I think you could just announce that it’s a recon force and which ships would be passing through if it succeeds… maybe put the recon force into the territory for combat and the rest of the fleet could be put on the line between the territories until combat is resolved. If the recon force takes out the blockers in the first round of combat, the ships on the line could then pass through the territory or use their shore bombardment in the territory: but the recon force could not pass through with them and could not bombard with them (they would be out of position, expended munitions, etc.). If the recon force fails to take out the blockers, then the remaining ships may join the combat or they could stay in the previous zone and either way can’t pass through or bombard the shore. The recon force would then have to continue to engage in regular combat or retreat.
(Axis & Allies) X (Risk) = ?
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My brother and I were wandering if they exist some rules to play axis and allies a little bit more like risk but with all the advantages of A&A. I mean are they any house rules that let you freely place your units on the map with no inital team and the goal is to conquer the world with the rules of combat of A&A ??? :?
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that wont work because the game is over if you lose your capital and since some players go first you would just place the entire army next to the capital of your enemy and game over before he had even a chance. If you make any recommendations to avoid this your in the pitfall of a prescribed set up. Thats why you wont find such a thing even considered.
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I think you misunderstand me…. Take for exemple the board game risk. Each game has a different setup and the goal is to crush everyone on the map. I want to know if someone as came up with something like that for A&A, but forget about capital, forget about country… what i want is world domination game with the combat system of A&A
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oh that.
I got something like that already.
look under boardgamegeek.com under risk: “somewhat more realistic version” infantry , cavalry and artillery attack at different values using AA system, but with risk pieces.
Your idea could take a long time considering all the different types of pieces to just get set up. many decisions.
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It’s not that Hard, I played a game like that on the forums here once.
Each choses a capital and two territories to start all remaining are neutral.
Build 200 IPC Army/Navy/Air
Every territory on the map is worth 2ipc except capitals are worth 8.
The you place your armies in the territories that you own and create six random armies:
1 = No Units
2 = 1Inf,
3 = 2Inf,
4 = 1Inf & 1Arm
5 = 2Inf & 1 Arm
6 = 1Inf & 1 Ftrwhen you invade any neutral roll to see what the defence is.
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:|
Or, use A@A pieces on a risk board.
Infantry are worth 3 reinforcemint point
artillary are worth 4 points
tanks 5
fighters 10
bombers 15
transports 8
well, you get the idea.
Build a factory, (15 points) and all the units that you buy to place there, cost 2 points less!
Protect it well, if a enemy captures it, then they can use it.
The only way to get from one continent to another is with a transport “bridge”. One transport per dotted line is enough to ferry your army/armies across.
Use A@A combat rules, and movement, or risk combat and movement, your choice on what you are comfortable with.
It will be a slower game than Risk, but interresting none the less.
I think I will set this up this weekend and see how it plays myself. It could be a good cross-over to get Risk players interrested in playing A@A. :wink:Bottom line, have fun! :-D