Schroeder vs. Surfer Round 2 (electric boogaloo)


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Yunnan to Eastern Persia
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • france has 0 to do so just move on to Germany

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 37 PUs; 
            Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Slovakia Hungary to Poland
            1 artillery moved from Slovakia Hungary to Poland
            1 tactical_bomber moved from Germany to Poland
            1 infantry moved from Slovakia Hungary to Poland
            2 armour moved from Slovakia Hungary to Romania
            2 mech_infantrys moved from Slovakia Hungary to Romania
            3 artilleries moved from Slovakia Hungary to Romania
    
        Combat - Germans
            Germans creates battle in territory 109 Sea Zone
            Battle in Romania
                Germans attack with 2 armour, 3 artilleries and 2 mech_infantrys
                Russians defend with 1 armour, 3 infantry and 1 mech_infantry
                    Germans roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Romania, round 2 : 4/7 hits, 2.67 expected hits
                    Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
                    Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 3 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 6 transports
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 6 transports remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Poland
                Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Russians defend with 2 armour
                    Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 armour in Poland, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 armour in Poland, round 3 : 2/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
                    Germans roll dice for 1 artillery and 1 tactical_bomber in Poland, round 4 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Poland, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Poland
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 2 armour
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Poland to Germany
            2 mech_infantrys moved from Slovakia Hungary to Germany
            1 armour moved from Slovakia Hungary to Germany
            2 aaGuns moved from Slovakia Hungary to Germany
            2 artilleries moved from Greater Southern Germany to Germany
            2 armour moved from Northern Italy to Germany
            3 infantry moved from France to Northern Italy
    
        Place Units - Germans
            1 fighter and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : 0.33
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 7 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Eastern Poland to Slovakia Hungary
            3 mech_infantrys moved from Ukraine to Romania
            1 mech_infantry moved from Bessarabia to Romania
            2 bombers moved from Novgorod to Romania
            1 mech_infantry moved from Tsinghai to Suiyuyan
            1 armour moved from Novosibirsk to Suiyuyan
            4 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Vologda to Timguska
                  Russians take Timguska from Japanese
            1 tactical_bomber moved from 115 Sea Zone to Romania
            1 fighter moved from 115 Sea Zone to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour, 2 artilleries and 2 mech_infantrys
                    Russians roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/8 hits, 3.17 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
                    Russians roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Russians: 3 mech_infantrys
                Casualties for Germans: 2 armour, 2 artilleries and 2 mech_infantrys
            Battle in Suiyuyan
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Suiyuyan
                    Russians roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Slovakia Hungary
                Russians attack with 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Germans win with no units remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 4 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            2 bombers moved from Romania to Novgorod
            1 fighter moved from Romania to Eastern Poland
            1 tactical_bomber moved from Romania to Eastern Poland
            1 aaGun moved from Baltic States to Eastern Poland
            3 mech_infantrys moved from Novgorod to Poland
            3 mech_infantrys moved from Volgograd to Tsinghai
            6 mech_infantrys moved from Russia to Belarus
            1 fighter moved from Vyborg to Novgorod
            1 artillery moved from Norway to Finland
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 armour placed in Ukraine
            4 armour and 1 bomber placed in Russia
            Russians undo move 3.
            3 armour placed in Volgograd
            1 armour and 1 bomber placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,4,4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
            Russians collect 44 PUs (6 lost to blockades); end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : 1.33
    Japanese : 0.67
    

    Savegame


  • @surfer Yeah, the rules strike again! That’s a game changer right there, I thought it was over when I saw that sub but nope, I found the rule.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 armour, 3 artilleries and 5 infantry moved from French Indo China to Shan State
            1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi
            2 bombers, 1 fighter, 4 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
            1 submarine moved from 26 Sea Zone to 11 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 armour moved from New South Wales to Queensland
                  Japanese take Queensland from ANZAC
    
