• '13

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
            2 artilleries moved from Novgorod to Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
            4 infantry moved from Russia to Bryansk
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Rostov to Bryansk
    
        Place Units - Russians
            2 armour and 1 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 bomber and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            3 infantry moved from Hunan to Yunnan
            2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            2 artilleries and 2 infantry moved from Paulau Island to 34 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 fighter moved from Jehol to Yunnan
            1 aaGun and 5 infantry moved from Jehol to Anhwe
            2 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 bomber placed in Japan
            1 factory_minor placed in Kiangsu
            1 airfield placed in Yunnan
            Japanese undo move 3.
            1 airfield placed in Kwangsi
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '13

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Guam to Wake Island
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 cruiser moved from 25 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            1 destroyer moved from 49 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            Americans undo move 4.
            Americans undo move 3.
            1 destroyer placed in 101 Sea Zone
            Americans undo move 2.
            1 transport placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier placed in 10 Sea Zone
            Americans undo move 2.
            1 destroyer and 1 fighter placed in 10 Sea Zone
            Americans undo move 3.
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter placed in Central United States
            Americans undo move 3.
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 infantry placed in Eastern United States
            Americans undo move 4.
            1 destroyer placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            Americans undo move 3.
            1 fighter placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            6 infantry moved from Szechwan to Sikang
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Sikang to Tsinghai
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Kenya
            1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour, 1 fighter and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kenya, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Kenya
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Egypt to Alexandria
            1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kenya to 81 Sea Zone
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  UK_Pacific take Java from Dutch
            1 destroyer moved from 45 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
            3 infantry moved from Shan State to Burma
            3 aaGuns, 1 artillery and 6 infantry moved from Burma to India
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            2 destroyers and 1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 39 Sea Zone: 1 cruiser
            EDIT: Adding units owned by British to 41 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    British : 0.33
    Italians : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
            2 armour and 2 infantry moved from Malta to 96 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 battleship moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 artillery moved from Tunisia to Algeria
            5 infantry moved from Bulgaria to Greece
            1 bomber moved from Southern Italy to Greece
            1 fighter moved from Southern Italy to Greece
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from 92 Sea Zone to Morocco
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Morocco
                Italians attack with 1 armour and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Morocco
                    Italians roll dice for 1 armour and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Morocco, round 4 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Morocco
                Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 0/5 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 3 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 4 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Greece
                Italians attack with 1 bomber, 1 fighter and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Greece, round 2 : 0/7 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Greece, round 3 : 2/5 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Greece, round 4 : 3/5 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Romania
            1 bomber moved from Greece to Southern Italy
            2 artilleries moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 aaGun moved from Southern France to France
            1 mech_infantry moved from Tunisia to Tobruk
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Northern Italy
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -4.17
    British : 0.00
    French : -1.33
    Neutral_Allies : -1.33
    

    Savegame

  • '13

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 destroyer moved from 46 Sea Zone to 56 Sea Zone
            1 cruiser moved from 49 Sea Zone to 45 Sea Zone
            3 infantry moved from Queensland to South Australia
            2 infantry moved from New South Wales to South Australia
            1 artillery moved from Queensland to South Australia
            1 artillery moved from New South Wales to South Australia
            1 aaGun moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '13

    TripleA Manual Gamesave Post: French round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 destroyer moved from 46 Sea Zone to 56 Sea Zone
            1 cruiser moved from 49 Sea Zone to 45 Sea Zone
            3 infantry moved from Queensland to South Australia
            2 infantry moved from New South Wales to South Australia
            1 artillery moved from Queensland to South Australia
            1 artillery moved from New South Wales to South Australia
            1 aaGun moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
            EDIT: Changing ownership of Celebes from Dutch to ANZAC
            EDIT: Adding units owned by ANZAC to Celebes: 1 infantry
            EDIT: Changing PUs for ANZAC from 12 to 15
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '13

    Please use 2nd post. I stupidly forgot to unload my transport to Celebs.


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            3 armour moved from Slovakia Hungary to Bessarabia
            2 artilleries and 8 infantry moved from Romania to Bessarabia
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 bombers moved from Western Germany to Bessarabia
            4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble options in SZ 110.

  • '13

    Think I will pass on spitting into that hurricane.

  • '13

    Also, did you mean to leave your sub off Canada? If not feel free to move it out.


  • Hoping for a hit


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            3 armour moved from Slovakia Hungary to Bessarabia
            2 artilleries and 8 infantry moved from Romania to Bessarabia
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 bombers moved from Western Germany to Bessarabia
            4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 106 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 2 destroyers and 1 submarine
                    British roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Bessarabia
                Germans attack with 3 armour, 2 artilleries, 2 bombers and 8 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 2 bombers and 8 infantry in Bessarabia, round 2 : 3/15 hits, 5.17 expected hits
                    Russians roll dice for 4 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 3 armour, 2 artilleries, 2 bombers and 5 infantry in Bessarabia, round 3 : 2/12 hits, 4.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bessarabia to Germany
            7 infantry moved from Germany to Poland
            1 armour moved from Germany to Romania
            5 armour moved from Greater Southern Germany to Slovakia Hungary
            4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Romania
            8 infantry and 1 mech_infantry placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.83
    British : 0.50
    Russians : 1.33
    

