19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid

  • '20 '19

    TripleA Move Summary: ANZAC round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from India to Persia
            2 fighters moved from Queensland to Sumatra
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from India to Persia
            2 fighters moved from Queensland to Sumatra
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 bomber, 4 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            5 armour, 21 artilleries, 24 infantry and 24 mech_infantrys moved from Belarus to Bryansk
            1 armour, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Volgograd
            3 bombers and 1 fighter moved from Ukraine to Russia
            1 mech_infantry moved from Ukraine to Volgograd
    
        Combat - Germans
            Air Battle in Russia
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Intercept in Russia? 1 Russ fighter & 1 Brit fighter vs 3 bombers & 1 fighter

  • '20 '19

    @FMErwinRommel no intercept thanks

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 bomber, 4 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            5 armour, 21 artilleries, 24 infantry and 24 mech_infantrys moved from Belarus to Bryansk
            1 armour, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Volgograd
            3 bombers and 1 fighter moved from Ukraine to Russia
            1 mech_infantry moved from Ukraine to Volgograd
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Germans attack with 5 armour, 21 artilleries, 24 infantry and 24 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 5 armour, 21 artilleries, 24 infantry and 24 mech_infantrys in Bryansk, round 2 : 21/74 hits, 21.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 5 armour, 21 artilleries, 24 infantry and 24 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Volgograd to Ukraine
            1 fighter moved from Russia to Ukraine
            1 bomber moved from 109 Sea Zone to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Northern Italy to Egypt
            1 submarine moved from 93 Sea Zone to 87 Sea Zone
            1 submarine moved from 94 Sea Zone to 93 Sea Zone
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 submarine moved from 96 Sea Zone to 93 Sea Zone
            1 aaGun moved from Belarus to Bryansk
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
            4 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Northern Italy to Western Germany
            1 armour moved from Northern Italy to Western Germany
            1 artillery moved from Poland to Eastern Poland
            3 artilleries and 2 mech_infantrys moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            2 bombers moved from Russia to Novgorod
    
        Place Units - Germans
            2 artilleries and 1 fighter placed in Novgorod
            2 artilleries, 1 bomber and 3 fighters placed in Western Germany
            3 submarines placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    Germans : -0.50
    Americans : 0.00
    Russians : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    I edited to change location of building one of the new subs from sz113 to sz112. Please use the attached save game, or make the edit yourself from the original German save game.triplea_33072_ger12x.tsvg


  • @FMErwinRommel please edit to build all 3 new subs in sz112, not sz113. Thanks

  • 2024 2023 '22 '21 '20 '19

    Please use this edited save game that moves my sub bulds.triplea_33072_ger12x.tsvg

  • '20 '19

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            Russians repair damage of 14x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            1 fighter and 2 tactical_bombers moved from Russia to Volgograd
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            Russians repair damage of 14x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            1 fighter and 2 tactical_bombers moved from Russia to Volgograd
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 2 tactical_bombers moved from Volgograd to Russia
            2 infantry moved from Russia to Tambov
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 1.33
    

    Savegame

  • '20 '19

    @FMErwinRommel no problem…all done :+1:

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Shantung to Manchuria
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery moved from Kweichow to Shensi
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Hopei to Shensi
            1 armour and 1 mech_infantry moved from Szechwan to Sikang
            1 bomber moved from Hopei to Sikang
            1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Kwangsi to Yunnan
            1 armour moved from Siam to Kwangsi
            1 armour moved from French Indo China to Kwangsi
            1 mech_infantry moved from Kwangsi to French Indo China
            1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caroline Islands
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Sikang
                    Japanese roll dice for 1 armour and 1 bomber in Sikang, round 3 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 bomber in Sikang, round 4 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Kwangsi
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 artillery moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Chahar
            2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            2 carriers and 1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 45 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Hopei to Szechwan
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Japan
            1 artillery and 2 infantry placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 0.67
    Japanese : -1.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    I only had 2 units left to attack Shensi, making it 2-1. As I feared, I rolled 0-2 and you rolled 1-1. Then with even odds, I rolled 0-1 and you rolled 1-0. Chinese & Americans rolled above average and Japan rolled below average. Euro Axis are doing well, supporting each other; but Japan is the only power that has no help from its allies.

