TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
1 hoplite moved from Sparta to SZ 67
3 hoplites moved from Sparta to SZ 67
1 archer moved from Corinth to SZ 67
1 archer, 1 flagship, 4 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 69
1 archer and 4 hoplites moved from SZ 69 to Larissa
1 archer moved from Delphi to Larissa
2 skirmishers moved from Delphi to Larissa
2 hoplites moved from Delphi to Larissa
1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
4 hoplites moved from Apollonia to Dodona
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
Purchase Units - GreekCityStates
GreekCityStates buy 1 bireme, 1 cavalry, 1 hoplite and 2 skirmishers; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Dodona
GreekCityStates attack with 4 hoplites
Macedonia defend with 2 phalanxs and 4 skirmishers
GreekCityStates roll dice for 4 hoplites in Dodona, round 2 : 0/4 hits, 1.33 expected hits
Macedonia roll dice for 2 phalanxs and 4 skirmishers in Dodona, round 2 : 3/6 hits, 2.00 expected hits
3 hoplites owned by the GreekCityStates lost in Dodona
1 hoplite owned by the GreekCityStates retreated to Apollonia
Macedonia win with 2 phalanxs and 4 skirmishers remaining. Battle score for attacker is -21
Casualties for GreekCityStates: 3 hoplites
Battle in Larissa
GreekCityStates attack with 3 archers, 2 cavalrys, 6 hoplites and 8 skirmishers
Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits
GreekCityStates roll dice for 3 archers, 2 cavalrys, 6 hoplites and 8 skirmishers in Larissa, round 2 : 2/19 hits, 5.50 expected hits
Macedonia roll dice for 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior in Larissa, round 2 : 4/10 hits, 3.33 expected hits
3 skirmishers owned by the Macedonia and 4 skirmishers owned by the GreekCityStates lost in Larissa
GreekCityStates roll dice for 3 archers, 2 cavalrys, 6 hoplites and 4 skirmishers in Larissa, round 3 : 5/15 hits, 4.83 expected hits
Macedonia roll dice for 1 cavalry, 3 phalanxs, 2 skirmishers and 1 warrior in Larissa, round 3 : 2/7 hits, 2.83 expected hits
1 warrior owned by the Macedonia, 1 cavalry owned by the Macedonia, 2 skirmishers owned by the Macedonia, 2 skirmishers owned by the GreekCityStates and 1 phalanx owned by the Macedonia lost in Larissa
GreekCityStates roll dice for 3 archers, 2 cavalrys, 6 hoplites and 2 skirmishers in Larissa, round 4 : 7/13 hits, 4.50 expected hits
Macedonia roll dice for 2 phalanxs in Larissa, round 4 : 1/2 hits, 1.33 expected hits
1 skirmisher owned by the GreekCityStates and 2 phalanxs owned by the Macedonia lost in Larissa
GreekCityStates win, taking Larissa from Macedonia with 3 archers, 2 cavalrys, 6 hoplites and 1 skirmisher remaining. Battle score for attacker is 31
Casualties for GreekCityStates: 7 skirmishers
Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 3 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 3 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 4 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 4 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 5 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 5 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 6 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 6 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 7 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 7 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 8 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 8 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 9 : 1/1 hits, 0.33 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 9 : 1/1 hits, 0.17 expected hits
1 cavalry owned by the Carthage and 1 hoplite owned by the GreekCityStates lost in Aleria
Carthage win with no units remaining. Battle score for attacker is -1
Casualties for GreekCityStates: 1 hoplite
Casualties for Carthage: 1 cavalry
Non Combat Move - GreekCityStates
1 trireme moved from SZ 40 to SZ 51
1 archer moved from Corinth to Athens
1 leader moved from Sparta to Athens
1 catapult moved from Sparta to Corinth
2 hoplites moved from Rhodos to SZ 66
Place Units - GreekCityStates
1 bireme placed in SZ 67
1 cavalry, 1 hoplite and 2 skirmishers placed in Sparta
Research Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremes
Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 46 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 44 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 42 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 48 PUs
Combat Hit Differential Summary :
Carthage : -0.33
Macedonia : 0.50
GreekCityStates : -3.83
Territory Summary for GreekCityStates :
Sparta : 1 cavalry, 1 city, 1 hoplite, 2 skirmishers and 2 walls
Larissa : 1 flag, 3 archers, 2 cavalrys, 6 hoplites and 1 skirmisher
Corinth : 1 catapult
Athens : 1 archer and 1 leader
Delphi : 1 skirmisher
SZ 69 : 1 flagship, 2 quadriremes and 1 trireme
SZ 66 : 2 hoplites
SZ 67 : 1 bireme
Massilia : 2 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 21 : 1 bireme
SZ 51 : 1 trireme
Apollonia : 1 city, 1 hoplite and 1 wall
Savegame