Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid


  • eh, I overdid defense in france, can you pull two inf out of there and put them back in Germany? thanks and sorry


  • damn, you’re quick


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Russia to Germany
            5 armour and 26 infantry moved from East Europe to Germany
            6 transports moved from Baltic Sea Zone to North Sea Zone
            2 armour and 7 infantry moved from United Kingdom to North Sea Zone
            2 armour, 7 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone
            2 armour and 7 infantry moved from Baltic Sea Zone to Germany
    
        Combat - British
            Battle in Germany
                British attack with 7 armour, 1 bomber and 33 infantry
                Germans defend with 1 aaGun, 5 armour, 1 factory, 2 fighters and 26 infantry
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 7 armour, 1 bomber and 33 infantry in Germany, round 2 : 6/41 hits, 9.67 expected hits
                    Germans roll dice for 5 armour, 2 fighters and 26 infantry in Germany, round 2 : 10/33 hits, 11.67 expected hits
                    7 infantry owned by the Germans and 10 infantry owned by the British lost in Germany
                    British roll dice for 7 armour, 1 bomber and 23 infantry in Germany, round 3 : 7/31 hits, 8.00 expected hits
                    Germans roll dice for 5 armour, 2 fighters and 19 infantry in Germany, round 3 : 9/26 hits, 9.33 expected hits
                    7 infantry owned by the Germans and 9 infantry owned by the British lost in Germany
                    British roll dice for 7 armour, 1 bomber and 14 infantry in Germany, round 4 : 4/22 hits, 6.50 expected hits
                    Germans roll dice for 5 armour, 2 fighters and 12 infantry in Germany, round 4 : 7/19 hits, 7.00 expected hits
                    4 infantry owned by the Germans and 7 infantry owned by the British lost in Germany
                    British roll dice for 7 armour, 1 bomber and 7 infantry in Germany, round 5 : 3/15 hits, 5.33 expected hits
                    Germans roll dice for 5 armour, 2 fighters and 8 infantry in Germany, round 5 : 3/15 hits, 5.67 expected hits
                    3 infantry owned by the Germans and 3 infantry owned by the British lost in Germany
                    British roll dice for 7 armour, 1 bomber and 4 infantry in Germany, round 6 : 6/12 hits, 4.83 expected hits
                    Germans roll dice for 5 armour, 2 fighters and 5 infantry in Germany, round 6 : 2/12 hits, 4.67 expected hits
                    5 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Germany
                    British roll dice for 7 armour, 1 bomber and 2 infantry in Germany, round 7 : 3/10 hits, 4.50 expected hits
                    Germans roll dice for 4 armour and 2 fighters in Germany, round 7 : 2/6 hits, 2.67 expected hits
                    3 armour owned by the Germans and 2 infantry owned by the British lost in Germany
                    British roll dice for 7 armour and 1 bomber in Germany, round 8 : 7/8 hits, 4.17 expected hits
                    Germans roll dice for 1 armour and 2 fighters in Germany, round 8 : 0/3 hits, 1.67 expected hits
                    2 fighters owned by the Germans and 1 armour owned by the Germans lost in Germany
                British captures 23PUs while taking Germans capital
                British win, taking Germany from Germans with 7 armour and 1 bomber remaining. Battle score for attacker is 28
                Casualties for British: 33 infantry
                Casualties for Germans: 5 armour, 2 fighters and 26 infantry
    
        Non Combat Move - British
            1 bomber moved from Germany to Russia
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Novosibirsk: 1 fighter
            EDIT: Removing units owned by British from Novosibirsk: 1 fighter
            EDIT: Adding units owned by British to Karelia S.S.R.: 2 fighters
            EDIT: Turning off Edit Mode
            3 armour and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -9.67
    British : -6.67
    AA fire in Germany : : -0.17
    

    Savegame


  • @AcesWild5049 Oh shoot I’m sorry I didn’t see your request until after I had already finished my turn. Um, I can see that that would make a huge difference obviously, so perhaps I should just redo my turn?


  • well, i posted at 7:01 and the AA gun fired at 7:04 so I guess I don’t feel too bad about asking if you’d do that for me?

    either way, really sorry but yeah I noticed shortly after I posted that I had overdone France


  • Yeah, that makes it much trickier; according to the TripeA battle calculator I had a 80% chance to win the battle initially, but with the 2 inf move adjustment I only have a 62% chance. Let me rethink my move then…


  • @AcesWild5049 No worries I’m happy to make the change.


