Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Schroeder vs. Surfer Round 2 (electric boogaloo)
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Nah. Not gonna do it
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 8 infantry, 4 mech_infantrys and 8 transports moved from 89 Sea Zone to 91 Sea Zone 3 artilleries, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 3 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 6 artilleries, 13 infantry and 4 mech_infantrys Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Eastern United States to United Kingdom 2 aaGuns moved from Southeast Mexico to Central United States 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 15 Sea Zone to 13 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Americans undo move 2. Americans undo move 1. 5 transports placed in 10 Sea Zone Americans undo move 1. 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 3 artilleries and 3 infantry placed in Western United States 3 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Chinese undo move 1. 3 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Sikang 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British repair damage of 1x airfield; Remaining resources: 37 PUs; British buy 2 destroyers and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Egypt to 81 Sea Zone 2 artilleries moved from Egypt to 81 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Northern Italy 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries moved from 97 Sea Zone to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone Combat - British Battle in Northern Italy British attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry Italians defend with 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry AA fire in Northern Italy : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Northern Italy, round 2 : 5/7 hits, 2.67 expected hits Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 15 Casualties for Italians: 1 aaGun, 2 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from 97 Sea Zone to Malta 2 infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq 1 bomber moved from Northern Italy to Yugoslavia 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 submarine moved from 95 Sea Zone to 97 Sea Zone Place Units - British 1 transport placed in 81 Sea Zone 1 destroyer and 2 transports placed in 106 Sea Zone 1 destroyer placed in 81 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 British collect 35 PUs (2 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -0.33 British : 1.83 Americans : 0.50 Chinese : 0.17 AA fire in Northern Italy : : -0.17 Japanese : 0.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia 1 armour moved from Bulgaria to Yugoslavia 1 artillery and 1 infantry moved from Bulgaria to Romania Combat - Italians Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 bomber; Russians defend with 1 armour Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 bomber in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 1 bomber owned by the British lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Yugoslavia, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Yugoslavia, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15 Casualties for British: 1 bomber Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Battle in Romania Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 cruiser, 1 destroyer, 1 submarine and 3 transports 1 submarine owned by the British Submerged Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser, 1 destroyer and 3 transports in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone 3 transports owned by the British lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 29 Casualties for Italians: 1 bomber Casualties for British: 1 cruiser, 1 destroyer and 3 transports Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy 1 infantry moved from Libya to Tobruk Place Units - Italians 1 armour, 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Italians collect 11 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 0.17 Russians : -1.00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4 ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Germans Germans buy 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 7 artilleries, 8 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour moved from Slovakia Hungary to Northern Italy 1 armour moved from Greater Southern Germany to Northern Italy 6 infantry moved from Western Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 2 armour and 6 infantry British defend with 1 armour, 2 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 2 armour and 6 infantry in Northern Italy, round 2 : 3/8 hits, 2.00 expected hits British roll dice for 1 armour, 2 artilleries and 3 infantry in Northern Italy, round 2 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy Germans roll dice for 2 armour and 4 infantry in Northern Italy, round 3 : 1/6 hits, 1.67 expected hits British roll dice for 1 armour and 2 artilleries in Northern Italy, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy Germans roll dice for 2 armour and 2 infantry in Northern Italy, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 artillery in Northern Italy, round 4 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy Germans roll dice for 2 armour in Northern Italy, round 5 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 2 armour remaining. Battle score for attacker is 5 Casualties for Germans: 6 infantry Casualties for British: 1 armour, 2 artilleries and 3 infantry Battle in Poland Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Poland, round 3 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Poland, round 4 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Poland, round 5 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Poland, round 6 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Poland, round 7 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Germans roll dice for 4 infantry in Poland, round 8 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Poland, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 infantry in Poland, round 9 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Poland, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 3 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 armour, 7 artilleries, 8 infantry and 4 mech_infantrys Russians defend with 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys Germans roll dice for 3 armour, 7 artilleries, 8 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/22 hits, 7.00 expected hits Russians roll dice for 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 6/18 hits, 6.33 expected hits 5 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 3 armour, 7 artilleries, 2 infantry and 4 mech_infantrys in Eastern Poland, round 3 : 7/16 hits, 5.83 expected hits Russians roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 5/13 hits, 4.67 expected hits 7 infantry owned by the Russians, 3 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland 4 artilleries owned by the Germans, 3 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Slovakia Hungary Russians win with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 artilleries and 8 infantry Casualties for Russians: 12 infantry Non Combat Move - Germans 2 artilleries moved from Germany to Greater Southern Germany 3 infantry moved from Germany to Slovakia Hungary Place Units - Germans 9 infantry and 1 tactical_bomber placed in Germany 3 infantry placed in France Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -5.17 British : 1.33 Russians : -0.67
