Dawgoneit (Allies +30) vs StuckTojo (Axis)

  • '19 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from French Indo China to Siam
            1 armour moved from French Indo China to Shan State
            1 armour moved from French Indo China to Burma
            1 bomber moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Siam
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Siam
                Japanese attack with 1 armour and 1 bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 armour and 1 bomber in Siam, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Shan State
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 bomber moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 bomber moved from 37 Sea Zone to French Indo China
            3 mech_infantrys moved from Kiangsu to Hunan
    
        Place Units - Japanese
            1 artillery and 2 mech_infantrys placed in French Indo China
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2,3,6,2,2,6,6,3,1,3,3,6,2
            Japanese collect 38 PUs (13 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    UK_Pacific : -0.67
    Japanese : 1.50
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from French Indo China to Siam
            1 armour moved from French Indo China to Shan State
            1 armour moved from French Indo China to Burma
            1 bomber moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Siam
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Siam
                Japanese attack with 1 armour and 1 bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 armour and 1 bomber in Siam, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Shan State
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 bomber moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 bomber moved from 37 Sea Zone to French Indo China
            3 mech_infantrys moved from Kiangsu to Hunan
    
        Place Units - Japanese
            1 artillery and 2 mech_infantrys placed in French Indo China
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2,3,6,2,2,6,6,3,1,3,3,6,2
            Japanese collect 38 PUs (13 lost to blockades); end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Timguska: 1 aaGun, 1 artillery and 10 infantry
            EDIT: Adding units owned by Japanese to Kansu: 1 aaGun, 1 artillery and 10 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    UK_Pacific : -0.67
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            16 bombers moved from United Kingdom to Western Germany
            1 bomber moved from French West Africa to Trans-Jordan
            6 bombers moved from Egypt to Persia
            1 bomber moved from Egypt to 96 Sea Zone
            4 bombers moved from Eastern United States to United Kingdom
            1 armour, 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport; Italians defend with 1 transport
                    1 transport owned by the Italians and 1 transport owned by the Germans lost in 96 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 transport
                Casualties for Germans: 1 transport
            Battle in Trans-Jordan
                Americans attack with 1 bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Persia
                Americans attack with 6 bombers
                Germans defend with 2 aaGuns, 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    AA fire in Persia : 1/6 hits, 1.00 expected hits
                    1 bomber owned by the Americans lost in Persia
                    Americans roll dice for 5 bombers in Persia, round 2 : 2/5 hits, 3.33 expected hits
                    Germans roll dice for 2 aaGuns, 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 2/7 hits, 3.67 expected hits
                    2 aaGuns owned by the Germans and 2 bombers owned by the Americans lost in Persia
                    Americans roll dice for 3 bombers in Persia, round 3 : 1/3 hits, 2.00 expected hits
                    Germans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Persia, round 3 : 3/7 hits, 3.67 expected hits
                    3 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
                Germans win with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -58
                Casualties for Americans: 6 bombers
                Casualties for Germans: 2 aaGuns and 1 mech_infantry
            Battle in Western Germany
                Americans attack with 16 bombers
                Germans defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
                    AA fire in Western Germany : 2/6 hits, 1.00 expected hits
                    2 bombers owned by the Americans lost in Western Germany
                    Americans roll dice for 14 bombers in Western Germany, round 2 : 9/14 hits, 9.33 expected hits
                    Germans roll dice for 2 aaGuns, 2 bombers, 2 fighters and 1 tactical_bomber in Western Germany, round 2 : 0/5 hits, 2.17 expected hits
                    2 aaGuns owned by the Germans, 2 fighters owned by the Germans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany
                Americans win with 14 bombers remaining. Battle score for attacker is 41
                Casualties for Americans: 2 bombers
                Casualties for Germans: 2 aaGuns, 2 bombers, 2 fighters and 1 tactical_bomber
    
        Non Combat Move - Americans
            14 bombers moved from Western Germany to United Kingdom
            1 bomber moved from 96 Sea Zone to Egypt
            1 bomber moved from Trans-Jordan to Egypt
    
        Place Units - Americans
            4 bombers and 1 fighter placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.83
    AA fire in Persia : : 0.00
    Americans : -2.33
    AA fire in Western Germany : : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - British
            British repair damage of 11x factory_major; Remaining resources: 20 PUs; 
            British buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Germans
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
                  UK_Pacific take 19 Sea Zone from Japanese
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from India to West India
    