  • I am highly interested in the calculator you use

    It is clear to me that you are and engineer or mathmatician.


  • I’m a software engineer by profession and I also have a bachelor’s in Mathematics. But anyone can do it; I’ve just been using the calculator included with TripleA (Game->Battle Calculator),


  • Boy do I feel dumb. That thing is awesome.

    If you miss this posting and have already started rolling I would like to make the change to 2 inf and one tank out of france instead of just 2 inf and place them back into Germany

    if you’ve already started rolling, let it stand

    I will used the calculator for all future battles. feel like such a noob right now


  • “final answer” as they say


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from Baltic Sea Zone to North Sea Zone
            1 infantry moved from United Kingdom to North Sea Zone
            1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone
            1 infantry moved from Baltic Sea Zone to West Europe
            2 infantry moved from East Europe to South Europe
            4 armour moved from East Europe to South Europe
            1 bomber moved from Russia to South Europe
            1 infantry moved from East Europe to South Europe
            1 infantry moved from East Europe to South Europe
    
        Combat - British
            Strategic bombing raid in South Europe
                Bombing raid in South Europe rolls: 4 and costs: 4 PUs.
                Bombing raid costs 4 PUs
            Battle in South Europe
                British attack with 4 armour and 4 infantry
                Germans defend with 1 factory and 4 infantry
                    British roll dice for 4 armour and 4 infantry in South Europe, round 2 : 2/8 hits, 2.67 expected hits
                    Germans roll dice for 4 infantry in South Europe, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in South Europe
                4 infantry owned by the British and 4 armour owned by the British retreated to East Europe
                Germans win with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in West Europe
                British attack with 1 infantry
                Germans defend with 1 aaGun, 3 armour, 1 fighter and 9 infantry
                    British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 3 armour, 1 fighter and 9 infantry in West Europe, round 2 : 7/13 hits, 4.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe
                Germans win with 3 armour, 1 fighter and 8 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from South Europe to Russia
            2 fighters moved from Novosibirsk to East Europe
            1 fighter moved from Novosibirsk to East Europe
            5 transports moved from Baltic Sea Zone to North Sea Zone
            2 armour and 6 infantry moved from United Kingdom to North Sea Zone
            2 armour, 6 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
            2 armour and 6 infantry moved from Baltic Sea Zone to East Europe
    
        Place Units - British
            3 armour and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -0.50
    

    Savegame


  • @AcesWild5049 I again missed your response but it shouldn’t matter this time because I didn’t attack Germany this time even without the extra tank. I figure time is on my side anyway so the lower chance even for the two infantry wasn’t worth it.


  • lol well roll with what is posted. again, sorry. ill use the calc when determining future movements. that should clear up this problem


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 fighter, 9 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from Sinkiang to Kazakh S.S.R.
            2 fighters moved from Mongolia to Kazakh S.S.R.
            2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
            1 infantry moved from Syria Jordan to Anglo Sudan Egypt
            1 armour moved from Syria Jordan to Anglo Sudan Egypt
            3 transports moved from Red Sea Zone to Indian Ocean Sea Zone
            4 infantry moved from India to Indian Ocean Sea Zone
            1 armour moved from India to Indian Ocean Sea Zone
            1 armour, 4 infantry and 3 transports moved from Indian Ocean Sea Zone to Red Sea Zone
            4 infantry moved from Red Sea Zone to Anglo Sudan Egypt
            1 armour moved from Red Sea Zone to Anglo Sudan Egypt
            2 fighters moved from Italian East Africa to Anglo Sudan Egypt
            1 bomber moved from Italian East Africa to Karelia S.S.R.
    
