• @mateooo:

    In regards to the hero deployment, I can see both sides. But the hero rule is

    “This unit doesn’t get placed on the battle map during deployment. At the beginning of any of your movement phases, you may deploy this unit in any hex that contains a friendly X Soldier.”

    therefore, this statement “Deployment is seperate from movement, and there are well-defined rules for deployment.  It states explicilty that you cannot deploy more than two units per hex,” DOES NOT APPLY.

    So by your logic, its ok to deply 10 Infantry in the saem hex as lonas by the end of Move 1 they have all moved into seperate hexes?

    What I mean about deployment being seperate is that there are seperate and distinct rules for each aspect of the game.  One cannot merge them togther like I just described.

    And just to give the official answer:

    http://boards.avalonhill.com/showthread.php?t=14567


  • Mateo, point taken about the half-tracks.  If you increase the price of half-tracks, the flamer problem drops considerably. On their own, they can’t land right next to you (from halfway across the map) and fry you in the same turn.

    Mot’s point about phases is well taken.  It would be like trying to do combat and noncombat moves at the same time in Revised.  You must complete one phase before moving on to the next phase, and deployment is a distinct phase of the game (even under the special Hero rules).

  • 2007 AAR League

    interesting… so you can place in a hex with a soldier on a halftrack (since the transported unit does not count toward the overstacking rule), but you can not place the hero in a hex with a soldier with, but not on a halftrack…


  • Yep, that’s true.  Of course, you can replace the hero in your example with any soldier and that true.  The Hero does change that scenario.

    I dont write the rules, I just memorize them  :-D

  • 2007 AAR League

    @Gamer:

    Mateo, point taken about the half-tracks.

    my world is falling apart. 2 + 2 = 5. Black is white. People are dying in zebra crossings everywhere. The gate is up. Everything spinning. Gamer has agreed with me.


  • @mateooo:

    @Gamer:

    Mateo, point taken about the half-tracks.

    my world is falling apart. 2 + 2 = 5. Black is white. People are dying in zebra crossings everywhere. The gate is up. Everything spinning. Gamer has agreed with me.

    Yes, but I still think flamers are underpriced.  They should be 5.5 points. :-P

  • 2007 AAR League

    I vote to kick Gamer off the island.

  • '19 Moderator

    I think Flamers shold have a negative special ability,

    Explosive Death Any units in the same hex with a Flamer that is detroyed rolls six dice to see if it died in the firey blaze when the flamer was hit.

    :-D


  • I think having the Flamer be Def 3/3 would help a bit.  I know I wouldnt want to get shot at while carrying flamable material on my back!

  • 2007 AAR League

    those all sound reasonable, but then it should cost 4.5 points. Of course, the fiery death should apply to ANY soldiers i(probably not vehicles) in the same hex, friend and foe

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