and 1 hobbits moved from S. Caves to Celebran
            3 lightCavalrys moved from Bree to Eregion
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            3 catapults and 5 spearInfantrys placed in Moria
            2 catapults placed in S. Caves
            2 lightCavalrys placed in Tharbad
            1 lightCavalry placed in Lond Daer
    
        Turn Complete - Freefolk
            Freefolk collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Mordor round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Mordor
            Mordor buy 8 orcss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from Dagorlad to S. Rhun
    
        Non Combat Move - Mordor
            3 orcss moved from N. Ithilien to Dagorlad
    
        Place Units - Mordor
            1 orcs placed in Udun
            2 orcss placed in E. Osg.
            5 orcss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Rohan
            Rohan buy 1 heavyCavalry, 4 spearInfantrys and 4 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            6 spearInfantrys moved from Lorien to Anduin East Bank
            1 spearInfantry moved from Druwaith Laur to Andrast
            1 heavyCavalry moved from Druwaith Laur to Adorn
            2 spearInfantrys and 2 trebuches moved from Eastfold to Anorien
            4 spearInfantrys and 6 trebuches moved from Helms Deep to Eastfold
            1 lightCavalry moved from Helms Deep to Anorien
            7 spearInfantrys and 3 trebuches moved from S. Brown Lands to Dagorlad
    
        Combat - Rohan
            Battle in Dagorlad
                Rohan attack with 7 spearInfantrys and 3 trebuches
                Mordor defend with 4 orcss
                    Rohan roll dice for 7 spearInfantrys and 3 trebuches in Dagorlad, round 2 : 4/10 hits, 3.17 expected hits
                    Mordor roll dice for 4 orcss in Dagorlad, round 2 : 1/4 hits, 0.67 expected hits
                    1 spearInfantry owned by the Rohan and 4 orcss owned by the Mordor lost in Dagorlad
                Rohan win, taking Dagorlad from Mordor with 6 spearInfantrys and 3 trebuches remaining. Battle score for attacker is 9
                Casualties for Rohan: 1 spearInfantry
                Casualties for Mordor: 4 orcss
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 spearInfantrys and 2 trebuches placed in Eastfold
            1 heavyCavalry, 2 spearInfantrys and 2 trebuches placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.33
    Rohan : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Elves
            Elves buy 6 hunterss and 2 wizards; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
            2 hobbitss moved from Rhun to E. Rhovanion
            4 hunterss moved from Rhun to S. E. Rhovanion
            2 hunterss moved from E. Rhovanion to S. E. Rhovanion
            4 hunterss moved from S. Mirkwood to S. Rhovanion
            1 ents moved from S. Mirkwood to N. Brown Lands
            2 hunterss moved from Anduin East Bank to S. Brown Lands
            1 hobbits moved from Anduin East Bank to N. Brown Lands
            1 hobbits moved from Moria to Celebran
            3 hunterss moved from Gladden to N. Brown Lands
            4 hunterss and 2 wizards moved from N. Caves to Anduin East Bank
    
        Combat - Elves
            Battle in S. E. Rhovanion
                Elves attack with 6 hunterss
                Haradrim defend with 1 spearInfantry
                    Elves roll dice for 6 hunterss in S. E. Rhovanion, round 2 : 1/6 hits, 2.00 expected hits
                    Haradrim roll dice for 1 spearInfantry in S. E. Rhovanion, round 2 : 1/1 hits, 0.33 expected hits
                    1 hunters owned by the Elves and 1 spearInfantry owned by the Haradrim lost in S. E. Rhovanion
                Elves win, taking S. E. Rhovanion from Haradrim with 5 hunterss remaining. Battle score for attacker is -1
                Casualties for Elves: 1 hunters
                Casualties for Haradrim: 1 spearInfantry
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 wizards placed in Rhun
            4 hunterss placed in Rhun
            2 hunterss placed in Lorien
    
        Turn Complete - Elves
            Elves collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Elves : -1.00
    Haradrim : 0.67
    

    Savegame


  • TripleA Turn Summary: Haradrim round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Haradrim
            Haradrim buy 1 caravel, 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 corsairss and 2 spearInfantrys moved from S. Ithilien to N. Ithilien
            1 spearInfantry moved from E. Osg. to N. Ithilien
            2 corsairss and 2 spearInfantrys moved from Debatable Land to S. Ithilien
            2 corsairss and 3 spearInfantrys moved from Umbar to Debatable Land
            3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            1 caravel moved from Bay of Harad to Umbar Peninsula Coast
            6 caravels, 9 galleons and 3 rafts moved from Umbar Peninsula Coast to S. E. Central Sea Zone
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 caravel placed in Bay of Harad
            3 corsairss and 2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Gondor
            Gondor buy 2 caravels and 2 galleons; Remaining resources: 2 PUs; 
    
        Combat Move - Gondor
            1 spearInfantry and 3 trebuches moved from Minas Tirith to Anorien
    
        Combat - Gondor
    
        Non Combat Move - Gondor
            2 caravels and 14 galleons moved from Anfalas Coast to Lefnui
    
        Place Units - Gondor
            2 caravels and 1 galleon placed in Lefnui
            1 galleon placed in Lefnui
    
        Turn Complete - Gondor
            Gondor collect 28 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Dale
            Dale buy 2 heavyCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            2 heavyCavalrys moved from Celduin to S. Rhovanion
            1 lightCavalry moved from S. Rhovanion to S. Rhun
            6 heavyCavalrys moved from S. Mirkwood to S. Rhovanion
            3 lightCavalrys moved from Lake Town to Rhovanion
    
        Combat - Dale
            Battle in S. Rhun
                Dale attack with 1 lightCavalry
                Mordor defend with 1 orcs
                    Dale roll dice for 1 lightCavalry in S. Rhun, round 2 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 orcs in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 lightCavalry in S. Rhun, round 3 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 orcs in S. Rhun, round 3 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 lightCavalry in S. Rhun, round 4 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 orcs in S. Rhun, round 4 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 lightCavalry in S. Rhun, round 5 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 orcs in S. Rhun, round 5 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 lightCavalry in S. Rhun, round 6 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 orcs in S. Rhun, round 6 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 lightCavalry in S. Rhun, round 7 : 1/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 orcs in S. Rhun, round 7 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Rhun
                Dale win, taking S. Rhun from Haradrim with 1 lightCavalry remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 heavyCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -1.00
    Dale : -1.00
    

    Savegame


  • TripleA Turn Summary: Khand round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys and 1 warWolves moved from Khand to S. Ithilien
            2 raiderCavalrys, 2 warWolvess and 1 xbowInfantry moved from S. Ithilien to E. Osg.
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 12
  • 21
  • 42
  • 36
  • 22
  • 133
  • 95
  • 167
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.0k

Users

39.3k

Topics

1.7m

Posts