@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Whackamatt Allies -vs- dawgoneit Axis 1914 #A-3
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TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - France France spend 5 on tech rolls France roll 3,6,1 and gets 1 hit France removing all Technology Tokens after successful research. France discover propaganda Combat Move - France 2 colonials and 1 infantry moved from Canary Islands to Sea Zone 53 Mid Atlantic 2 colonials and 1 infantry moved from Sea Zone 53 Mid Atlantic to Morocco 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 53 Mid Atlantic 2 colonials moved from Sea Zone 53 Mid Atlantic to Morocco 2 infantry moved from Burgundy to Champagne 1 gas, 2 heavy_guns and 6 infantry moved from Paris to Champagne 2 cavalrys moved from Chad to Port Sudan 1 cavalry moved from Western Sudan to Port Sudan 1 colonial and 2 infantry moved from Niger to Chad 1 colonial moved from Upper Volta to Niger 1 colonial and 1 field_gun moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 colonial and 1 field_gun moved from Sea Zone 137 Yellow Sea to Tsingtao 1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea 1 colonial and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 4 Purchase Units - France France buy 2 colonials, 7 field_guns, 1 fighter, 6 gass, 1 infantry and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Port Sudan France attack with 3 cavalrys Germany defend with 1 cavalry France roll dice for 3 cavalrys in Port Sudan, round 2 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 cavalry in Port Sudan, round 2 : 0/1 hits, 0.17 expected hits France roll dice for 3 cavalrys in Port Sudan, round 3 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 cavalry in Port Sudan, round 3 : 0/1 hits, 0.17 expected hits France roll dice for 3 cavalrys in Port Sudan, round 4 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 cavalry in Port Sudan, round 4 : 0/1 hits, 0.17 expected hits France roll dice for 3 cavalrys in Port Sudan, round 5 : 2/3 hits, 0.50 expected hits Germany roll dice for 1 cavalry in Port Sudan, round 5 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Germany lost in Port Sudan France win, taking Port Sudan from Germany with 3 cavalrys remaining. Battle score for attacker is 4 Casualties for Germany: 1 cavalry Battle in Tsingtao France attack with 1 colonial and 1 field_gun Germany defend with 1 infantry France roll dice for 1 colonial and 1 field_gun in Tsingtao, round 2 : 1/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Tsingtao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Tsingtao France win, taking Tsingtao from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Morocco France attack with 4 colonials and 1 infantry Neutral defend with 6 cavalrys France roll dice for 1 battlecruiser and 1 battleship in Morocco, round 2 : 1/2 hits, 1.33 expected hits France roll dice for 4 colonials and 1 infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits Neutral roll dice for 6 cavalrys in Morocco, round 2 : 1/6 hits, 1.00 expected hits 2 cavalrys owned by the Neutral and 1 infantry owned by the France lost in Morocco France roll dice for 4 colonials in Morocco, round 3 : 2/4 hits, 1.33 expected hits Neutral roll dice for 4 cavalrys in Morocco, round 3 : 1/4 hits, 0.67 expected hits 2 cavalrys owned by the Neutral and 1 colonial owned by the France lost in Morocco France roll dice for 3 colonials in Morocco, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 cavalrys in Morocco, round 4 : 1/2 hits, 0.33 expected hits 1 cavalry owned by the Neutral and 1 colonial owned by the France lost in Morocco France roll dice for 2 colonials in Morocco, round 5 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 cavalry in Morocco, round 5 : 0/1 hits, 0.17 expected hits France roll dice for 2 colonials in Morocco, round 6 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 cavalry in Morocco, round 6 : 0/1 hits, 0.17 expected hits France roll dice for 2 colonials in Morocco, round 7 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 cavalry in Morocco, round 7 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Morocco France loses 0 PUs for violating Moroccos neutrality. France win, taking Morocco from Neutral with 2 colonials remaining. Battle score for attacker is 15 Casualties for France: 2 colonials and 1 infantry Casualties for Neutral: 6 cavalrys Non Combat Move - France Place Units - France 1 fighter placed in Shanghai 1 1 trench placed in Shanghai 4 7 field_guns and 1 infantry placed in Paris 3 gass placed in Brittany 3 gass placed in Marseilles 2 colonials placed in Tobruk Turning on Edit Mode EDIT: Removing units owned by France from Tobruk: 2 colonials EDIT: Adding units owned by France to Cyrenaica: 2 colonials EDIT: Turning off Edit Mode Activate Technology - France France activating propaganda Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Neutral : 0.50 France : -1.00 Germany : -1.00
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TripleA Turn Summary: Serbia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Combat Move - Serbia 2 infantry moved from Albania to Macedonia 1 fighter moved from Greece to Macedonia Purchase Units - Serbia Serbia buy 1 infantry and 4 trenchs; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 2 trenchs placed in Macedonia 1 infantry and 2 trenchs placed in Greece Turn Complete - Serbia Serbia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 3,5,4 and gets 0 hits Combat Move - Austria 1 infantry moved from Montenegro to Albania Austria take Albania from Serbia 1 field_gun and 3 infantry moved from Montenegro to Serbia 2 cavalrys and 2 gass moved from Belgrade to Serbia 1 field_gun and 4 infantry moved from Baranya to Serbia 1 submarine moved from Sea Zone 61 Ionian Sea to Sea Zone 58 Tyrrhenian Sea 1 destroyer moved from Sea Zone 61 Ionian Sea to Sea Zone 60 Central Mediterranean 5 infantry moved from Galicia to Eastern Poland 2 heavy_guns moved from Galicia to Eastern Poland 1 cavalry moved from Moldavia to Galicia Purchase Units - Austria Austria buy 4 cavalrys, 7 gass, 1 heavy_gun, 7 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Austria Battle in Sea Zone 58 Tyrrhenian Sea Austria attack with 1 submarine Italy defend with 1 battlecruiser and 2 cruisers Austria roll dice for 1 submarine in Sea Zone 58 Tyrrhenian Sea, round 2 : 0/1 hits, 0.33 expected hits Italy roll dice for 1 battlecruiser and 2 cruisers in Sea Zone 58 Tyrrhenian Sea, round 2 : 2/3 hits, 1.67 expected hits 1 submarine owned by the Austria lost in Sea Zone 58 Tyrrhenian Sea Italy win with 1 battlecruiser and 2 cruisers remaining. Battle score for attacker is -7 Casualties for Austria: 1 submarine Non Combat Move - Austria 1 field_gun and 2 infantry moved from Trieste to Venice Place Units - Austria 1 heavy_gun, 3 infantry and 3 trenchs placed in Venice 4 cavalrys placed in Belgrade 7 gass placed in Hungary 4 infantry placed in Tyrol Turn Complete - Austria Austria collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Austria : -0.33 Italy : 0.33
