Wizmark (Axis) vs Giallo (Allies) BM 3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs; 
            Americans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 armour and 2 mech_infantrys moved from French Indo China to Kwangtung
            1 artillery and 3 infantry moved from French Indo China to Kwangsi
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            2 fighters moved from 33 Sea Zone to 21 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 33 Sea Zone to 35 Sea Zone
            1 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
            4 fighters moved from 33 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 bomber moved from Egypt to Ukraine
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Ukraine causes 5 damage total. 
            Battle in 35 Sea Zone
                Americans attack with 1 submarine and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kwangtung
                Americans attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung
                    Americans roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung
                Americans win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 2 mech_infantrys
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Philippines
                Americans attack with 4 fighters, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                    Americans roll dice for 4 fighters, 1 infantry and 2 mech_infantrys in Philippines, round 2 : 2/7 hits, 2,50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in 18 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 21 Sea Zone to 35 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
            4 fighters moved from Philippines to 35 Sea Zone
            2 fighters moved from Midway to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 cruiser moved from 96 Sea Zone to 92 Sea Zone
            3 fighters and 3 tactical_bombers moved from 99 Sea Zone to Greece
            1 bomber moved from Ukraine to Greece
            1 mech_infantry moved from Tunisia to Tobruk
            1 armour moved from Egypt to Iraq
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            3 armour placed in French Indo China
            2 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
            1 artillery and 1 infantry moved from Hunan to Kiangsi
            2 artilleries and 1 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 3 artilleries and 2 infantry
                Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                    Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Kwangsi to French Indo China
            1 artillery moved from Suiyuyan to Chahar
            1 infantry and 1 mech_infantry moved from Hopei to Chahar
            4 infantry moved from West India to Eastern Persia
            6 infantry moved from India to West India
            3 infantry moved from Burma to Yunnan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            3 fighters moved from United Kingdom to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            1 artillery moved from Anhwe to Jehol
    
        Combat - British
            Battle in Chahar
                British attack with 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                British attack with 1 artillery
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Jehol
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 5 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            5 fighters moved from 110 Sea Zone to United Kingdom
            1 aaGun moved from Hopei to Anhwe
            1 infantry moved from Kwangsi to Kwangtung
            1 aaGun moved from Kwangsi to Kwangtung
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            2 transports moved from 99 Sea Zone to 98 Sea Zone
            2 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 infantry moved from Persia to Northwest Persia
            2 artilleries moved from Iraq to Northwest Persia
            3 artilleries and 3 mech_infantrys moved from Persia to Northwest Persia
            6 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 artillery moved from Trans-Jordan to Iraq
            1 aaGun, 3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
    
        Place Units - British
            3 infantry placed in Persia
            3 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
            1 factory_minor placed in Greece
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            British collect 44 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 0,17
    Americans : 2,00
    AA fire in Ukraine : : -0,17
    Chinese : -0,33
    Japanese : -2,83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from 35 Sea Zone to Philippines
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 harbour placed in Sumatra
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from 35 Sea Zone to Philippines
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 harbour placed in Sumatra
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 5 armour, 3 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 artillery moved from Tambov to Russia
            5 artilleries moved from Bryansk to Russia
            3 infantry moved from Bryansk to Russia
            3 armour moved from Western Ukraine to Russia
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Archangel
            24 armour and 34 mech_infantrys moved from Bryansk to Belarus
            24 armour and 34 mech_infantrys moved from Belarus to Archangel
            4 tactical_bombers moved from Western Ukraine to Archangel
            1 armour moved from Novgorod to Archangel
            2 mech_infantrys moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Archangel
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            5 bombers moved from Western Germany to Archangel
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 5 armour, 3 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 artillery moved from Tambov to Russia
            5 artilleries moved from Bryansk to Russia
            3 infantry moved from Bryansk to Russia
            3 armour moved from Western Ukraine to Russia
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Archangel
            24 armour and 34 mech_infantrys moved from Bryansk to Belarus
            24 armour and 34 mech_infantrys moved from Belarus to Archangel
            4 tactical_bombers moved from Western Ukraine to Archangel
            1 armour moved from Novgorod to Archangel
            2 mech_infantrys moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Archangel
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            5 bombers moved from Western Germany to Archangel
    
        Combat - Germans
            Germans creates battle in territory 105 Sea Zone
            Battle in Archangel
                Germans attack with 26 armour, 6 bombers, 36 mech_infantrys and 4 tactical_bombers
                Russians defend with 9 armour, 10 artilleries, 47 infantry and 9 mech_infantrys
                    Germans roll dice for 26 armour, 6 bombers, 36 mech_infantrys and 4 tactical_bombers in Archangel, round 2 : 28/72 hits, 25.67 expected hits
                    Russians roll dice for 9 armour, 10 artilleries, 47 infantry and 9 mech_infantrys in Archangel, round 2 : 31/75 hits, 26.50 expected hits
                    28 infantry owned by the Russians and 31 mech_infantrys owned by the Germans lost in Archangel
                    Germans roll dice for 26 armour, 6 bombers, 5 mech_infantrys and 4 tactical_bombers in Archangel, round 3 : 25/41 hits, 20.50 expected hits
                    Russians roll dice for 9 armour, 10 artilleries, 19 infantry and 9 mech_infantrys in Archangel, round 3 : 16/47 hits, 17.17 expected hits
                    6 mech_infantrys owned by the Russians, 19 infantry owned by the Russians, 11 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Archangel
                    Germans roll dice for 15 armour, 6 bombers and 4 tactical_bombers in Archangel, round 4 : 11/25 hits, 14.17 expected hits
                    Russians roll dice for 9 armour, 10 artilleries and 3 mech_infantrys in Archangel, round 4 : 10/22 hits, 8.83 expected hits
                    3 mech_infantrys owned by the Russians, 8 artilleries owned by the Russians and 10 armour owned by the Germans lost in Archangel
                    Germans roll dice for 5 armour, 6 bombers and 4 tactical_bombers in Archangel, round 5 : 7/15 hits, 9.17 expected hits
                    Russians roll dice for 9 armour and 2 artilleries in Archangel, round 5 : 6/11 hits, 5.17 expected hits
                    5 armour owned by the Russians, 2 artilleries owned by the Russians, 5 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Archangel
                    Germans roll dice for 6 bombers and 3 tactical_bombers in Archangel, round 6 : 5/9 hits, 5.50 expected hits
                    Russians roll dice for 4 armour in Archangel, round 6 : 1/4 hits, 2.00 expected hits
                    4 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Archangel
                Germans win with 6 bombers and 2 tactical_bombers remaining. Battle score for attacker is -51
                Casualties for Germans: 26 armour, 36 mech_infantrys and 2 tactical_bombers
                Casualties for Russians: 9 armour, 10 artilleries, 47 infantry and 9 mech_infantrys
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from British with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Russia
                Germans attack with 3 armour, 6 artilleries and 3 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_major and 5 infantry
                    Germans roll dice for 3 armour, 6 artilleries and 3 infantry in Russia, round 2 : 7/12 hits, 4.50 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Russia, round 2 : 0/6 hits, 2.00 expected hits
                    5 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
                Germans captures 15PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 3 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 19
                Casualties for Russians: 1 artillery and 5 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            6 bombers and 2 tactical_bombers moved from Archangel to Novgorod
            4 infantry moved from Germany to Slovakia Hungary
            3 mech_infantrys moved from Germany to Romania
            3 armour moved from Ukraine to Romania
            1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 fighter moved from 125 Sea Zone to Western Germany
            1 fighter moved from Western Germany to Romania
            1 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 submarine placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            5 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 3 aaGuns
            EDIT: Adding units owned by Germans to Ukraine: 3 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 66 PUs (2 lost to blockades); end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.17
    Russians : 2.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Shantung to Anhwe
            1 armour moved from Manchuria to Anhwe
            1 bomber moved from Formosa to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            1 mech_infantry moved from Jehol to Chahar
            1 armour moved from Manchuria to Chahar
            1 tactical_bomber moved from Shantung to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 bomber moved from Japan to Chahar
            1 infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Shantung to Anhwe
            1 armour moved from Manchuria to Anhwe
            1 bomber moved from Formosa to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            1 mech_infantry moved from Jehol to Chahar
            1 armour moved from Manchuria to Chahar
            1 tactical_bomber moved from Shantung to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 bomber moved from Japan to Chahar
            1 infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Chahar
                    Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Chahar
                    Japanese roll dice for 1 bomber and 1 tactical_bomber in Chahar, round 4 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in Chahar
                Japanese win with 1 bomber remaining. Battle score for attacker is -10
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 armour, 1 mech_infantry and 1 tactical_bomber
            Battle in Anhwe
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 aaGun; Chinese defend with 3 artilleries and 4 infantry
                    AA fire in Anhwe : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/7 hits, 2.50 expected hits
                    Chinese roll dice for 1 aaGun, 3 artilleries and 4 infantry in Anhwe, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Japanese and 1 aaGun owned by the British lost in Anhwe
                1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese retreated to Shantung
                Chinese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 fighter and 3 infantry
                Casualties for British: 1 aaGun
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Anhwe to Shantung
            1 tactical_bomber moved from Shantung to Manchuria
            1 bomber moved from Anhwe to Manchuria
            1 bomber moved from Chahar to Manchuria
    
