• I like what I have in my game. Shore Bombardment. D12
    Battleships - 4
    Cruisers - 3
    Destroyers - 2

    Part of the problem is the D6 dice in the game. Cost and AD values not correct. Some to strong some to weak.
    Probably help a lot if G40 went to D12 but heaven forbid on that !!!
    I don’t know why nobody does anything with Russia but just talk about it.


  • You give Russia more things and allies don’t need to send figs to Moscow, now you can use all those figs elsewhere.
    That’s a copout.

    By the way what is the transport rule in G40 ?


  • My Transport rule suggestion. I do have most of this for my transports.
    D6
    A0
    D@1 plane only.
    C6
    M2
    ES @1
    Any planes in a naval battle with defending transports.
    Can take transport as a causality but loses the D@1 against a plane.

    No planes in a naval battle can’t take transports as a causality.

    Lone Transports against Ships and planes. The attacker has to kill the transports .
    Non of this cop out crap with lone transports all dead. WTF. They can escape.
    This will prolong the battle at most 5 mins. This only happens 1-4 times in a game.
    A transport gets a D@1 plane shot if killed if there is planes in battle.
    No planes then the ship or ships have to kill the transport.
    Now the transport only gets a escape roll if he survives the round of attack.
    No escape roll for a sub FS.
    2 Dest and 1 Sub attacking 3 lone transports.
    Attacker rolls for 2 dest a 4 and a 5. both misses.
    1 sub rolls FS shot of a 1. I killed transport. No escape.
    Now the 2 transports roll for escape and get a 1 and 6.
    1 transport escapes to another sz or stays in same sz and then next round of combat
    the attackers only get to attack 1 transport.
    Works great in my game. We ave 2-4 transports surviving per game. But it gives you more options to use transport
    in naval battles.

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