NO scramble.
VonAlba (Allies+3) vs Simon33 (Axis) BM3 Game I
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Anhwe to Hunan 1 armour and 1 artillery moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 4 armour, 3 artilleries and 3 mech_infantrys moved from Yunnan to Kweichow 5 artilleries and 7 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from Americans 1 bomber moved from French Indo China to 43 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 armour moved from Yakut S.S.R. to Timguska Japanese take Yenisey from Russians 1 infantry moved from Sakha to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters Americans defend with 2 submarines Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Hunan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to French Indo China 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 artilleries and 1 infantry moved from India to West India 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 bombers moved from French Indo China to Kiangsu 1 artillery moved from Manchuria to Amur 3 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 Japanese collect 43 PUs (8 lost to blockades); end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.33 Japanese : -0.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 5 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 destroyer and 5 submarines moved from 33 Sea Zone to 26 Sea Zone 2 transports moved from 26 Sea Zone to 31 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 transports moved from 31 Sea Zone to 26 Sea Zone 3 fighters moved from Caroline Islands to Hawaiian Islands 2 bombers moved from Wake Island to Java 2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 submarines moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Sardinia to 95 Sea Zone 1 marine moved from Sicily to 95 Sea Zone 1 mech_infantry moved from Sicily to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from 99 Sea Zone to Cyprus 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 4 fighters moved from 95 Sea Zone to Malta 1 bomber moved from Tobruk to Cyprus 1 fighter moved from Tobruk to Malta 2 carriers and 2 destroyers moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from Persia to India 1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia 1 fighter moved from Trans-Jordan to Northwest Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from French Equatorial Africa to Egypt 1 armour moved from French Equatorial Africa to Egypt 2 infantry moved from French Central Africa to French Equatorial Africa 2 bombers moved from Eastern United States to United Kingdom Combat - Americans Strategic bombing raid in India AA fire in India : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in Crete Battle in Cyprus Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Cyprus Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Malta Americans attack with 5 fighters and 1 marine Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 5 fighters and 1 marine in Malta, round 2 : 3/6 hits, 2,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 4 fighters moved from Malta to 94 Sea Zone 1 bomber moved from Cyprus to Iraq 1 aaGun moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone 1 aaGun, 4 infantry and 3 mech_infantrys moved from 87 Sea Zone to French West Africa 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone 4 fighters placed in Eastern United States 5 infantry and 4 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Italians : 1,00 Americans : 0,67 AA fire in India : : 0,83
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Shensi to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 5 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 destroyer and 5 submarines moved from 33 Sea Zone to 26 Sea Zone 2 transports moved from 26 Sea Zone to 31 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 transports moved from 31 Sea Zone to 26 Sea Zone 3 fighters moved from Caroline Islands to Hawaiian Islands 2 bombers moved from Wake Island to Java 2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 submarines moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Sardinia to 95 Sea Zone 1 marine moved from Sicily to 95 Sea Zone 1 mech_infantry moved from Sicily to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from 99 Sea Zone to Cyprus 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 4 fighters moved from 95 Sea Zone to Malta 1 bomber moved from Tobruk to Cyprus 1 fighter moved from Tobruk to Malta 2 carriers and 2 destroyers moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from Persia to India 1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia 1 fighter moved from Trans-Jordan to Northwest Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from French Equatorial Africa to Egypt 1 armour moved from French Equatorial Africa to Egypt 2 infantry moved from French Central Africa to French Equatorial Africa 2 bombers moved from Eastern United States to United Kingdom Combat - Americans Strategic bombing raid in India AA fire in India : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in Crete Battle in Cyprus Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Cyprus Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Malta Americans attack with 5 fighters and 1 marine Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 5 fighters and 1 marine in Malta, round 2 : 3/6 hits, 2,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 4 fighters moved from Malta to 94 Sea Zone 1 bomber moved from Cyprus to Iraq 1 aaGun moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone 1 aaGun, 4 infantry and 3 mech_infantrys moved from 87 Sea Zone to French West Africa 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone 4 fighters placed in Eastern United States 5 infantry and 4 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Shensi to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 40 PUs; British buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 95 Sea Zone to 94 Sea Zone 3 infantry moved from Persia to Eastern Persia 3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Eastern Persia 3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 6 infantry moved from Iraq to Northwest Persia 1 artillery and 5 infantry moved from Trans-Jordan to Iraq 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from French Central Africa to French Equatorial Africa 2 infantry moved from French West Africa to French Central Africa 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Eastern United States to Central United States 1 transport moved from 87 Sea Zone to 89 Sea Zone Combat - British Battle in Eastern Persia British attack with 3 armour, 3 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 5 artilleries and 7 infantry British roll dice for 3 armour, 3 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 6/16 hits, 5,17 expected hits Japanese roll dice for 5 artilleries and 7 infantry in Eastern Persia, round 2 : 5/12 hits, 4,00 expected hits 6 infantry owned by the Japanese and 5 infantry owned by the British lost in Eastern Persia British roll dice for 3 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 3 : 2/11 hits, 4,33 expected hits Japanese roll dice for 5 artilleries and 1 infantry