Headline: J1 Sinks Peace Talks.
No scramble from the frying pan to the fire.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
6 artilleries and 90 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Samara
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 6 artilleries and 90 infantry
Italians defend with 1 infantry
Russians roll dice for 6 artilleries and 90 infantry in Bryansk, round 2 : 15/96 hits, 18.00 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 6 artilleries and 90 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
2 infantry moved from Siberia to Sakha
4 aaGuns moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
Place Units - Russians
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.00
Italians : 0.33
Russians : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 destroyers, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 bomber moved from Kweichow to India
3 fighters moved from Yunnan to India
1 fighter moved from Philippines to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Yunnan to India
Combat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Shan State
5 fighters moved from India to Burma
3 fighters moved from Yunnan to French Indo China
4 tactical_bombers moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 armour moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Jehol to Chahar
3 transports moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from Manchuria to 19 Sea Zone
6 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Yunnan to French Indo China
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Tsinghai to Sikang
Place Units - Japanese
3 mech_infantrys placed in Manchuria
1 infantry placed in Kwangtung
1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 20 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
2 destroyers placed in 20 Sea Zone
Japanese undo move 1.
1 destroyer and 1 transport placed in 19 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in Manchuria
Japanese undo move 1.
1 mech_infantry placed in Kwangtung
Japanese undo move 7.
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
1 infantry placed in Kwangtung
1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 20 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Japanese collect 52 PUs (6 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : 0.83
AA fire in India : : 0.83
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
3 bombers moved from India to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 23 submarines and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 23 submarines and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 24 Sea Zone to 23 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Norway to Finland
Americans take Finland from Germans
Scramble 35/36, kamikaze orders, custom OOL?
@BobbaRossa
no scrambles - max defence
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
3 bombers moved from India to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 23 submarines and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 23 submarines and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 24 Sea Zone to 23 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Norway to Finland
Americans take Finland from Germans
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry
Germans defend with 1 armour and 3 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Holland Belgium, round 2 : 5/10 hits, 3.83 expected hits
Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
3 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 3 infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 23 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 4 submarines, 3 tactical_bombers and 3 transports
Americans roll dice for 23 submarines in 35 Sea Zone, round 2 : 10/23 hits, 7.67 expected hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/13 hits, 6.50 expected hits
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 9/16 hits, 7.83 expected hits
2 tactical_bombers owned by the Japanese, 10 submarines owned by the Americans, 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 13 submarines in 35 Sea Zone, round 3 : 4/13 hits, 4.33 expected hits
3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 3/13 hits, 6.50 expected hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 2 destroyers owned by the Americans lost in 35 Sea Zone
13 submarines owned by the Americans Submerged
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 6/11 hits, 5.83 expected hits
Japanese roll dice for 3 fighters in 35 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers and 6 fighters remaining. Battle score for attacker is 123
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 10 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 4 submarines, 3 tactical_bombers and 3 transports
Battle in 23 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 3 bombers and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 3 bombers and 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
3 bombers moved from 36 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 submarines moved from 30 Sea Zone to 33 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
Place Units - Americans
1 artillery and 2 infantry placed in Norway
3 artilleries and 3 infantry placed in Central United States
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 2.83
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
3 bombers moved from India to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 23 submarines and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 23 submarines and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 24 Sea Zone to 23 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Norway to Finland
Americans take Finland from Germans
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry
Germans defend with 1 armour and 3 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Holland Belgium, round 2 : 5/10 hits, 3.83 expected hits
Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
3 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 3 infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 23 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 4 submarines, 3 tactical_bombers and 3 transports
Americans roll dice for 23 submarines in 35 Sea Zone, round 2 : 10/23 hits, 7.67 expected hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/13 hits, 6.50 expected hits
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 9/16 hits, 7.83 expected hits
2 tactical_bombers owned by the Japanese, 10 submarines owned by the Americans, 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 13 submarines in 35 Sea Zone, round 3 : 4/13 hits, 4.33 expected hits
3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 3/13 hits, 6.50 expected hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 2 destroyers owned by the Americans lost in 35 Sea Zone
13 submarines owned by the Americans Submerged
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 6/11 hits, 5.83 expected hits
Japanese roll dice for 3 fighters in 35 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers and 6 fighters remaining. Battle score for attacker is 123
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 10 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 4 submarines, 3 tactical_bombers and 3 transports
Battle in 23 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 3 bombers and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 3 bombers and 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
3 bombers moved from 36 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 submarines moved from 30 Sea Zone to 33 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
Place Units - Americans
1 artillery and 2 infantry placed in Norway
3 artilleries and 3 infantry placed in Central United States
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Bulgaria
3 infantry moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bulgaria
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 artillery
British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bulgaria, round 2 : 1/7 hits, 2.83 expected hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Turkmenistan
British attack with 1 armour and 3 mech_infantrys
Germans defend with 2 armour
British roll dice for 1 armour and 3 mech_infantrys in Turkmenistan, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 armour in Turkmenistan, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 armour
Non Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 fighter moved from Persia to India
1 artillery and 1 infantry moved from Persia to Iraq
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters and 2 tactical_bombers moved from Bulgaria to 99 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from France to United Kingdom
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1.50
British : -1.50
AA fire in France : : -0.17
Americans : 2.83
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Albania
Italians take Albania from British
1 fighter moved from Ukraine to Northwest Persia
1 fighter moved from Romania to Northwest Persia
1 armour moved from Ukraine to Tambov
1 infantry moved from Smolensk to Vologda
Italians take Vologda from Russians
Combat - Italians
Battle in Tambov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Northwest Persia
Italians attack with 2 fighters
British defend with 1 artillery and 2 infantry
Italians roll dice for 2 fighters in Northwest Persia, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 2 fighters in Northwest Persia, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 3/3 hits, 1.00 expected hits
2 fighters owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -17
Casualties for Italians: 2 fighters
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2,2,4,6,5
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -2.00
British : 1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Western Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 0.33
@BobbaRossa
Hi long overdue capitulation. Good game! Misplayed by me from the beginning.
Any interest in another?
Good game! Yeah, I’d be down for a rematch. I’ll take either side.
@BobbaRossa
Cool. Let me take Allies. Can you set it up? WIll PM my email address
Done. New game at link below:
https://www.axisandallies.org/forums/topic/33090/odonis-allies-vs-bobbarossa-axis-bm3-l19-game-2