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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 5 artilleries, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Szechwan to Yunnan
1 artillery moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 bomber moved from French Indo China to Samara
1 infantry moved from Novosibirsk to Samara
1 bomber moved from French Indo China to Samara
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from French Indo China to 43 Sea Zone
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 battleship and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
2 transports owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 2 transports
Battle in Java
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 4.00 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Samara, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Samara to Volgograd
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
4 carriers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
Place Units - Japanese
2 transports placed in 20 Sea Zone
1 infantry placed in Kwangtung
3 artilleries placed in French Indo China
3 armour placed in Manchuria
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 submarines
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
3 mech_infantrys placed in Manchuria
Japanese undo move 3.
1 armour and 2 mech_infantrys placed in Manchuria
2 armour and 1 mech_infantry placed in Kwangtung
3 artilleries placed in French Indo China
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0.67
ANZAC : -0.50
Chinese : -0.33
UK_Pacific : -0.33
Russians : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Buryatia to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 carrier and 4 fighters
Germans defend with 1 cruiser
Americans roll dice for 1 carrier and 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 carrier and 4 fighters in 104 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 carrier and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Algeria to Morocco
1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 carriers, 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to United Kingdom
2 bombers moved from 16 Sea Zone to Midway
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
7 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Buryatia to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 carrier and 4 fighters
Germans defend with 1 cruiser
Americans roll dice for 1 carrier and 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 carrier and 4 fighters in 104 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 carrier and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Algeria to Morocco
1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 carriers, 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to United Kingdom
2 bombers moved from 16 Sea Zone to Midway
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
7 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Northwest Persia to Caucasus
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Caucasus
1 infantry moved from Sardinia to 95 Sea Zone
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 bomber moved from Gibraltar to France
1 battleship moved from 95 Sea Zone to 99 Sea Zone
1 cruiser moved from 74 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Greece
Battle in 41 Sea Zone
British attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
British roll dice for 1 cruiser and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 97 Sea Zone from Italians, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Caucasus
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caucasus
British win, taking Caucasus from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Caucasus to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from France to United Kingdom
1 aaGun and 5 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
3 aaGuns, 4 artilleries and 19 infantry moved from Burma to India
1 fighter moved from Syria to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 41 Sea Zone to India
1 destroyer moved from 74 Sea Zone to 77 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
1 fighter placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : 1.33
AA fire in France : : -0.17
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Place Units - Italians
3 infantry placed in Southern Italy
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,2,2
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 1.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to New Zealand
2 aaGuns and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Northwest Persia to India
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 104 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : 2.33
…
…
I really wish ANZAC had warned me they would be useless this game. I’m kinda counting on you boys…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 66 PUs;
Germans buy 6 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 tactical_bombers moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Volgograd to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 4 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 5/7 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter and 4 tactical_bombers moved from Caucasus to Bryansk
3 aaGuns, 20 armour, 6 artilleries, 21 infantry and 17 mech_infantrys moved from Ukraine to Bryansk
2 armour moved from Volgograd to Bryansk
1 bomber moved from Kazakhstan to Bryansk
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour moved from Yenisey to Novosibirsk
1 armour and 2 mech_infantrys moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Romania
Germans undo move 2.
Germans undo move 1.
3 armour placed in Romania
3 armour placed in Volgograd
3 infantry placed in France
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 57 PUs (6 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 66 PUs;
Germans buy 6 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 tactical_bombers moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Volgograd to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 4 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 5/7 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter and 4 tactical_bombers moved from Caucasus to Bryansk
3 aaGuns, 20 armour, 6 artilleries, 21 infantry and 17 mech_infantrys moved from Ukraine to Bryansk
2 armour moved from Volgograd to Bryansk
1 bomber moved from Kazakhstan to Bryansk
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour moved from Yenisey to Novosibirsk
1 armour and 2 mech_infantrys moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Romania
Germans undo move 2.
Germans undo move 1.