in Eastern Persia, round 3 : 4/6 hits, 2,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 mech_infantrys owned by the British lost in Eastern Persia British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Eastern Persia, round 4 : 4/7 hits, 3,67 expected hits Japanese roll dice for 4 artilleries in Eastern Persia, round 4 : 1/4 hits, 1,33 expected hits 4 artilleries owned by the Japanese and 1 armour owned by the British lost in Eastern Persia British win, taking Eastern Persia from Japanese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 armour, 5 infantry and 4 mech_infantrys Casualties for Japanese: 5 artilleries and 7 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Eastern Persia to Northwest Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,4 British collect 35 PUs (3 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1,00 British : -1,17 Americans : 0,67 AA fire in India : : 0,83 Japanese : 2,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 2 bombers and 1 fighter moved from Southern Italy to 96 Sea Zone 1 mech_infantry moved from Volgograd to Turkmenistan Italians take Turkmenistan from Russians Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans Submerged Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 99 Sea Zone 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 96 Sea Zone Italians attack with 2 bombers and 1 fighter Americans defend with 1 cruiser Italians roll dice for 2 bombers and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 96 Sea Zone Italians win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for Americans: 1 cruiser Non Combat Move - Italians 2 bombers moved from 96 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour moved from Evenkiyskiy to Novosibirsk 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Volgograd to Caucasus Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,3 Italians collect 7 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 0.50
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You didn’t pick up my edit, moving the German sub from SZ124 to SZ109. Can I apply it and roll for convoy disruption on Germany’s turn?
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@simon33 said in VonAlba (Allies+3) vs Simon33 (Axis) BM3 Game I:
pick up
ok, is better if you do your edit
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 2 bombers and 1 fighter moved from Southern Italy to 96 Sea Zone 1 mech_infantry moved from Volgograd to Turkmenistan Italians take Turkmenistan from Russians Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans Submerged Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 99 Sea Zone 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 96 Sea Zone Italians attack with 2 bombers and 1 fighter Americans defend with 1 cruiser Italians roll dice for 2 bombers and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 96 Sea Zone Italians win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for Americans: 1 cruiser Non Combat Move - Italians 2 bombers moved from 96 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour moved from Evenkiyskiy to Novosibirsk 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Volgograd to Caucasus Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,3 Italians collect 7 PUs (10 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Changing PUs for British from 44 to 43 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.67 Americans : 0.50
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 carrier moved from 33 Sea Zone to 26 Sea Zone 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 bomber moved from Sumatra to India 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in India causes 5 damage total. Battle in Caucasus ANZAC attack with 1 infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Caucasus ANZAC win, taking Caucasus from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Non Combat Move - ANZAC 1 bomber moved from India to Persia Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
AA fire in India : : -0,17
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Nothing for france?
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 6 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from Caucasus: 1 infantry EDIT: Turning off Edit Mode 15 armour, 3 artilleries and 6 mech_infantrys moved from Volgograd to Caucasus Germans take Caucasus from ANZAC 3 armour moved from Ukraine to Caucasus 1 bomber moved from Norway to United Kingdom 1 bomber moved from Norway to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 bomber moved from Volgograd to Persia Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: airfield = 3, harbour = 4, factory_major = 10 Non Combat Move - Germans 4 bombers moved from United Kingdom to Western Germany 1 infantry moved from Norway to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Poland to Western Germany 2 artilleries and 3 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from Northern Italy to France 2 aaGuns moved from Volgograd to Caucasus 3 mech_infantrys moved from Russia to Volgograd 5 infantry moved from Bryansk to Rostov 1 bomber moved from Persia to Volgograd 1 destroyer moved from 127 Sea Zone to 112 Sea Zone 1 armour moved from Nenetsia to Samara 1 armour moved from Urals to Kazakhstan Place Units - Germans 2 artilleries and 1 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 artilleries and 5 infantry placed in Western Germany 1 destroyer and 3 transports placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,5 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17 AA fire in United Kingdom : : 0.17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 43 PUs; 2 SuicideAttackTokens; Japanese buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from West India to Eastern Persia 2 bombers moved from French Indo China to Eastern Persia 1 armour moved from Kweichow to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Szechwan 4 armour, 4 artilleries and 3 mech_infantrys moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Anhwe to Hopei 2 bombers moved from Kiangsu to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Timguska to Tsinghai Japanese take Tsinghai from Chinese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Philippines Battle in 5 Sea Zone Japanese attack with 2 bombers and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 5 Sea Zone Japanese win, taking Philippines from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Eastern Persia Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 armour Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Eastern Persia, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 2 armour in Eastern Persia, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the British lost in Eastern Persia Japanese win with 2 bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 armour Non Combat Move - Japanese 1 artillery and 2 infantry moved from India to West India 2 bombers moved from Eastern Persia to West India 1 artillery moved from Yunnan to Kweichow 1 artillery and 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from Japan to 35 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 bombers moved from 5 Sea Zone to Japan Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 Japanese collect 54 PUs (4 lost to blockades); end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 1.00 Americans : -0.17 Japanese : 1.