7452e07b-c156-41a8-b2a1-d0fb78626a02-classic-41824-round-04-German navel attack.tsvg
3 hits ool please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 fighters and 2 tactical_bombers moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
You can’t mobilise units in SZ109 because London has no production capacity.
… sorry about that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 5 infantry and 18 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 fighters moved from 109 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
20 armour, 12 artilleries, 14 infantry and 65 mech_infantrys moved from Iraq to Trans-Jordan
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: airfield = 6, factory_major = 6
Battle in Trans-Jordan
Germans attack with 20 armour, 12 artilleries, 14 infantry and 65 mech_infantrys
British defend with 1 infantry
Germans roll dice for 20 armour, 12 artilleries, 14 infantry and 65 mech_infantrys in Trans-Jordan, round 2 : 24/111 hits, 29.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 20 armour, 12 artilleries, 13 infantry and 65 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 mech_infantrys moved from Russia to Volgograd
6 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
14 artilleries, 9 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
1 aaGun, 7 artilleries, 8 infantry and 12 mech_infantrys moved from Northwest Persia to Iraq
6 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
2 fighters moved from Southern Italy to 112 Sea Zone
3 fighters moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to 109 Sea Zone
6 fighters moved from United Kingdom to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 transports moved from 109 Sea Zone to 110 Sea Zone
3 artilleries moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to Eire
2 transports moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 1 infantry moved from Germany to Western Germany
5 artilleries and 4 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Western Germany
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,1,6,6,1,2
Germans collect 76 PUs (4 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -5.17
British : 0.67
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
4 bombers moved from Japan to Iwo Jima
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in Wake Island
Battle in Iwo Jima
Japanese attack with 4 bombers and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 4 bombers and 1 infantry in Iwo Jima, round 2 : 1/5 hits, 2.83 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Dutch New Guinea from ANZAC, taking Wake Island from Americans with 4 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 26 Sea Zone
Japanese attack with 3 fighters, 3 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
2 carriers and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
4 bombers moved from Iwo Jima to Japan
1 carrier moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 1.33
Japanese : -1.83
The race is on. Will I get Europe victory before Pacific victory?
I give up, well played simon!
Let me know when/if you want another game.
@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
Let me know when/if you want another game.
ok lets do one more, I would like to try allies again, ill just have to come up with a plan.
Ok. Same bid or something different?
@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
Ok. Same bid or something different?
you know best what is fair I think
What I mean is do you want to place the 8 bid the same?
@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
What I mean is do you want to place the 8 bid the same?
yes, just give us the 2 pu
Game is up: https://www.axisandallies.org/forums/topic/33148/giallo-allies-8-vs-simon33-axis-bm3
Scrambles?