L.O.T.R. - Whack Evil - dawg Good


  • TripleA Turn Summary: Elves round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Elves
            Elves buy 2 griffins, 5 hobbitss and 3 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Celebran to Wold
                  Elves take Wold from Saruman
            1 hobbits, 2 hunterss and 1 wizard moved from Celebran to Fangorn
            1 hobbits, 10 hunterss and 5 wizards moved from Westfold to Fangorn
            3 eagless and 3 griffins moved from Lorien to Fangorn
            1 ents moved from Carrock to Anduin West Bank
            1 hunters moved from High Mirkwood to W. Mirkwood
            1 hobbits moved from Drimrill Dale to Anduin West Bank
            1 hobbits moved from N. Caves to Drimrill Dale
            1 hobbits moved from High Mirkwood to Carrock
            1 hobbits moved from N. Caves to Eregion
    
        Combat - Elves
            Battle in Anduin West Bank
                Elves attack with 1 ents and 1 hobbits
                Mordor defend with 1 orcs
                    Elves roll dice for 1 ents and 1 hobbits in Anduin West Bank, round 2 : 1/1 hits, 0.50 expected hits
                    Mordor roll dice for 1 orcs in Anduin West Bank, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Anduin West Bank
                Elves win, taking Anduin West Bank from Mordor with 1 ents and 1 hobbits remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in Fangorn
                Elves attack with 3 eagless, 3 griffins, 2 hobbitss, 12 hunterss and 6 wizards
                Saruman defend with 1 urukhai
                    Elves roll dice for 3 eagless, 3 griffins, 2 hobbitss, 12 hunterss and 6 wizards in Fangorn, round 2 : 7/26 hits, 10.83 expected hits
                    Saruman roll dice for 1 urukhai in Fangorn, round 2 : 0/1 hits, 0.33 expected hits
                    1 urukhai owned by the Saruman lost in Fangorn
                Elves win, taking Fangorn from Saruman with 3 eagless, 3 griffins, 2 hobbitss, 12 hunterss and 6 wizards remaining. Battle score for attacker is 5
                Casualties for Saruman: 1 urukhai
            Battle in W. Mirkwood
                Elves attack with 1 hunters
                Mordor defend with 1 orcs
                    Elves roll dice for 1 hunters in W. Mirkwood, round 2 : 0/1 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in W. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hunters in W. Mirkwood, round 3 : 0/1 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in W. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hunters in W. Mirkwood, round 4 : 0/1 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in W. Mirkwood, round 4 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hunters in W. Mirkwood, round 5 : 0/1 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in W. Mirkwood, round 5 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hunters in W. Mirkwood, round 6 : 1/1 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in W. Mirkwood, round 6 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in W. Mirkwood
                Elves win, taking W. Mirkwood from Mordor with 1 hunters remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Elves
            3 eagless moved from Fangorn to S. Caves
            3 griffins moved from Fangorn to S. Caves
    
        Place Units - Elves
            2 griffins placed in S. Caves
            1 hobbits and 2 hunterss placed in High Mirkwood
            1 hobbits and 1 hunters placed in N. Caves
            3 hobbitss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Mordor : -1.00
    Saruman : -0.33
    Elves : -4.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Haradrim
            Haradrim buy 12 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Haradrim
            1 corsairs and 1 trebuche moved from Andrast to Druwaith Laur
            3 corsairss and 1 spearInfantry moved from Anfalas to Lamedon
            7 corsairss and 11 spearInfantrys moved from Helms Deep to Westfold
            1 spearInfantry moved from City of Corsairs to Umbar
    
