Wizmark (Axis) vs Giallo (Allies) BM 3

  • '20 '19

    TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Urals to Novosibirsk
                  Japanese take Novosibirsk from Russians
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Urals to Novosibirsk
                  Japanese take Novosibirsk from Russians
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 battleship placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,1,1,6,3,6,3,4,4,1,3,6,4,2,4,2,1,1,4,1,1,6,4,1,5,2,5,6
            Japanese collect 22 PUs (2 lost to blockades); end with 22 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            3 fighters moved from French Indo China to 6 Sea Zone
            2 infantry moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Sikang
            3 armour moved from Burma to Szechwan
            1 mech_infantry moved from Manchuria to Amur
                  Americans take Amur from Japanese
            1 armour moved from Caucasus to Rostov
            1 bomber, 6 fighters and 3 tactical_bombers moved from Greece to Rostov
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble tokens?

  • '20 '19

    @Giallo 2 kanis on each bb and 1 on a cruiser please, max scramble, take first 8 hits on the carriers, next 3 on bbs and then max def after that please

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            3 fighters moved from French Indo China to 6 Sea Zone
            2 infantry moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Sikang
            3 armour moved from Burma to Szechwan
            1 mech_infantry moved from Manchuria to Amur
                  Americans take Amur from Japanese
            1 armour moved from Caucasus to Rostov
            1 bomber, 6 fighters and 3 tactical_bombers moved from Greece to Rostov
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,4
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers, 13 fighters and 7 submarines
                Japanese defend with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines and 4 tactical_bombers
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 6 carriers, 1 cruiser, 5 destroyers and 13 fighters in 6 Sea Zone, round 2 : 9/21 hits, 10,00 expected hits
                Units damaged: 3 battleships owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 14/22 hits, 11,67 expected hits
                Units damaged: 2 battleships owned by the Americans
                    4 carriers owned by the Japanese, 2 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
                    Americans roll dice for 2 battleships, 1 cruiser, 5 destroyers and 13 fighters in 6 Sea Zone, round 3 : 14/21 hits, 10,00 expected hits
                    Japanese roll dice for 3 battleships, 2 cruisers, 2 destroyers, 7 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/18 hits, 10,33 expected hits
                    4 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 7 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 1 cruiser, 4 destroyers and 13 fighters in 6 Sea Zone, round 4 : 8/20 hits, 9,67 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 cruiser, 4 destroyers and 12 fighters remaining. Battle score for attacker is 134
                Casualties for Americans: 6 carriers, 1 destroyer, 1 fighter and 7 submarines
                Casualties for Japanese: 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines and 4 tactical_bombers
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 5 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 6 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Rostov
                Americans attack with 1 armour, 1 bomber, 6 fighters and 3 tactical_bombers
                Germans defend with 1 aaGun, 1 artillery and 2 infantry
                    AA fire in Rostov : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Rostov
                    Americans roll dice for 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers in Rostov, round 2 : 7/10 hits, 5,67 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
                Americans win, taking Rostov from Germans with 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            6 fighters could not land in 6 Sea Zone and were removed
            1 bomber, 5 fighters and 3 tactical_bombers moved from Rostov to Caucasus
            1 fighter moved from 6 Sea Zone to Manchuria
            5 fighters moved from 6 Sea Zone to Manchuria
            4 infantry moved from Central United States to 101 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 109 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            2 transports moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Caucasus
            1 airfield and 3 fighters placed in French Indo China
            1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,83
    AA fire in Rostov : : 0,50
    Americans : -0,83
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries moved from Manchuria to Jehol
            3 artilleries moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            3 artilleries moved from Shantung to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            6 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            3 fighters moved from French Indo China to 6 Sea Zone
            2 infantry moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Sikang
            3 armour moved from Burma to Szechwan
            1 mech_infantry moved from Manchuria to Amur
                  Americans take Amur from Japanese
            1 armour moved from Caucasus to Rostov
            1 bomber, 6 fighters and 3 tactical_bombers moved from Greece to Rostov
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,4
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers, 13 fighters and 7 submarines
                Japanese defend with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines and 4 tactical_bombers
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 6 carriers, 1 cruiser, 5 destroyers and 13 fighters in 6 Sea Zone, round 2 : 9/21 hits, 10,00 expected hits
                Units damaged: 3 battleships owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 14/22 hits, 11,67 expected hits
                Units damaged: 2 battleships owned by the Americans
                    4 carriers owned by the Japanese, 2 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
                    Americans roll dice for 2 battleships, 1 cruiser, 5 destroyers and 13 fighters in 6 Sea Zone, round 3 : 14/21 hits, 10,00 expected hits
                    Japanese roll dice for 3 battleships, 2 cruisers, 2 destroyers, 7 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/18 hits, 10,33 expected hits
                    4 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 7 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 1 cruiser, 4 destroyers and 13 fighters in 6 Sea Zone, round 4 : 8/20 hits, 9,67 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 cruiser, 4 destroyers and 12 fighters remaining. Battle score for attacker is 134
                Casualties for Americans: 6 carriers, 1 destroyer, 1 fighter and 7 submarines
                Casualties for Japanese: 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines and 4 tactical_bombers
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 5 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 6 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Rostov
                Americans attack with 1 armour, 1 bomber, 6 fighters and 3 tactical_bombers
                Germans defend with 1 aaGun, 1 artillery and 2 infantry
                    AA fire in Rostov : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Rostov
                    Americans roll dice for 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers in Rostov, round 2 : 7/10 hits, 5,67 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
                Americans win, taking Rostov from Germans with 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            6 fighters could not land in 6 Sea Zone and were removed
            1 bomber, 5 fighters and 3 tactical_bombers moved from Rostov to Caucasus
            1 fighter moved from 6 Sea Zone to Manchuria
            5 fighters moved from 6 Sea Zone to Manchuria
            4 infantry moved from Central United States to 101 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 109 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            2 transports moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Caucasus
            1 airfield and 3 fighters placed in French Indo China
            1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries moved from Manchuria to Jehol
            3 artilleries moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            3 artilleries moved from Shantung to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            6 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            5 fighters moved from United Kingdom to 119 Sea Zone
            2 infantry moved from Algeria to Tunisia
            5 fighters and 1 tactical_bomber moved from 99 Sea Zone to Tambov
            1 mech_infantry moved from Caucasus to Bryansk
            1 mech_infantry moved from Kazakhstan to Samara
                  British take Samara from Germans
            5 artilleries and 3 infantry moved from Caucasus to Volgograd
            2 fighters and 5 mech_infantrys moved from Caucasus to Tambov
            1 bomber moved from Greece to Tambov
    
