Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Schroeder vs. Surfer Round 2 (electric boogaloo)
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries and 5 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 5 infantry British defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Alexandria, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern Italy to Germany 2 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from France to Northern Italy 1 armour moved from Yugoslavia to Germany 1 artillery moved from Yugoslavia to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 armour and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Yunnan to Eastern Persia 1 infantry moved from Dutch New Guinea to New Guinea Turn Complete - ANZAC
Combat Hit Differential Summary :
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france has 0 to do so just move on to Germany
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 37 PUs; Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 1 tactical_bomber moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Poland 2 armour moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Slovakia Hungary to Romania 3 artilleries moved from Slovakia Hungary to Romania Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Romania Germans attack with 2 armour, 3 artilleries and 2 mech_infantrys Russians defend with 1 armour, 3 infantry and 1 mech_infantry Germans roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Romania, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 6 transports Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone British win with 6 transports remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Poland Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 2 armour Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 armour in Poland, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 armour in Poland, round 3 : 2/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 1 artillery and 1 tactical_bomber in Poland, round 4 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Poland, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Poland Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 2 armour Non Combat Move - Germans 1 tactical_bomber moved from Poland to Germany 2 mech_infantrys moved from Slovakia Hungary to Germany 1 armour moved from Slovakia Hungary to Germany 2 aaGuns moved from Slovakia Hungary to Germany 2 artilleries moved from Greater Southern Germany to Germany 2 armour moved from Northern Italy to Germany 3 infantry moved from France to Northern Italy Place Units - Germans 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 0.33 Russians : -0.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 7 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 3 mech_infantrys moved from Ukraine to Romania 1 mech_infantry moved from Bessarabia to Romania 2 bombers moved from Novgorod to Romania 1 mech_infantry moved from Tsinghai to Suiyuyan 1 armour moved from Novosibirsk to Suiyuyan 4 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Vologda to Timguska Russians take Timguska from Japanese 1 tactical_bomber moved from 115 Sea Zone to Romania 1 fighter moved from 115 Sea Zone to Romania Combat - Russians Battle in Romania Russians attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour, 2 artilleries and 2 mech_infantrys Russians roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/8 hits, 3.17 expected hits Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania Russians roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 3 mech_infantrys Casualties for Germans: 2 armour, 2 artilleries and 2 mech_infantrys Battle in Suiyuyan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win with no units remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Korea Russians attack with 4 infantry Japanese defend with 1 artillery Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 bombers moved from Romania to Novgorod 1 fighter moved from Romania to Eastern Poland 1 tactical_bomber moved from Romania to Eastern Poland 1 aaGun moved from Baltic States to Eastern Poland 3 mech_infantrys moved from Novgorod to Poland 3 mech_infantrys moved from Volgograd to Tsinghai 6 mech_infantrys moved from Russia to Belarus 1 fighter moved from Vyborg to Novgorod 1 artillery moved from Norway to Finland 1 submarine moved from 112 Sea Zone to 105 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 armour placed in Ukraine 4 armour and 1 bomber placed in Russia Russians undo move 3. 3 armour placed in Volgograd 1 armour and 1 bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,4,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Russians collect 44 PUs (6 lost to blockades); end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 1.33 Japanese : 0.67
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@surfer Yeah, the rules strike again! That’s a game changer right there, I thought it was over when I saw that sub but nope, I found the rule.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 3 artilleries and 5 infantry moved from French Indo China to Shan State 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi 2 bombers, 1 fighter, 4 infantry and 1 mech_infantry moved from Anhwe to Kiangsi 1 submarine moved from 26 Sea Zone to 11 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 armour moved from New South Wales to Queensland Japanese take Queensland from ANZAC Combat - Japanese Battle in 11 Sea Zone Japanese attack with 1 submarine Americans defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery, 1 infantry and 1 transport Battle in Kiangsi Japanese attack with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys British defend with 4 mech_infantrys and 1 tactical_bomber; Chinese defend with 3 artilleries and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys in Kiangsi, round 2 : 8/12 hits, 4.00 expected hits Chinese roll dice for 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 4/10 hits, 3.50 expected hits 4 infantry owned by the Japanese, 4 mech_infantrys owned by the British, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Kiangsi, round 3 : 2/8 hits, 3.33 expected hits Chinese roll dice for 1 artillery and 1 tactical_bomber in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 30 Casualties for Japanese: 5 infantry Casualties for British: 4 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 3 artilleries and 2 infantry Battle in 26 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 submarine and 3 transports Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone 3 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 27 Casualties for Americans: 1 submarine and 3 transports Battle in Shan State Japanese attack with 5 armour, 3 artilleries and 5 infantry British defend with 1 infantry Japanese roll dice for 5 armour, 3 artilleries and 5 infantry in Shan State, round 2 : 8/13 hits, 4.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 2 bombers and 2 fighters moved from Kiangsi to French Indo China 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 38 Sea Zone 2 fighters moved from Western Australia to 38 Sea Zone 2 fighters moved from 6 Sea Zone to French Indo China 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 battleship moved from 62 Sea Zone to 42 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Western Australia to Sumatra 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 airfield and 1 harbour placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Chahar: 1 infantry EDIT: Removing units owned by Japanese from Hopei: 1 artillery EDIT: Removing units owned by Japanese from Shensi: 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun EDIT: Adding units owned by Japanese to Hopei: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kiangsi: 1 aaGun EDIT: Turning off Edit Mode 3 transports placed in 36 Sea Zone 1 bomber and 2 infantry placed in Kwangtung 2 infantry placed in New South Wales 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : 0.67 UK_Pacific : -0.33 Japanese : 5.83
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The race is on.
