Dawgoneit (Allies+20) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 bomber moved from Bryansk to Nenetsia
            2 mech_infantrys moved from Archangel to Nenetsia
            1 mech_infantry moved from Smolensk to Vologda
            1 artillery moved from Russia to Vologda
            1 armour moved from Archangel to Vologda
            2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            2 infantry moved from Volgograd to Caucasus
            1 bomber and 4 tactical_bombers moved from Rostov to Caucasus
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 96 PUs; 
            Germans buy 6 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Nenetsia
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Nenetsia, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 bomber, 2 infantry and 4 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 2 infantry and 4 tactical_bombers in Caucasus, round 2 : 1/7 hits, 3.00 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 bomber and 4 tactical_bombers moved from Caucasus to Volgograd
            2 aaGuns moved from Rostov to Volgograd
            3 infantry moved from Ukraine to Rostov
            1 aaGun and 2 mech_infantrys moved from Bryansk to Rostov
            7 armour and 1 mech_infantry moved from Russia to Volgograd
            3 mech_infantrys moved from Novgorod to Bryansk
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 artillery moved from Holland Belgium to Western Germany
            2 mech_infantrys moved from Holland Belgium to Western Germany
            4 mech_infantrys moved from Poland to Western Ukraine
            1 bomber moved from Nenetsia to Novgorod
            4 mech_infantrys moved from Western Germany to Southern France
                  Germans take Southern France from Neutral_Axis
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 artilleries placed in Ukraine
            3 infantry placed in Russia
            3 mech_infantrys placed in Novgorod
            2 infantry placed in France
            3 bombers and 3 infantry placed in Western Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Soviet Far East to Siberia
            1 infantry moved from Siberia to Soviet Far East
            1 infantry moved from Sakha to Buryatia
            4 infantry moved from Siberia to Amur
            1 aaGun and 4 infantry moved from Soviet Far East to Siberia
            3 infantry moved from Siberia to Sakha
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Japanese
            2 infantry moved from Yakut S.S.R. to Buryatia
            1 armour moved from Yenisey to Buryatia
            1 artillery and 1 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Sikang to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Kiangsi
            2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to India
            2 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India
            1 infantry moved from Ceylon to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
            1 fighter moved from Japan to Kiangsi
            1 fighter moved from Japan to Kiangsi
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from Japan to Manchuria
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat - Japanese
            Japanese creates battle in territory 20 Sea Zone
            Battle in India
                Japanese attack with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 10/19 hits, 8.67 expected hits
                    UK_Pacific roll dice for 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry in India, round 2 : 3/15 hits, 6.17 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British, 5 infantry owned by the British and 2 armour owned by the British lost in India
                    Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 8/16 hits, 7.67 expected hits
                    UK_Pacific roll dice for 5 armour in India, round 3 : 2/5 hits, 2.50 expected hits
                    2 infantry owned by the Japanese and 5 armour owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 53
                Casualties for Japanese: 1 artillery and 4 infantry
                Casualties for British: 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Buryatia
                Japanese attack with 1 armour and 2 infantry
                Americans defend with 1 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Buryatia, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Buryatia
                    Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Americans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Kiangsi to Kiangsu
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Shensi to Sikang
            1 armour, 1 artillery and 1 infantry moved from Kweichow to Szechwan
            2 fighters moved from India to 39 Sea Zone
            1 carrier moved from 41 Sea Zone to 39 Sea Zone
            5 submarines moved from 20 Sea Zone to 37 Sea Zone
            1 battleship, 1 destroyer and 2 transports moved from 41 Sea Zone to 37 Sea Zone
            3 artilleries and 3 infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from India to Shan State
            2 tactical_bombers moved from India to 39 Sea Zone
            1 fighter moved from Manchuria to Kiangsu
            1 artillery moved from Anhwe to Kweichow
            2 bombers moved from India to Shan State
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 bomber and 3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 24
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,3,5,2,6,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,1,2,4
            Japanese collect 35 PUs (24 lost to blockades); end with 35 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : 1.00
    Chinese : -0.67
    UK_Pacific : -3.67
    Japanese : 3.50
    