        Place Units - Japanese
            3 infantry placed in Shantung
            2 armour placed in Manchuria
            1 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
            Japanese collect 30 PUs (1 lost to blockades); end with 30 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    AA fire in Anhwe : : 0.50
    Japanese : -3.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            6 fighters moved from 35 Sea Zone to Manchuria
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            3 fighters and 3 tactical_bombers moved from Greece to 97 Sea Zone
            1 bomber moved from Greece to Ukraine
    
        Combat - Americans
            Americans creates battle in territory 105 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Ukraine causes 4 damage total. 
            Battle in Manchuria
                Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 2 armour, 2 bombers, 1 factory_minor and 1 tactical_bomber
                    Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 5/10 hits, 4,00 expected hits
                    Japanese roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 41
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 2 armour, 2 bombers and 1 tactical_bomber
            Battle in 97 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Caucasus from Germans to Americans
            EDIT: Turning off Edit Mode
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            3 fighters moved from Gibraltar to Greece
            3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Greece
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from Iraq to Caucasus
            1 armour moved from Kwangtung to Yunnan
            3 armour moved from French Indo China to Burma
            2 infantry moved from Kwangsi to Yunnan
            6 fighters moved from Manchuria to 19 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 18 Sea Zone to 19 Sea Zone
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Ukraine to Greece
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            2 fighters placed in Eastern United States
            3 fighters placed in French Indo China
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    Americans : 2,17
    AA fire in Ukraine : : -0,17
    Japanese : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            3 artilleries and 4 infantry moved from Anhwe to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 3 artilleries and 4 infantry
                Japanese defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
                    Chinese roll dice for 3 artilleries and 4 infantry in Shantung, round 2 : 2/7 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shantung, round 2 : 3/5 hits, 1,83 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 3 artilleries in Shantung, round 4 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Shantung, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 3 artilleries remaining. Battle score for attacker is 7
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 armour, 3 infantry and 1 mech_infantry
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            3 artilleries and 1 infantry moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 24 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,50
    Japanese : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            6 fighters moved from 35 Sea Zone to Manchuria
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            3 fighters and 3 tactical_bombers moved from Greece to 97 Sea Zone
            1 bomber moved from Greece to Ukraine
    
        Combat - Americans
            Americans creates battle in territory 105 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Ukraine causes 4 damage total. 
            Battle in Manchuria
                Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 2 armour, 2 bombers, 1 factory_minor and 1 tactical_bomber
                    Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 5/10 hits, 4,00 expected hits
                    Japanese roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 41
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 2 armour, 2 bombers and 1 tactical_bomber
            Battle in 97 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Caucasus from Germans to Americans
            EDIT: Turning off Edit Mode
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            3 fighters moved from Gibraltar to Greece
            3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Greece
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from Iraq to Caucasus
            1 armour moved from Kwangtung to Yunnan
            3 armour moved from French Indo China to Burma
            2 infantry moved from Kwangsi to Yunnan
            6 fighters moved from Manchuria to 19 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 18 Sea Zone to 19 Sea Zone
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Ukraine to Greece
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            2 fighters placed in Eastern United States
            3 fighters placed in French Indo China
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            3 artilleries and 4 infantry moved from Anhwe to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 3 artilleries and 4 infantry
                Japanese defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
                    Chinese roll dice for 3 artilleries and 4 infantry in Shantung, round 2 : 2/7 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shantung, round 2 : 3/5 hits, 1,83 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 3 artilleries in Shantung, round 4 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Shantung, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 3 artilleries remaining. Battle score for attacker is 7
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 armour, 3 infantry and 1 mech_infantry
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            3 artilleries and 1 infantry moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 24 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Bulgaria to Romania
            2 mech_infantrys moved from Greece to Romania
            5 fighters and 1 tactical_bomber moved from 99 Sea Zone to Romania
            1 mech_infantry moved from Northwest Persia to Rostov
                  British take Rostov from Germans
            1 bomber and 1 fighter moved from Persia to Volgograd
            3 mech_infantrys moved from Northwest Persia to Volgograd
            1 mech_infantry moved from Northwest Persia to Volgograd
            3 infantry moved from Yunnan to Szechwan
            1 fighter moved from Kwangsi to Kazakhstan
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            1 fighter moved from French Indo China to India
            4 infantry moved from Eastern Persia to Turkmenistan
            6 infantry moved from West India to Eastern Persia
            7 infantry moved from India to West India
            5 artilleries, 3 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Iraq to Caucasus
            1 artillery moved from Iraq to Northwest Persia
    