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 1 battlecruiser and 2 cruisers moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean 1 heavy_gun and 3 infantry moved from Latium to Tuscany 1 field_gun moved from Piedmont to Milan 1 infantry moved from Tuscany to Milan Purchase Units - Italy Italy buy 7 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Italy Battle in Sea Zone 60 Central Mediterranean Italy attack with 1 battlecruiser and 2 cruisers Austria defend with 1 destroyer Italy roll dice for 1 battlecruiser and 2 cruisers in Sea Zone 60 Central Mediterranean, round 2 : 2/3 hits, 1.67 expected hits Austria roll dice for 1 destroyer in Sea Zone 60 Central Mediterranean, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Austria and 1 cruiser owned by the Italy lost in Sea Zone 60 Central Mediterranean Italy win with 1 battlecruiser and 1 cruiser remaining. Battle score for attacker is -1 Casualties for Italy: 1 cruiser Casualties for Austria: 1 destroyer Non Combat Move - Italy Place Units - Italy 1 trench placed in Tuscany 1 trench placed in Milan 3 infantry placed in Piedmont 4 infantry placed in Rome Activate Technology - Italy triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Italy Italy collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00 Austria : 0.67 Italy : 0.33
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TripleA Turn Summary: Arabia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Combat Move - Arabia 1 Bedouin moved from Hejaz to Jordan 1 Bedouin moved from Hejaz to Oman Arabia take Yemen from Turkey Arabia take Oman from Turkey 4 Bedouins moved from Mecca to Arabia Purchase Units - Arabia Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs; Combat - Arabia Battle in Jordan Arabia attack with 1 Bedouin Turkey defend with 1 trench 1 trench owned by the Turkey lost in Jordan Arabia win, taking Jordan from Turkey with 1 Bedouin remaining. Battle score for attacker is 3 Casualties for Turkey: 1 trench Battle in Arabia Arabia attack with 4 Bedouins Turkey defend with 1 infantry Arabia roll dice for 4 Bedouins in Arabia, round 2 : 2/4 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Arabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Arabia Arabia win, taking Arabia from Turkey with 4 Bedouins remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Non Combat Move - Arabia Place Units - Arabia 1 trench placed in Hejaz 2 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Turkey : -0.33 Arabia : 1.33
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 5,4 and gets 0 hits Combat Move - Turkey 2 infantry moved from Dardanelles to Bulgaria 1 battlecruiser, 1 battleship, 3 cruisers, 2 submarines and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 67 Black Sea 5 infantry moved from Constantinople to Dardanelles 1 field_gun, 1 fighter and 2 infantry moved from Mesopotamia to Arabia 1 field_gun and 4 infantry moved from Damascus to Jordan 1 fighter moved from Palestine to Arabia 1 field_gun and 1 infantry moved from Basra to Sea Zone 72 Persian Gulf 1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Oman 3 infantry moved from Anatolia to Smyrna 2 infantry moved from Anatolia to Armenia 1 heavy_gun moved from Bulgaria to Dardanelles Purchase Units - Turkey Turkey buy 1 destroyer, 2 field_guns, 7 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Oman Turkey attack with 1 field_gun and 1 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 field_gun and 1 infantry in Oman, round 2 : 1/2 hits, 0.67 expected hits Arabia roll dice for 1 Bedouin in Oman, round 2 : 0/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Oman Turkey win, taking Oman from Arabia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Battle in Jordan Turkey attack with 1 field_gun and 4 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 field_gun and 4 infantry in Jordan, round 2 : 3/5 hits, 1.17 expected hits Arabia roll dice for 1 Bedouin in Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Jordan Turkey win, taking Jordan from Arabia with 1 field_gun and 4 infantry remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Battle in Arabia Turkey attack with 1 field_gun, 2 fighters and 2 infantry Arabia defend with 4 Bedouins Turkey roll dice for 1 field_gun, 2 fighters and 2 infantry in Arabia, round 2 : 1/5 hits, 1.67 expected hits Arabia roll dice for 4 Bedouins in Arabia, round 2 : 0/4 hits, 1.33 expected hits 1 Bedouin owned by the Arabia lost in Arabia Turkey roll dice for 1 field_gun, 2 fighters and 2 infantry in Arabia, round 3 : 1/5 hits, 1.67 expected hits Arabia roll dice for 3 Bedouins in Arabia, round 3 : 0/3 hits, 1.00 expected hits 1 Bedouin owned by the Arabia lost in Arabia Turkey roll dice for 1 field_gun, 2 fighters and 2 infantry in Arabia, round 4 : 0/5 hits, 1.67 expected hits Arabia roll dice for 2 Bedouins in Arabia, round 4 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 field_gun, 2 fighters and 2 infantry in Arabia, round 5 : 0/5 hits, 1.67 expected hits Arabia roll dice for 2 Bedouins in Arabia, round 5 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 field_gun, 2 fighters and 2 infantry in Arabia, round 6 : 3/5 hits, 1.67 expected hits Arabia roll dice for 2 Bedouins in Arabia, round 6 : 0/2 hits, 0.67 expected hits 2 Bedouins owned by the Arabia lost in Arabia Turkey win, taking Arabia from Arabia with 1 field_gun, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Arabia: 4 Bedouins Non Combat Move - Turkey 2 fighters moved from Arabia to Mesopotamia 2 infantry moved from Baghdad to Kurdistan 1 infantry moved from Baghdad to Mesopotamia 2 infantry moved from Palestine to Sinai 1 infantry moved from Palestine to Lebanon Place Units - Turkey 1 field_gun and 2 infantry placed in Damascus 1 field_gun and 2 infantry placed in Baghdad 3 trenchs placed in Smyrna 3 trenchs placed in Dardanelles 3 infantry placed in Constantinople 1 destroyer placed in Sea Zone 67 Black Sea Turkey undo move 4. 2 trenchs placed in Constantinople 1 trench placed in Dardanelles Turkey undo move 3. 2 trenchs placed in Smyrna 1 trench placed in Sinai Turn Complete - Turkey Turkey collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Turkey : -1.17 Arabia : -5.00
