Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Schroeder vs. Surfer Round 2 (electric boogaloo)
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 2 submarines moved from 10 Sea Zone to 11 Sea Zone 1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Americans take Holland Belgium from Germans Americans take Normandy Bordeaux from Germans 1 infantry moved from Western Germany to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans 1 infantry moved from Western Germany to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Western Germany to Denmark Americans take Denmark from Germans 3 destroyers moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Americans Battle in 11 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 11 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 125 Sea Zone Americans attack with 3 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship and 4 submarines Japanese defend with 2 destroyers Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western Germany to Greater Southern Germany 2 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone 1 bomber moved from Novgorod to Hunan Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone 3 armour placed in Western Germany Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.67 Japanese : 1.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 2 submarines moved from 10 Sea Zone to 11 Sea Zone 1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Americans take Holland Belgium from Germans Americans take Normandy Bordeaux from Germans 1 infantry moved from Western Germany to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans 1 infantry moved from Western Germany to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Western Germany to Denmark Americans take Denmark from Germans 3 destroyers moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Americans Battle in 11 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 11 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 125 Sea Zone Americans attack with 3 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship and 4 submarines Japanese defend with 2 destroyers Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western Germany to Greater Southern Germany 2 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone 1 bomber moved from Novgorod to Hunan Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone 3 armour placed in Western Germany Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 5 infantry and 4 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 7 infantry moved from United Kingdom to 109 Sea Zone 3 armour, 1 artillery, 7 infantry, 1 mech_infantry and 6 transports moved from 109 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria 7 infantry moved from 92 Sea Zone to Algeria 3 armour moved from 92 Sea Zone to Algeria 1 mech_infantry moved from 92 Sea Zone to Algeria 3 infantry moved from Kweichow to Anhwe 2 infantry moved from Hunan to Anhwe 1 fighter moved from Western Germany to Yugoslavia Combat - British Battle in Algeria Battle in Yugoslavia British attack with 1 fighter Italians defend with 1 infantry British roll dice for 1 fighter in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia Italians win, taking Algeria from Italians with no units remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Italians: 1 infantry Battle in Anhwe British attack with 5 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Anhwe British roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun moved from Kweichow to Anhwe 1 infantry moved from Szechwan to Kweichow 8 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - British 5 infantry placed in United Kingdom 4 transports placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 1.00 Italians : 0.67 Americans : 0.67 Japanese : 2.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt 1 armour, 2 artilleries and 9 infantry moved from Northern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 2 fighters moved from Germany to Western Germany 1 armour moved from Germany to Western Germany Combat - Italians Battle in Western Germany Italians attack with 3 armour, 2 artilleries, 2 fighters and 9 infantry Americans defend with 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Western Germany, round 2 : 4/16 hits, 5.00 expected hits Americans roll dice for 3 armour, 6 artilleries and 5 infantry in Western Germany, round 2 : 5/14 hits, 5.17 expected hits 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Western Germany Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 4 infantry in Western Germany, round 3 : 5/11 hits, 4.17 expected hits Americans roll dice for 3 armour, 6 artilleries and 1 infantry in Western Germany, round 3 : 3/10 hits, 3.83 expected hits 1 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Western Germany Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 infantry in Western Germany, round 4 : 4/8 hits, 3.50 expected hits Americans roll dice for 3 armour and 2 artilleries in Western Germany, round 4 : 3/5 hits, 2.17 expected hits 2 armour owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Western Germany Italians roll dice for 3 armour and 2 fighters in Western Germany, round 5 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Western Germany Italians win, taking Western Germany from Americans with 3 armour and 2 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 2 artilleries and 9 infantry Casualties for Americans: 3 armour, 6 artilleries and 5 infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Western Germany to Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : -0.67 Americans : -0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Eastern Persia to India Combat Move - French 4 infantry moved from France to Western Germany Combat - French Battle in Western Germany French attack with 4 infantry Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 3 armour French roll dice for 4 infantry in Western Germany, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 3 armour in Western Germany, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the French and 1 armour owned by the Italians lost in Western Germany 1 infantry owned by the French retreated to France Germans win with 2 armour remaining. Battle score for attacker is -3 Casualties for French: 3 infantry Casualties for Italians: 1 armour Non Combat Move - French Turn Complete - French French collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 1.50 French : 0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 3 infantry moved from Germany to Greater Southern Germany 1 artillery moved from Germany to Greater Southern Germany 1 tactical_bomber moved from Germany to Poland 1 fighter moved from Germany to Greater Southern Germany 1 armour and 1 mech_infantry moved from Germany to Denmark 1 armour and 1 mech_infantry moved from Germany to Romania Combat - Germans Battle in Romania Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Romania Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania Russians win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Greater