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I should have mentioned this before now, but I’m going on vacation (Spring Break) with my family tomorrow. After tonight, I won’t be able to play until Thursday.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 15 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery, 3 infantry and 2 mech_infantrys moved from Finland to Norway 1 fighter moved from 115 Sea Zone to Norway 1 tactical_bomber moved from 115 Sea Zone to Norway 2 bombers moved from Novgorod to Norway 1 fighter moved from Novgorod to Norway 3 infantry moved from Bessarabia to Romania 1 armour moved from Ukraine to Romania 1 mech_infantry moved from Ukraine to Romania 2 armour moved from Eastern Poland to Poland 2 artilleries moved from Eastern Poland to Poland Combat - Russians Battle in Romania Russians attack with 1 armour, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Norway Russians attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns and 8 infantry AA fire in Norway : 0/5 hits, 0.83 expected hits Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 2/11 hits, 4.33 expected hits Germans roll dice for 2 aaGuns and 8 infantry in Norway, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Norway Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 3 : 6/10 hits, 4.17 expected hits Germans roll dice for 8 infantry in Norway, round 3 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Norway, round 4 : 4/8 hits, 3.83 expected hits Germans roll dice for 2 infantry in Norway, round 4 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 3 infantry and 2 mech_infantrys Casualties for Germans: 2 aaGuns and 8 infantry Battle in Poland Russians attack with 2 armour and 2 artilleries Germans defend with 3 infantry Russians roll dice for 2 armour and 2 artilleries in Poland, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland Russians roll dice for 2 armour and 1 artillery in Poland, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour and 1 artillery in Poland, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 artilleries Casualties for Germans: 3 infantry Non Combat Move - Russians 1 mech_infantry moved from Eastern Poland to Bessarabia 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Norway to 115 Sea Zone 1 fighter moved from Norway to Vyborg 1 tactical_bomber moved from Norway to 115 Sea Zone 2 bombers moved from Norway to Novgorod 1 aaGun moved from Baltic States to Novgorod 1 armour moved from Volgograd to Novosibirsk 1 mech_infantry moved from Volgograd to Vologda 1 mech_infantry moved from Volgograd to Tsinghai 4 infantry moved from Korea to Manchuria Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 6 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,1,1,3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Russians collect 43 PUs (6 lost to blockades); end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.00 AA fire in Norway : : -0.83 Russians : -2.00
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No problem, I couldn’t post earlier because I was at work this weekend, and I’ll be gone for a couple more days on Thursday, so we’ll get back to it when we get back to it.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 54 Sea Zone to 62 Sea Zone 1 armour moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to New South Wales 2 artilleries and 3 infantry moved from Western Australia to 56 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone 2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales 1 battleship moved from 56 Sea Zone to 62 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Australia to New South Wales 2 fighters and 4 tactical_bombers moved from 56 Sea Zone to New South Wales 1 bomber moved from Java to Kwangsi 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to French Indo China 1 bomber moved from Java to Kweichow 2 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 transport moved from 19 Sea Zone to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 5 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Anhwe to Korea 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in New South Wales Japanese attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 7 tactical_bombers ANZAC defend with 2 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry AA fire in New South Wales : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in New South Wales Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 7 tactical_bombers in New South Wales, round 2 : 9/16 hits, 7.67 expected hits ANZAC roll dice for 2 aaGuns, 4 armour, 3 artilleries and 5 infantry in New South Wales, round 2 : 8/12 hits, 4.67 expected hits 3 tactical_bombers owned by the Japanese, 3 infantry owned by the Japanese, 2 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 5 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in New South Wales, round 3 : 5/8 hits, 4.67 expected hits ANZAC roll dice for 2 armour in New South Wales, round 3 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 2 armour owned by the ANZAC lost in New South Wales Japanese captures 12PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20 Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 4 tactical_bombers Casualties for ANZAC: 2 aaGuns, 4 armour, 3 artilleries and 5 infantry Battle in Kwangsi Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 artillery, 2 fighters and 5 infantry Russians defend with 1 aaGun and 4 infantry AA fire in Korea : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Korea, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 5 infantry Casualties for Russians: 1 aaGun and 4 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 fighters moved from Korea to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from New South Wales to Western Australia 1 tactical_bomber moved from New South Wales to 62 Sea Zone 1 carrier moved from 56 Sea Zone to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 2 fighters moved from New South Wales to Western Australia 1 carrier moved from 56 Sea Zone to 43 Sea Zone 1 carrier moved from 56 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Timguska to Suiyuyan 1 artillery moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Shensi 1 bomber moved from Kweichow to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 bomber moved from Kwangsi to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 infantry moved from Hopei to Anhwe 2 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 armour and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 2 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0.33 ANZAC : 3.33 Chinese : -0.33 AA fire in New South Wales : : 1.00 Russians : 3.00 Japanese : 2.83
