Whackamatt Good -vs- dawgoneit Evil L.O.R. #2

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Elves
            Elves buy 7 hobbitss and 2 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            2 eagless, 7 hunterss and 2 wizards moved from Iron Hills to Rhun
                  Elves take N. Rhun from Rhun
            1 hunters moved from Carrock to N. Caves
                  Elves take Anduin West Bank from Goblins
            1 hobbits, 4 hunterss and 2 wizards moved from Eregion to N. Caves
            1 hobbits moved from Rivendell to Eregion
            2 hunterss moved from Eregion to N. Caves
    
        Combat - Elves
            Battle in N. Caves
                Elves attack with 1 hobbits, 7 hunterss and 2 wizards
                Goblins defend with 1 castle and 9 shooterss
                    Elves roll dice for 1 hobbits, 7 hunterss and 2 wizards in N. Caves, round 2 : 6/10 hits, 3.83 expected hits
                    Goblins roll dice for 9 shooterss in N. Caves, round 2 : 3/9 hits, 3.00 expected hits
                    6 shooterss owned by the Goblins, 2 hunterss owned by the Elves and 1 hobbits owned by the Elves lost in N. Caves
                    Elves roll dice for 5 hunterss and 2 wizards in N. Caves, round 3 : 1/7 hits, 3.00 expected hits
                    Goblins roll dice for 3 shooterss in N. Caves, round 3 : 1/3 hits, 1.00 expected hits
                    1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                    Elves roll dice for 4 hunterss and 2 wizards in N. Caves, round 4 : 3/6 hits, 2.67 expected hits
                    Goblins roll dice for 2 shooterss in N. Caves, round 4 : 1/2 hits, 0.67 expected hits
                    2 shooterss owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                Elves win, taking N. Caves from Goblins with 3 hunterss and 2 wizards remaining. Battle score for attacker is 0
                Casualties for Elves: 1 hobbits and 4 hunterss
                Casualties for Goblins: 9 shooterss
            Battle in Rhun
                Elves attack with 2 eagless, 7 hunterss and 2 wizards
                Rhun defend with 1 castle, 4 fortificationss and 3 spearInfantrys
                    Elves roll dice for 2 eagless, 7 hunterss and 2 wizards in Rhun, round 2 : 6/11 hits, 4.33 expected hits
                    Rhun roll dice for 4 fortificationss and 3 spearInfantrys in Rhun, round 2 : 6/7 hits, 1.67 expected hits
                    2 spearInfantrys owned by the Rhun, 6 hunterss owned by the Elves and 4 fortificationss owned by the Rhun lost in Rhun
                    Elves roll dice for 2 eagless, 1 hunters and 2 wizards in Rhun, round 3 : 1/5 hits, 2.33 expected hits
                    Rhun roll dice for 1 spearInfantry in Rhun, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in Rhun
                Elves captures 16PUs while taking Rhun capital
                Elves win, taking Rhun from Rhun with 2 eagless, 1 hunters and 2 wizards remaining. Battle score for attacker is -7
                Casualties for Elves: 6 hunterss
                Casualties for Rhun: 4 fortificationss and 3 spearInfantrys
    
        Non Combat Move - Elves
            2 eagless moved from Rhun to S. Dale
            1 ents moved from Withered Heath to N. Dale
    
        Place Units - Elves
            7 hobbitss and 1 hunters placed in Rivendell
            1 hunters placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 28 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Elves : 0.83
    Rhun : 4.00
    