Southern Germany Germans attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Greater Southern Germany, round 2 : 0/5 hits, 1.50 expected hits Americans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 3 infantry in Greater Southern Germany, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 4 : 2/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Greater Southern Germany, round 4 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Americans: 3 infantry Battle in Poland Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber Russians defend with 3 mech_infantrys Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 1.67 expected hits Russians roll dice for 3 mech_infantrys in Poland, round 2 : 3/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 3 mech_infantrys Battle in Denmark Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Greater Southern Germany to Southern Italy 3 infantry moved from Northern Italy to Western Germany 1 tactical_bomber moved from Poland to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.00 Russians : 3.33
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 3 infantry moved from Germany to Greater Southern Germany 1 artillery moved from Germany to Greater Southern Germany 1 tactical_bomber moved from Germany to Poland 1 fighter moved from Germany to Greater Southern Germany 1 armour and 1 mech_infantry moved from Germany to Denmark 1 armour and 1 mech_infantry moved from Germany to Romania Combat - Germans Battle in Romania Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Romania Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania Russians win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Greater Southern Germany Germans attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Greater Southern Germany, round 2 : 0/5 hits, 1.50 expected hits Americans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 3 infantry in Greater Southern Germany, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 4 : 2/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Greater Southern Germany, round 4 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Americans: 3 infantry Battle in Poland Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber Russians defend with 3 mech_infantrys Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 1.67 expected hits Russians roll dice for 3 mech_infantrys in Poland, round 2 : 3/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 3 mech_infantrys Battle in Denmark Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Greater Southern Germany to Southern Italy 3 infantry moved from Northern Italy to Western Germany 1 tactical_bomber moved from Poland to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 21 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.00 Russians : 3.33
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Edit. Forgot to move 1 AA to W. Ger…
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians EDIT: Turning off Edit Mode Russians buy 5 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Russians 3 mech_infantrys moved from Belarus to Poland 3 mech_infantrys moved from Belarus to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 artillery moved from Finland to 115 Sea Zone 3 infantry moved from Novgorod to 115 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 3 infantry moved from 113 Sea Zone to Western Germany 1 artillery moved from 113 Sea Zone to Western Germany 2 bombers moved from Novgorod to Western Germany 1 fighter moved from Novgorod to Western Germany 1 tactical_bomber moved from Eastern Poland to Western Germany 1 fighter moved from Eastern Poland to Western Germany 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 bomber moved from Russia to Western Germany 3 mech_infantrys moved from Tsinghai to Hopei 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Russians Battle in Poland Russians attack with 3 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians roll dice for 2 mech_infantrys in Poland, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Poland, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 artillery and 1 infantry Battle in Hopei Russians attack with 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 3 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Germany Russians attack with 1 artillery, 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 armour AA fire in Western Germany : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Western Germany Russians roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Western Germany, round 2 : 8/9 hits, 4.17 expected hits Germans roll dice for 1 aaGun, 2 armour and 3 infantry in Western Germany, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Italians lost in Western Germany Russians win, taking Western Germany from Germans with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 fighter and 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Casualties for Italians: 2 armour Non Combat Move - Russians 3 bombers moved from Western Germany to France 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 3 armour moved from Ukraine to Romania 3 armour moved from Volgograd to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour moved from Russia to Volgograd 1 mech_infantry moved from Timguska to Kazakhstan 1 aaGun moved from Manchuria to Korea 3 infantry moved from Manchuria to Korea 1 aaGun moved from Eastern Poland to Romania 1 submarine moved from 105 Sea Zone to 92 Sea Zone Place Units - Russians 3 armour placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 1 factory_minor placed in Romania 2 mech_infantrys placed in Novgorod Russians undo move 2. 1 armour and 1 mech_infantry placed in Ukraine 1 armour placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,3,1 Russians collect 55 PUs (3 lost to blockades); end with 60 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 63 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 65 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 67 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 69 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 1.00 AA fire in Western Germany : : 0.50 Russians : 6.00 Japanese : -0.33
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from Sumatra to India 2 fighters moved from 38 Sea Zone to India 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 6 transports moved from 36 Sea Zone to 38 Sea Zone 5 armour, 1 artillery and 5 infantry moved from Shan State to 38 Sea Zone 5 armour, 1 artillery, 6 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone 5 armour, 1 artillery and 6 infantry moved from 39 Sea Zone to India 2 artilleries moved from Shan State to Burma 1 armour moved from French Indo China to Burma Japanese take Yunnan from Chinese 1 armour, 1 artillery and 2 infantry moved from French Indo China to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to India 2 bombers and 4 fighters moved from French Indo China to India 1 carrier moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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scramble?
