Dawgoneit (Allies+20) vs Simon33 (Axis) BM3

  • '19 '17 '16

    ???

    full scramble.


  • TripleA Manual Gamesave Post: Chinese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Chinese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Italians
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Bryansk to Tambov
            1 bomber moved from Ukraine to Tambov
            1 armour moved from Rostov to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 fighter and 1 mech_infantry
                Americans defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Tambov
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Italians attack with 1 armour and 1 fighter
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Caucasus
                    Italians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                 retreated to Caucasus
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Rostov
            1 bomber moved from Tambov to Ukraine
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 fighter moved from Normandy Bordeaux to Western Germany
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : -0.50
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - ANZAC
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Sumatra from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            3 armour, 13 artilleries, 1 bomber, 1 fighter, 16 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Russia
            1 mech_infantry and 1 tactical_bomber moved from Rostov to Russia
            4 armour and 3 mech_infantrys moved from Volgograd to Russia
            3 mech_infantrys moved from Belarus to Russia
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 bomber moved from Western Germany to Russia
            1 armour and 2 mech_infantrys moved from Novgorod to Archangel
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 artillery moved from France to Holland Belgium
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to Holland Belgium
            1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 mech_infantry moved from Western Germany to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble to SZ110?
    Submerge SZ110?

    I’m presuming Max D in Moscow.


  • @simon33 said in Dawgoneit (Allies+20) vs Simon33 (Axis) BM3:

    Scramble to SZ110?
    Submerge SZ110?

    yes Scramble to SZ110.
    No Submerge SZ110.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            3 armour, 13 artilleries, 1 bomber, 1 fighter, 16 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Russia
            1 mech_infantry and 1 tactical_bomber moved from Rostov to Russia
            4 armour and 3 mech_infantrys moved from Volgograd to Russia
            3 mech_infantrys moved from Belarus to Russia
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 bomber moved from Western Germany to Russia
            1 armour and 2 mech_infantrys moved from Novgorod to Archangel
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 artillery moved from France to Holland Belgium
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to Holland Belgium
            1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 mech_infantry moved from Western Germany to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 2 fighters; French defend with 1 fighter; Americans defend with 2 transports; Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    2 fighters owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Russians, 1 fighter owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the French lost in 110 Sea Zone
                    1 transport owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Germans: 3 fighters
                Casualties for British: 2 fighters
                Casualties for Russians: 1 submarine
                Casualties for French: 1 fighter
                Casualties for Americans: 2 transports
            Battle in 112 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 112 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Russia
                Germans attack with 10 armour, 13 artilleries, 2 bombers, 2 fighters, 16 infantry, 21 mech_infantrys and 4 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 2/8 hits, 1.33 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 16 infantry, 21 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 16/66 hits, 21.67 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/52 hits, 18.17 expected hits
                    12 infantry owned by the Russians, 16 infantry owned by the Germans, 4 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 17 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 17/46 hits, 18.33 expected hits
                    Russians roll dice for 2 armour, 9 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/40 hits, 14.17 expected hits
                    17 infantry owned by the Russians, 3 artilleries owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 10 artilleries, 2 bombers, 7 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 13/33 hits, 14.67 expected hits
                    Russians roll dice for 2 armour, 9 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 7/23 hits, 8.50 expected hits
                    2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 3 artilleries owned by the Russians, 5 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 5 artilleries, 2 bombers, 5 mech_infantrys and 4 tactical_bombers in Russia, round 5 : 12/26 hits, 12.33 expected hits
                    Russians roll dice for 2 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 4/10 hits, 4.17 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia
                Germans captures 23PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 10 armour, 1 artillery, 2 bombers, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 12 artilleries, 2 fighters, 16 infantry and 16 mech_infantrys
                Casualties for Russians: 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 mech_infantrys
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            4 tactical_bombers moved from Russia to Rostov
            2 aaGuns moved from Bryansk to Rostov
            1 bomber moved from Russia to Rostov
            1 bomber moved from Russia to Bryansk
            1 aaGun moved from Belarus to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 transport moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in France
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 fighters and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.33
    AA fire in Russia : : 0.67
    British : -0.33
    Americans : -1.00
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    Surely that’s it. I can’t see the allies recovering from that blow.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Vologda to Nenetsia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 said in Dawgoneit (Allies+20) vs Simon33 (Axis) BM3:

    Surely that’s it. I can’t see the allies recovering from that blow.