        Combat - Japanese
            Strategic bombing raid in Karelia S.S.R.
                Bombing raid in Karelia S.S.R. rolls: 5 and costs: 5 PUs.
                Bombing raid costs 5 PUs
            Battle in Anglo Sudan Egypt
                Japanese attack with 2 armour, 2 fighters and 7 infantry
                Americans defend with 2 armour and 2 infantry
                    Japanese roll dice for 2 battleships in Anglo Sudan Egypt, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour, 2 fighters and 7 infantry in Anglo Sudan Egypt, round 2 : 2/11 hits, 3.17 expected hits
                    British roll dice for 2 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Anglo Sudan Egypt
                Japanese win, taking Anglo Sudan Egypt from British with 2 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 armour and 2 infantry
            Battle in Kazakh S.S.R.
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Karelia S.S.R. to Germany
            1 fighter moved from Red Sea Zone to Germany
            1 aaGun moved from French Indo China to French Indo China Sea Zone
            1 aaGun and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
            1 aaGun moved from Red Sea Zone to Anglo Sudan Egypt
            7 infantry moved from Manchuria to China
            5 infantry moved from French Indo China to India
            2 fighters moved from Kazakh S.S.R. to India
            5 armour moved from Mongolia to China
            1 infantry moved from Mongolia to Sinkiang
            12 infantry moved from Mongolia to China
            4 infantry moved from Japan to Japan Sea Zone
            4 infantry moved from Japan Sea Zone to Manchuria
            1 fighter moved from Japan to Manchuria
            1 carrier moved from Red Sea Zone to French Indo China Sea Zone
            2 fighters moved from Anglo Sudan Egypt to Italian East Africa
    
        Place Units - Japanese
            1 aaGun and 2 infantry placed in French Indo China
            3 infantry placed in Manchuria
            1 fighter and 4 infantry placed in Japan
            1 transport placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Russians : -0.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour and 5 infantry; Remaining resources: 11 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 fighter moved from Novosibirsk to Yakut S.S.R.
            1 infantry moved from Persia to Syria Jordan
                  British take Syria Jordan from Japanese
            2 bombers moved from Russia to South Europe
            1 transport moved from West Spain Sea Zone to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
            1 infantry moved from West Spain Sea Zone to West Europe
    
        Combat - Americans
            Strategic bombing raid in South Europe
                Bombing raid in South Europe rolls: 2,6 and costs: 8 PUs.
                Bombing raid costs 8 PUs
            Battle in Yakut S.S.R.
                Americans attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yakut S.S.R.
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in West Europe
                Americans attack with 1 infantry
                Germans defend with 1 aaGun, 3 armour, 1 fighter and 8 infantry
                    Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in West Europe, round 2 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 3 armour, 1 fighter and 8 infantry in West Europe, round 2 : 3/12 hits, 4.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe
                Germans win with 3 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            4 transports moved from West Spain Sea Zone to East Canada Sea Zone
            1 fighter moved from East US to Algeria
            6 infantry moved from Algeria to French Equatorial Africa
            1 armour moved from Algeria to French Equatorial Africa
            1 armour and 6 infantry moved from West Canada to East Canada Sea Zone
            1 armour, 6 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone
            1 armour and 6 infantry moved from West Spain Sea Zone to Algeria
            1 aaGun moved from Russia to Karelia S.S.R.
            1 fighter moved from Yakut S.S.R. to Russia
            2 bombers moved from South Europe to Russia
            2 armour and 6 infantry moved from West US to West Canada
    
        Place Units - Americans
            2 armour and 5 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans : 1.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour moved from Russia to Kazakh S.S.R.
            5 infantry moved from East Europe to South Europe
            1 infantry moved from Novosibirsk to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            2 infantry moved from Novosibirsk to Sinkiang
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Kazakh S.S.R.
            2 infantry moved from Novosibirsk to Mongolia
            1 fighter moved from Novosibirsk to Sinkiang
            1 fighter moved from Novosibirsk to Mongolia
    