        Combat - Haradrim
            Battle in Druwaith Laur
                Haradrim attack with 1 corsairs and 1 trebuche
                Freefolk defend with 1 hobbits
                    Haradrim roll dice for 1 corsairs and 1 trebuche in Druwaith Laur, round 2 : 1/2 hits, 1.17 expected hits
                    Freefolk roll dice for 1 hobbits in Druwaith Laur, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Freefolk lost in Druwaith Laur
                Haradrim win, taking Druwaith Laur from Freefolk with 1 corsairs and 1 trebuche remaining. Battle score for attacker is 2
                Casualties for Freefolk: 1 hobbits
            Battle in Westfold
                Haradrim attack with 7 corsairss and 11 spearInfantrys
                Elves defend with 1 hobbits
                    Haradrim roll dice for 7 corsairss and 11 spearInfantrys in Westfold, round 2 : 2/18 hits, 5.33 expected hits
                    Elves roll dice for 1 hobbits in Westfold, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Westfold
                Haradrim win, taking Westfold from Elves with 7 corsairss and 11 spearInfantrys remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
            Battle in Lamedon
                Haradrim attack with 3 corsairss and 1 spearInfantry
                Gondor defend with 3 towerGuards
                    Haradrim roll dice for 3 corsairss and 1 spearInfantry in Lamedon, round 2 : 1/4 hits, 1.67 expected hits
                    Gondor roll dice for 3 towerGuards in Lamedon, round 2 : 1/3 hits, 1.50 expected hits
                    1 towerGuard owned by the Gondor and 1 spearInfantry owned by the Haradrim lost in Lamedon
                    Haradrim roll dice for 3 corsairss in Lamedon, round 3 : 1/3 hits, 1.50 expected hits
                    Gondor roll dice for 2 towerGuards in Lamedon, round 3 : 0/2 hits, 1.00 expected hits
                    1 towerGuard owned by the Gondor lost in Lamedon
                    Haradrim roll dice for 3 corsairss in Lamedon, round 4 : 2/3 hits, 1.50 expected hits
                    Gondor roll dice for 1 towerGuard in Lamedon, round 4 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in Lamedon
                Haradrim win, taking Lamedon from Gondor with 3 corsairss remaining. Battle score for attacker is 9
                Casualties for Haradrim: 1 spearInfantry
                Casualties for Gondor: 3 towerGuards
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 spearInfantrys placed in Pinnath Gelin
            2 spearInfantrys placed in Andrast
            3 spearInfantrys placed in Anfalas
            5 spearInfantrys placed in Helms Deep
    
        Turn Complete - Haradrim
            Haradrim collect 41 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.17
    Haradrim : -4.17
    Freefolk : -0.17
    Gondor : -2.00
    

    Savegame


  • TripleA Turn Summary: Gondor round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Gondor
            Gondor buy 5 towerGuards; Remaining resources: 0 PUs; 
    
        Place Units - Gondor
            5 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Rhun
            Rhun buy 2 fortificationss, 5 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            1 trebuche moved from Rhun to Celduin
            2 spearInfantrys moved from Iron Hills to N. Rhun
            1 trebuche moved from Iron Hills to N. Rhun
    
        Combat - Rhun
            Battle in Celduin
                Rhun attack with 1 trebuche
                Dale defend with 1 lightCavalry
                    Rhun roll dice for 1 trebuche in Celduin, round 2 : 1/1 hits, 0.50 expected hits
                    Dale roll dice for 1 lightCavalry in Celduin, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in Celduin
                Rhun win, taking Celduin from Dale with 1 trebuche remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
            Battle in N. Rhun
                Rhun attack with 2 spearInfantrys and 1 trebuche
                Dale defend with 1 lightCavalry and 1 spearInfantry
                    Rhun roll dice for 2 spearInfantrys and 1 trebuche in N. Rhun, round 2 : 0/3 hits, 1.00 expected hits
                    Dale roll dice for 1 lightCavalry and 1 spearInfantry in N. Rhun, round 2 : 1/2 hits, 0.50 expected hits
                    1 spearInfantry owned by the Rhun lost in N. Rhun
                    Rhun roll dice for 1 spearInfantry and 1 trebuche in N. Rhun, round 3 : 2/2 hits, 0.83 expected hits
                    Dale roll dice for 1 lightCavalry and 1 spearInfantry in N. Rhun, round 3 : 0/2 hits, 0.50 expected hits
                    1 spearInfantry owned by the Dale and 1 lightCavalry owned by the Dale lost in N. Rhun
                Rhun win, taking N. Rhun from Dale with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 4
                Casualties for Rhun: 1 spearInfantry
                Casualties for Dale: 1 lightCavalry and 1 spearInfantry
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 fortificationss and 2 spearInfantrys placed in Iron Hills
            3 spearInfantrys and 1 trebuche placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.17
    Rhun : 0.67
    

    Savegame


  • TripleA Turn Summary: Dale round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 heavyCavalry and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 spearInfantry moved from N. Dale to Celduin
            1 lightCavalry moved from S. Dale to N. Dale
            1 lightCavalry moved from Lake Town to Celduin
    
