Giallo (Allies+8) vs simon33 (Axis) BM3 Game II

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Non Combat Move - ANZAC
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 75 Sea Zone
            1 infantry moved from Morocco to Algeria
    
        Combat - French
            Battle in Algeria
                French attack with 1 infantry
                Neutral_Axis defend with 1 infantry
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Algeria
                Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : -0,33
    Neutral_Axis : 0,33
    

    Savegame

  • '19 '17 '16

    You mean intercept? No intercept.

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    You mean intercept? No intercept.
    ? france is done

  • '19 '17 '16

    Oops, wrong thread.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier and 14 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            2 submarines moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 88 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to Greece
            2 infantry moved from Bulgaria to Greece
    
        Combat - Germans
            Battle in 88 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 88 Sea Zone
                    Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 91 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 cruiser and 1 transport
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                Germans win with 2 submarines remaining. Battle score for attacker is 19
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in Greece
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Neutral_Allies defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 1/4 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Germans win, taking Greece from Neutral_Allies with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Allies: 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers
                British defend with 1 battleship
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
    
        Non Combat Move - Germans
            3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            2 aaGuns moved from Holland Belgium to Western Germany
            5 armour and 4 mech_infantrys moved from France to Germany
            1 infantry moved from Western Germany to Germany
            2 artilleries moved from France to Western Germany
            1 fighter moved from Greece to Southern Italy
            1 bomber moved from 96 Sea Zone to Western Germany
            1 bomber moved from Greece to Western Germany
            2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            3 infantry moved from Bulgaria to Romania
            1 armour moved from Yugoslavia to Poland
            3 infantry moved from Slovakia Hungary to Poland
            5 artilleries moved from Germany to Poland
            2 artilleries and 3 infantry moved from Yugoslavia to Romania
    
        Place Units - Germans
            1 carrier placed in 110 Sea Zone
            10 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    British : -1.17
    Neutral_Allies : -1.00
    

    Savegame

  • '19 '17 '16

    I assumed that there would surely be no scramble to SZ110.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier and 14 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            2 submarines moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 88 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to Greece
            2 infantry moved from Bulgaria to Greece
    
        Combat - Germans
            Battle in 88 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 88 Sea Zone
                    Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 91 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 cruiser and 1 transport
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                Germans win with 2 submarines remaining. Battle score for attacker is 19
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in Greece
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Neutral_Allies defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 1/4 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Germans win, taking Greece from Neutral_Allies with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Allies: 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers
                British defend with 1 battleship
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
    
        Non Combat Move - Germans
            3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            2 aaGuns moved from Holland Belgium to Western Germany
            5 armour and 4 mech_infantrys moved from France to Germany
            1 infantry moved from Western Germany to Germany
            2 artilleries moved from France to Western Germany
            1 fighter moved from Greece to Southern Italy
            1 bomber moved from 96 Sea Zone to Western Germany
            1 bomber moved from Greece to Western Germany
            2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            3 infantry moved from Bulgaria to Romania
            1 armour moved from Yugoslavia to Poland
            3 infantry moved from Slovakia Hungary to Poland
            5 artilleries moved from Germany to Poland
            2 artilleries and 3 infantry moved from Yugoslavia to Romania
    
        Place Units - Germans
            1 carrier placed in 110 Sea Zone
            10 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 108 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2.17
    British : -1.17
    Neutral_Allies : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Rostov to Ukraine
            7 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Baltic States
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            1 artillery and 4 infantry moved from Russia to Bryansk
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
    