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No way jose
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from Sumatra to India 2 fighters moved from 38 Sea Zone to India 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 6 transports moved from 36 Sea Zone to 38 Sea Zone 5 armour, 1 artillery and 5 infantry moved from Shan State to 38 Sea Zone 5 armour, 1 artillery, 6 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone 5 armour, 1 artillery and 6 infantry moved from 39 Sea Zone to India 2 artilleries moved from Shan State to Burma 1 armour moved from French Indo China to Burma Japanese take Yunnan from Chinese 1 armour, 1 artillery and 2 infantry moved from French Indo China to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to India 2 bombers and 4 fighters moved from French Indo China to India 1 carrier moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 fighter, 1 submarine and 6 transports British defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 fighter and 6 transports in 39 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British and 1 transport owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 fighter, 1 submarine and 6 transports remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 26 Sea Zone Japanese attack with 1 cruiser, 2 destroyers and 2 submarines Americans defend with 1 battleship, 3 submarines and 1 transport Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 cruiser and 2 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 26 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 33 Casualties for Americans: 1 battleship, 3 submarines and 1 transport Casualties for Japanese: 2 submarines Battle in Kwangsi Japanese attack with 1 armour, 1 artillery and 4 infantry British defend with 1 infantry; Chinese defend with 3 artilleries Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 3/6 hits, 1.67 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Chinese and 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Kwangsi, round 3 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Kwangsi, round 4 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for Chinese: 3 artilleries Battle in Burma Japanese attack with 1 armour and 2 artilleries British defend with 1 infantry Japanese roll dice for 1 armour and 2 artilleries in Burma, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in India Japanese attack with 5 armour, 1 artillery, 3 bombers, 6 fighters, 6 infantry and 3 tactical_bombers British defend with 1 aaGun, 1 artillery and 16 infantry; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 5 armour, 1 artillery, 3 bombers, 6 fighters, 6 infantry and 3 tactical_bombers in India, round 2 : 7/24 hits, 11.00 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery, 3 fighters and 16 infantry in India, round 2 : 9/20 hits, 7.67 expected hits 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British, 2 armour owned by the Japanese and 6 infantry owned by the British lost in India Japanese roll dice for 3 armour, 3 bombers, 6 fighters and 3 tactical_bombers in India, round 3 : 6/15 hits, 8.50 expected hits UK_Pacific roll dice for 1 artillery, 3 fighters and 10 infantry in India, round 3 : 5/14 hits, 5.67 expected hits 5 fighters owned by the Japanese and 6 infantry owned by the British lost in India Japanese roll dice for 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers in India, round 4 : 3/10 hits, 6.00 expected hits UK_Pacific roll dice for 1 artillery, 3 fighters and 4 infantry in India, round 4 : 4/8 hits, 3.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in India Japanese roll dice for 2 armour, 3 bombers and 1 tactical_bomber in India, round 5 : 4/6 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery, 3 fighters and 1 infantry in India, round 5 : 2/5 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese roll dice for 2 armour and 2 bombers in India, round 6 : 1/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 fighter in India, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in India Japanese captures 12PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour and 2 bombers remaining. Battle score for attacker is -58 Casualties for Japanese: 3 armour, 1 artillery, 1 bomber, 6 fighters, 6 infantry and 3 tactical_bombers Casualties for British: 1 aaGun, 1 artillery and 16 infantry Casualties for ANZAC: 3 fighters triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from India to Kwangtung 1 aaGun, 1 artillery and 2 mech_infantrys moved from Kiangsi to Kiangsu 1 infantry moved from New South Wales to Queensland 1 aaGun and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 34 Sea Zone to 19 Sea Zone 1 aaGun and 3 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in French Indo China 2 artilleries, 2 fighters and 2 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : 0.33 Chinese : -1.00 UK_Pacific : -0.00 AA fire in India : : -0.50 Japanese : -9.00