        Combat - Dale
            Battle in Celduin
                Dale attack with 1 lightCavalry and 1 spearInfantry
                Rhun defend with 1 trebuche
                    Dale roll dice for 1 lightCavalry and 1 spearInfantry in Celduin, round 2 : 1/2 hits, 0.50 expected hits
                    Rhun roll dice for 1 trebuche in Celduin, round 2 : 1/1 hits, 0.17 expected hits
                    1 spearInfantry owned by the Dale and 1 trebuche owned by the Rhun lost in Celduin
                Dale win, taking Celduin from Rhun with 1 lightCavalry remaining. Battle score for attacker is 1
                Casualties for Dale: 1 spearInfantry
                Casualties for Rhun: 1 trebuche
    
        Non Combat Move - Dale
            1 lightCavalry moved from Lake Town to N. Dale
            1 spearInfantry moved from Lake Town to N. Dale
            1 archers moved from Lake Town to N. Dale
    
        Place Units - Dale
            1 archers, 1 heavyCavalry and 2 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.50
    Rhun : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Khand
            Khand buy 2 raiderss, 1 trebuche and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 xbowInfantry moved from Khand to Harad Road
            1 warWolves moved from Khand to S. Ithilien
            1 raiderCavalry, 1 raiders and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
            2 raiderCavalrys, 1 raiders and 2 xbowInfantrys moved from N. Ithilien to Anorien
            1 xbowInfantry moved from Anorien to Lossarnach
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 trebuche placed in S. Ithilien
            2 raiderss and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dwarves round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 berzerkers moved from Lonely Mtn. to N. Dale
            1 phalanx moved from Lonely Mtn. to N. Dale
            3 axeInfantrys moved from N. Dale to S. Dale
            1 phalanx moved from N. Dale to S. Dale
            1 berzerkers moved from N. Dale to S. Dale
            1 axeInfantry moved from N. Dale to S. Dale
            1 axeInfantry moved from N. Dale to S. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 1 berzerkers placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Saruman
            Saruman buy 4 siegeTowers; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 siegeTower moved from E. Emnet to Wold
            1 siegeTower moved from Eastfold to E. Emnet
    
        Combat - Saruman
            Battle in Wold
                Saruman attack with 1 siegeTower
                Elves defend with 1 hobbits
                    Saruman roll dice for 1 siegeTower in Wold, round 2 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits in Wold, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Wold
                Saruman win, taking Wold from Elves with 1 siegeTower remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            4 siegeTowers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.67
    Elves : -0.17
    

    Savegame


  • TripleA Turn Summary: Freefolk round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Freefolk
            Freefolk buy 2 archerss, 2 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 archerss, 3 hobbitss, 3 lightCavalrys and 3 spearInfantrys moved from Enedwaith to Druwaith Laur
            1 archers, 1 hobbits and 1 spearInfantry moved from Enedwaith Coast to Druwaith Laur
            2 lightCavalrys moved from Lond Daer to Druwaith Laur
            1 lightCavalry moved from Enedwaith to Angren Bank
                  Freefolk take Angren Bank from Haradrim
            1 lightCavalry moved from Angren Bank to Druwaith Laur
            1 archers and 1 hobbits moved from Lond Daer to Enedwaith Coast
            1 hobbits and 1 spearInfantry moved from Tharbad to Eregion
            1 hobbits moved from S. Downs to Cardolan
            1 hobbits moved from Cardolan to Eregion
            1 hobbits moved from Bree to S. Downs
            2 lightCavalrys moved from Bree to Lond Daer
    
        Combat - Freefolk
            Battle in Druwaith Laur
                Freefolk attack with 3 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys
                Haradrim defend with 1 corsairs and 1 trebuche
                    Freefolk roll dice for 3 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys in Druwaith Laur, round 2 : 5/16 hits, 3.67 expected hits
                    Haradrim roll dice for 1 corsairs and 1 trebuche in Druwaith Laur, round 2 : 0/2 hits, 0.33 expected hits
                    1 corsairs owned by the Haradrim and 1 trebuche owned by the Haradrim lost in Druwaith Laur
                Freefolk win, taking Druwaith Laur from Haradrim with 3 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys remaining. Battle score for attacker is 8
                Casualties for Haradrim: 1 corsairs and 1 trebuche
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            2 archerss placed in Tharbad
            2 hobbitss and 1 spearInfantry placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Freefolk : 1.33
    Haradrim : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Mordor
            Mordor buy 3 orcss and 7 siegeTowers; Remaining resources: 1 PUs; 
    