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 8 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 91 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 carrier, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 3 fighters moved from Eastern United States to Morocco 4 infantry and 3 mech_infantrys moved from French West Africa to 87 Sea Zone 4 infantry, 3 mech_infantrys and 4 transports moved from 87 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from Iraq to Tsinghai 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 bomber moved from Java to Persia 1 bomber moved from Java to Persia 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to Caroline Islands Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Non Combat Move - Americans 1 aaGun moved from French West Africa to French Central Africa 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 2 artilleries moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from France to United Kingdom Place Units - Americans 1 carrier and 2 submarines placed in 101 Sea Zone 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
AA fire in France : : -0,17 Americans : 0,33 Japanese : 0,50
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Tsinghai from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 8 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 91 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 carrier, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 3 fighters moved from Eastern United States to Morocco 4 infantry and 3 mech_infantrys moved from French West Africa to 87 Sea Zone 4 infantry, 3 mech_infantrys and 4 transports moved from 87 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from Iraq to Tsinghai 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 bomber moved from Java to Persia 1 bomber moved from Java to Persia 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to Caroline Islands Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Non Combat Move - Americans 1 aaGun moved from French West Africa to French Central Africa 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 2 artilleries moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from France to United Kingdom Place Units - Americans 1 carrier and 2 submarines placed in 101 Sea Zone 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Tsinghai from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 8x factory_major; Remaining resources: 35 PUs; British buy 1 armour and 7 artilleries; Remaining resources: 1 PUs; Combat Move - British 2 destroyers moved from 94 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Persia to Northwest Persia 3 artilleries and 13 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 6 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 3 fighters moved from Northwest Persia to Kazakhstan 1 tactical_bomber moved from Northwest Persia to Kazakhstan Combat - British Battle in Kazakhstan British attack with 3 fighters and 1 tactical_bomber Germans defend with 1 armour British roll dice for 3 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 2,17 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Kazakhstan British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia Place Units - British 1 armour and 7 artilleries placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,4,2,6,6,3,6,5,4 British collect 33 PUs (5 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,50 British : -1,17 AA fire in France : : -0,17 Americans : 0,33 Chinese : 0,33 Japanese : 0,17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 2 bombers and 3 fighters moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 2 bombers and 3 fighters French defend with 1 destroyer Italians roll dice for 2 bombers and 3 fighters in 94 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Italians win with 2 bombers and 3 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 2 bombers and 3 fighters moved from 94 Sea Zone to Southern Italy 1 mech_infantry moved from Turkmenistan to Caucasus 1 armour moved from Novosibirsk to Caucasus 1 aaGun moved from Volgograd to Caucasus Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,1 Italians collect 11 PUs (6 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.17 French : -0.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 3 infantry moved from New South Wales to Queensland 1 bomber moved from Persia to India Combat - ANZAC Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in India causes 4 damage total. Non Combat Move - ANZAC 1 bomber moved from India to Persia 2 aaGuns moved from New South Wales to Queensland 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
AA fire in India : : -0,17
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Germans Germans buy 5 artilleries, 1 carrier, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 4 bombers moved from Western Germany to United Kingdom 1 infantry moved from Eire to Scotland Germans take Scotland from British Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 3,6,3 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Non Combat Move - Germans 3 bombers moved from United Kingdom to Western Germany 2 artilleries and 2 infantry moved from Eire to 109 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 2 artilleries and 3 infantry moved from Holland Belgium to France 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone 2 artilleries, 1 infantry and 3 mech_infantrys moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Slovakia Hungary 5 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 armour moved from Samara to Caucasus 3 mech_infantrys moved from Russia to Volgograd Place Units - Germans 1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 artilleries placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,6 Germans collect 65 PUs (1 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 0.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 4 armour, 5 artilleries, 1 infantry and 3 mech_infantrys moved from Hopei to Chahar 1 artillery and 2 infantry moved from Anhwe to Chahar 2 bombers moved from West India to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Chahar Japanese attack with 4 armour, 6 artilleries, 3 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 4 armour, 6 artilleries, 3 infantry and 3 mech_infantrys in Chahar, round 2 : 7/16 hits, 6.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 4 armour, 6 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 bombers moved from 37 Sea Zone to French Indo China 1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 armour moved from Sikang to Kweichow 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 artillery and 2 infantry moved from India to West India 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kweichow to Anhwe 2 bombers moved from Japan to Kiangsu Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 marine placed in Japan 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -0.33 Japanese : 1.33
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You forgot france again.