NO scramble.
Ferrousgryphon(Axis) vs. Aldoraine (Allies) BM3
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@AldoRaine Sorry for the delay. I lost power right as I got home last night. Great timing lol Thanks for your patience
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to 41 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 fighter moved from India to Eastern Persia 1 fighter moved from Northern Territory to India 1 fighter moved from India to Eastern Persia Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 58 Sea Zone to 37 Sea Zone Combat - French Battle in 37 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 3 mech_infantrys moved from Eastern Poland to Ukraine 2 bombers moved from Eastern Poland to Ukraine 3 fighters and 3 tactical_bombers moved from Belarus to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 7/11 hits, 5.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns, 7 armour, 5 artilleries, 33 infantry and 12 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Archangel to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 3 fighters and 3 tactical_bombers moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 2 bombers moved from Ukraine to Southern Italy Place Units - Germans 1 carrier placed in 112 Sea Zone 3 infantry placed in France 1 infantry and 2 mech_infantrys placed in Novgorod 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : 0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 mech_infantry moved from Volgograd to Rostov 3 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Germans 2 infantry moved from Buyant-Uhaa to Chahar Combat - Russians Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar 1 infantry owned by the Russians retreated to Buyant-Uhaa Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Russia to Tambov 5 infantry moved from Novosibirsk to Samara 3 mech_infantrys moved from Volgograd to Russia 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 3 fighters and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 3 infantry placed in Volgograd 7 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 infantry EDIT: Removing units owned by Russians from Dzavhan: 1 infantry EDIT: Removing units owned by Russians from Olgiy: 2 infantry EDIT: Adding units owned by Russians to Yenisey: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.00 Japanese : 0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Buyant-Uhaa 1 armour and 1 mech_infantry moved from Manchuria to Buyant-Uhaa 2 infantry moved from Shan State to Burma 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 submarine moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers French defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from French with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Burma Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Buyant-Uhaa Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Amur 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Hunan to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from French Indo China to Yunnan 2 bombers moved from Burma to Shantung 2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi 1 artillery and 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 factory_minor placed in Kiangsu 2 infantry and 1 mech_infantry placed in Shantung 1 fighter and 2 infantry placed in Japan 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
French : -0.33 Americans : 0.83 UK_Pacific : -0.33 Russians : 0.67 Japanese : 0.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Gibraltar to Algeria 1 infantry moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia Combat - Americans Battle in Tunisia Battle in Algeria Americans attack with 2 bombers and 2 infantry Italians defend with 1 infantry Americans roll dice for 2 bombers and 2 infantry in Algeria, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Tunisia from Italians, taking Algeria from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 bombers moved from Algeria to Gibraltar 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Brazil: 2 infantry EDIT: Adding units owned by Americans to Suriname: 2 infantry EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 3 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan 11 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - British British buy 1 destroyer, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma 1 bomber moved from Egypt to Malta 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from Trans-Jordan to Syria 2 infantry moved from Iraq to Syria 2 fighters and 1 tactical_bomber moved from Egypt to Syria 3 infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Syria British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 2/6 hits, 2.50 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Malta British attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Malta, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 bomber and 1 infantry in Malta, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta British win, taking Malta from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Malta to Egypt 2 fighters and 1 tactical_bomber moved from Syria to Egypt 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Persia to Northwest Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 fighters moved from Eastern Persia to Russia 2 fighters and 1 tactical_bomber moved from Burma to India Place Units - British 1 factory_minor placed in Iraq 3 mech_infantrys placed in Persia 1 mech_infantry placed in Egypt 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -2.17 Italians : -0.67 Neutral_Axis : -0.33 Japanese : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov 1 armour moved from Bryansk to Rostov 1 bomber moved from Southern Italy to Tambov 1 fighter moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 94 Sea Zone 2 fighters moved from 95 Sea Zone to 94 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 94 Sea Zone Italians attack with 2 fighters and 1 submarine Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Rostov Italians attack with 1 armour and 1 fighter Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 mech_infantry Battle in Tambov Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Bryansk 1 fighter moved from Rostov to Bryansk 1 aaGun and 1 artillery moved from Western Ukraine to Bryansk 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from 