    i would like to try though

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Hopei to Sikang
                  Japanese take Sikang from Chinese
            1 armour, 2 artilleries and 2 infantry moved from Anhwe to Kweichow
            1 bomber moved from French Indo China to Hunan
            1 infantry moved from Anhwe to Hunan
            1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from India to Burma
            1 armour moved from French Indo China to Burma
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 armour moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 armour, 2 artilleries and 2 infantry
                Chinese defend with 1 fighter
                    Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Kweichow, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 fighter
            Battle in Hunan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in Burma
                Japanese attack with 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Burma, round 2 : 2/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from Chinese with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 38 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 38 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to French Indo China
            1 battleship, 1 carrier and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 bomber moved from Hunan to French Indo China
            2 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 artillery and 4 infantry moved from Jehol to Anhwe
            1 aaGun, 1 armour and 1 artillery moved from Anhwe to Kiangsu
            1 fighter moved from Japan to Kiangsu
            1 artillery moved from Malaya to Shan State
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 39 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries, 1 fighter and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,2,1,1,3,6,5,3
            Japanese collect 49 PUs (19 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    ANZAC : 0.17
    Chinese : -0.33
    Japanese : -1.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Americans
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Buryatia
                  Americans take Buryatia from Japanese
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 marine moved from Amur to 5 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone
            1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 5 Sea Zone to 19 Sea Zone
            1 artillery and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 infantry and 1 marine moved from 19 Sea Zone to Kiangsu
            2 fighters moved from 19 Sea Zone to Kiangsu
            4 bombers moved from Siberia to Kiangsu
            2 bombers moved from Soviet Far East to Kiangsu
            2 bombers moved from Western United States to Siberia
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 fighters moved from Eastern United States to Morocco
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 5 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 any kami’s in sz19?

  • '19 '17 '16

    One Kami on one of the Cruisers.

    Fight SZ20, until you get a hit which I don’t match. Then ask.


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Americans
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Buryatia
                  Americans take Buryatia from Japanese
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 marine moved from Amur to 5 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone
            1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 5 Sea Zone to 19 Sea Zone
            1 artillery and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 infantry and 1 marine moved from 19 Sea Zone to Kiangsu
            2 fighters moved from 19 Sea Zone to Kiangsu
            4 bombers moved from Siberia to Kiangsu
            2 bombers moved from Soviet Far East to Kiangsu
            2 bombers moved from Western United States to Siberia
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 fighters moved from Eastern United States to Morocco
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 5 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in Kiangsu
                Americans attack with 1 artillery, 6 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry
                    AA fire in Kiangsu : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery, 6 bombers, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Kiangsu, round 2 : 5/11 hits, 5.67 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Kiangsu, round 2 : 4/9 hits, 3.50 expected hits
                    4 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 6 bombers and 1 fighter in Kiangsu, round 3 : 5/7 hits, 4.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Kiangsu, round 3 : 1/5 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Kiangsu
                Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
                Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            5 bombers moved from Kiangsu to Kwangsi
            1 fighter moved from Kiangsu to 19 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            5 bombers placed in Western United States
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Combat Move - British
            5 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
                  UK_Pacific take Kwangtung from Chinese
            2 armour moved from Eastern Persia to India
            2 fighters moved from Eastern Persia to West India
            2 artilleries and 5 infantry moved from Eastern Persia to West India
            3 armour moved from Persia to West India
            1 infantry moved from Iraq to Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 cruiser and 2 transports moved from 79 Sea Zone to 76 Sea Zone
            2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Tobruk to Egypt
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            2 infantry moved from 92 Sea Zone to Gibraltar
    
        Place Units - British
            1 armour, 1 bomber and 1 mech_infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            2 infantry placed in Union of South Africa
            1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,5,2,2,2,1,5,4,5
            UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    AA fire in Kiangsu : : 0.50
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Italians
            1 fighter moved from Rostov to Samara
            1 bomber moved from Ukraine to Samara
            1 artillery moved from Tambov to Samara
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Samara
                Italians attack with 1 artillery, 1 bomber and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Samara, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Bessarabia to Rostov
            1 bomber and 1 fighter moved from Samara to Volgograd
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from Western Australia to Northern Territory
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -1.00
    

    Savegame

Suggested Topics

  • 12
  • 23
  • 44
  • 25
  • 43
  • 102
  • 106
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.0k

Users

39.3k

Topics

1.7m

Posts