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Edit was to move land units in China towards the coast for defense.
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BTW, if you attack Kwangtung.
With the Chinese. OOL = inf, bmb, inf
With the British, save bomber until end. -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 2 submarines moved from 10 Sea Zone to 11 Sea Zone 1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Americans take Holland Belgium from Germans Americans take Normandy Bordeaux from Germans 1 infantry moved from Western Germany to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans 1 infantry moved from Western Germany to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Western Germany to Denmark Americans take Denmark from Germans 3 destroyers moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Americans Battle in 11 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 11 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 125 Sea Zone Americans attack with 3 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship and 4 submarines Japanese defend with 2 destroyers Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western Germany to Greater Southern Germany 2 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone 1 bomber moved from Novgorod to Hunan Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone 3 armour placed in Western Germany Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.67 Japanese : 1.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 2 submarines moved from 10 Sea Zone to 11 Sea Zone 1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Americans take Holland Belgium from Germans Americans take Normandy Bordeaux from Germans 1 infantry moved from Western Germany to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans 1 infantry moved from Western Germany to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Western Germany to Denmark Americans take Denmark from Germans 3 destroyers moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Americans Battle in 11 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 11 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 125 Sea Zone Americans attack with 3 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship and 4 submarines Japanese defend with 2 destroyers Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western Germany to Greater Southern Germany 2 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone 1 bomber moved from Novgorod to Hunan Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone 3 armour placed in Western Germany Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 5 infantry and 4 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 7 infantry moved from United Kingdom to 109 Sea Zone 3 armour, 1 artillery, 7 infantry, 1 mech_infantry and 6 transports moved from 109 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria 7 infantry moved from 92 Sea Zone to Algeria 3 armour moved from 92 Sea Zone to Algeria 1 mech_infantry moved from 92 Sea Zone to Algeria 3 infantry moved from Kweichow to Anhwe 2 infantry moved from Hunan to Anhwe 1 fighter moved from Western Germany to Yugoslavia Combat - British Battle in Algeria Battle in Yugoslavia British attack with 1 fighter Italians defend with 1 infantry British roll dice for 1 fighter in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia Italians win, taking Algeria from Italians with no units remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Italians: 1 infantry Battle in Anhwe British attack with 5 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Anhwe British roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun moved from Kweichow to Anhwe 1 infantry moved from Szechwan to Kweichow 8 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - British 5 infantry placed in United Kingdom 4 transports placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 1.00 Italians : 0.67 Americans : 0.67 Japanese : 2.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt 1 armour, 2 artilleries and 9 infantry moved from Northern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 2 fighters moved from Germany to Western Germany 1 armour moved from Germany to Western Germany Combat - Italians Battle in Western Germany Italians attack with 3 armour, 2 artilleries, 2 fighters and 9 infantry Americans defend with 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Western Germany, round 2 : 4/16 hits, 5.00 expected hits Americans roll dice for 3 armour, 6 artilleries and 5 infantry in Western Germany, round 2 : 5/14 hits, 5.17 expected hits 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Western Germany Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 4 infantry in Western Germany, round 3 : 5/11 hits, 4.17 expected hits Americans roll dice for 3 armour, 6 artilleries and 1 infantry in Western Germany, round 3 : 3/10 hits, 3.83 expected hits 1 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Western Germany Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 infantry in Western Germany, round 4 : 4/8 hits, 3.50 expected hits Americans roll dice for 3 armour and 2 artilleries in Western Germany, round 4 : 3/5 hits, 2.17 expected hits 2 armour owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Western Germany Italians roll dice for 3 armour and 2 fighters in Western Germany, round 5 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Western Germany Italians win, taking Western Germany from Americans with 3 armour and 2 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 2 artilleries and 9 infantry Casualties for Americans: 3 armour, 6 artilleries and 5 infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Western Germany to Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : -0.67 Americans : -0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Eastern Persia to India Combat Move - French 4 infantry moved from France to Western Germany Combat - French Battle in Western Germany French attack with 4 infantry Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 3 armour French roll dice for 4 infantry in Western Germany, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 3 armour in Western Germany, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the French and 1 armour owned by the Italians lost in Western Germany 1 infantry owned by the French retreated to France Germans win with 2 armour remaining. Battle score for attacker is -3 Casualties for French: 3 infantry Casualties for Italians: 1 armour Non Combat Move - French Turn Complete - French French collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 1.50 French : 0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 3 infantry moved from Germany to Greater Southern Germany 1 artillery moved from Germany to Greater Southern Germany 1 tactical_bomber moved from Germany to Poland 1 fighter moved from Germany to Greater Southern Germany 1 armour and 1 mech_infantry moved from Germany to Denmark 1 armour and 1 mech_infantry moved from Germany to Romania Combat - Germans Battle in Romania Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Romania Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania Russians win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Greater Southern Germany Germans attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Greater Southern Germany, round 2 : 0/5 hits, 1.50 expected hits Americans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 3 infantry in Greater Southern Germany, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 4 : 2/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Greater Southern Germany, round 4 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Americans: 3 infantry Battle in Poland Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber Russians defend with 3 mech_infantrys Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 1.67 expected hits Russians roll dice for 3 mech_infantrys in Poland, round 2 : 3/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 3 mech_infantrys Battle in Denmark Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Greater Southern Germany to Southern Italy 3 infantry moved from Northern Italy to Western Germany 1 tactical_bomber moved from Poland to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.00 Russians : 3.33
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 3 infantry moved from Germany to Greater Southern Germany 1 artillery moved from Germany to Greater Southern Germany 1 tactical_bomber moved from Germany to Poland 1 fighter moved from Germany to Greater Southern Germany 1 armour and 1 mech_infantry moved from Germany to Denmark 1 armour and 1 mech_infantry moved from Germany to Romania Combat - Germans Battle in Romania Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Romania Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania Russians win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Greater Southern Germany Germans attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Greater Southern Germany, round 2 : 0/5 hits, 1.50 expected hits Americans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 3 infantry in Greater Southern Germany, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 4 : 2/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Greater Southern Germany, round 4 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Americans: 3 infantry Battle in Poland Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber Russians defend with 3 mech_infantrys Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 1.67 expected hits Russians roll dice for 3 mech_infantrys in Poland, round 2 : 3/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 3 mech_infantrys Battle in Denmark Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Greater Southern Germany to Southern Italy 3 infantry moved from Northern Italy to Western Germany 1 tactical_bomber moved from Poland to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 21 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.00 Russians : 3.33
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Edit. Forgot to move 1 AA to W. Ger…
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians EDIT: Turning off Edit Mode Russians buy 5 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Russians 3 mech_infantrys moved from Belarus to Poland 3 mech_infantrys moved from Belarus to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 artillery moved from Finland to 115 Sea Zone 3 infantry moved from Novgorod to 115 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 3 infantry moved from 113 Sea Zone to Western Germany 1 artillery moved from 113 Sea Zone to Western Germany 2 bombers moved from Novgorod to Western Germany 1 fighter moved from Novgorod to Western Germany 1 tactical_bomber moved from Eastern Poland to Western Germany 1 fighter moved from Eastern Poland to Western Germany 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 bomber moved from Russia to Western Germany 3 mech_infantrys moved from Tsinghai to Hopei 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Russians Battle in Poland Russians attack with 3 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians roll dice for 2 mech_infantrys in Poland, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Poland, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 artillery and 1 infantry Battle in Hopei Russians attack with 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 3 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Germany Russians attack with 1 artillery, 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 armour AA fire in Western Germany : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Western Germany Russians roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Western Germany, round 2 : 8/9 hits, 4.17 expected hits Germans roll dice for 1 aaGun, 2 armour and 3 infantry in Western Germany, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Italians lost in Western Germany Russians win, taking Western Germany from Germans with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 fighter and 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Casualties for Italians: 2 armour Non Combat Move - Russians 3 bombers moved from Western Germany to France 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 3 armour moved from Ukraine to Romania 3 armour moved from Volgograd to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour moved from Russia to Volgograd 1 mech_infantry moved from Timguska to Kazakhstan 1 aaGun moved from Manchuria to Korea 3 infantry moved from Manchuria to Korea 1 aaGun moved from Eastern Poland to Romania 1 submarine moved from 105 Sea Zone to 92 Sea Zone Place Units - Russians 3 armour placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 1 factory_minor placed in Romania 2 mech_infantrys placed in Novgorod Russians undo move 2. 1 armour and 1 mech_infantry placed in Ukraine 1 armour placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,3,1 Russians collect 55 PUs (3 lost to blockades); end with 60 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 63 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 65 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 67 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 69 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 1.00 AA fire in Western Germany : : 0.50 Russians : 6.00 Japanese : -0.33
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from Sumatra to India 2 fighters moved from 38 Sea Zone to India 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 6 transports moved from 36 Sea Zone to 38 Sea Zone 5 armour, 1 artillery and 5 infantry moved from Shan State to 38 Sea Zone 5 armour, 1 artillery, 6 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone 5 armour, 1 artillery and 6 infantry moved from 39 Sea Zone to India 2 artilleries moved from Shan State to Burma 1 armour moved from French Indo China to Burma Japanese take Yunnan from Chinese 1 armour, 1 artillery and 2 infantry moved from French Indo China to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to India 2 bombers and 4 fighters moved from French Indo China to India 1 carrier moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese
Combat Hit Differential Summary :