        Combat - British
            Battle in Romania
                British attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 armour, 1 fighter and 3 mech_infantrys
                    British roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 3,67 expected hits
                    Germans roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Romania, round 2 : 2/7 hits, 3,17 expected hits
                    1 mech_infantry owned by the British, 2 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Romania
                    British roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 5/7 hits, 3,33 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Romania, round 3 : 0/2 hits, 1,17 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the Germans lost in Romania
                British win, taking Romania from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Germans: 3 armour, 1 fighter and 3 mech_infantrys
            Battle in Volgograd
                British attack with 1 bomber, 1 fighter and 4 mech_infantrys
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    British roll dice for 1 bomber, 1 fighter and 4 mech_infantrys in Volgograd, round 2 : 2/6 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 3/3 hits, 1,00 expected hits
                    3 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Volgograd
                    British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for British: 3 mech_infantrys
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Kazakhstan
                British attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Kazakhstan to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 bomber moved from Volgograd to Greece
            5 fighters and 1 tactical_bomber moved from Romania to 99 Sea Zone
            1 infantry moved from Albania to Greece
            2 transports moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            1 aaGun moved from Trans-Jordan to 98 Sea Zone
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
            2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Morocco to Algeria
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 aaGun and 1 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 battleship moved from 35 Sea Zone to 19 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 artilleries and 1 infantry placed in Persia
            3 mech_infantrys placed in Greece
            3 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 52 PUs; end with 52 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 55 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 58 PUs
    
        Place Units - UK_Pacific
            4 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 4 armour
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Italians : -0,17
    British : 4,17
    Americans : 2,17
    AA fire in Ukraine : : -0,17
    Chinese : 0,50
    Japanese : 0,67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
            1 infantry moved from Yugoslavia to Bulgaria
                  Italians take Bulgaria from British
            2 infantry moved from Yugoslavia to Romania
            1 fighter moved from Yugoslavia to Romania
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
            1 infantry moved from Yugoslavia to Bulgaria
                  Italians take Bulgaria from British
            2 infantry moved from Yugoslavia to Romania
            1 fighter moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Romania
                Italians win, taking Romania from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Romania to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Paulau Island to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 cruisers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            1 fighter moved from Philippines to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to India
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Paulau Island to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 cruisers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            1 fighter moved from Philippines to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to India
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 102 PUs; 
            Germans buy 6 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Samara to Volgograd
            1 armour moved from Russia to Volgograd
            1 bomber moved from Novgorod to Volgograd
            1 bomber moved from Novgorod to Rostov
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to 97 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 102 PUs; 
            Germans buy 6 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Samara to Volgograd
            1 armour moved from Russia to Volgograd
            1 bomber moved from Novgorod to Volgograd
            1 bomber moved from Novgorod to Rostov
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to 97 Sea Zone
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 1 bomber and 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 97 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 armour, 1 bomber and 1 infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 infantry in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to Russia
            1 bomber moved from Volgograd to Russia
            4 bombers moved from Novgorod to Russia
            2 tactical_bombers moved from Novgorod to Russia
            1 aaGun moved from Ukraine to Rostov
            3 infantry moved from Russia to Tambov
            2 aaGuns moved from Ukraine to Bryansk
            6 artilleries moved from Russia to Tambov
            1 armour moved from Russia to Tambov
            1 infantry moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Germany to Slovakia Hungary
            5 armour moved from Germany to Slovakia Hungary
            2 aaGuns moved from Western Germany to Greater Southern Germany
            2 artilleries and 2 infantry moved from Western Germany to Greater Southern Germany
            1 bomber and 1 fighter moved from 97 Sea Zone to Western Germany
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 armour placed in Russia
            2 artilleries and 3 infantry placed in Germany
            3 armour and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 66 PUs (1 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 0.33
    Americans : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Urals to Novosibirsk
                  Japanese take Novosibirsk from Russians
    

    Savegame

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