    Savegame


  • TripleA Turn Summary: Haradrim round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 1 galleon and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 unit repaired.
            1 oliphant moved from Debatable Land to S. Gondor
                  Haradrim take S. Gondor from Gondor
            1 oliphant moved from S. Gondor to Debatable Land
            1 spearInfantry moved from Debatable Land to S. Ithilien
            3 corsairss and 3 spearInfantrys moved from Umbar to Debatable Land
            1 spearInfantry moved from City of Corsairs to Umbar
            1 caravel moved from Bay of Harad to Umbar Peninsula Coast
            1 galleon moved from Bay of Harad to Umbar Peninsula Coast
            1 raft moved from Bay of Harad to Harad Sea Coast
            3 spearInfantrys moved from S. Ithilien to E. Osg.
            2 corsairss moved from S. Ithilien to E. Osg.
            3 oliphants moved from S. Ithilien to N. Ithilien
            2 corsairss moved from S. Ithilien to E. Osg.
            1 spearInfantry moved from S. Ithilien to N. Ithilien
            1 oliphant moved from N. Ithilien to Dagorlad
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 corsairs and 2 spearInfantrys placed in City of Corsairs
            1 galleon placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Gondor
            Gondor buy 8 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            4 towerGuards moved from Anorien to Eastfold
            5 trebuches moved from Anorien to W. Osg.
            4 spearInfantrys moved from Anorien to W. Osg.
            5 heavyCavalrys moved from Anorien to Eastfold
            10 undeads moved from Lamedon to Lebennin
            2 heavyCavalrys moved from Lebennin to Minas Tirith
            1 spearInfantry moved from Belfalas to Lebennin
            2 galleons moved from Morthond to S. E. Central Sea Zone
            2 caravels and 7 galleons moved from S. Gondor Coast to S. E. Central Sea Zone
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 trebuches placed in W. Osg.
            6 trebuches placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Rhun round 2

    TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating E. Rhovanions neutrality.
            2 warChariots moved from S. Rhovanion to E. Rhovanion
                  Rhun take E. Rhovanion from Neutral
            3 chariotArcherss and 2 spearInfantrys moved from S. E. Rhovanion to E. Rhovanion
    

    Savegame


  • TripleA Turn Summary: Rhun round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating E. Rhovanions neutrality.
            2 warChariots moved from S. Rhovanion to E. Rhovanion
                  Rhun take E. Rhovanion from Neutral
            3 chariotArcherss and 2 spearInfantrys moved from S. E. Rhovanion to E. Rhovanion
    
        Combat - Rhun
    
        Non Combat Move - Rhun
    
        Turn Complete - Rhun
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dale
            Dale buy 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            2 lightCavalrys moved from Lake Town to Celduin
    
        Combat - Dale
            Battle in Celduin
                Dale attack with 2 lightCavalrys
                Neutral defend with 1 spearInfantry
                    Dale roll dice for 2 lightCavalrys in Celduin, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 1/1 hits, 0.33 expected hits
                    1 lightCavalry owned by the Dale lost in Celduin
                    Dale roll dice for 1 lightCavalry in Celduin, round 3 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 3 : 1/1 hits, 0.33 expected hits
                    1 lightCavalry owned by the Dale lost in Celduin
                Neutral win with 1 spearInfantry remaining. Battle score for attacker is -8
                Casualties for Dale: 2 lightCavalrys
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.33
    Dale : -1.00
    

    Savegame


  • TripleA Turn Summary: Khand round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 warWolves moved from S. Ithilien to N. Ithilien
            1 warWolves moved from N. Ithilien to Anorien
            1 raiderCavalry moved from S. Ithilien to N. Ithilien
            1 raiderCavalry moved from N. Ithilien to Anorien
            1 raiderCavalry moved from S. Ithilien to E. Osg.
            4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
            3 raiderss, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
    
        Combat - Khand
            Battle in Anorien
                Khand attack with 1 raiderCavalry and 1 warWolves
                Gondor defend with 1 spearInfantry
                    Khand roll dice for 1 raiderCavalry and 1 warWolves in Anorien, round 2 : 1/2 hits, 0.67 expected hits
                    Gondor roll dice for 1 spearInfantry in Anorien, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Anorien
                Khand win, taking Anorien from Gondor with 1 raiderCavalry and 1 warWolves remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Gondor : -0.33
    Khand : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 phalanx; Remaining resources: 3 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry, 1 berzerkers and 1 phalanx moved from Iron Hills to N. Rhun
            2 berzerkerss, 2 cannons and 1 phalanx moved from N. Dale to Celduin
    