        Combat - Russians
            Battle in Sinkiang
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
                Russians win, taking Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Mongolia
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Mongolia
                Russians win, taking Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 3 armour and 2 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 3 armour and 2 infantry in Kazakh S.S.R., round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Russians roll dice for 3 armour and 1 infantry in Kazakh S.S.R., round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Kazakh S.S.R., round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakh S.S.R.
                    Russians roll dice for 2 armour in Kazakh S.S.R., round 4 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 1 armour and 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in South Europe
                Russians attack with 5 infantry
                Germans defend with 1 factory and 2 infantry
                    Russians roll dice for 5 infantry in South Europe, round 2 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in South Europe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in South Europe
                    Russians roll dice for 5 infantry in South Europe, round 3 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in South Europe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in South Europe
                Russians win, taking South Europe from Germans with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
            8 infantry moved from Russia to Novosibirsk
            1 fighter moved from Mongolia to Novosibirsk
            1 aaGun moved from Novosibirsk to Russia
            1 infantry moved from Karelia S.S.R. to Russia
            1 fighter moved from Sinkiang to Novosibirsk
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -0.83
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            6 infantry moved from West Europe to South Europe
            2 infantry moved from Germany to South Europe
            1 fighter moved from West Europe to South Europe
            2 fighters moved from Germany to South Europe
            1 armour moved from West Europe to South Europe
    
        Combat - Germans
            Battle in South Europe
                Germans attack with 1 armour, 3 fighters and 8 infantry
                Russians defend with 1 factory and 5 infantry
                    Germans roll dice for 1 armour, 3 fighters and 8 infantry in South Europe, round 2 : 2/12 hits, 3.33 expected hits
                    Russians roll dice for 5 infantry in South Europe, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in South Europe
                    Germans roll dice for 1 armour, 3 fighters and 7 infantry in South Europe, round 3 : 2/11 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry in South Europe, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in South Europe
                    Germans roll dice for 1 armour, 3 fighters and 6 infantry in South Europe, round 4 : 5/10 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in South Europe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in South Europe
                Germans win, taking South Europe from Russians with 1 armour, 3 fighters and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Russians: 5 infantry
    
        Non Combat Move - Germans
            3 fighters moved from South Europe to Germany
            2 armour moved from West Europe to Germany
            1 aaGun moved from West Europe to South Europe
            1 infantry moved from Germany to West Europe
    
        Place Units - Germans
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 22 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Russia to Germany
            7 armour and 32 infantry moved from East Europe to South Europe
            5 transports moved from Baltic Sea Zone to North Sea Zone
            3 armour and 3 infantry moved from United Kingdom to North Sea Zone
            3 armour, 3 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
            1 infantry moved from Baltic Sea Zone to Germany
            3 armour and 2 infantry moved from Baltic Sea Zone to West Europe
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 5 and costs: 5 PUs.
                Bombing raid costs 5 PUs
            Battle in Germany
                British attack with 1 infantry
                Germans defend with 1 aaGun, 7 armour, 1 factory, 3 fighters and 28 infantry; Japanese defend with 1 bomber and 1 fighter
                    British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 7 armour, 1 bomber, 4 fighters and 28 infantry in Germany, round 2 : 16/40 hits, 14.50 expected hits
                    1 infantry owned by the British lost in Germany
                Germans win with 7 armour, 1 bomber, 4 fighters and 28 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in West Europe
                British attack with 3 armour and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 3 armour and 2 infantry in West Europe, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in West Europe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe
                British win, taking West Europe from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in South Europe
                British attack with 7 armour and 32 infantry
                Germans defend with 1 aaGun, 1 armour, 1 factory and 6 infantry
                    British roll dice for 7 armour and 32 infantry in South Europe, round 2 : 7/39 hits, 8.83 expected hits
                    Germans roll dice for 1 armour and 6 infantry in South Europe, round 2 : 3/7 hits, 2.33 expected hits
                    6 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in South Europe
                British win, taking South Europe from Germans with 7 armour and 29 infantry remaining. Battle score for attacker is 14
                Casualties for British: 3 infantry
                Casualties for Germans: 1 armour and 6 infantry
    
        Non Combat Move - British
            1 fighter moved from East Europe to French Equatorial Africa
            1 bomber moved from Germany to Russia
            1 transport moved from Baltic Sea Zone to North Sea Zone
            1 infantry moved from United Kingdom to North Sea Zone
            1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone
            1 infantry moved from Baltic Sea Zone to East Europe
            2 fighters moved from East Europe to Baltic Sea Zone
    
        Place Units - British
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    British : -2.50
    AA fire in Germany : : -0.17
    

    Savegame


  • If you don’t mind I’d like to amend that non-combat movement of the fighter that landed in FEQ to land in Great Britain instead please. Assuming I haven’t overlooked another sneaky Japanese transport somewhere waiting to strike, I think FEQ is safe enough without the fighter.

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