        Combat Move - Mordor
            1 trolls moved from E. Osg. to Anorien
            3 orcss and 1 siegeTower moved from W. Osg. to Anorien
            1 orcs moved from Anduin East Bank to Celebran
                  Mordor take Celebran from Elves
            2 orcss moved from Dol Goldur to S. Mirkwood
            1 orcs moved from S. Brown Lands to Wold
            2 trollss moved from Eastfold to Anorien
            4 trollss moved from Lebennin to Belfalas
            1 trolls moved from Lebennin to Anorien
    
        Combat - Mordor
            Battle in Belfalas
                Mordor attack with 4 trollss
                Gondor defend with 1 towerGuard
                    Mordor roll dice for 4 trollss in Belfalas, round 2 : 3/4 hits, 2.00 expected hits
                    Gondor roll dice for 1 towerGuard in Belfalas, round 2 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 trolls owned by the Mordor lost in Belfalas
                Mordor win, taking Belfalas from Gondor with 3 trollss remaining. Battle score for attacker is -2
                Casualties for Mordor: 1 trolls
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 siegeTowers placed in W. Osg.
            2 siegeTowers placed in E. Osg.
            3 orcss and 1 siegeTower placed in Dol Goldur
            2 siegeTowers placed in Eastfold
    
        Turn Complete - Mordor
            Mordor collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.00
    Gondor : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Goblins
            Goblins buy 4 stabberss; Remaining resources: 1 PUs; 
    
        Place Units - Goblins
            4 stabberss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rohan round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Turn Complete - Rohan
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Goblins
            Goblins buy 4 stabberss; Remaining resources: 1 PUs; 
    
        Place Units - Goblins
            4 stabberss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Elves round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Elves
            Elves buy 1 eagles, 2 griffins, 6 hobbitss and 1 hunters; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Drimrill Dale to Celebran
            2 hobbitss moved from S. Caves to Celebran
            1 hobbits moved from Carrock to Gladden
                  Elves take Gladden from Mordor
            1 ents and 1 hobbits moved from Anduin West Bank to Gladden
            1 hunters moved from High Mirkwood to W. Mirkwood
            1 hunters moved from High Mirkwood to Gladden
            1 hobbits moved from High Mirkwood to N. Mirkwood
            1 hunters moved from W. Mirkwood to Gladden
            3 hobbitss moved from Rivendell to Eregion
            1 hunters moved from N. Caves to Gladden
            1 hobbits moved from N. Caves to Drimrill Dale
            1 hobbits, 12 hunterss and 6 wizards moved from Fangorn to Celebran
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 4 hobbitss, 12 hunterss and 6 wizards
                Mordor defend with 1 orcs
                    Elves roll dice for 4 hobbitss, 12 hunterss and 6 wizards in Celebran, round 2 : 13/22 hits, 8.67 expected hits
                    Mordor roll dice for 1 orcs in Celebran, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Celebran
                Elves win, taking Celebran from Mordor with 4 hobbitss, 12 hunterss and 6 wizards remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 hobbitss placed in Lorien
            1 hobbits and 1 hunters placed in High Mirkwood
            2 griffins placed in S. Caves
            1 eagles and 1 hobbits placed in N. Caves
    
        Turn Complete - Elves
            Elves collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Elves : 4.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Haradrim
            Haradrim buy 2 corsairss, 8 spearInfantrys and 2 towers; Remaining resources: 1 PUs; 
    
        Combat Move - Haradrim
            7 corsairss and 11 spearInfantrys moved from Westfold to Fangorn
            5 spearInfantrys moved from Helms Deep to Westfold
            3 rafts moved from Andrast Coast to Lefnui
            3 spearInfantrys moved from Anfalas to Lefnui
            3 spearInfantrys moved from Lefnui to Andrast
            3 corsairss moved from Lamedon to Morthond
            3 corsairss and 3 galleons moved from Morthond to Lefnui
            3 corsairss moved from Lefnui to Pinnath Gelin
            1 spearInfantry moved from Umbar to Debatable Land
    