    Savegame

  • '13

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            2 artilleries moved from Western Ukraine to Bessarabia
            5 infantry moved from Western Ukraine to Bessarabia
            2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
            1 mech_infantry moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Western Ukraine to Bessarabia
            1 artillery and 2 infantry moved from Belarus to Eastern Poland
            4 armour and 2 mech_infantrys moved from Novgorod to Finland
            7 infantry moved from Novgorod to Karelia
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 cruiser moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 3 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 armour, 2 artilleries and 5 infantry
                    Russians roll dice for 3 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 4/15 hits, 4.67 expected hits
                    Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Bessarabia, round 2 : 4/10 hits, 3.83 expected hits
                    4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 3 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 6/11 hits, 4.00 expected hits
                    Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 : 5/6 hits, 2.50 expected hits
                    3 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 2 artilleries and 7 infantry
                Casualties for Germans: 3 armour, 2 artilleries and 5 infantry
            Battle in Karelia
                Russians attack with 7 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 7 infantry in Karelia, round 2 : 1/7 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Finland
                Russians attack with 4 armour and 2 mech_infantrys
                Germans defend with 4 infantry
                    Russians roll dice for 4 armour and 2 mech_infantrys in Finland, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 4 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                    Russians roll dice for 4 armour and 1 mech_infantry in Finland, round 3 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 4 infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Bessarabia to Western Ukraine
            4 infantry moved from Russia to Bryansk
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 aaGun moved from Belarus to Novgorod
            1 aaGun, 2 artilleries and 9 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.83
    

    Savegame

  • '13

    I terrified by the can of whoopass Japan is about to unleash.


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 cruiser moved from 42 Sea Zone to 44 Sea Zone
            2 artilleries moved from Kwangsi to Kwangtung
            1 carrier moved from 36 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 mech_infantry moved from Kweichow to French Indo China
            3 artilleries and 7 infantry moved from Kweichow to Szechwan
            2 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 bomber moved from Japan to Kwangtung
            2 bombers moved from Yunnan to Kwangtung
            2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
            3 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Battle in Borneo
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport
                British defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Celebes
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Java
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Java
                Japanese win, taking Java from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Sumatra
            Battle in Szechwan
                Japanese attack with 3 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Szechwan, round 2 : 7/14 hits, 4.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Sumatra from UK_Pacific, taking Szechwan from Chinese with 3 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 artilleries, 3 bombers, 3 fighters and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 3 bombers, 3 fighters and 2 tactical_bombers in Kwangtung, round 2 : 7/10 hits, 5.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from Kwangtung to Kwangsi
            3 fighters moved from Kwangtung to Kwangsi
            3 bombers moved from Kwangtung to Kwangsi
            3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Java to 41 Sea Zone
            1 tactical_bomber moved from Java to 41 Sea Zone
            1 tactical_bomber moved from Celebes to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from Manchuria to Korea
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Chahar to Jehol
            3 infantry moved from Anhwe to Kweichow
            1 aaGun moved from Anhwe to Kweichow
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 armour and 1 artillery placed in Japan
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    ANZAC : 0.67
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 4.83
    

    Savegame

  • '13

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 34 Sea Zone to 43 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                 retreated to 6 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -2
                Casualties for Americans: 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Gibraltar
                Americans attack with 1 artillery and 3 infantry
                Italians defend with 1 armour, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery and 2 infantry in Gibraltar, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 5 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Italians: 1 armour and 1 infantry
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Amur
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 26 Sea Zone to 16 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 16 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 31 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from Wake Island: 1 fighter
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 bombers placed in Eastern United States
            2 destroyers and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            6 infantry moved from Sikang to Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Eastern Persia to Iraq
            3 infantry moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 tactical_bomber moved from 81 Sea Zone to Iraq
            1 fighter moved from 81 Sea Zone to Iraq
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Malta
            Battle in Iraq
                British attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/7 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking 106 Sea Zone from Germans, taking Malta from Italians, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            1 carrier moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Tanganyika Territory to Kenya
            1 armour moved from Eastern Persia to India
            3 infantry moved from Burma to India
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Union of South Africa
            2 transports placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            8 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Some Units in India change ownership: 8 infantry
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -1.17
    Americans : 0.33
    Neutral_Axis : 0.33
    Japanese : 2.33
    

    Savegame

  • '13

    America’s turn may have been the single worst turn I have ever had. Lost EVERY battle.


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Romania to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 bomber moved from Southern Italy to 91 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
                Casualties for Italians: 1 destroyer
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 submarine; Americans defend with 2 transports
                1 submarine owned by the British Submerged
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    2 transports owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                French defend with 1 destroyer
                    Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Alexandria
            1 mech_infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 armour and 1 infantry moved from Morocco to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from 91 Sea Zone to Gibraltar
            1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            3 infantry moved from Greece to Bulgaria
            2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
            1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : 0.33
    French : -0.33
    

    Savegame

  • '13

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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