        Non Combat Move - Russians
            1 aaGun moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Russia to Yunnan
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 infantry placed in Ukraine
            8 infantry placed in Russia
            1 infantry placed in Novgorod
            Russians undo move 2.
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            1 unit repaired.
            3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            2 bombers, 6 fighters and 6 tactical_bombers moved from Kwangsi to Burma
            2 fighters moved from 36 Sea Zone to Java
            2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Burma
                Japanese attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers
                British defend with 3 aaGuns, 1 artillery and 6 infantry; Chinese defend with 1 fighter
                    AA fire in Burma : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in Burma
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry and 6 tactical_bombers in Burma, round 2 : 6/15 hits, 8.33 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 artillery, 1 fighter and 6 infantry in Burma, round 2 : 2/8 hits, 3.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in Burma, round 3 : 5/13 hits, 7.67 expected hits
                    UK_Pacific roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 3 : 3/5 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the Chinese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma
                Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Casualties for British: 3 aaGuns, 1 artillery and 6 infantry
                Casualties for Chinese: 1 fighter
            Battle in Sumatra
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/6 hits, 2.83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 3 : 1/6 hits, 2.83 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 41 Sea Zone
            2 bombers, 3 fighters and 5 tactical_bombers moved from Burma to French Indo China
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 battleship and 1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kwangtung to Kiangsi
            1 aaGun and 6 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Korea
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 artillery placed in Japan
            1 factory_minor and 1 harbour placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    AA fire in Burma : : -0.50
    ANZAC : 0.00
    UK_Pacific : -0.67
    Japanese : -10.67
    

    Savegame

  • '19 '17 '16

    You gave me some difficult calls that turn, but I think I worked it out for the best. Killing the flying tiger is really nice, and only 1IPC lost net, will be 8.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 armour and 1 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Germany causes 5 damage total. 
            Battle in Marshall Islands
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 2 submarines
                    Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Germans lost in 91 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Algeria
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
                Americans win, taking Algeria from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 26 Sea Zone to 17 Sea Zone
            2 fighters moved from Hawaiian Islands to 17 Sea Zone
            1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 battleship and 1 cruiser moved from 26 Sea Zone to 32 Sea Zone
            1 marine moved from Central United States to Western United States
            1 bomber moved from Germany to Belarus
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Americans : -2,33
    Neutral_Axis : 0,33
    Japanese : 1,33
    AA fire in Germany : : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            12 infantry moved from Yunnan to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 armour and 1 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Germany causes 5 damage total. 
            Battle in Marshall Islands
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 2 submarines
                    Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Germans lost in 91 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Algeria
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
                Americans win, taking Algeria from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 26 Sea Zone to 17 Sea Zone
            2 fighters moved from Hawaiian Islands to 17 Sea Zone
            1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 battleship and 1 cruiser moved from 26 Sea Zone to 32 Sea Zone
            1 marine moved from Central United States to Western United States
            1 bomber moved from Germany to Belarus
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            12 infantry moved from Yunnan to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Yunnan to Szechwan
            2 infantry moved from Shan State to Burma
            1 fighter moved from Yunnan to 38 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Malta to Syria
            1 mech_infantry moved from Egypt to Syria
            2 fighters and 1 tactical_bomber moved from Malta to Egypt
    
        Combat - British
            Battle in 38 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Syria
                British attack with 1 bomber and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Syria
                 retreated to Syria
                Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            1 bomber moved from Syria to Egypt
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 fighter moved from 38 Sea Zone to India
            1 destroyer moved from 78 Sea Zone to 80 Sea Zone
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 2 fighters
            EDIT: Adding units owned by British to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : -0,83
    Americans : -2,33
    Neutral_Axis : 1,00
    Japanese : 1,33
    AA fire in Germany : : -0,17
    

    Savegame

  • '19 '17 '16

    I don’t think you can land the US bomber in Belarus. USSR isn’t at war on the Europe map. Should we just edit the battle to apply to W Germany and land the bomber in London?

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    I don’t think you can land the US bomber in Belarus. USSR isn’t at war on the Europe map. Should we just edit the battle to apply to W Germany and land the bomber in London?

    sounds fine

  • '19 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 0
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 5
            EDIT: Turning off Edit Mode
            1 armour moved from Romania to Eastern Poland
                  Italians take Bessarabia from Russians
                  Italians take Eastern Poland from Russians
            EDIT: 1 bomber moved from Belarus to United Kingdom
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            Battle in Crete
    
        Non Combat Move - Italians
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
            1 armour moved from Bulgaria to Romania
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    UK has no transports anywhere. Haven’t seen that too often.

    Not sure about buying the german CV.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 11 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 11 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 destroyer moved from 75 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    UK has no transports anywhere. Haven’t seen that too often.

    Not sure about buying the german CV.

    Let’s see what the axis comes up with next!

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