        Combat - Dwarves
            Battle in Celduin
                Dwarves attack with 2 berzerkerss, 2 cannons and 1 phalanx
                Neutral defend with 1 spearInfantry
                    Dwarves roll dice for 2 berzerkerss, 2 cannons and 1 phalanx in Celduin, round 2 : 5/5 hits, 2.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral and 1 phalanx owned by the Dwarves lost in Celduin
                Dwarves loses 0 PUs for violating Celduins neutrality.
                Dwarves win, taking Celduin from Neutral with 2 berzerkerss and 2 cannons remaining. Battle score for attacker is -3
                Casualties for Dwarves: 1 phalanx
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 18 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Dwarves : 2.33
    

    Savegame


  • TripleA Turn Summary: Saruman round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Saruman
            Saruman buy 1 trolls and 2 urukhais; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            1 trolls and 2 urukhais placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults and 4 hobbitss; Remaining resources: 2 PUs; 
    
        Combat Move - Freefolk
            3 hobbitss moved from Minhiriath to Lond Daer
            1 lightCavalry moved from Cardolan to Lond Daer
            2 archerss and 2 spearInfantrys moved from Cardolan to Tharbad
            1 archers and 1 spearInfantry moved from N. Enedwaith to Lond Daer
            1 hobbits moved from N. Enedwaith to Tharbad
            1 archers, 2 catapults and 3 spearInfantrys moved from S. Downs to Cardolan
            1 archers, 1 catapult and 1 hobbits moved from Bree to S. Downs
            1 hobbits moved from Shire to Minhiriath
            1 catapult and 1 hobbits moved from Hobbiton to Shire
            1 hobbits moved from Fornost to Breelands
    
        Combat - Freefolk
            Battle in Tharbad
                Freefolk attack with 2 archerss, 1 hobbits and 2 spearInfantrys
                Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                    Freefolk roll dice for 2 archerss, 1 hobbits and 2 spearInfantrys in Tharbad, round 2 : 4/5 hits, 1.00 expected hits
                    Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 : 1/6 hits, 1.50 expected hits
                    1 hobbits owned by the Freefolk, 1 spearInfantry owned by the Neutral and 3 fortificationss owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 2 archerss and 2 spearInfantrys in Tharbad, round 3 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 2 spearInfantrys in Tharbad, round 3 : 0/2 hits, 0.67 expected hits
                    Freefolk roll dice for 2 archerss and 2 spearInfantrys in Tharbad, round 4 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 2 spearInfantrys in Tharbad, round 4 : 1/2 hits, 0.67 expected hits
                    1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 1 archers and 2 spearInfantrys in Tharbad, round 5 : 2/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Tharbad, round 5 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Tharbad
                Freefolk loses 0 PUs for violating Tharbads neutrality.
                Freefolk win, taking Tharbad from Neutral with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 10
                Casualties for Freefolk: 1 archers and 1 hobbits
                Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
            Battle in Lond Daer
                Freefolk attack with 1 archers, 3 hobbitss, 1 lightCavalry and 1 spearInfantry
                Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk roll dice for 1 archers, 3 hobbitss, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 2 : 0/4 hits, 0.83 expected hits
                    Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 1/4 hits, 1.00 expected hits
                    1 hobbits owned by the Freefolk lost in Lond Daer
                    Freefolk roll dice for 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 3 : 1/4 hits, 0.83 expected hits
                    Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 3 : 1/4 hits, 1.00 expected hits
                    1 hobbits owned by the Freefolk and 1 fortifications owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 1 archers, 1 hobbits, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 4 : 0/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 fortifications and 2 spearInfantrys in Lond Daer, round 4 : 0/3 hits, 0.83 expected hits
                    Freefolk roll dice for 1 archers, 1 hobbits, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 5 : 0/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 fortifications and 2 spearInfantrys in Lond Daer, round 5 : 1/3 hits, 0.83 expected hits
                    1 hobbits owned by the Freefolk lost in Lond Daer
                    Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 6 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 fortifications and 2 spearInfantrys in Lond Daer, round 6 : 0/3 hits, 0.83 expected hits
                    Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 7 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 fortifications and 2 spearInfantrys in Lond Daer, round 7 : 0/3 hits, 0.83 expected hits
                    Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 8 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 fortifications and 2 spearInfantrys in Lond Daer, round 8 : 0/3 hits, 0.83 expected hits
                    1 fortifications owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 9 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 2 spearInfantrys in Lond Daer, round 9 : 1/2 hits, 0.67 expected hits
                    1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 1 lightCavalry and 1 spearInfantry in Lond Daer, round 10 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Lond Daer, round 10 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in Lond Daer
                Freefolk loses 0 PUs for violating Lond Daers neutrality.
                Freefolk win, taking Lond Daer from Neutral with 1 lightCavalry remaining. Battle score for attacker is -2
                Casualties for Freefolk: 1 archers, 3 hobbitss and 1 spearInfantry
                Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 catapult and 2 hobbitss placed in Bree
            1 catapult and 1 hobbits placed in Hobbiton
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 22 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Neutral : -3.33
    Freefolk : 0.17
    