96 Sea Zone to Southern Italy 2 fighters moved from 94 Sea Zone to 95 Sea Zone Place Units - Italians 1 destroyer and 2 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.50 Americans : -0.33 Russians : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from Eastern Persia to Russia 3 fighters moved from India to Eastern Persia 3 fighters moved from Eastern Persia to Turkmenistan Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Ethiopia: 1 infantry EDIT: Adding units owned by ANZAC to Italian Somaliland: 1 infantry EDIT: Changing ownership of Italian Somaliland from Italians to ANZAC EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 4 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 4 mech_infantrys moved from Bryansk to Volgograd 6 mech_infantrys moved from Bryansk to Samara 2 mech_infantrys moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 2 fighters and 2 tactical_bombers moved from Bryansk to Samara 2 bombers moved from Southern Italy to Volgograd 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Vologda Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 fighters, 6 mech_infantrys and 2 tactical_bombers Russians defend with 5 infantry Germans roll dice for 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 5/10 hits, 3.33 expected hits Russians roll dice for 5 infantry in Samara, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Germans win, taking Samara from Russians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 5 infantry Battle in Volgograd Germans attack with 2 bombers and 4 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 bombers and 4 mech_infantrys in Volgograd, round 2 : 0/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 4 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Germans 2 bombers moved from Volgograd to Bryansk 2 fighters and 2 tactical_bombers moved from Samara to Bryansk 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 mech_infantrys moved from Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 7 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 5 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : 0.67 Russians : 1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Russians Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 3 fighters and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 4 mech_infantrys Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Samara, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 4 mech_infantrys in Samara, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara 3 infantry owned by the Russians retreated to Russia Germans win with 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Samara to Russia 2 aaGuns and 9 infantry moved from Novosibirsk to Vologda 2 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 5 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers, 2 fighters, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R. Japanese take Ulaanbaatar from Russians 2 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Kweichow 2 bombers moved from Shantung to Kweichow 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 submarine moved from 42 Sea Zone to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 1/6 hits, 3.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 0/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kweichow Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 armour moved from Hunan to Yunnan 2 bombers moved from Kweichow to Shantung 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi 2 infantry moved from Shantung to Anhwe 1 infantry moved from Amur to Korea 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 2 fighters and 1 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Shantung 2 infantry and 1 mech_infantry placed in Kiangsu 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 0.33 UK_Pacific : -0.33 Japanese : -3.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 2 infantry moved from Algeria to Morocco 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 aaGuns, 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns, 4 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Western United States 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 bomber EDIT: Adding units owned by Americans to Iraq: 1 bomber EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:38:14 PM
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to Caucasus 1 tactical_bomber moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from Russia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus Combat - British Battle in Burma British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 bomber moved from Caucasus to Persia 2 fighters moved from Caucasus to Persia 1 tactical_bomber moved from Iraq to Persia 1 artillery and 2 infantry moved from Syria to Iraq 1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Persia to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Egypt to Trans-Jordan 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 2 fighters and 1 tactical_bomber moved from Burma to India Place Units - British 1 artillery and 1 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Persia 1 infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : -0.83 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Italians Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Tobruk to Libya 2 fighters moved from 95 Sea Zone to Libya Combat - Italians Battle in Libya Italians attack with 2 artilleries, 2 fighters and 2 infantry Americans defend with 1 mech_infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Libya, round 2 : 4/6 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya Italians win, taking Libya from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Libya to 95 Sea Zone 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to Southern Italy 1 armour, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Tambov to Bryansk 1 bomber moved from Bryansk to Southern Italy 1 submarine moved from 94 Sea Zone to 95 Sea Zone Place Units - Italians 1 submarine placed in 95 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.67 Americans : 0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Italian Somaliland to Ethiopia 3 fighters moved from Turkmenistan to Russia Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 marine placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :