Wizmark (L) vs AetV (X+3) BM3 19L game II


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Bessarabia to Rostov
                  Italians take Rostov from Russians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 carrier, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 armour moved from Romania to Ukraine
            1 aaGun, 3 armour, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 fighter and 1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 61 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from 55 Sea Zone to Borneo
            1 fighter moved from Queensland to Borneo
            1 fighter moved from Queensland to 26 Sea Zone
            1 infantry moved from Northern Territory to Queensland
            1 fighter moved from Queensland to Borneo
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 61 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from 55 Sea Zone to Borneo
            1 fighter moved from Queensland to Borneo
            1 fighter moved from Queensland to 26 Sea Zone
            1 infantry moved from Northern Territory to Queensland
            1 fighter moved from Queensland to Borneo
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Belarus
            1 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Belarus
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            3 bombers moved from Novgorod to Russia
            1 bomber moved from Southern Italy to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Belarus
            1 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Belarus
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            3 bombers moved from Novgorod to Russia
            1 bomber moved from Southern Italy to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in Western Ukraine
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Belarus to Ukraine
            2 bombers moved from Russia to Ukraine
            1 bomber moved from Western Ukraine to Ukraine
            7 mech_infantrys moved from Eastern Poland to Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Morocco to Algeria
            1 marine moved from Sicily to 95 Sea Zone
            1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to Ukraine
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
            2 mech_infantrys moved from Western Germany to Poland
            1 armour moved from Greece to Romania
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            Germans undo move 2.
            3 infantry placed in Novgorod
            1 destroyer placed in 105 Sea Zone
            2 infantry placed in Southern France
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,50
    Germans : 0,83
    Russians : 0,33
    

    Savegame


  • @wizmark , I assumed no interceptor.

  • '20 '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 26 PUs; 
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from Bryansk to Rostov
            5 infantry moved from Samara to Volgograd
            1 fighter moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            2 infantry moved from Smolensk to Belarus
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 26 PUs; 
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from Bryansk to Rostov
            5 infantry moved from Samara to Volgograd
            1 fighter moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            2 infantry moved from Smolensk to Belarus
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 5 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 5 infantry in Volgograd, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 3 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 artillery and 7 infantry moved from Russia to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 tactical_bomber moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            1 fighter moved from Rostov to Bryansk
            1 fighter moved from Volgograd to Russia
            2 aaGuns moved from Samara to Russia
    