        Combat - British
            Battle in Bryansk
                British attack with 1 mech_infantry
                Germans defend with 2 aaGuns
                    2 aaGuns owned by the Germans lost in Bryansk
                British win, taking Bryansk from Germans with 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 aaGuns
            Battle in Tambov
                British attack with 1 bomber, 7 fighters, 5 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 6 artilleries and 3 infantry
                    British roll dice for 1 bomber, 7 fighters, 5 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 10/14 hits, 5,67 expected hits
                    Germans roll dice for 1 armour, 6 artilleries and 3 infantry in Tambov, round 2 : 2/10 hits, 3,50 expected hits
                    2 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Tambov
                British win, taking Tambov from Germans with 1 bomber, 7 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 armour, 6 artilleries and 3 infantry
            Battle in Volgograd
                British attack with 5 artilleries and 3 infantry
                Germans defend with 1 armour and 1 factory_minor
                    British roll dice for 5 artilleries and 3 infantry in Volgograd, round 2 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Volgograd
                British win, taking Volgograd from Germans with 5 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 5 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 5 fighters in 119 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            3 fighters moved from 119 Sea Zone to Scotland
            2 fighters moved from 119 Sea Zone to United Kingdom
            2 aaGuns and 3 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            5 fighters and 1 tactical_bomber moved from Tambov to Rostov
            1 bomber moved from Tambov to Caucasus
            4 infantry moved from Turkmenistan to Kazakhstan
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Iraq to Caucasus
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            6 infantry moved from Eastern Persia to Turkmenistan
            7 infantry moved from West India to Eastern Persia
            1 fighter moved from India to Rostov
            4 armour moved from India to Eastern Persia
            3 infantry moved from Szechwan to Sikang
            3 infantry moved from Yunnan to Szechwan
            3 mech_infantrys moved from Egypt to Iraq
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
            4 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from Tambov to Rostov
            1 aaGun moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Persia
            1 armour and 2 artilleries placed in Greece
            3 infantry placed in Egypt
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 48 PUs; end with 51 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
    
        Place Units - UK_Pacific
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 6 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -3,00
    AA fire in Rostov : : 0,50
    British : 2,83
    Americans : -0,83
    Japanese : -0,67
    

    Savegame

  • '20 '19

    @Giallo I can’t see any way out of this one for me now…so the axis surrrender! I’ll post the result pronto. Well done, was a good game! Swap sides next I guess?

  • '21 '20 '19 '18 '17 '16

    @wizmark said in Wizmark (Axis) vs Giallo (Allies) BM 3:

    @Giallo I can’t see any way out of this one for me now…so the axis surrrender! I’ll post the result pronto. Well done, was a good game! Swap sides next I guess?

    Thanks for the game! I have some other new games comming up, maybe later this year

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Axis & Allies Boardgaming Custom Painted Miniatures

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