    Savegame


  • TripleA Turn Summary: Mordor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Mordor
            Mordor buy 3 orcss, 3 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            3 nazguls, 17 orcss, 8 siegeTowers and 4 trollss moved from N. Ithilien to Anorien
            1 trolls moved from Minas Morgul to Anorien
            2 siegeTowers moved from Minas Morgul to N. Ithilien
            1 nazgul moved from Anorien to E. Emnet
            1 nazgul moved from E. Emnet to Anorien
            2 orcss moved from Minas Morgul to N. Ithilien
            1 orcs moved from Gladden to Anduin West Bank
                  Mordor take Anduin West Bank from Elves
            1 trolls moved from Gladden to Carrock
                  Mordor take Carrock from Elves
            1 trolls moved from Carrock to N. Mirkwood
                  Mordor take N. Mirkwood from Elves
            1 siegeTower moved from Gladden to S. Mirkwood
            1 trolls moved from Gladden to E. Mirkwood
                  Mordor take E. Mirkwood from Elves
            1 orcs moved from Dol Goldur to S. Mirkwood
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 orcs and 1 siegeTower placed in Dol Goldur
            1 siegeTower and 1 trolls placed in E. Osg.
            2 orcss and 1 siegeTower placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rohan
            Rohan buy 2 fortificationss, 2 spearInfantrys and 2 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            7 spearInfantrys and 2 trebuches moved from Westfold to Isengard
            1 heavyCavalry moved from Helms Deep to Isengard
    
        Combat - Rohan
            Battle in Isengard
                Rohan attack with 1 heavyCavalry, 7 spearInfantrys and 2 trebuches
                Saruman defend with 1 castle, 1 trolls, 4 urukhais and 1 wizard
                    Rohan roll dice for 1 heavyCavalry, 7 spearInfantrys and 2 trebuches in Isengard, round 2 : 4/10 hits, 3.00 expected hits
                    Saruman roll dice for 1 trolls, 4 urukhais and 1 wizard in Isengard, round 2 : 3/6 hits, 2.50 expected hits
                    4 urukhais owned by the Saruman and 3 spearInfantrys owned by the Rohan lost in Isengard
                    Rohan roll dice for 1 heavyCavalry, 4 spearInfantrys and 2 trebuches in Isengard, round 3 : 5/7 hits, 2.50 expected hits
                    Saruman roll dice for 1 trolls and 1 wizard in Isengard, round 3 : 1/2 hits, 1.17 expected hits
                    1 trolls owned by the Saruman, 1 spearInfantry owned by the Rohan and 1 wizard owned by the Saruman lost in Isengard
                Rohan captures 12PUs while taking Saruman capital
                Rohan win, taking Isengard from Saruman with 1 heavyCavalry, 3 spearInfantrys and 2 trebuches remaining. Battle score for attacker is 22
                Casualties for Rohan: 4 spearInfantrys
                Casualties for Saruman: 1 trolls, 4 urukhais and 1 wizard
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 fortificationss and 2 towers placed in Eastfold
            2 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 28 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.33
    Rohan : 3.50
    

    Savegame


  • TripleA Turn Summary: Goblins round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Goblins
            Goblins buy 5 shooterss, 1 trolls and 1 wargs; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            1 shooters moved from Fangorn to Westfold
                  Goblins take Westfold from Rohan
            1 shooters moved from Wold to E. Emnet
                  Goblins take E. Emnet from Rohan
            6 wargss moved from Lorien to Isengard
            1 wargs moved from Moria to Isengard
            2 batss moved from Moria to Isengard
            1 shooters moved from Anduin East Bank to Celebran
            3 trollss moved from Lorien to Fangorn
            1 stabbers moved from Moria to Eregion
            2 shooterss moved from Moria to Eregion
            1 shooters moved from Moria to Drimrill Dale
    
        Combat - Goblins
            Battle in Eregion
                Goblins attack with 2 shooterss and 1 stabbers
                Elves defend with 1 hobbits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Eregion, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits in Eregion, round 2 : 0/1 hits, 0.17 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Eregion, round 3 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits in Eregion, round 3 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Eregion
                Goblins win, taking Eregion from Elves with 2 shooterss and 1 stabbers remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
            Battle in Isengard
                Goblins attack with 2 batss and 7 wargss
                Rohan defend with 1 castle, 1 heavyCavalry, 3 spearInfantrys and 2 trebuches
                    Goblins roll dice for 2 batss and 7 wargss in Isengard, round 2 : 2/9 hits, 3.00 expected hits
                    Rohan roll dice for 1 heavyCavalry, 3 spearInfantrys and 2 trebuches in Isengard, round 2 : 3/6 hits, 1.67 expected hits
                    3 wargss owned by the Goblins and 2 trebuches owned by the Rohan lost in Isengard
                    Goblins roll dice for 2 batss and 4 wargss in Isengard, round 3 : 1/6 hits, 2.00 expected hits
                    Rohan roll dice for 1 heavyCavalry and 3 spearInfantrys in Isengard, round 3 : 3/4 hits, 1.33 expected hits
                    3 wargss owned by the Goblins and 1 spearInfantry owned by the Rohan lost in Isengard
                    Goblins roll dice for 2 batss and 1 wargs in Isengard, round 4 : 0/3 hits, 1.00 expected hits
                    Rohan roll dice for 1 heavyCavalry and 2 spearInfantrys in Isengard, round 4 : 1/3 hits, 1.00 expected hits
                    1 wargs owned by the Goblins lost in Isengard
                 retreated to Isengard
                Rohan win with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is -24
                Casualties for Goblins: 7 wargss
                Casualties for Rohan: 1 spearInfantry and 2 trebuches
    
        Non Combat Move - Goblins
            2 batss moved from Isengard to Fangorn
    
        Place Units - Goblins
            5 shooterss, 1 trolls and 1 wargs placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Goblins : -2.67
    Elves : -0.33
    Rohan : 3.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Elves
            Elves buy 2 hobbitss and 10 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            7 hobbitss and 1 hunters moved from Rivendell to Eregion
            1 hunters moved from N. Caves to Drimrill Dale
            1 hunters moved from N. Caves to Anduin West Bank
            1 wizard moved from N. Caves to Drimrill Dale
            1 wizard moved from N. Caves to Anduin West Bank
            1 hunters moved from N. Caves to Drimrill Dale
            1 hunters moved from High Mirkwood to Carrock
                  Elves take Carrock from Mordor
            1 hunters moved from Carrock to Gladden
                  Elves take Gladden from Mordor
            2 hunterss moved from High Mirkwood to N. Mirkwood
            1 ents moved from N. Dale to N. Mirkwood
            1 hunters moved from High Mirkwood to W. Mirkwood
                  Elves take W. Mirkwood from Mordor
            2 eagless moved from S. Dale to E. Rhovanion
            1 hunters and 2 wizards moved from Rhun to E. Rhovanion
    
