@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ - any scrambles? I assume at least 1
Scramble 3 to 110. Kill the boats first.
No Scramble to 111. Keep the DD alive as long as you still have subs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Jehol to Chahar
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 10/12 hits, 5.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 tactical_bombers moved from Kwangsi to 36 Sea Zone
3 fighters moved from Kwangsi to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
3 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Kiangsi to Japan
1 fighter moved from Kwangsi to Shantung
1 fighter moved from Kwangsi to Shantung
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kiangsi
3 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 harbour placed in Hainan
1 artillery and 2 infantry placed in Shantung
1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 marine placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Shensi to Sikang
1 fighter moved from Suiyuyan to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Combat Move - British
1 tactical_bomber moved from 76 Sea Zone to Kenya
1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
British take Ethiopia from Italians
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 marine placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Shensi to Sikang
1 fighter moved from Suiyuyan to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 carrier, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from 76 Sea Zone to Kenya
1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
British take Ethiopia from Italians
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Malaya
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Scotland, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Kenya to Belgian Congo
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 aaGuns and 6 infantry moved from Burma to India
1 fighter moved from United Kingdom to 106 Sea Zone
1 fighter moved from Quebec to 106 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 destroyer moved from 76 Sea Zone to 77 Sea Zone
1 carrier and 1 cruiser moved from 76 Sea Zone to 77 Sea Zone
Place Units - British
1 carrier, 1 submarine and 1 transport placed in 106 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3,3,2,5,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 0.50
Italians : -0.67
Chinese : 0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to 96 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 93 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from 99 Sea Zone to Crete
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to 96 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 93 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 cruiser
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/7 hits, 2.33 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 3 : 3/7 hits, 2.33 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Tobruk
2 fighters moved from 96 Sea Zone to Southern Italy
1 armour moved from Southern France to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Southern France to France
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : 0.67
@Argothair Not so much a ‘sneaky Karl’ move as a ‘lets ram a battleship right in your teeth move’!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
retreated to 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Malaya
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
retreated to 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Malaya
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter and 2 infantry moved from Morocco to Algeria
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Algeria
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Algeria
French roll dice for 1 fighter and 2 infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the French lost in Algeria
French win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00
French : 1.00
ANZAC : -1.67
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
2 artilleries moved from Romania to Eastern Poland
2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Poland to Eastern Poland
9 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan
1 bomber moved from Western Germany to Bessarabia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
2 artilleries moved from Romania to Eastern Poland
2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Poland to Eastern Poland
9 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan
1 bomber moved from Western Germany to Bessarabia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 2 fighters and 2 tactical_bombers
French defend with 1 infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 4 artilleries, 18 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 4 artilleries, 18 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 9/37 hits, 10.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 4 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bessarabia to Germany
1 tactical_bomber moved from France to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Western Germany to Poland
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 armour and 1 infantry moved from Greece to 99 Sea Zone
2 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Western Germany to Germany
8 infantry moved from Finland to Norway
Place Units - Germans
10 mech_infantrys placed in Germany
Germans undo move 1.
1 armour and 9 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western Germany
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 aaGun, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Novgorod to Bryansk
1 aaGun, 3 artilleries and 12 infantry moved from Karelia to Novgorod
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
6 infantry moved from Yenisey to Timguska
1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Philippines
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 20 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
British defend with 1 battleship
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 36 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits
British roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Kwangtung
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 7/10 hits, 4.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/8 hits, 3.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
3 tactical_bombers moved from Kwangtung to Kwangsi
3 fighters moved from Kwangtung to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 bomber moved from Japan to Kwangsi
2 fighters moved from Shantung to Japan
2 infantry moved from Anhwe to Hopei
1 artillery and 3 infantry moved from Anhwe to Kweichow
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
1 destroyer and 1 transport placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0.00
Americans : 1.00
UK_Pacific : 0.33
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
4 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser and 2 transports
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 2 transports
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter could not land in 35 Sea Zone and was removed
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.67
AA fire in Caroline Islands : : 0.83
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
4 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser and 2 transports
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 2 transports
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter could not land in 35 Sea Zone and was removed
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Scotland to United Kingdom
2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
Combat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Shan State to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from India to West India
1 artillery moved from India to West India
1 aaGun moved from India to West India
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 fighter placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 marine placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.33
Americans : 0.67
AA fire in Caroline Islands : : 0.83
Chinese : -3.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 factory_minor; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Tobruk to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
2 fighters moved from Southern Italy to Egypt
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Yugoslavia to Romania
3 armour and 1 mech_infantry moved from Romania to Bessarabia
Place Units - Italians
1 airfield and 1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to India
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to India
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 fighter moved from Morocco to 92 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
French : 0.50