    Savegame


  • TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Politics - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Americans
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Siberia to Manchuria
            1 infantry moved from Korea to Manchuria
            2 submarines moved from 20 Sea Zone to 6 Sea Zone
            5 bombers moved from Kwangsi to 37 Sea Zone
            5 bombers moved from Western United States to Siberia
    
        Purchase Units - Americans
            Americans buy 4 bombers, 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 5 bombers
                Japanese defend with 1 battleship, 1 destroyer, 5 submarines and 2 transports
                5 submarines owned by the Japanese Submerged
                    Americans roll dice for 5 bombers in 37 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 30
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports
            Battle in Manchuria
                Americans attack with 2 bombers and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 bombers and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Americans roll dice for 2 bombers and 1 infantry in Manchuria, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Manchuria to Kwangsi
            4 bombers moved from 37 Sea Zone to Kwangsi
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 101 Sea Zone
            1 factory_minor placed in Korea
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Combat Move - Chinese
            1 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            1 infantry moved from Kwangsi to Yunnan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 4 artilleries, 4 infantry and 4 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
            EDIT: Adding units owned by Americans to Morocco: 4 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
            3 armour, 2 artilleries, 2 fighters and 5 infantry moved from West India to India
            1 bomber moved from Persia to India
            4 mech_infantrys moved from Egypt to Iraq
            1 artillery and 4 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry moved from Union of South Africa to Rhodesia
            1 cruiser and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from Morocco to Trans-Jordan
    
        Purchase Units - British
            British buy 6 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in India
                British attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                Japanese defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in India, round 2 : 11/13 hits, 5.00 expected hits
                    Japanese roll dice for 2 armour, 4 artilleries and 1 mech_infantry in India, round 2 : 5/7 hits, 2.67 expected hits
                    1 mech_infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 armour owned by the Japanese and 5 infantry owned by the British lost in India
                British win, taking India from Japanese, taking Burma from Chinese with 3 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 17
                Casualties for British: 5 infantry
                Casualties for Japanese: 2 armour, 4 artilleries and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from India to Persia
            1 bomber moved from India to Persia
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Morocco to Algeria
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Egypt
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,1,6
            British collect 38 PUs (1 lost to blockades); end with 38 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,2,1,5,1,5,5
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    British : 6.00
    Americans : 0.67
    Chinese : -1.67
    Japanese : 2.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 98 Sea Zone
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Greece
            3 infantry moved from Bulgaria to Greece
            1 fighter moved from Volgograd to Greece
            1 bomber moved from Volgograd to Western Germany
            1 mech_infantry moved from Northern Italy to Romania
            1 mech_infantry moved from Rostov to Caucasus
            1 artillery moved from Samara to Kazakhstan
            1 fighter moved from Western Germany to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            2 infantry moved from Northwest Persia to Persia
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 8 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
            ANZAC collect 11 PUs (3 lost to blockades); end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 bomber and 4 tactical_bombers moved from Volgograd to Northwest Persia
            1 infantry moved from Caucasus to Northwest Persia
            1 armour moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour moved from Turkmenistan to Kazakhstan
            1 armour moved from Vologda to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Vologda to Timguska
                  Germans take Timguska from Russians
            3 bombers moved from Western Germany to United Kingdom
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major
                Bombing raid in United Kingdom causes 13 damage total. 
            Battle in Northwest Persia
                Germans attack with 1 bomber, 1 infantry and 4 tactical_bombers
                Americans defend with 1 armour
                    Germans roll dice for 1 bomber, 1 infantry and 4 tactical_bombers in Northwest Persia, round 2 : 5/6 hits, 2.83 expected hits
                    British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 bomber, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            1 bomber and 4 tactical_bombers moved from Northwest Persia to Caucasus
            2 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
            2 aaGuns, 7 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
            1 aaGun, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus
            3 artilleries moved from Ukraine to Rostov
            3 mech_infantrys moved from Bryansk to Caucasus
            4 mech_infantrys moved from Western Ukraine to Rostov
            3 infantry moved from Russia to Tambov
            1 artillery moved from Vologda to Samara
            1 mech_infantry moved from Nenetsia to Samara
            3 mech_infantrys moved from Novgorod to Bryansk
            1 bomber moved from Novgorod to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            1 fighter moved from Western Germany to Ukraine
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            4 mech_infantrys moved from Southern France to Western Germany
            2 infantry moved from Western Germany to France
    