        Combat - Haradrim
            Battle in Fangorn
                Haradrim attack with 7 corsairss and 11 spearInfantrys
                Elves defend with 1 hobbits
                    Haradrim roll dice for 7 corsairss and 11 spearInfantrys in Fangorn, round 2 : 4/18 hits, 5.33 expected hits
                    Elves roll dice for 1 hobbits in Fangorn, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Fangorn
                Haradrim win, taking Fangorn from Elves with 7 corsairss and 11 spearInfantrys remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 spearInfantry and 1 tower placed in Pinnath Gelin
            1 spearInfantry and 1 tower placed in Andrast
            3 spearInfantrys placed in Anfalas
            2 corsairss and 3 spearInfantrys placed in Helms Deep
    
        Turn Complete - Haradrim
            Haradrim collect 41 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.17
    Haradrim : -1.33
    

    Savegame


  • TripleA Turn Summary: Gondor round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Gondor
            Gondor buy 2 spearInfantrys and 2 towerGuards; Remaining resources: 0 PUs; 
    
        Place Units - Gondor
            2 spearInfantrys and 2 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss, 3 spearInfantrys and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            2 chariotArcherss, 3 spearInfantrys and 1 trebuche moved from Rhun to S. Dale
            1 spearInfantry and 1 trebuche moved from N. Rhun to S. Dale
    
        Combat - Rhun
            Battle in S. Dale
                Rhun attack with 2 chariotArcherss, 4 spearInfantrys and 2 trebuches
                Dwarves defend with 5 axeInfantrys, 1 berzerkers and 1 phalanx
                    Rhun roll dice for 2 chariotArcherss, 4 spearInfantrys and 2 trebuches in S. Dale, round 2 : 3/8 hits, 3.00 expected hits
                    Dale roll dice for 5 axeInfantrys, 1 berzerkers and 1 phalanx in S. Dale, round 2 : 3/7 hits, 3.50 expected hits
                    3 spearInfantrys owned by the Rhun, 1 berzerkers owned by the Dwarves and 2 axeInfantrys owned by the Dwarves lost in S. Dale
                    Rhun roll dice for 2 chariotArcherss, 1 spearInfantry and 2 trebuches in S. Dale, round 3 : 1/5 hits, 2.00 expected hits
                    Dale roll dice for 3 axeInfantrys and 1 phalanx in S. Dale, round 3 : 2/4 hits, 2.17 expected hits
                    1 spearInfantry owned by the Rhun, 1 chariotArchers owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in S. Dale
                    Rhun roll dice for 1 chariotArchers and 2 trebuches in S. Dale, round 4 : 2/3 hits, 1.33 expected hits
                    Dale roll dice for 2 axeInfantrys and 1 phalanx in S. Dale, round 4 : 3/3 hits, 1.67 expected hits
                    2 trebuches owned by the Rhun, 1 chariotArchers owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in S. Dale
                Dale win with 1 phalanx remaining. Battle score for attacker is -5
                Casualties for Rhun: 2 chariotArcherss, 4 spearInfantrys and 2 trebuches
                Casualties for Dwarves: 5 axeInfantrys and 1 berzerkers
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 fortificationss, 3 spearInfantrys and 1 tower placed in Rhun
            2 fortificationss placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.67
    Rhun : -0.33
    

    Savegame


  • TripleA Turn Summary: Dale round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 heavyCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from Celduin to E. Rhovanion
                  Dale take E. Rhovanion from Rhun
            1 lightCavalry moved from E. Rhovanion to S. E. Rhovanion
                  Dale take S. E. Rhovanion from Mordor
            1 lightCavalry moved from S. E. Rhovanion to S. Rhun
                  Dale take S. Rhun from Rhun
            1 lightCavalry moved from N. Dale to N. Rhun
                  Dale take N. Rhun from Rhun
            1 lightCavalry moved from N. Rhun to N. Dale
            1 archers moved from N. Dale to Celduin
            1 archers, 1 heavyCavalry and 2 spearInfantrys moved from Lake Town to N. Dale
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 1 heavyCavalry and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt this 1 is still up in the air. weighing more on your side though.

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Khand
            Khand buy 3 raiderCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 trebuche moved from S. Ithilien to N. Ithilien
            2 raiderss and 1 xbowInfantry moved from Khand to Harad Road
            1 xbowInfantry moved from Harad Road to S. Ithilien
            1 warWolves moved from S. Ithilien to Anorien
            1 raiders and 2 xbowInfantrys moved from N. Ithilien to Anorien
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiderCavalry placed in S. Ithilien
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

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