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - Britain Britain spend 10 on tech rolls Britain roll 6,6,3,4 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover industry Combat Move - Britain 2 cruisers and 1 destroyer moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 1 battlecruiser moved from Sea Zone 79 Arabian Sea to Sea Zone 76 Indian Ocean 1 field_gun and 1 infantry moved from Goa to Sea Zone 79 Arabian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 76 Indian Ocean 2 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 infantry moved from German Southwest Africa to Northern Rhodesia 1 battlecruiser, 2 cruisers, 2 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean 1 field_gun and 3 infantry moved from Sea Zone 76 Indian Ocean to German East Africa 1 infantry moved from Rwanda to German East Africa 2 cavalrys, 1 field_gun and 2 infantry moved from Northern Rhodesia to German East Africa 1 colonial moved from Middle Congo to Congo 1 infantry moved from Niger to Chad 1 cavalry, 1 field_gun and 1 infantry moved from Northern Territory to Queensland 1 cavalry moved from Deccan to Sindh 1 infantry moved from Deccan to Gujarat 1 heavy_gun moved from Goa to Madras 1 field_gun and 1 infantry moved from Latium to Tuscany 1 field_gun moved from Oslo to Sweden 4 infantry moved from Norway to Sweden 3 cruisers moved from Sea Zone 15 English Channel to Sea Zone 17 Norwegian Sea 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 16 North Sea 1 infantry moved from London to Sea Zone 16 North Sea 1 infantry and 1 transport moved from Sea Zone 16 North Sea to Sea Zone 17 Norwegian Sea 1 infantry moved from Sea Zone 17 Norwegian Sea to Norway 1 field_gun moved from Ontario to Missouri 1 field_gun moved from Ohio to Missouri 1 colonial moved from Hudson-Delaware to Ohio 3 colonials moved from Great Plains to Texas Purchase Units - Britain Britain buy 1 battleship, 2 field_guns, 2 heavy_guns, 7 infantry, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in German East Africa Britain attack with 2 cavalrys, 2 field_guns and 6 infantry Germany defend with 1 cavalry, 1 field_gun, 1 heavy_gun, 1 infantry and 3 trenchs Britain roll dice for 2 battlecruisers in German East Africa, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 trench owned by the Germany Britain roll dice for 2 cavalrys, 2 field_guns and 6 infantry in German East Africa, round 2 : 2/10 hits, 2.33 expected hits Units damaged: 2 trenchs owned by the Germany Germany roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun, 1 infantry and 3 trenchs in German East Africa, round 2 : 3/4 hits, 1.50 expected hits 3 infantry owned by the Britain lost in German East Africa Britain roll dice for 2 cavalrys, 2 field_guns and 3 infantry in German East Africa, round 3 : 3/7 hits, 1.83 expected hits Germany roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun, 1 infantry and 3 trenchs in German East Africa, round 3 : 3/4 hits, 1.50 expected hits 3 trenchs owned by the Germany, 1 infantry owned by the Britain and 2 cavalrys owned by the Britain lost in German East Africa Britain roll dice for 2 field_guns and 2 infantry in German East Africa, round 4 : 2/4 hits, 1.33 expected hits Germany roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry in German East Africa, round 4 : 0/4 hits, 1.50 expected hits 1 infantry owned by the Germany and 1 cavalry owned by the Germany lost in German East Africa Britain roll dice for 2 field_guns and 2 infantry in German East Africa, round 5 : 2/4 hits, 1.33 expected hits Germany roll dice for 1 field_gun and 1 heavy_gun in German East Africa, round 5 : 0/2 hits, 1.00 expected hits 1 field_gun owned by the Germany and 1 heavy_gun owned by the Germany lost in German East Africa Britain win, taking German East Africa from Germany with 2 field_guns and 2 infantry remaining. Battle score for attacker is 5 Casualties for Britain: 2 cavalrys and 4 infantry Casualties for Germany: 1 cavalry, 1 field_gun, 1 heavy_gun, 1 infantry and 3 trenchs Battle in Sea Zone 73 Arabian Sea Britain attack with 2 cruisers and 1 destroyer Germany defend with 1 cruiser Britain roll dice for 2 cruisers and 1 destroyer in Sea Zone 73 Arabian Sea, round 2 : 1/3 hits, 1.33 expected hits Germany roll dice for 1 cruiser in Sea Zone 73 Arabian Sea, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germany lost in Sea Zone 73 Arabian Sea Britain win with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 10 Casualties for Germany: 1 cruiser Battle in Sweden Britain attack with 1 field_gun and 4 infantry Neutral defend with 2 infantry Britain roll dice for 1 field_gun and 4 infantry in Sweden, round 2 : 2/5 hits, 1.17 expected hits Neutral roll dice for 2 infantry in Sweden, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Sweden Britain loses 0 PUs for violating Swedens neutrality. Britain win, taking Sweden from Neutral with 1 field_gun and 4 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Britain Place Units - Britain 2 heavy_guns, 1 infantry and 3 trenchs placed in Belgium 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 infantry placed in Cape Town 2 submarines placed in Sea Zone 115 Tasman Sea 1 infantry placed in Cairo-Suez 1 battleship placed in Sea Zone 70 Eastern Mediterranean 1 infantry placed in London Activate Technology - Britain Britain activating industry Turn Complete - Britain Britain collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Britain : 2.33 Germany : 0.00
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 2,1 and gets 0 hits Combat Move - Russia 1 conscript and 1 field_gun moved from St. Petersburg to Pskov 1 field_gun and 2 infantry moved from Pskov to Latvia 1 conscript and 4 infantry moved from Latvia to Lithuania 1 conscript and 2 heavy_guns moved from Minsk to Belarus 1 field_gun, 1 heavy_gun and 2 infantry moved from Don to Belarus 1 heavy_gun moved from Belarus to Lithuania 2 conscripts moved from Belarus to Lithuania 3 conscripts, 1 field_gun and 1 infantry moved from Azerbaijan to Georgia 1 battlecruiser and 1 cruiser moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea 1 cavalry moved from Krasnoyarsk to Evenkia Russia take Evenkia from Communists 3 conscripts moved from Norilsk to Evenkia 2 cavalrys moved from Norilsk to Evenkia 3 heavy_guns moved from Irkutsk to Bratsk 1 conscript moved from Khabarovsk to Amur Russia take Amur from Communists 1 conscript moved from Koryak to Magadan Russia take Magadan from Communists 1 conscript moved from Chukotka to Sakhe Russia take Sakhe from Communists 1 conscript and 1 field_gun moved from Chukotka to Magadan 3 conscripts moved from Novosibirsk to Bratsk 2 conscripts and 1 field_gun moved from Kazan to Novosibirsk 1 conscript moved from Vologda to Western Siberian Lowlands Purchase Units - Russia Russia buy 1 conscript, 6 heavy_guns, 5 infantry and 11 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Sea Zone 67 Black Sea Russia attack with 1 battlecruiser and 1 cruiser Turkey defend with 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer, 2 submarines and 1 transport Turkey roll dice for 2 submarines in Sea Zone 67 Black Sea, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 67 Black Sea, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Turkey Turkey roll dice for 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 1 transport in Sea Zone 67 Black Sea, round 2 : 5/6 hits, 3.17 expected hits 1 cruiser owned by the Russia and 1 battlecruiser owned by the Russia lost in Sea Zone 67 Black Sea Turkey win with 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -26 Casualties for Russia: 1 battlecruiser and 1 cruiser Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Odessa 3 trenchs placed in Belarus 3 trenchs placed in Lithuania 1 trench placed in Irkutsk 1 trench placed in Bratsk 3 heavy_guns placed in Minsk 3 heavy_guns placed in Kiev 3 infantry placed in Irkutsk 1 conscript and 1 infantry placed in Omsk 1 infantry placed in Moscow Turn Complete - Russia Russia collect 90 PUs; end with 90 PUs 1 unit repaired.
Combat Hit Differential Summary :
Turkey : 1.50 Russia : -0.17
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TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 infantry moved from Yakutsk to Sakhe 1 field_gun moved from Aldan to Sakhe 1 conscript, 1 field_gun and 2 infantry moved from Aldan to Khabarovsk 1 conscript, 1 field_gun and 1 infantry moved from Aldan to Chita 1 conscript, 1 field_gun and 1 infantry moved from Aldan to Amur 1 cavalry moved from Tiksi to Aldan 1 conscript moved from Aldan to Tiksi 1 infantry moved from Yakutsk to Aldan 1 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 2 conscripts, 1 field_gun, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Sakhe Communists attack with 1 field_gun and 1 infantry Russia defend with 1 conscript Communists roll dice for 1 field_gun and 1 infantry in Sakhe, round 2 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Sakhe, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Sakhe Communists win, taking Sakhe from Russia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Amur Communists attack with 1 conscript, 1 field_gun and 1 infantry Russia defend with 1 conscript Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Amur, round 2 : 1/3 hits, 0.67 expected hits Russia roll dice for 1 conscript in Amur, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Amur Communists win, taking Amur from Russia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript Casualties for Russia: 1 conscript Battle in Khabarovsk Communists attack with 1 conscript, 1 field_gun and 2 infantry Russia defend with 1 conscript and 1 field_gun Communists roll dice for 1 conscript, 1 field_gun and 2 infantry in Khabarovsk, round 2 : 1/4 hits, 0.83 expected hits Russia roll dice for 1 conscript and 1 field_gun in Khabarovsk, round 2 : 0/2 hits, 0.50 expected hits 1 conscript owned by the Russia lost in Khabarovsk Communists roll dice for 1 conscript, 1 field_gun and 2 infantry in Khabarovsk, round 3 : 0/4 hits, 0.83 expected hits Russia roll dice for 1 field_gun in Khabarovsk, round 3 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Communists lost in Khabarovsk Communists roll dice for 1 field_gun and 2 infantry in Khabarovsk, round 4 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 field_gun in Khabarovsk, round 4 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Russia and 1 infantry owned by the Communists lost in Khabarovsk Communists win, taking Khabarovsk from Russia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript and 1 field_gun Casualties for Communists: 1 conscript and 1 infantry Battle in Chita Communists attack with 1 conscript, 1 field_gun and 1 infantry Russia defend with 1 field_gun Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Chita, round 2 : 0/3 hits, 0.67 expected hits Russia roll dice for 1 field_gun in Chita, round 2 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Communists lost in Chita Communists roll dice for 1 field_gun and 1 infantry in Chita, round 3 : 2/2 hits, 0.67 expected hits Russia roll dice for 1 field_gun in Chita, round 3 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Russia and 1 infantry owned by the Communists lost in Chita Communists win, taking Chita from Russia with 1 field_gun remaining. Battle score for attacker is -1 Casualties for Communists: 1 conscript and 1 infantry Casualties for Russia: 1 field_gun Non Combat Move - Communists 1 conscript moved from Aldan to Sakhe 1 conscript moved from Aldan to Khabarovsk Place Units - Communists 3 trenchs placed in Aldan 2 conscripts, 1 field_gun and 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00 Communists : 0.83 Russia : 2.83
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TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - USA USA spend 10 on tech rolls USA roll 3,1,2,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover aircraftCarrier Purchase Units - USA USA buy 1 battleship, 2 field_guns, 2 fighters and 1 transport; Remaining resources: 3 PUs; 0 techTokens; Non Combat Move - USA 1 cavalry and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 battlecruiser, 1 destroyer and 1 submarine moved from Sea Zone 147 Gulf of California to Sea Zone 145 Pacific Ocean 1 cavalry and 1 infantry moved from Sea Zone 145 Pacific Ocean to Honolulu 1 cavalry and 1 infantry moved from California to San Francisco 1 infantry moved from Louisiana to Great Plains 1 field_gun and 1 infantry moved from Atlanta to Kentucky 2 infantry moved from Hudson-Delaware to Ohio 1 field_gun and 1 infantry moved from Luzon to Manila 1 infantry moved from Mindanao to Manila Place Units - USA 1 battleship and 1 transport placed in Sea Zone 147 Gulf of California 2 field_guns and 2 fighters placed in San Francisco Activate Technology - USA USA activating aircraftCarrier Trigger USAT4: buycarrier added to productionUSA Turn Complete - USA USA collect 66 PUs; end with 69 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germany round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 1,4,3,6,3,4,3 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover railwayGuns Combat Move - Germany 1 field_gun, 1 heavy_gun and 3 infantry moved from Wurttemburg to Alsace 1 field_gun and 7 infantry moved from West Prussia to East Prussia 5 infantry moved from East Prussia to Eastern Poland 1 field_gun and 1 infantry moved from Warsaw to Eastern Poland 1 infantry moved from Marshall Islands to Sea Zone 134 Pacific Ocean 2 infantry and 1 transport moved from Sea Zone 134 Pacific Ocean to Sea Zone 136 East China Sea 2 battlecruisers, 1 battleship and 2 cruisers moved from Sea Zone 131 Pacific Ocean to Sea Zone 136 East China Sea 1 field_gun, 1 heavy_gun and 1 infantry moved from Uganda to German East Africa 1 field_gun, 1 heavy_gun and 1 infantry moved from Dar es Salaam to German East Africa Purchase Units - Germany Germany buy 1 destroyer, 4 field_guns, 6 heavy_guns, 6 infantry, 1 submarine and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 136 East China Sea Germany attack with 2 battlecruisers, 1 battleship, 2 cruisers, 2 infantry and 1 transport France defend with 1 transport 1 transport owned by the France lost in Sea Zone 