        Place Units - Russians
            6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.33
    Russians : 3.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 fighter moved from Sumatra to 43 Sea Zone
            2 fighters moved from Sumatra to Shan State
            2 infantry moved from Yunnan to Shan State
            1 armour moved from Caucasus to Northwest Persia
            1 tactical_bomber moved from Shensi to Shan State
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Northwest Persia
                Japanese attack with 1 armour
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese lost in Northwest Persia
                British win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 armour, 2 artilleries and 7 mech_infantrys moved from Yunnan to French Indo China
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 aaGun moved from Manchuria to Korea
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 armour placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 submarine placed in 36 Sea Zone
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            Japanese undo move 3.
            Japanese undo move 2.
            2 mech_infantrys placed in Kwangtung
            1 mech_infantry placed in French Indo China
            1 submarine placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    UK_Pacific : -0,33
    Japanese : -0,50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Americans creates battle in territory 92 Sea Zone
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: harbour
                Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 10 damage total.  Damaged units is as follows: harbour = 4, factory_minor = 6
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 9 damage total.  Damaged units is as follows: harbour = 6, factory_minor = 3
            Battle in Marshall Islands
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 cruiser and 1 transport; Italians defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Italians Submerged
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans winItalians win, taking Marshall Islands from Japanese with 1 carrier, 2 cruisers, 1 fighter and 2 transports remaining, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 88 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 bombers moved from Southern France to United Kingdom
            2 bombers moved from Normandy Bordeaux to United Kingdom
            3 infantry and 1 mech_infantry moved from Brazil to British Guiana
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 86 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
            1 bomber moved from Eastern United States to United Kingdom
            2 infantry moved from Western United States to 10 Sea Zone
            1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 artillery placed in Eastern United States
            1 infantry placed in Western United States
            2 bombers placed in Western United States
            1 bomber placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.67
    AA fire in Southern France : : -0.33
    AA fire in Normandy Bordeaux : : -0.33
    Japanese : -1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
            1 fighter moved from Egypt to 99 Sea Zone
            1 mech_infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Japanese
            2 infantry moved from Burma to Yunnan
            1 bomber moved from India to Yunnan
            3 infantry moved from Burma to Shan State
            2 fighters moved from Burma to Shan State
            1 tactical_bomber moved from Burma to Shan State
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Americans creates battle in territory 92 Sea Zone
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: harbour
                Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 10 damage total.  Damaged units is as follows: harbour = 4, factory_minor = 6
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 9 damage total.  Damaged units is as follows: harbour = 6, factory_minor = 3
            Battle in Marshall Islands
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 cruiser and 1 transport; Italians defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Italians Submerged
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans winItalians win, taking Marshall Islands from Japanese with 1 carrier, 2 cruisers, 1 fighter and 2 transports remaining, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 88 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 bombers moved from Southern France to United Kingdom
            2 bombers moved from Normandy Bordeaux to United Kingdom
            3 infantry and 1 mech_infantry moved from Brazil to British Guiana
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 86 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
            1 bomber moved from Eastern United States to United Kingdom
            2 infantry moved from Western United States to 10 Sea Zone
            1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 artillery placed in Eastern United States
            1 infantry placed in Western United States
            2 bombers placed in Western United States
            1 bomber placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
            1 fighter moved from Egypt to 99 Sea Zone
            1 mech_infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Japanese
            2 infantry moved from Burma to Yunnan
            1 bomber moved from India to Yunnan
            3 infantry moved from Burma to Shan State
            2 fighters moved from Burma to Shan State
            1 tactical_bomber moved from Burma to Shan State
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Yunnan
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from 99 Sea Zone to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from India to Burma
            1 infantry moved from India to Burma
            1 mech_infantry moved from West India to Burma
            2 fighters moved from Shan State to Burma
            1 tactical_bomber moved from Shan State to Burma
            1 bomber moved from Yunnan to India
            1 fighter moved from Persia to Russia
            1 carrier and 2 fighters moved from 86 Sea Zone to 88 Sea Zone
            2 fighters moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Persia
            2 submarines placed in 81 Sea Zone
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
            British collect 35 PUs (2 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -0.50
    Americans : -1.67
    AA fire in Southern France : : -0.33
    AA fire in Normandy Bordeaux : : -0.33
    Chinese : -0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Libya to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to Malta
            1 bomber moved from Southern Italy to Rostov
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    AA fire in Malta : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Malta, round 2 : 0/3 hits, 1,17 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Malta, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 1 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Rostov
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 artillery and 1 bomber in Rostov, round 3 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Novgorod
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,17
    British : 0,33
    AA fire in Malta : : -0,17
    Russians : 0,00
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from Borneo to Burma
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 infantry and 1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : -1.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from Borneo to Burma
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 infantry and 1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : -1.17
    

    Savegame


  • @aequitas-et-veritas If you strat bomb russia this turn please use both fighters to intercept. ANZAC fighter first loss if any please

  • '20 '19

    @wizmark sorry, UK fighter I mean!


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Ukraine to Russia
            1 armour moved from Ukraine to Caucasus
            3 infantry moved from Novgorod to Belarus
            2 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 mech_infantry moved from Poland to Belarus
            1 tactical_bomber moved from Ukraine to Belarus
            1 fighter moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Ukraine to Caucasus
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Attackers Fire,  : 1/3 hits, 0,50 expected hits
                    Defenders Fire,  : 0/2 hits, 0,67 expected hits
                    1 fighter owned by the British lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0,50 expected hits
                Bombing raid in Russia rolls: 7,8,7 and causes: 19 damage to unit: factory_major
                Bombing raid in Russia causes 19 damage total. 
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 3 : 3/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win with 2 infantry remaining. Battle score for attacker is -17
                Casualties for Germans: 1 fighter, 2 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1,17 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Caucasus
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 armour moved from Romania to Ukraine
            6 mech_infantrys moved from Eastern Poland to Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Belarus to Ukraine
            3 bombers moved from Russia to Novgorod
            1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            3 fighters moved from Algeria to Gibraltar
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 transport moved from 92 Sea Zone to 93 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            Germans undo move 1.
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            2 bombers, 2 fighters and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,50
    Germans : 1,00
    Defenders Fire,  : : -0,67
    Attackers Fire,  : : 0,50
    Russians : 1,00
    

    Savegame

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