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Well I won the battle, but its ridiculous how bad I fought. The calculator said I should win 98% with 10 guys remaining. Instead it was a nail biter. Makes me wonder about the battle calc. But maybe my -9 expected hits had something to do with it.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 6 bombers and 2 factory_minors; Remaining resources: 1 PUs; Combat Move - Americans 4 mech_infantrys moved from France to Germany 1 bomber moved from Hunan to Kiangsu 1 destroyer and 2 submarines moved from 11 Sea Zone to 26 Sea Zone Combat - Americans Battle in Kiangsu Americans attack with 1 bomber Japanese defend with 2 aaGuns, 1 artillery, 3 infantry and 2 mech_infantrys AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 3 infantry and 2 mech_infantrys in Kiangsu, round 2 : 3/6 hits, 2.00 expected hits 1 aaGun owned by the Japanese and 1 bomber owned by the Americans lost in Kiangsu Japanese win with 1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 aaGun Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 cruiser and 2 destroyers Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 26 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 26 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -4 Casualties for Americans: 1 destroyer and 2 submarines Casualties for Japanese: 2 destroyers Battle in Germany Americans attack with 4 mech_infantrys Germans defend with 2 aaGuns, 1 armour, 1 factory_major, 21 infantry and 1 tactical_bomber; Italians defend with 2 fighters Americans roll dice for 4 mech_infantrys in Germany, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 2 aaGuns, 1 armour, 2 fighters, 21 infantry and 1 tactical_bomber in Germany, round 2 : 5/25 hits, 9.33 expected hits 4 mech_infantrys owned by the Americans lost in Germany Germans win with 2 aaGuns, 1 armour, 2 fighters, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is -16 Casualties for Americans: 4 mech_infantrys Non Combat Move - Americans Place Units - Americans 1 factory_minor placed in Holland Belgium 1 factory_minor placed in Greater Southern Germany 6 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2 Americans collect 58 PUs (1 lost to blockades); end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 fighter moved from Hunan to Kiangsu Combat - Chinese Chinese creates battle in territory Yunnan Battle in Kiangsu Chinese attack with 1 fighter Japanese defend with 1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys in Kiangsu, round 2 : 4/6 hits, 2.00 expected hits 1 aaGun owned by the Japanese and 1 fighter owned by the Chinese lost in Kiangsu Japanese win, taking Yunnan from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 aaGun Non Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 2 infantry moved from Shensi to Kweichow 2 infantry moved from Suiyuyan to Chahar Place Units - Chinese 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Purchase Units - British British buy 13 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 3 armour, 1 artillery, 7 infantry, 1 mech_infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 3 armour moved from 98 Sea Zone to Egypt 7 infantry moved from 98 Sea Zone to Egypt 8 infantry moved from United Kingdom to 109 Sea Zone 8 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Denmark 3 infantry moved from Anhwe to Kiangsu Combat - British Battle in Kiangsu British attack with 3 infantry Japanese defend with 1 artillery, 3 infantry and 2 mech_infantrys British roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Kiangsu, round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Kiangsu Japanese win with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3 Casualties for British: 3 infantry Casualties for Japanese: 2 infantry Battle in Denmark British attack with 8 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 8 infantry in Denmark, round 2 : 0/8 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the British lost in Denmark British roll dice for 6 infantry in Denmark, round 3 : 1/6 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Denmark British roll dice for 6 infantry in Denmark, round 4 : 0/6 hits, 1.00 expected hits Germans roll dice for 1 armour in Denmark, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Denmark British roll dice for 5 infantry in Denmark, round 5 : 3/5 hits, 0.83 expected hits Germans roll dice for 1 armour in Denmark, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Denmark British win, taking Denmark from Germans with 5 infantry remaining. Battle score for attacker is 1 Casualties for British: 3 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Egypt British attack with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 3 armour, 1 artillery, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits, 3.33 expected hits Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 0/6 hits, 2.17 expected hits 3 infantry owned by the Italians lost in Egypt British roll dice for 3 armour, 1 artillery, 7 infantry and 1 mech_infantry in Egypt, round 3 : 6/12 hits, 3.33 expected hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 2/3 hits, 1.17 expected hits 2 artilleries owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 3 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Italians: 1 armour, 2 artilleries and 3 infantry Casualties for British: 2 infantry Non Combat Move - British Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -4.00 British : 3.67 Italians : -1.33 Americans : -1.00 Chinese : 0.50 AA fire in Kiangsu : : -0.33 Japanese : 3.00
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looks like you won, I just made every move that would make it possible for me to win even if extremely unlikely, turns out I didn’t get that lucky :) Good game, I could have avoided this if I planned better, but you played well, definitely outplayed me.
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It is silly, it doesn’t look like a victory for Axis…but I’ll take it :)
Good game. Be glad to play again in the future, but I have a project right now that I have to finish…that or I could play slowly, i.e. move every other day rather than every day. -
Yeah sure, I’ll start it soon and you don’t have to worry about going too quickly.