136 East China Sea Germany win with 2 battlecruisers, 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 7 Casualties for France: 1 transport Battle in German East Africa Germany attack with 2 field_guns, 2 heavy_guns and 2 infantry Britain defend with 2 field_guns and 2 infantry Germany roll dice for 2 field_guns, 2 heavy_guns and 2 infantry in German East Africa, round 2 : 1/6 hits, 2.00 expected hits Britain roll dice for 2 field_guns and 2 infantry in German East Africa, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germany and 1 infantry owned by the Britain lost in German East Africa Germany roll dice for 2 field_guns and 2 heavy_guns in German East Africa, round 3 : 0/4 hits, 1.33 expected hits Britain roll dice for 2 field_guns and 1 infantry in German East Africa, round 3 : 0/3 hits, 1.00 expected hits Germany roll dice for 2 field_guns and 2 heavy_guns in German East Africa, round 4 : 1/4 hits, 1.33 expected hits Britain roll dice for 2 field_guns and 1 infantry in German East Africa, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Britain lost in German East Africa Germany roll dice for 2 field_guns and 2 heavy_guns in German East Africa, round 5 : 0/4 hits, 1.33 expected hits Britain roll dice for 2 field_guns in German East Africa, round 5 : 0/2 hits, 0.67 expected hits Germany roll dice for 2 field_guns and 2 heavy_guns in German East Africa, round 6 : 1/4 hits, 1.33 expected hits Britain roll dice for 2 field_guns in German East Africa, round 6 : 1/2 hits, 0.67 expected hits 1 field_gun owned by the Germany and 1 field_gun owned by the Britain lost in German East Africa Germany roll dice for 1 field_gun and 2 heavy_guns in German East Africa, round 7 : 2/3 hits, 1.00 expected hits Britain roll dice for 1 field_gun in German East Africa, round 7 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Germany and 1 field_gun owned by the Britain lost in German East Africa Germany win, taking German East Africa from Britain with 2 heavy_guns remaining. Battle score for attacker is 0 Casualties for Germany: 2 field_guns and 2 infantry Casualties for Britain: 2 field_guns and 2 infantry Non Combat Move - Germany 1 field_gun and 3 infantry moved from Hanover to Westphalia Place Units - Germany 2 heavy_guns and 3 trenchs placed in German New Guinea 3 heavy_guns and 3 trenchs placed in Dar es Salaam 3 trenchs placed in Eastern Poland 1 heavy_gun and 1 infantry placed in Warsaw 1 destroyer and 1 submarine placed in Sea Zone 12 Baltic Sea 1 field_gun and 3 infantry placed in Hanover 3 field_guns and 2 infantry placed in Wurttemburg Activate Technology - Germany Germany activating railwayGuns Turn Complete - Germany Germany collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Britain : -1.00 Germany : -3.33
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TripleA Turn Summary: France round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - France France spend 10 on tech rolls France roll 3,2 and gets 0 hits Combat Move - France France loses 0 PUs for violating Majorcas neutrality. France loses 0 PUs for violating Cape Verdes neutrality. 1 infantry moved from Franche-Comte to Alsace 2 cavalrys, 10 field_guns, 1 fighter, 1 gas, 3 heavy_guns and 23 infantry moved from Champagne to Alsace 3 gass moved from Brittany to Alsace 3 gass moved from Marseilles to Alsace 7 field_guns and 4 infantry moved from Paris to Champagne 1 infantry moved from Picardy to Champagne 1 colonial and 1 infantry moved from Tuscany to Sea Zone 57 Ligurian Sea 1 colonial, 1 infantry and 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 1 colonial and 1 infantry moved from Sea Zone 56 Gulf of Lyon to Majorca France take Majorca from Neutral 2 colonials moved from Morocco to Sea Zone 53 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 51 Mid Atlantic 2 colonials moved from Sea Zone 51 Mid Atlantic to Cape Verde France take Cape Verde from Neutral 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 54 Alboran Sea 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 56 Gulf of Lyon 2 colonials moved from Tobruk to Cyrenaica 2 colonials moved from Cyrenaica to Western Sudan 1 cavalry moved from Port Sudan to French Somaliland Italy take Eritrea from Germany France take French Somaliland from Germany 2 cavalrys moved from Port Sudan to Western Sudan 1 infantry moved from Congo to Rwanda 1 colonial and 2 infantry moved from Chad to Western Sudan 1 colonial moved from Niger to Chad 1 cruiser and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 139 Sea of Okhotsk 1 fighter moved from Shanghai 1 to Tsingtao Purchase Units - France France buy 3 field_guns, 3 gass, 2 heavy_guns, 4 infantry and 8 trenchs; Remaining resources: 1 PUs; 2 techTokens; Combat - France Battle in Alsace France attack with 2 cavalrys, 10 field_guns, 1 fighter, 7 gass, 3 heavy_guns and 24 infantry Germany defend with 3 cavalrys, 1 field_gun, 2 heavy_guns, 23 infantry and 5 trenchs France roll dice for 7 gass in Alsace, round 2 : 6/7 hits, 4.67 expected hits 3 infantry owned by the Germany and 3 cavalrys owned by the Germany lost in Alsace 7 gass owned by the France lost in Alsace France roll dice for 2 cavalrys, 10 field_guns, 1 fighter, 3 heavy_guns and 24 infantry in Alsace, round 2 : 14/40 hits, 11.33 expected hits Germany roll dice for 1 field_gun, 2 heavy_guns, 20 infantry and 5 trenchs in Alsace, round 2 : 7/23 hits, 8.67 expected hits 4 infantry owned by the Germany, 5 trenchs owned by the Germany and 7 infantry owned by the France lost in Alsace France roll dice for 2 cavalrys, 10 field_guns, 1 fighter, 3 heavy_guns and 17 infantry in Alsace, round 3 : 10/33 hits, 10.17 expected hits Germany roll dice for 1 field_gun, 2 heavy_guns and 16 infantry in Alsace, round 3 : 7/19 hits, 7.33 expected hits 10 infantry owned by the Germany and 7 infantry owned by the France lost in Alsace France roll dice for 2 cavalrys, 10 field_guns, 1 fighter, 3 heavy_guns and 10 infantry in Alsace, round 4 : 9/26 hits, 8.67 expected hits Germany roll dice for 1 field_gun, 2 heavy_guns and 6 infantry in Alsace, round 4 : 4/9 hits, 4.00 expected hits 1 field_gun owned by the Germany, 6 infantry owned by the Germany, 2 heavy_guns owned by the Germany, 2 infantry owned by the France and 2 cavalrys owned by the France lost in Alsace France win, taking Alsace from Germany with 10 field_guns, 1 fighter, 3 heavy_guns and 8 infantry remaining. Battle score for attacker is 26 Casualties for Germany: 3 cavalrys, 1 field_gun, 2 heavy_guns, 23 infantry and 5 trenchs Casualties for France: 2 cavalrys, 7 gass and 16 infantry Non Combat Move - France 1 fighter moved from Alsace to Champagne Place Units - France 2 heavy_guns and 2 trenchs placed in Shanghai 1 2 trenchs placed in Shanghai 2 1 trench placed in Shanghai 4 3 trenchs placed in Tsingtao 3 field_guns, 1 gas and 4 infantry placed in Paris 2 gass placed in Marseilles Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 87 PUs; end with 88 PUs
Combat Hit Differential Summary :
France : 4.17 Germany : -2.00
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TripleA Turn Summary: Serbia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Purchase Units - Serbia Serbia buy 2 infantry and 2 trenchs; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 2 infantry and 2 trenchs placed in Greece Turn Complete - Serbia Serbia collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 5,5,3,2 and gets 0 hits Combat Move - Austria 1 infantry moved from Albania to Macedonia 2 cavalrys, 3 field_guns, 2 gass, 2 heavy_guns and 16 infantry moved from Serbia to Macedonia 4 cavalrys moved from Belgrade to Macedonia 1 fighter moved from Bulgaria to Macedonia 7 gass moved from Hungary to Macedonia 5 infantry moved from Eastern Poland to Galicia Purchase Units - Austria Austria buy 27 infantry; Remaining resources: 0 PUs; 4 techTokens; Combat - Austria Battle in Macedonia Austria attack with 6 cavalrys, 3 field_guns, 1 fighter, 9 gass, 2 heavy_guns and 17 infantry Serbia defend with 1 field_gun, 1 fighter, 10 infantry and 5 trenchs Austria roll dice for 9 gass in Macedonia, round 2 : 6/9 hits, 6.00 expected hits 6 infantry owned by the Serbia lost in Macedonia 9 gass owned by the Austria lost in Macedonia Austria roll dice for 6 cavalrys, 3 field_guns, 1 fighter, 2 heavy_guns and 17 infantry in Macedonia, round 2 : 7/29 hits, 6.83 expected hits Units damaged: 3 trenchs owned by the Serbia Serbia roll dice for 1 field_gun, 1 fighter, 4 infantry and 5 trenchs in Macedonia, round 2 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Austria and 2 trenchs owned by the Serbia lost in Macedonia Austria roll dice for 6 cavalrys, 3 field_guns, 1 fighter, 2 heavy_guns and 16 infantry in Macedonia, round 3 : 9/28 hits, 6.67 expected hits Serbia roll dice for 1 field_gun, 1 fighter, 4 infantry and 3 trenchs in Macedonia, round 3 : 4/6 hits, 2.17 expected hits 4 infantry owned by the Serbia, 1 fighter owned by the Serbia, 1 field_gun owned by the Serbia, 4 infantry owned by the Austria and 3 trenchs owned by the Serbia lost in Macedonia Austria win, taking Macedonia from Serbia with 6 cavalrys, 3 field_guns, 1 fighter, 2 heavy_guns and 12 infantry remaining. Battle score for attacker is 7 Casualties for Serbia: 1 field_gun, 1 fighter, 10 infantry and 5 trenchs Casualties for Austria: 9 gass and 5 infantry Non Combat Move - Austria 1 fighter moved from Macedonia to Bulgaria Place Units - Austria 6 infantry placed in Tyrol 4 infantry placed in Venice 6 infantry placed in Trieste 7 infantry placed in Hungary Austria undo move 4. 4 infantry placed in Belgrade 7 infantry placed in Hungary Turn Complete - Austria Austria collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Austria : 2.50 Serbia : 0.67
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TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 2,6 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover armour Combat Move - Italy 3 infantry moved from Piedmont to Milan 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 field_gun moved from Sicily to Sea Zone 58 Tyrrhenian Sea 1 field_gun and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 3 infantry moved from Rome to Latium Purchase Units - Italy Italy buy 6 infantry and 2 trenchs; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Italy Place Units - Italy 2 trenchs placed in Milan 3 infantry placed in Piedmont 3 infantry placed in Rome Activate Technology - Italy Italy activating armour triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Italy Italy collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Combat Move - Arabia 1 Bedouin moved from Mecca to Hejaz Purchase Units - Arabia Arabia buy 4 Bedouins and 1 trench; Remaining resources: 0 PUs; Non Combat Move - Arabia Place Units - Arabia 1 trench placed in Hejaz 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 5,4,5 and gets 0 hits Combat Move - Turkey 1 field_gun and 1 infantry moved from Arabia to Hejaz 1 field_gun and 4 infantry moved from Jordan to Hejaz 2 fighters moved from Mesopotamia to Hejaz 1 infantry moved from Oman to Yemen Turkey take Yemen from Arabia 1 infantry moved from Arabia to Hejaz 1 field_gun moved from Oman to Sea Zone 72 Persian Gulf 1 field_gun moved from Sea Zone 72 Persian Gulf to Fars 2 infantry moved from Basra to Fars 1 infantry moved from Mesopotamia to Fars 2 infantry moved from Kurdistan to Armenia 1 field_gun moved from Baghdad to Fars 2 infantry moved from Baghdad to Kurdistan 1 infantry moved from Damascus to Syria 1 field_gun and 1 infantry moved from Damascus to Jordan 1 field_gun moved from Bulgaria to Dardanelles 2 infantry moved from Bulgaria to Dardanelles 1 infantry moved from Dardanelles to Smyrna 1 infantry moved from Dardanelles to Smyrna Purchase Units - Turkey Turkey buy 1 battlecruiser, 1 destroyer, 4 field_guns, 2 infantry and 2 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Turkey Battle in Fars Turkey attack with 2 field_guns and 3 infantry Neutral defend with 2 cavalrys Turkey roll dice for 2 field_guns and 3 infantry in Fars, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits 2 cavalrys owned by the Neutral lost in Fars Turkey loses 0 PUs for violating Farss neutrality. Turkey win, taking Fars from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 8 Casualties for Neutral: 2 cavalrys Battle in Hejaz Turkey attack with 2 field_guns, 2 fighters and 6 infantry Arabia defend with 3 Bedouins and 2 trenchs Turkey roll dice for 2 field_guns, 2 fighters and 6 infantry in Hejaz, round 2 : 5/10 hits, 3.00 expected hits Arabia roll dice for 3 Bedouins and 2 trenchs in Hejaz, round 2 : 1/3 hits, 1.00 expected hits 2 trenchs owned by the Arabia, 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Hejaz Turkey roll dice for 2 field_guns, 2 fighters and 5 infantry in Hejaz, round 3 : 4/9 hits, 2.83 expected hits Arabia roll dice for 2 Bedouins in Hejaz, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Hejaz Turkey win, taking Hejaz from Arabia with 2 field_guns, 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Turkey: 2 infantry Casualties for Arabia: 3 Bedouins and 2 trenchs Non Combat Move - Turkey 2 fighters moved from Hejaz to Jordan 1 heavy_gun moved from Dardanelles to Constantinople Place Units - Turkey 1 battlecruiser and 1 destroyer placed in Sea Zone 67 Black Sea 1 trench placed in Arabia 1 trench placed in Sinai 1 field_gun and 2 infantry placed in Damascus 3 field_guns placed in Baghdad Turn Complete - Turkey Turkey collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Turkey : 3.67 Arabia : 0.33
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TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Britain Britain spend 20 on tech rolls Britain roll 5,2,6,2 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover railwayGuns Combat Move - Britain 1 field_gun and 4 infantry moved from Sweden to Stockholm 1 infantry moved from Norway to Sweden 3 battlecruisers, 2 battleships, 5 cruisers and 2 transports moved from Sea Zone 17 Norwegian Sea to Sea Zone 15 English Channel 1 infantry moved from London to Sea Zone 15 English Channel 1 infantry moved from Sea Zone 15 English Channel to Belgium 2 colonials and 2 infantry moved from Picardy to Belgium 2 transports moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 2 battlecruisers and 2 cruisers moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 1 infantry moved from Chad to Western Sudan 1 infantry moved from Congo to Uganda Britain take Uganda from Germany 2 infantry moved from Cape Town to Cape Colony 1 cruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 infantry moved from Gujarat to Sindh 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 heavy_gun moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun, 1 heavy_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Oman Britain take Oman from Turkey 2 field_guns and 4 infantry moved from Bombay to Gujarat 1 colonial moved from Congo to Rwanda 1 cavalry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 119 Timor Sea 1 cavalry moved from Sea Zone 119 Timor Sea to Northern Territory 1 battlecruiser, 3 cruisers, 2 submarines and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea 2 colonials and 2 field_guns moved from Queensland to Sea Zone 120 Arafura Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea 1 colonial and 1 field_gun moved from Sea Zone 122 Bismarck Sea to Bismarck Islands Britain take Bismarck Islands from Germany 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea 1 colonial and 1 field_gun moved from Sea Zone 122 Bismarck Sea to Caroline Islands Britain take Caroline Islands from Germany 1 battlecruiser, 4 cruisers and 2 submarines moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea 2 field_guns moved from Missouri to Great Plains 1 colonial moved from Ohio to Missouri 1 cavalry and 1 colonial moved from New Mexico to Chihuahua 3 colonials moved from Texas to Chihuahua Purchase Units - Britain Britain buy 2 battlecruisers, 4 heavy_guns, 2 submarines and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Sea Zone 72 Persian Gulf Britain attack with 1 cruiser Turkey defend with 1 transport 1 transport owned by the Turkey lost in Sea Zone 72 Persian Gulf Britain win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Turkey: 1 transport Battle in Stockholm Britain attack with 1 field_gun and 4 infantry Neutral defend with 3 infantry Britain roll dice for 1 field_gun and 4 infantry in Stockholm, round 2 : 0/5 hits, 1.17 expected hits Neutral roll dice for 3 infantry in Stockholm, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Britain lost in Stockholm Britain roll dice for 1 field_gun and 2 infantry in Stockholm, round 3 : 0/3 hits, 0.83 expected hits Neutral roll dice for 3 infantry in Stockholm, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Britain lost in Stockholm Britain roll dice for 1 field_gun and 1 infantry in Stockholm, round 4 : 0/2 hits, 0.67 expected hits Neutral roll dice for 3 infantry in Stockholm, round 4 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Stockholm Neutral win with 3 infantry remaining. Battle score for attacker is -16 Casualties for Britain: 1 field_gun and 4 infantry Battle in Chihuahua Britain attack with 1 cavalry and 4 colonials Neutral defend with 2 infantry Britain roll dice for 1 cavalry and 4 colonials in Chihuahua, round 2 : 0/5 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 2/2 hits, 0.67 expected hits 1 colonial owned by the Britain and 1 cavalry owned by the Britain lost in Chihuahua Britain roll dice for 3 colonials in Chihuahua, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Chihuahua Britain loses 0 PUs for violating Chihuahuas neutrality. Britain win, taking Chihuahua from Neutral with 3 colonials remaining. Battle score for attacker is -1 Casualties for Britain: 1 cavalry and 1 colonial Casualties for Neutral: 2 infantry Non Combat Move - Britain Place Units - Britain 2 heavy_guns and 2 trenchs placed in Belgium 1 heavy_gun and 2 trenchs placed in Cairo-Suez 1 battlecruiser placed in Sea Zone 70 Eastern Mediterranean 1 heavy_gun placed in Bombay 1 battlecruiser placed in Sea Zone 73 Arabian Sea 2 submarines placed in Sea Zone 115 Tasman Sea Activate Technology - Britain Britain activating railwayGuns Turn Complete - Britain Britain collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Neutral : 2.67 Britain : -3.17