        Combat - Japanese
            Battle in 11 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 artillery, 1 infantry and 1 transport
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone
                    Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 artillery, 1 infantry and 1 transport
            Battle in Kiangsi
                Japanese attack with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys
                British defend with 4 mech_infantrys and 1 tactical_bomber; Chinese defend with 3 artilleries and 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys in Kiangsi, round 2 : 8/12 hits, 4.00 expected hits
                    Chinese roll dice for 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 4/10 hits, 3.50 expected hits
                    4 infantry owned by the Japanese, 4 mech_infantrys owned by the British, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Kiangsi, round 3 : 2/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 artillery and 1 tactical_bomber in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 artillery owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 30
                Casualties for Japanese: 5 infantry
                Casualties for British: 4 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 3 artilleries and 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 2 destroyers
                Americans defend with 1 submarine and 3 transports
                    Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    3 transports owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 27
                Casualties for Americans: 1 submarine and 3 transports
            Battle in Shan State
                Japanese attack with 5 armour, 3 artilleries and 5 infantry
                British defend with 1 infantry
                    Japanese roll dice for 5 armour, 3 artilleries and 5 infantry in Shan State, round 2 : 8/13 hits, 4.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 5 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            2 bombers and 2 fighters moved from Kiangsi to French Indo China
            1 carrier moved from 54 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
            1 carrier moved from 43 Sea Zone to 38 Sea Zone
            2 fighters moved from Western Australia to 38 Sea Zone
            2 fighters moved from 6 Sea Zone to French Indo China
            1 battleship moved from 62 Sea Zone to 54 Sea Zone
            1 battleship moved from 62 Sea Zone to 42 Sea Zone
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser moved from 62 Sea Zone to 33 Sea Zone
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from Western Australia to Sumatra
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 airfield and 1 harbour placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Chahar: 1 infantry
            EDIT: Removing units owned by Japanese from Hopei: 1 artillery
            EDIT: Removing units owned by Japanese from Shensi: 1 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
            EDIT: Adding units owned by Japanese to Hopei: 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Kiangsi: 1 aaGun
            EDIT: Turning off Edit Mode
            3 transports placed in 36 Sea Zone
            1 bomber and 2 infantry placed in Kwangtung
            2 infantry placed in New South Wales
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : 0.67
    UK_Pacific : -0.33
    Japanese : 5.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    The race is on.

  • 2024 2023 '22 '21 '20

    Edit was to move land units in China towards the coast for defense.

  • 2024 2023 '22 '21 '20

    BTW, if you attack Kwangtung.
    With the Chinese. OOL = inf, bmb, inf
    With the British, save bomber until end.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 11 Sea Zone
            2 submarines moved from 10 Sea Zone to 11 Sea Zone
            1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Western Germany to Normandy Bordeaux
                  Americans take Holland Belgium from Germans
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Western Germany to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
            1 infantry moved from Western Germany to Greater Southern Germany
                  Americans take Greater Southern Germany from Germans
            1 infantry moved from Western Germany to Denmark
                  Americans take Denmark from Germans
            3 destroyers moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 11 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 11 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 125 Sea Zone
                Americans attack with 3 destroyers and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 1 battleship and 4 submarines
                Japanese defend with 2 destroyers
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
            Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa
    
        Non Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Western Germany to Greater Southern Germany
            2 infantry moved from Western Germany to France
            4 mech_infantrys moved from Western Germany to France
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone
            1 bomber moved from Novgorod to Hunan
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone
            3 armour placed in Western Germany
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 0.67
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Hunan
    
        Place Units - Chinese
            3 artilleries placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 11 Sea Zone
            2 submarines moved from 10 Sea Zone to 11 Sea Zone
            1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Western Germany to Normandy Bordeaux
                  Americans take Holland Belgium from Germans
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Western Germany to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
            1 infantry moved from Western Germany to Greater Southern Germany
                  Americans take Greater Southern Germany from Germans
            1 infantry moved from Western Germany to Denmark
                  Americans take Denmark from Germans
            3 destroyers moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 11 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 11 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 125 Sea Zone
                Americans attack with 3 destroyers and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 1 battleship and 4 submarines
                Japanese defend with 2 destroyers
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
            Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa
    
        Non Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Western Germany to Greater Southern Germany
            2 infantry moved from Western Germany to France
            4 mech_infantrys moved from Western Germany to France
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone
            1 bomber moved from Novgorod to Hunan
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone
            3 armour placed in Western Germany
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Hunan
    
        Place Units - Chinese
            3 artilleries placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour moved from United Kingdom to 109 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 artillery moved from United Kingdom to 109 Sea Zone
            7 infantry moved from United Kingdom to 109 Sea Zone
            3 armour, 1 artillery, 7 infantry, 1 mech_infantry and 6 transports moved from 109 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Algeria
            7 infantry moved from 92 Sea Zone to Algeria
            3 armour moved from 92 Sea Zone to Algeria
            1 mech_infantry moved from 92 Sea Zone to Algeria
            3 infantry moved from Kweichow to Anhwe
            2 infantry moved from Hunan to Anhwe
            1 fighter moved from Western Germany to Yugoslavia
    
        Combat - British
            Battle in Algeria
            Battle in Yugoslavia
                British attack with 1 fighter
                Italians defend with 1 infantry
                    British roll dice for 1 fighter in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia
                Italians win, taking Algeria from Italians with no units remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter
                Casualties for Italians: 1 infantry
            Battle in Anhwe
                British attack with 5 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Anhwe
                    British roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                British win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Kweichow to Anhwe
            1 infantry moved from Szechwan to Kweichow
            8 infantry moved from Burma to India
            1 aaGun moved from Burma to India
            1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            1 infantry moved from 39 Sea Zone to India
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - British
            5 infantry placed in United Kingdom
            4 transports placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 1.00
    Italians : 0.67
    Americans : 0.67
    Japanese : 2.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt
            1 armour, 2 artilleries and 9 infantry moved from Northern Italy to Western Germany
            1 armour moved from Southern Italy to Western Germany
            2 fighters moved from Germany to Western Germany
            1 armour moved from Germany to Western Germany
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 3 armour, 2 artilleries, 2 fighters and 9 infantry
                Americans defend with 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                    Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Western Germany, round 2 : 4/16 hits, 5.00 expected hits
                    Americans roll dice for 3 armour, 6 artilleries and 5 infantry in Western Germany, round 2 : 5/14 hits, 5.17 expected hits
                    4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Western Germany
                    Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 4 infantry in Western Germany, round 3 : 5/11 hits, 4.17 expected hits
                    Americans roll dice for 3 armour, 6 artilleries and 1 infantry in Western Germany, round 3 : 3/10 hits, 3.83 expected hits
                    1 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Western Germany
                    Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 infantry in Western Germany, round 4 : 4/8 hits, 3.50 expected hits
                    Americans roll dice for 3 armour and 2 artilleries in Western Germany, round 4 : 3/5 hits, 2.17 expected hits
                    2 armour owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
                    Italians roll dice for 3 armour and 2 fighters in Western Germany, round 5 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Western Germany
                Italians win, taking Western Germany from Americans with 3 armour and 2 fighters remaining. Battle score for attacker is 22
                Casualties for Italians: 2 artilleries and 9 infantry
                Casualties for Americans: 3 armour, 6 artilleries and 5 infantry
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries and 3 infantry
                British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Western Germany to Germany
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : -0.67
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Eastern Persia to India
    
        Combat Move - French
            4 infantry moved from France to Western Germany
    
        Combat - French
            Battle in Western Germany
                French attack with 4 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 3 armour
                    French roll dice for 4 infantry in Western Germany, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 3 armour in Western Germany, round 2 : 3/3 hits, 1.50 expected hits
                    3 infantry owned by the French and 1 armour owned by the Italians lost in Western Germany
                1 infantry owned by the French retreated to France
                Germans win with 2 armour remaining. Battle score for attacker is -3
                Casualties for French: 3 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    French : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            3 infantry moved from Germany to Greater Southern Germany
            1 artillery moved from Germany to Greater Southern Germany
            1 tactical_bomber moved from Germany to Poland
            1 fighter moved from Germany to Greater Southern Germany
            1 armour and 1 mech_infantry moved from Germany to Denmark
            1 armour and 1 mech_infantry moved from Germany to Romania
    
        Combat - Germans
            Battle in Romania
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Romania
                    Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania
                Russians win with no units remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Greater Southern Germany
                Germans attack with 1 artillery, 1 fighter and 3 infantry
                Americans defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Greater Southern Germany, round 2 : 0/5 hits, 1.50 expected hits
                    Americans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 3 infantry in Greater Southern Germany, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 4 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Greater Southern Germany, round 4 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany
                Germans win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Americans: 3 infantry
            Battle in Poland
                Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
                Russians defend with 3 mech_infantrys
                    Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 1.67 expected hits
                    Russians roll dice for 3 mech_infantrys in Poland, round 2 : 3/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 mech_infantrys
            Battle in Denmark
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Greater Southern Germany to Southern Italy
            3 infantry moved from Northern Italy to Western Germany
            1 tactical_bomber moved from Poland to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : 1.00
    Russians : 3.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            3 infantry moved from Germany to Greater Southern Germany
            1 artillery moved from Germany to Greater Southern Germany
            1 tactical_bomber moved from Germany to Poland
            1 fighter moved from Germany to Greater Southern Germany
            1 armour and 1 mech_infantry moved from Germany to Denmark
            1 armour and 1 mech_infantry moved from Germany to Romania
    
        Combat - Germans
            Battle in Romania
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Romania
                    Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania
                Russians win with no units remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Greater Southern Germany
                Germans attack with 1 artillery, 1 fighter and 3 infantry
                Americans defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Greater Southern Germany, round 2 : 0/5 hits, 1.50 expected hits
                    Americans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 3 infantry in Greater Southern Germany, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 4 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Greater Southern Germany, round 4 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany
                Germans win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Americans: 3 infantry
            Battle in Poland
                Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
                Russians defend with 3 mech_infantrys
                    Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 1.67 expected hits
                    Russians roll dice for 3 mech_infantrys in Poland, round 2 : 3/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 mech_infantrys
            Battle in Denmark
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Greater Southern Germany to Southern Italy
            3 infantry moved from Northern Italy to Western Germany
            1 tactical_bomber moved from Poland to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 21 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : 1.00
    Russians : 3.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Edit. Forgot to move 1 AA to W. Ger…


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            EDIT: Turning off Edit Mode
            Russians buy 5 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            3 mech_infantrys moved from Belarus to Poland
            3 mech_infantrys moved from Belarus to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 artillery moved from Finland to 115 Sea Zone
            3 infantry moved from Novgorod to 115 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
            3 infantry moved from 113 Sea Zone to Western Germany
            1 artillery moved from 113 Sea Zone to Western Germany
            2 bombers moved from Novgorod to Western Germany
            1 fighter moved from Novgorod to Western Germany
            1 tactical_bomber moved from Eastern Poland to Western Germany
            1 fighter moved from Eastern Poland to Western Germany
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 bomber moved from Russia to Western Germany
            3 mech_infantrys moved from Tsinghai to Hopei
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Russians
            Battle in Poland
                Russians attack with 3 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Russians roll dice for 2 mech_infantrys in Poland, round 3 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Hopei
                Russians attack with 3 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 3 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Western Germany
                Russians attack with 1 artillery, 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 armour
                    AA fire in Western Germany : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Western Germany
                    Russians roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Western Germany, round 2 : 8/9 hits, 4.17 expected hits
                    Germans roll dice for 1 aaGun, 2 armour and 3 infantry in Western Germany, round 2 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Italians lost in Western Germany
                Russians win, taking Western Germany from Germans with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 fighter and 2 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
                Casualties for Italians: 2 armour
    
        Non Combat Move - Russians
            3 bombers moved from Western Germany to France
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            1 carrier moved from 115 Sea Zone to 113 Sea Zone
            3 armour moved from Ukraine to Romania
            3 armour moved from Volgograd to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 armour moved from Russia to Volgograd
            1 mech_infantry moved from Timguska to Kazakhstan
            1 aaGun moved from Manchuria to Korea
            3 infantry moved from Manchuria to Korea
            1 aaGun moved from Eastern Poland to Romania
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            3 armour placed in Volgograd
            2 armour and 1 mech_infantry placed in Ukraine
            1 factory_minor placed in Romania
            2 mech_infantrys placed in Novgorod
            Russians undo move 2.
            1 armour and 1 mech_infantry placed in Ukraine
            1 armour placed in Novgorod
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,3,1
            Russians collect 55 PUs (3 lost to blockades); end with 60 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 63 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 65 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 67 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    AA fire in Western Germany : : 0.50
    Russians : 6.00
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 infantry moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to India
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            2 tactical_bombers moved from Sumatra to India
            2 fighters moved from 38 Sea Zone to India
            1 carrier moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 6 transports moved from 36 Sea Zone to 38 Sea Zone
            5 armour, 1 artillery and 5 infantry moved from Shan State to 38 Sea Zone
            5 armour, 1 artillery, 6 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone
            5 armour, 1 artillery and 6 infantry moved from 39 Sea Zone to India
            2 artilleries moved from Shan State to Burma
            1 armour moved from French Indo China to Burma
                  Japanese take Yunnan from Chinese
            1 armour, 1 artillery and 2 infantry moved from French Indo China to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from Kwangtung to India
            2 bombers and 4 fighters moved from French Indo China to India
            1 carrier moved from 36 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

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