        Place Units - Germans
            1 factory_minor placed in Caucasus
            3 artilleries placed in Volgograd
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            2 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    British : -0.50
    AA fire in United Kingdom : : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Russians
            3 infantry moved from Amur to Manchuria
            1 infantry moved from Amur to Buryatia
            3 infantry moved from Sakha to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 4 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 4 infantry in Buryatia, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                    Russians roll dice for 3 infantry in Buryatia, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Buryatia, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Buryatia, round 4 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0.33
    Japanese : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Japanese
            3 fighters moved from Kiangsu to 19 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
            2 bombers moved from Shan State to 19 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
            2 artilleries and 2 infantry moved from Shan State to Burma
            1 infantry moved from Szechwan to Yunnan
            1 tactical_bomber moved from Shan State to India
            1 bomber moved from Japan to 19 Sea Zone
            4 submarines moved from 37 Sea Zone to 19 Sea Zone
                  Japanese take 20 Sea Zone from ANZAC
            1 infantry moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in India
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 3 armour and 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in India, round 2 : 4/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 3 armour and 2 artilleries in India, round 2 : 1/5 hits, 2.17 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 armour owned by the British lost in India
                    Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in India, round 3 : 3/6 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in India
                Japanese destroys 9PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 armour and 2 artilleries
            Battle in Burma
                Japanese attack with 2 artilleries and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 2 artilleries in Burma, round 4 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Burma, round 5 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese retreated to Szechwan
            Battle in 19 Sea Zone
                Japanese attack with 3 bombers, 6 fighters and 4 submarines
                Americans defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
                    Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 3 bombers and 6 fighters in 19 Sea Zone, round 2 : 8/9 hits, 5.00 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 19 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 3 submarines owned by the Japanese, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 19 Sea Zone
                    3 transports owned by the Americans lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese winChinese win with 1 infantry remaining, taking 19 Sea Zone from ANZAC with 3 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 89
                Casualties for Japanese: 3 submarines
                Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
    
        Non Combat Move - Japanese
            2 fighters moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 fighter moved from 19 Sea Zone to Anhwe
            3 bombers and 3 fighters moved from 19 Sea Zone to Japan
            1 tactical_bomber moved from India to Szechwan
            2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,3,6,4,1,3,4
            Japanese collect 46 PUs (12 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -0.33
    UK_Pacific : -1.00
    Japanese : -0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Americans
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 infantry moved from Libya to Tobruk
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            6 bombers moved from Kwangsi to 39 Sea Zone
            5 bombers moved from Siberia to 6 Sea Zone
            4 bombers moved from Western United States to 6 Sea Zone
            4 artilleries and 4 infantry moved from Morocco to Algeria
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 scramble in sz6?

  • '19 '17 '16

    I’m going to scramble, in spite of the negative expected value. At least I can sink sum subs and maybe hit a bomber.


  • TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Americans
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 infantry moved from Libya to Tobruk
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            6 bombers moved from Kwangsi to 39 Sea Zone
            5 bombers moved from Siberia to 6 Sea Zone
            4 bombers moved from Western United States to 6 Sea Zone
            4 artilleries and 4 infantry moved from Morocco to Algeria
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 9 bombers and 5 submarines
                Japanese defend with 1 carrier, 1 destroyer and 5 fighters
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 9 bombers in 6 Sea Zone, round 2 : 7/9 hits, 6.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                    5 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                Americans win with 8 bombers and 3 submarines remaining. Battle score for attacker is 50
                Casualties for Americans: 1 bomber and 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 5 fighters
            Battle in 39 Sea Zone
                Americans attack with 6 bombers
                Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 6 bombers in 39 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 5 bombers owned by the Americans lost in 39 Sea Zone
                    Americans roll dice for 1 bomber in 39 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 2 fighters, 2 tactical_bombers and 1 transport in 39 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 39 Sea Zone
                Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -32
                Casualties for Americans: 6 bombers
                Casualties for Japanese: 2 carriers and 1 destroyer
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in India
    
        Non Combat Move - Americans
            8 bombers moved from 6 Sea Zone to Siberia
    