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 4,5 and gets 0 hits Combat Move - Russia 3 infantry moved from Irkutsk to Buryatia 2 conscripts and 1 field_gun moved from Novosibirsk to Bratsk 1 conscript and 1 infantry moved from Omsk to Novosibirsk 1 conscript moved from Western Siberian Lowlands to Norilsk 2 conscripts moved from Norilsk to Tiksi 3 cavalrys and 3 conscripts moved from Evenkia to Tiksi 2 conscripts and 3 heavy_guns moved from Bratsk to Tiksi 1 conscript moved from Odessa to Moldavia Russia take Moldavia from Austria 1 conscript moved from Odessa to Bessarabia Russia take Bessarabia from Austria 3 heavy_guns moved from Kiev to Odessa 3 heavy_guns moved from Minsk to Belarus 1 field_gun and 2 infantry moved from Latvia to Lithuania 1 conscript and 1 field_gun moved from Pskov to Latvia 1 infantry moved from Moscow to Don Purchase Units - Russia Russia buy 2 heavy_guns, 11 infantry and 15 trenchs; Remaining resources: 2 PUs; 2 techTokens; Combat - Russia Battle in Tiksi Russia attack with 3 cavalrys, 7 conscripts and 3 heavy_guns Communists defend with 1 conscript Russia roll dice for 3 cavalrys, 7 conscripts and 3 heavy_guns in Tiksi, round 2 : 4/9 hits, 2.00 expected hits Communists roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Tiksi Russia win, taking Tiksi from Communists with 3 cavalrys, 7 conscripts and 3 heavy_guns remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Non Combat Move - Russia Place Units - Russia 2 trenchs placed in Buryatia 2 heavy_guns, 1 infantry and 3 trenchs placed in Vladivostok 2 infantry placed in Irkutsk 2 infantry placed in Omsk 3 infantry placed in Minsk 3 infantry placed in Kiev 3 trenchs placed in Lithuania 3 trenchs placed in Belarus 3 trenchs placed in Odessa 1 trench placed in Bratsk Turn Complete - Russia Russia collect 88 PUs; end with 90 PUs
Combat Hit Differential Summary :
Communists : -0.17 Russia : 2.00
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Communists Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 conscript moved from Sakhe to Chukotka Communists take Chukotka from Russia 1 field_gun and 1 infantry moved from Sakhe to Tiksi 2 conscripts, 1 field_gun and 3 infantry moved from Yakutsk to Tiksi 1 conscript moved from Khabarovsk to Primorsky Communists take Primorsky from Russia 1 infantry moved from Amur to Chita 1 field_gun moved from Chita to Aldan 1 field_gun moved from Amur to Aldan 3 conscripts, 1 field_gun and 4 infantry moved from Aldan to Tiksi 1 field_gun and 1 infantry moved from Khabarovsk to Magadan 2 cavalrys moved from Aldan to Magadan 2 cavalrys moved from Aldan to Tiksi Purchase Units - Communists Communists buy 1 cavalry, 2 field_guns, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Magadan Communists attack with 2 cavalrys, 1 field_gun and 1 infantry Russia defend with 2 conscripts and 1 field_gun Communists roll dice for 2 cavalrys, 1 field_gun and 1 infantry in Magadan, round 2 : 0/4 hits, 1.00 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Magadan, round 2 : 1/3 hits, 0.67 expected hits 1 infantry owned by the Communists lost in Magadan Communists roll dice for 2 cavalrys and 1 field_gun in Magadan, round 3 : 0/3 hits, 0.83 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Magadan, round 3 : 0/3 hits, 0.67 expected hits Communists roll dice for 2 cavalrys and 1 field_gun in Magadan, round 4 : 2/3 hits, 0.83 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Magadan, round 4 : 2/3 hits, 0.67 expected hits 2 conscripts owned by the Russia and 2 cavalrys owned by the Communists lost in Magadan Communists roll dice for 1 field_gun in Magadan, round 5 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 field_gun in Magadan, round 5 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 field_gun in Magadan, round 6 : 1/1 hits, 0.33 expected hits Russia roll dice for 1 field_gun in Magadan, round 6 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Magadan Communists win, taking Magadan from Russia with 1 field_gun remaining. Battle score for attacker is -3 Casualties for Communists: 2 cavalrys and 1 infantry Casualties for Russia: 2 conscripts and 1 field_gun Battle in Tiksi Communists attack with 2 cavalrys, 5 conscripts, 3 field_guns and 8 infantry Russia defend with 3 cavalrys, 7 conscripts and 3 heavy_guns Communists roll dice for 2 cavalrys, 5 conscripts, 3 field_guns and 8 infantry in Tiksi, round 2 : 2/16 hits, 3.17 expected hits Russia roll dice for 3 cavalrys, 7 conscripts and 3 heavy_guns in Tiksi, round 2 : 4/13 hits, 3.67 expected hits 2 conscripts owned by the Russia and 4 conscripts owned by the Communists lost in Tiksi Communists roll dice for 2 cavalrys, 1 conscript, 3 field_guns and 8 infantry in Tiksi, round 3 : 3/14 hits, 3.17 expected hits Russia roll dice for 3 cavalrys, 5 conscripts and 3 heavy_guns in Tiksi, round 3 : 2/11 hits, 3.33 expected hits 3 conscripts owned by the Russia, 1 conscript owned by the Communists and 1 cavalry owned by the Communists lost in Tiksi Communists roll dice for 1 cavalry, 3 field_guns and 8 infantry in Tiksi, round 4 : 3/12 hits, 3.00 expected hits Russia roll dice for 3 cavalrys, 2 conscripts and 3 heavy_guns in Tiksi, round 4 : 1/8 hits, 2.83 expected hits 2 conscripts owned by the Russia, 1 cavalry owned by the Russia and 1 cavalry owned by the Communists lost in Tiksi Communists roll dice for 3 field_guns and 8 infantry in Tiksi, round 5 : 3/11 hits, 2.83 expected hits Russia roll dice for 2 cavalrys and 3 heavy_guns in Tiksi, round 5 : 2/5 hits, 2.33 expected hits 1 heavy_gun owned by the Russia, 2 cavalrys owned by the Russia and 2 infantry owned by the Communists lost in Tiksi Communists roll dice for 3 field_guns and 6 infantry in Tiksi, round 6 : 3/9 hits, 2.50 expected hits Russia roll dice for 2 heavy_guns in Tiksi, round 6 : 2/2 hits, 1.33 expected hits 2 heavy_guns owned by the Russia and 2 infantry owned by the Communists lost in Tiksi Communists win, taking Tiksi from Russia with 3 field_guns and 4 infantry remaining. Battle score for attacker is 11 Casualties for Communists: 2 cavalrys, 5 conscripts and 4 infantry Casualties for Russia: 3 cavalrys, 7 conscripts and 3 heavy_guns Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Aldan 1 cavalry, 2 field_guns and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00 Communists : -1.00 Russia : -2.17