        Combat - Elves
            Battle in Drimrill Dale
                Elves attack with 2 hunterss and 1 wizard
                Goblins defend with 1 shooters
                    Elves roll dice for 2 hunterss and 1 wizard in Drimrill Dale, round 2 : 2/3 hits, 1.33 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 1 hunters and 1 wizard remaining. Battle score for attacker is -2
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 1 shooters
            Battle in Anduin West Bank
                Elves attack with 1 hunters and 1 wizard
                Mordor defend with 1 orcs
                    Elves roll dice for 1 hunters and 1 wizard in Anduin West Bank, round 2 : 2/2 hits, 1.00 expected hits
                    Mordor roll dice for 1 orcs in Anduin West Bank, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Anduin West Bank
                Elves win, taking Anduin West Bank from Mordor with 1 hunters and 1 wizard remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in Eregion
                Elves attack with 7 hobbitss and 1 hunters
                Goblins defend with 2 shooterss and 1 stabbers
                    Elves roll dice for 7 hobbitss and 1 hunters in Eregion, round 2 : 0/2 hits, 0.50 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Eregion, round 2 : 1/3 hits, 0.83 expected hits
                    1 hobbits owned by the Elves lost in Eregion
                    Elves roll dice for 6 hobbitss and 1 hunters in Eregion, round 3 : 0/2 hits, 0.50 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Eregion, round 3 : 1/3 hits, 0.83 expected hits
                    1 hobbits owned by the Elves lost in Eregion
                    Elves roll dice for 5 hobbitss and 1 hunters in Eregion, round 4 : 0/2 hits, 0.50 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Eregion, round 4 : 1/3 hits, 0.83 expected hits
                    1 hobbits owned by the Elves lost in Eregion
                    Elves roll dice for 4 hobbitss and 1 hunters in Eregion, round 5 : 1/2 hits, 0.50 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Eregion, round 5 : 0/3 hits, 0.83 expected hits
                    1 stabbers owned by the Goblins lost in Eregion
                    Elves roll dice for 4 hobbitss and 1 hunters in Eregion, round 6 : 1/2 hits, 0.50 expected hits
                    Goblins roll dice for 2 shooterss in Eregion, round 6 : 2/2 hits, 0.67 expected hits
                    1 shooters owned by the Goblins and 2 hobbitss owned by the Elves lost in Eregion
                    Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 7 : 0/2 hits, 0.50 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 7 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 8 : 0/2 hits, 0.50 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 8 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 9 : 1/2 hits, 0.50 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 9 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Eregion
                Elves win, taking Eregion from Goblins with 2 hobbitss and 1 hunters remaining. Battle score for attacker is -4
                Casualties for Elves: 5 hobbitss
                Casualties for Goblins: 2 shooterss and 1 stabbers
            Battle in N. Mirkwood
                Elves attack with 1 ents and 2 hunterss
                Mordor defend with 1 trolls
                    Elves roll dice for 1 ents and 2 hunterss in N. Mirkwood, round 2 : 1/3 hits, 1.17 expected hits
                    Mordor roll dice for 1 trolls in N. Mirkwood, round 2 : 0/1 hits, 0.50 expected hits
                    1 trolls owned by the Mordor lost in N. Mirkwood
                Elves win, taking N. Mirkwood from Mordor with 1 ents and 2 hunterss remaining. Battle score for attacker is 6
                Casualties for Mordor: 1 trolls
            Battle in E. Rhovanion
                Elves attack with 2 eagless, 1 hunters and 2 wizards
                Rhun defend with 3 chariotArcherss, 2 spearInfantrys and 2 warChariots
                    Elves roll dice for 2 eagless, 1 hunters and 2 wizards in E. Rhovanion, round 2 : 3/5 hits, 2.33 expected hits
                    Rhun roll dice for 3 chariotArcherss, 2 spearInfantrys and 2 warChariots in E. Rhovanion, round 2 : 5/7 hits, 2.00 expected hits
                    1 spearInfantry owned by the Rhun, 1 hunters owned by the Elves, 2 wizards owned by the Elves, 2 eagless owned by the Elves and 2 warChariots owned by the Rhun lost in E. Rhovanion
                Rhun win with 3 chariotArcherss and 1 spearInfantry remaining. Battle score for attacker is -17
                Casualties for Elves: 2 eagless, 1 hunters and 2 wizards
                Casualties for Rhun: 1 spearInfantry and 2 warChariots
    