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 54 Sea Zone to 62 Sea Zone 1 armour moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to New South Wales 2 artilleries and 3 infantry moved from Western Australia to 56 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone 2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales 1 battleship moved from 56 Sea Zone to 62 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Australia to New South Wales 2 fighters and 4 tactical_bombers moved from 56 Sea Zone to New South Wales 1 bomber moved from Java to Kwangsi 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to French Indo China 1 bomber moved from Java to Kweichow 2 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 transport moved from 19 Sea Zone to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 5 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Anhwe to Korea 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in New South Wales Japanese attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 7 tactical_bombers ANZAC defend with 2 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry AA fire in New South Wales : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in New South Wales Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 7 tactical_bombers in New South Wales, round 2 : 9/16 hits, 7.67 expected hits ANZAC roll dice for 2 aaGuns, 4 armour, 3 artilleries and 5 infantry in New South Wales, round 2 : 8/12 hits, 4.67 expected hits 3 tactical_bombers owned by the Japanese, 3 infantry owned by the Japanese, 2 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 5 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in New South Wales, round 3 : 5/8 hits, 4.67 expected hits ANZAC roll dice for 2 armour in New South Wales, round 3 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 2 armour owned by the ANZAC lost in New South Wales Japanese captures 12PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20 Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 4 tactical_bombers Casualties for ANZAC: 2 aaGuns, 4 armour, 3 artilleries and 5 infantry Battle in Kwangsi Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 artillery, 2 fighters and 5 infantry Russians defend with 1 aaGun and 4 infantry AA fire in Korea : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Korea, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 5 infantry Casualties for Russians: 1 aaGun and 4 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 fighters moved from Korea to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from New South Wales to Western Australia 1 tactical_bomber moved from New South Wales to 62 Sea Zone 1 carrier moved from 56 Sea Zone to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 2 fighters moved from New South Wales to Western Australia 1 carrier moved from 56 Sea Zone to 43 Sea Zone 1 carrier moved from 56 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Timguska to Suiyuyan 1 artillery moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Shensi 1 bomber moved from Kweichow to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 bomber moved from Kwangsi to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 infantry moved from Hopei to Anhwe 2 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 armour and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 2 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
Combat Hit Differential Summary :
AA fire in Korea : : -0.33 ANZAC : 3.33 Chinese : -0.33 AA fire in New South Wales : : 1.00 Russians : 3.00 Japanese : 2.83
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Moved one fighter from FIC to Kwangtung
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Western Germany Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Americans 1 bomber moved from Germany to Novgorod 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4 Americans collect 58 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.50 AA fire in Germany : : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Western Germany Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Americans 1 bomber moved from Germany to Novgorod 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4 Americans collect 58 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 destroyer and 4 transports; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone British take 106 Sea Zone from Germans 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow Combat - British Battle in Kweichow British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 109 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 109 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Kwangsi British attack with 3 infantry Japanese defend with 1 mech_infantry British roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi British roll dice for 2 infantry in Kwangsi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Kwangsi, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 4 mech_infantrys moved from Yunnan to Kiangsi 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Kweichow to Kiangsi 1 aaGun moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Hunan 1 aaGun moved from Yunnan to Burma 8 infantry moved from India to Burma 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 fighter moved from Malta to Western Germany 1 infantry moved from Iraq to Trans-Jordan Place Units - British 1 destroyer and 4 transports placed in 109 Sea Zone British undo move 1. Turning on Edit Mode EDIT: Removing units owned by British from Quebec: 1 armour EDIT: Removing units owned by British from Quebec: 2 infantry EDIT: Removing units owned by British from Quebec: 1 artillery EDIT: Removing units owned by British from 106 Sea Zone: 2 transports EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry EDIT: Adding units owned by British to 109 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 destroyer and 4 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4 British collect 32 PUs (1 lost to blockades); end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : -2.50 Americans : -0.50 Chinese : -0.83 Japanese : 1.33 AA fire in Germany : : -0.17
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Um, you didn’t give me the opportunity to sink the sub in Hawaii. Yes it is a 2-to-1 dog for me, but It impacts your ability to resupply Hawaii. And if I win, I have a chance to invade Hawaii. At this point, I have to take risks.
Suggest re-running the battle and re-positioning the US forces appropriately, if the Jap sub wins.
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I non-combat moved that sub and transports into hawaii, expecting to only reinforce the island and obviously you’d kill the transports next round. I saw this https://www.axisandallies.org/forums/topic/13682/transport-sub-non-combat-rule and that’s why I reinforced it. Where does it say that I have to give you the opportunity to shoot at my transports? I guess I forgot that rule, it’s been a while since I read the entire rulebook. I’m just going off of the forum post, but I understand that is from years ago.
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Well, blow me over. I learned something else new this game. I knew that subs could stop offloading unless you had a warship, but the key part of the rule is that it applies only to amphib assaults. Since Hawaii is friendly, you can ignore the sub…Should have sent the destroyer to block, but I thought I was being sly…
Ugh. This game just got a lot harder. Heading to bed, will make my move tomorrow.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries and 5 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 5 infantry British defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Alexandria, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern Italy to Germany 2 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from France to Northern Italy 1 armour moved from Yugoslavia to Germany 1 artillery moved from Yugoslavia to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 armour and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 0.67