3 armour placed in Romania
3 armour placed in Volgograd
3 infantry placed in France
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 57 PUs (6 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Tambov: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.67
@BobbaRossa said in Odonis (Axis) vs BobbaRossa (Allies) BM3L19:
…
…
I really wish ANZAC had warned me they would be useless this game. I’m kinda counting on you boys…
I’ll be in Perth in April if you want me to take it up with them?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
4 infantry moved from Buryatia to Sakha
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Sakha
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Sakha, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Sakha, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Sakha, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sakha, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 3 fighters, 1 harbour, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 bomber moved from Volgograd to Iraq
1 bomber moved from Volgograd to Samara
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Western Australia
Battle in Samara
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Samara, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Western Australia from ANZAC with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Samara to Kweichow
1 artillery moved from Shan State to Yunnan
1 armour, 2 artilleries, 3 fighters, 5 mech_infantrys and 4 tactical_bombers moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Shensi to Yunnan
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Manchuria to Anhwe
1 artillery and 2 infantry moved from Manchuria to Jehol
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to French Indo China
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from Soviet Far East to Siberia
2 fighters moved from Japan to French Indo China
2 fighters moved from French Indo China to Yunnan
Place Units - Japanese
2 transports placed in 36 Sea Zone
1 marine placed in French Indo China
1 harbour placed in Hainan
1 airfield placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,4,3,1,5,5
Japanese collect 61 PUs (8 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : 0.83
Russians : -0.33
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
Scramble 112?
full scramble
Sounds good. I’ll roll this evening. Do you want battleship or planes taken last?
@BobbaRossa
save the planes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 112 Sea Zone
French loiter and taunt; Americans attack with 2 carriers, 1 cruiser and 4 fighters
Germans defend with 1 battleship, 1 carrier and 2 fighters
Americans roll dice for 2 carriers, 1 cruiser and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the French retreated to 110 Sea Zone
Germans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -26
Casualties for Americans: 1 carrier and 1 fighter
Battle in Norway
Battle in 34 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Norway from Germans with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
3 fighters moved from 112 Sea Zone to United Kingdom
1 mech_infantry moved from Tunisia to Morocco
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 46 Sea Zone to 42 Sea Zone
7 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
6 submarines moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Midway to Queensland
1 bomber moved from Western United States to Queensland
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 6 submarines moved from 33 Sea Zone to 54 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
5 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
2 artilleries and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1.67
Americans : -0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 112 Sea Zone
French loiter and taunt; Americans attack with 2 carriers, 1 cruiser and 4 fighters
Germans defend with 1 battleship, 1 carrier and 2 fighters
Americans roll dice for 2 carriers, 1 cruiser and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the French retreated to 110 Sea Zone
Germans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -26
Casualties for Americans: 1 carrier and 1 fighter
Battle in Norway
Battle in 34 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Norway from Germans with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
3 fighters moved from 112 Sea Zone to United Kingdom
1 mech_infantry moved from Tunisia to Morocco
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 46 Sea Zone to 42 Sea Zone
7 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
6 submarines moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Midway to Queensland
1 bomber moved from Western United States to Queensland
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 6 submarines moved from 33 Sea Zone to 54 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
5 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
2 artilleries and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from Northwest Persia to Turkmenistan
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Caucasus
1 fighter and 2 infantry moved from India to Burma
Combat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British attack with 1 bomber, 3 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 bomber and 3 fighters in 112 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 1 submarine owned by the British and 3 fighters owned by the British lost in 112 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 20
Casualties for British: 3 fighters and 1 submarine
Casualties for Germans: 1 battleship, 1 carrier and 2 fighters
Battle in Turkmenistan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Turkmenistan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Caucasus to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to Bulgaria
1 bomber moved from 112 Sea Zone to United Kingdom
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Libya to Alexandria
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Turkmenistan to Northwest Persia
1 fighter moved from Burma to India
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 77 Sea Zone to 79 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 fighter placed in United Kingdom
2 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 3.00
British : 4.33
Americans : -0.83
Japanese : -1.00
8 for 8 on that defense… Yikes that hurt. At least the British managed to put up a fight…
That’s 3 90%+ battles that I’ve straight up lost now… Ugh, I’m gonna go whine over in my corner now :P .