        Non Combat Move - Elves
    
        Place Units - Elves
            6 hunterss placed in Rhun
            2 hunterss placed in N. Caves
            1 hobbits and 2 hunterss placed in High Mirkwood
            1 hobbits placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.67
    Mordor : -0.67
    Elves : 1.17
    Rhun : 3.00
    

    Savegame


  • TripleA Turn Summary: Haradrim round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 1 galleon, 2 rafts and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 caravels and 6 galleons moved from Umbar Peninsula Coast to Bay of Harad
            1 raft moved from Harad Sea Coast to Bay of Harad
            1 corsairs and 2 spearInfantrys moved from City of Corsairs to Umbar
            1 spearInfantry moved from Umbar to Debatable Land
            3 corsairss, 1 oliphant and 3 spearInfantrys moved from Debatable Land to S. Ithilien
            1 oliphant and 1 spearInfantry moved from S. Ithilien to E. Osg.
            2 oliphants moved from N. Ithilien to Anorien
            1 spearInfantry moved from N. Ithilien to Anorien
            1 oliphant moved from Dagorlad to Anorien
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 galleon and 2 rafts placed in Bay of Harad
            1 corsairs and 1 spearInfantry placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss and 8 spearInfantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Gondor
            7 spearInfantrys, 2 towerGuards and 7 trebuches moved from W. Osg. to Anorien
            2 heavyCavalrys, 1 towerGuard and 9 trebuches moved from Minas Tirith to Anorien
            5 heavyCavalrys and 4 towerGuards moved from Eastfold to Anorien
            1 spearInfantry and 10 undeads moved from Lebennin to Lossarnach
    