  • '20 '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 fighter moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 fighter moved from 110 Sea Zone to 87 Sea Zone
            1 fighter moved from 110 Sea Zone to 87 Sea Zone
            2 fighters moved from 110 Sea Zone to 87 Sea Zone
            4 bombers moved from United Kingdom to 87 Sea Zone
            1 armour moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour moved from Tobruk to Libya
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 fighter moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 fighter moved from 110 Sea Zone to 87 Sea Zone
            1 fighter moved from 110 Sea Zone to 87 Sea Zone
            2 fighters moved from 110 Sea Zone to 87 Sea Zone
            4 bombers moved from United Kingdom to 87 Sea Zone
            1 armour moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour moved from Tobruk to Libya
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 87 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 5 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 4 bombers, 1 destroyer and 5 fighters in 87 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits
                    Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 87 Sea Zone
                Americans win with 4 bombers and 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 artilleries moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            4 bombers moved from 87 Sea Zone to Gibraltar
            5 fighters moved from 87 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from 33 Sea Zone to Hawaiian Islands
            3 bombers moved from Queensland to Hawaiian Islands
            1 battleship, 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Persia to Russia
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 1.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 bomber and 1 tactical_bomber moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry and 1 mech_infantry moved from Shan State to French Indo China
            1 fighter moved from India to French Indo China
            1 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Shan State to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 fighter moved from Iraq to Caucasus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 fighter moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 fighter moved from 110 Sea Zone to 87 Sea Zone
            1 fighter moved from 110 Sea Zone to 87 Sea Zone
            2 fighters moved from 110 Sea Zone to 87 Sea Zone
            4 bombers moved from United Kingdom to 87 Sea Zone
            1 armour moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour moved from Tobruk to Libya
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 87 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 5 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 4 bombers, 1 destroyer and 5 fighters in 87 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits
                    Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 87 Sea Zone
                Americans win with 4 bombers and 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 artilleries moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            4 bombers moved from 87 Sea Zone to Gibraltar
            5 fighters moved from 87 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from 33 Sea Zone to Hawaiian Islands
            3 bombers moved from Queensland to Hawaiian Islands
            1 battleship, 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Persia to Russia
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 bomber and 1 tactical_bomber moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry and 1 mech_infantry moved from Shan State to French Indo China
            1 fighter moved from India to French Indo China
            1 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Shan State to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 fighter moved from Iraq to Caucasus
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in French Indo China
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Yunnan
                British attack with 2 armour, 1 artillery, 3 infantry and 9 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    British roll dice for 2 armour, 1 artillery, 3 infantry and 9 mech_infantrys in Yunnan, round 2 : 3/15 hits, 3.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            3 aaGuns moved from Shan State to Yunnan
            1 infantry moved from India to Burma
            1 fighter moved from French Indo China to Burma
            1 fighter moved from Persia to Russia
            1 fighter moved from Iraq to Trans-Jordan
            1 fighter moved from Caucasus to Persia
            1 tactical_bomber moved from Caucasus to Persia
            1 bomber moved from Caucasus to Persia
            1 armour moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 armour and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            3 mech_infantrys placed in Iraq
            1 fighter and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,2,3,5
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
            UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.17
    Italians : 0.33
    Americans : 1.50
    Chinese : -0.17
    Japanese : 1.67
    

    Savegame

  • '20 '19

    @FMErwinRommel A mainly positioning round for the allies, staging for the next move. The American positioning making it mainly invulnerable, but taking so much time to makes its weight felt.
    On a rules note, now I have placed a dd in india and if I attack with an ANZAC fighter from sumatra, will yr sub be forced to fight? Or can you submerge? Not sure on the finer points of the rules how that works?

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