        Combat - British
            Battle in Burma
                British attack with 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 2 cruisers in Burma, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 2 infantry placed in Egypt
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,3,2,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
            British collect 20 PUs (9 lost to blockades); end with 20 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    British : 0.00
    Japanese : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Caucasus to West India
            1 armour moved from Eastern Persia to West India
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in West India
                Italians attack with 1 armour and 1 bomber
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in West India, round 2 : 1/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in West India
                Italians win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from West India to Iraq
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            1 aaGun moved from Caucasus to Northwest Persia
            1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
            1 artillery and 1 fighter placed in Southern Italy
            Italians undo move 1.
            1 transport placed in 95 Sea Zone
            1 transport placed in 95 Sea Zone
            1 infantry placed in Northern Italy
            Italians undo move 4.
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    UK_Pacific : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Siam
            1 artillery moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Siam
            1 infantry moved from 37 Sea Zone to Shan State
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 bomber moved from India to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Siam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Siam
                ANZAC win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 bomber moved from Shan State to India
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
            2 submarines and 1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 3 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Kansu to Hopei
                  Germans take Suiyuyan from Chinese
            2 armour moved from Persia to Trans-Jordan
            7 armour, 5 artilleries and 1 infantry moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            3 infantry and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Caucasus to Egypt
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            6 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 6 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Hopei
                Germans attack with 3 armour
                Chinese defend with 2 infantry
                    Germans roll dice for 3 armour in Hopei, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    2 armour owned by the Germans and 2 infantry owned by the Chinese lost in Hopei
                Germans win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -6
                Casualties for Germans: 2 armour
                Casualties for Chinese: 2 infantry
            Battle in Trans-Jordan
                Germans attack with 9 armour, 5 artilleries, 4 infantry and 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 9 armour, 5 artilleries, 4 infantry and 4 mech_infantrys in Trans-Jordan, round 2 : 7/22 hits, 8.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 9 armour, 5 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Iraq to Trans-Jordan
            2 fighters and 2 tactical_bombers moved from Persia to Iraq
            2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
            1 bomber moved from Egypt to Iraq
            3 mech_infantrys moved from Volgograd to Northwest Persia
            3 artilleries moved from Turkmenistan to Eastern Persia
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            6 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from France to Western Germany
            2 infantry moved from Northern Italy to Western Germany
            1 fighter moved from 95 Sea Zone to Western Germany
            1 mech_infantry moved from Libya to Alexandria
            1 infantry moved from Libya to Tobruk
            5 carriers, 1 cruiser, 7 destroyers, 7 fighters and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Persia
            3 fighters and 7 infantry placed in Western Germany
            1 bomber and 1 tactical_bomber placed in Germany
            Germans undo move 4.
            1 bomber placed in Germany
            1 tactical_bomber placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.33
    AA fire in Egypt : : -0.17
    Chinese : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from French Indo China to Shan State
            2 mech_infantrys moved from Hunan to Burma
            1 mech_infantry moved from Hunan to Shan State
            2 mech_infantrys moved from French Indo China to Siam
            1 bomber moved from French Indo China to 37 Sea Zone
            1 bomber moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 tactical_bomber moved from French Indo China to Siam
            1 fighter moved from French Indo China to Shan State
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in India causes 0 damage total. 
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 submarine and 2 transports
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Siam
                Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 artillery
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Burma
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 tactical_bomber moved from Siam to French Indo China
            1 fighter moved from Shan State to French Indo China
            1 bomber moved from 37 Sea Zone to French Indo China
            1 aaGun, 1 artillery and 10 infantry moved from Kansu to Shensi
    
        Place Units - Japanese
            1 fighter and 1 tactical_bomber placed in Japan
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,4,3,1,1,2,1,3,1,4,1,6,3,2,1
            Japanese collect 34 PUs (16 lost to blockades); end with 35 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    UK_Pacific : -0.67
    AA fire in India : : 0.83
    Japanese : 0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            18 bombers moved from United Kingdom to French Central Africa
            4 bombers moved from Eastern United States to French Equatorial Africa
            1 fighter moved from 91 Sea Zone to French Equatorial Africa
            2 bombers moved from Egypt to French Equatorial Africa
            1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 fighters and 2 tactical_bombers moved from 91 Sea Zone to French Equatorial Africa
            3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @StuckTojo scramble in sz6?

  • '19 '17 '16

    @dawgoneit

    No, thank you.


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            18 bombers moved from United Kingdom to French Central Africa
            4 bombers moved from Eastern United States to French Equatorial Africa
            1 fighter moved from 91 Sea Zone to French Equatorial Africa
            2 bombers moved from Egypt to French Equatorial Africa
            1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 fighters and 2 tactical_bombers moved from 91 Sea Zone to French Equatorial Africa
            3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 bomber placed in Western United States
            Americans undo move 1.
            3 transports placed in 101 Sea Zone
            1 armour, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 17 PUs; 
            British buy 2 armour and 1 artillery; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 2 mech_infantrys
                    British roll dice for 2 cruisers in Burma, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
    
        Place Units - British
            2 armour and 1 artillery placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,4,4,1,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
            British collect 25 PUs (3 lost to blockades); end with 26 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.33
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_major; Remaining resources: 38 PUs; 
            Italians buy 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Iraq to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Southern Italy
            4 fighters moved from Southern Italy to Trans-Jordan
            1 aaGun moved from Northwest Persia to Iraq
            1 mech_infantry moved from Iraq to Trans-Jordan
            1 armour moved from Iraq to Trans-Jordan
            1 fighter moved from 113 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 95 Sea Zone to Gibraltar
            2 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 fighter placed in 95 Sea Zone
            1 fighter and 1 tactical_bomber placed in Southern Italy
            1 transport placed in 95 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    AA fire in Egypt : : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from India to Shan State
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 1 artillery and 1 bomber in Shan State, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Shan State to India
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 54 Sea Zone
            1 armour and 1 artillery placed in Queensland
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.00
    

    Savegame

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