        Combat - Gondor
            Battle in Anorien
                Gondor attack with 7 heavyCavalrys, 7 spearInfantrys, 7 towerGuards and 16 trebuches
                Mordor defend with 3 nazguls, 17 orcss, 8 siegeTowers and 5 trollss; Haradrim defend with 3 oliphants and 1 spearInfantry; Khand defend with 1 raiderCavalry and 1 warWolves
                    Gondor roll dice for 7 heavyCavalrys, 7 spearInfantrys, 7 towerGuards and 16 trebuches in Anorien, round 2 : 16/37 hits, 17.33 expected hits
                Units damaged: 3 nazguls owned by the Mordor and 3 oliphants owned by the Haradrim
                    Khand roll dice for 3 nazguls, 3 oliphants, 17 orcss, 1 raiderCavalry, 8 siegeTowers, 1 spearInfantry, 5 trollss and 1 warWolves in Anorien, round 2 : 13/39 hits, 9.83 expected hits
                    6 trebuches owned by the Gondor, 7 spearInfantrys owned by the Gondor and 10 orcss owned by the Mordor lost in Anorien
                    Gondor roll dice for 7 heavyCavalrys, 7 towerGuards and 10 trebuches in Anorien, round 3 : 9/24 hits, 12.00 expected hits
                    Khand roll dice for 3 nazguls, 3 oliphants, 7 orcss, 1 raiderCavalry, 8 siegeTowers, 1 spearInfantry, 5 trollss and 1 warWolves in Anorien, round 3 : 7/29 hits, 8.17 expected hits
                    7 trebuches owned by the Gondor, 1 siegeTower owned by the Mordor, 1 warWolves owned by the Khand and 7 orcss owned by the Mordor lost in Anorien
                    Gondor roll dice for 7 heavyCavalrys, 7 towerGuards and 3 trebuches in Anorien, round 4 : 14/17 hits, 7.83 expected hits
                    Khand roll dice for 3 nazguls, 3 oliphants, 1 raiderCavalry, 7 siegeTowers, 1 spearInfantry and 5 trollss in Anorien, round 4 : 8/20 hits, 6.67 expected hits
                    6 towerGuards owned by the Gondor, 2 trebuches owned by the Gondor, 1 spearInfantry owned by the Haradrim, 2 trollss owned by the Mordor, 7 siegeTowers owned by the Mordor, 3 oliphants owned by the Haradrim and 1 raiderCavalry owned by the Khand lost in Anorien
                    Gondor roll dice for 7 heavyCavalrys, 1 towerGuard and 1 trebuche in Anorien, round 5 : 5/9 hits, 4.50 expected hits
                    Khand roll dice for 3 nazguls and 3 trollss in Anorien, round 5 : 2/6 hits, 3.00 expected hits
                    1 towerGuard owned by the Gondor, 2 nazguls owned by the Mordor, 1 trebuche owned by the Gondor and 3 trollss owned by the Mordor lost in Anorien
                    Gondor roll dice for 7 heavyCavalrys in Anorien, round 6 : 3/7 hits, 3.50 expected hits
                    Khand roll dice for 1 nazgul in Anorien, round 6 : 0/1 hits, 0.50 expected hits
                    1 nazgul owned by the Mordor lost in Anorien
                Gondor win, taking Anorien from Khand with 7 heavyCavalrys remaining. Battle score for attacker is 128
                Casualties for Gondor: 7 spearInfantrys, 7 towerGuards and 16 trebuches
                Casualties for Mordor: 3 nazguls, 17 orcss, 8 siegeTowers and 5 trollss
                Casualties for Khand: 1 raiderCavalry and 1 warWolves
                Casualties for Haradrim: 3 oliphants and 1 spearInfantry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 fortificationss and 8 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Gondor : 1.83
    Khand : 1.83
    

    Savegame


  • TripleA Turn Summary: Rhun round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Combat Move - Rhun
            3 chariotArcherss and 1 spearInfantry moved from E. Rhovanion to Rhun
    
        Combat - Rhun
            Battle in Rhun
                Rhun attack with 3 chariotArcherss and 1 spearInfantry
                Elves defend with 1 castle and 6 hunterss
                    Rhun roll dice for 3 chariotArcherss and 1 spearInfantry in Rhun, round 2 : 0/4 hits, 1.33 expected hits
                    Elves roll dice for 6 hunterss in Rhun, round 2 : 2/6 hits, 3.00 expected hits
                    1 spearInfantry owned by the Rhun and 1 chariotArchers owned by the Rhun lost in Rhun
                    Rhun roll dice for 2 chariotArcherss in Rhun, round 3 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 6 hunterss in Rhun, round 3 : 2/6 hits, 3.00 expected hits
                    2 chariotArcherss owned by the Rhun lost in Rhun
                Elves win with 6 hunterss remaining. Battle score for attacker is -18
                Casualties for Rhun: 3 chariotArcherss and 1 spearInfantry
    
        Non Combat Move - Rhun
    
        Turn Complete - Rhun
    

    Combat Hit Differential Summary :

    Elves : -2.00
    Rhun : -2.00
    

    Savegame


  • @Whackamatt how lucky can you get!

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry and 1 lightCavalry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from Lake Town to E. Rhovanion
                  Dale take E. Rhovanion from Rhun
            1 lightCavalry moved from Lake Town to Rhovanion
                  Dale take Rhovanion from Goblins
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 heavyCavalry and 1 lightCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry and 2 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            4 raiderss, 2 warWolvess and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
            1 raiderCavalry moved from E. Osg. to N. Ithilien
            3 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiderCavalry and 2 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

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