        Place Units - Americans
            1 submarine placed in 6 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            1 transport placed in 101 Sea Zone
            5 bombers placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            Americans undo move 4.
            1 destroyer placed in 101 Sea Zone
            Americans undo move 3.
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Combat Move - Chinese
            3 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Kwangsi to Hunan
            16 infantry moved from Kwangsi to Yunnan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                Chinese attack with 3 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kwangtung, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Combat Move - British
            2 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Trans-Jordan to Northwest Persia
            2 fighters moved from Persia to Northwest Persia
            1 bomber moved from Persia to Northwest Persia
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 bomber, 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber, 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Northwest Persia to West India
            4 armour and 1 mech_infantry moved from Persia to West India
            1 armour and 7 mech_infantrys moved from Iraq to Eastern Persia
            1 fighter moved from Northwest Persia to Eastern Persia
            1 bomber moved from Northwest Persia to Eastern Persia
            2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
            3 armour moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 cruiser and 2 transports moved from 81 Sea Zone to 71 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 artilleries moved from Libya to Tobruk
            1 infantry moved from Algeria to Tunisia
            2 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.50
    Americans : 0.67
    Chinese : -0.50
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Italians
            1 mech_infantry moved from Caucasus to Northwest Persia
            2 fighters moved from Greece to Northwest Persia
            1 bomber moved from Western Germany to United Kingdom
    
        Purchase Units - Italians
            Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in United Kingdom causes 4 damage total. 
            Battle in Northwest Persia
                Italians attack with 2 fighters and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 2 fighters in Northwest Persia, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 fighter in Northwest Persia, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win with 1 fighter remaining. Battle score for attacker is -11
                Casualties for Italians: 1 fighter and 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Romania to Ukraine
            3 infantry moved from Greece to Bulgaria
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Kazakhstan to Caucasus
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 1.00
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
                  ANZAC take 41 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Persia to Northwest Persia
            1 armour moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 armour and 2 transports moved from 62 Sea Zone to 55 Sea Zone
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 armour and 1 transport moved from 55 Sea Zone to 45 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 39 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
                1 submarine owned by the Japanese Submerged
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 armour, 1 artillery and 2 transports
            EDIT: Adding units owned by ANZAC to 55 Sea Zone: 2 transports
            EDIT: Adding units owned by ANZAC to Northern Territory: 1 armour and 1 artillery
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Queensland
            1 submarine placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            9 armour, 3 artilleries, 5 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
            4 mech_infantrys moved from Rostov to Northwest Persia
            1 armour moved from Kazakhstan to Northwest Persia
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Caucasus to Persia
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 battleship, 1 carrier, 3 infantry, 2 marines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Persia causes 3 damage total. 
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in Northwest Persia
                Germans attack with 10 armour, 3 artilleries, 5 infantry and 12 mech_infantrys
                ANZAC defend with 1 infantry
                    Germans roll dice for 10 armour, 3 artilleries, 5 infantry and 12 mech_infantrys in Northwest Persia, round 2 : 15/30 hits, 9.33 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 10 armour, 3 artilleries, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from United Kingdom to Western Germany
            2 bombers moved from 110 Sea Zone to Western Germany
            3 artilleries and 2 infantry moved from France to Western Germany
            3 aaGuns moved from Caucasus to Northwest Persia
            3 artilleries moved from Volgograd to Caucasus
            3 artilleries moved from Rostov to Caucasus
            3 artilleries and 1 fighter moved from Ukraine to Rostov
            1 fighter moved from Rostov to Caucasus
            3 infantry moved from Tambov to Volgograd
            3 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Russia to Volgograd
            1 artillery moved from Samara to Volgograd
            1 mech_infantry moved from Samara to Caucasus
            1 mech_infantry moved from Novosibirsk to Caucasus
            1 bomber moved from Persia to Caucasus
            3 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Timguska to Yakut S.S.R.
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
    
        Place Units - Germans
            3 artilleries placed in Caucasus
            1 artillery and 2 infantry placed in Volgograd
            1 infantry placed in Ukraine
            1 battleship, 1 carrier and 3 transports placed in 112 Sea Zone
            2 marines placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.00
    AA fire in Persia : : -0.17
    British : -0.33
    Americans : 0.67
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Combat - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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